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Black and Latino students are early adopters of social media.

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Black and Latino students are early adopters of social media.

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“Black and Latino youth spend more time using social and mobile media than their white counterparts.” (p. 21)

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Students are gaining useful skills as a result of technology, but schools will need to examine how to encourage higher-level skills.

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Students are gaining useful skills as a result of technology, but schools will need to examine how to encourage higher-level skills.

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“If the students in our study are any indication, schools do relatively well at developing lower-order skills but struggle to cultivate higher-order skills.” (p. 27)

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Parents are well aware of the importance of access to technology for their children.

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Parents are well aware of the importance of access to technology for their children.

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“Diego’s mother had a full appreciation of how important technology was in the lives of her two sons and worked diligently to provide them access to a computer and the internet at home…One aspect of life in the digital age that is little noticed is the extraordinary effort that some parents display to secure a richer technology and literacy environment for their children.” (p. 30)

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Students can gain important and transferable skills through gaming and social media in certain circumstances.

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Students can gain important and transferable skills through gaming and social media in certain circumstances.

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“Critics typically decry engagement in gaming worlds, but the assorted skills – social, tactical, and communication – that some pick up can be useful beyond the game world.” (p. 36) “Their (kids’) activities underscore why adults should focus less on the amount of time that teens spend with media and focus more on the repertoire of activities they are engaged in and the kinds of literacies that they develop.” (p. 44)

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Baddest man in the whole dang town.

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There are many genres of participation that students engage in with digital media, including hanging out, messing around, and geeking out.

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There are many genres of participation that students engage in with digital media, including hanging out, messing around, and geeking out.

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Each of these “...are not unique social and cultural worlds operating with their own internal logic, but rather these forms of participation are defined in relation and in opposition to one another” (p. 31).

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Digital tech use is rapidly increasing in youth.

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Digital tech use is rapidly increasing in youth.

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·         73% Internet use in 2000, 87% in 2004, 95% in 2007

·         45% 2004 mobile use to 71% in 2007 (p. 32)

·         70% of low-income children had access to internet at home vs. 99% of higher classes, 2008 (p. 33)

·         67% whites online daily vs 53% black (p. 34)

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Students socialize in a multitude of ways using digital technology, such as IMing, phone calls, sharing music, video games, digital comm. to get together in person, watching TV/movies together and/or discussing them.

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Students socialize in a multitude of ways using digital technology, such as IMing, phone calls, sharing music, video games, digital comm. to get together in person, watching TV/movies together and/or discussing them.

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“When teens are together online and offline, they integrate new media within the informal hanging out practices that have characterized peer social life ever since the postwar era and the emergence of teens as a distinct leisure class” (p. 40).

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Students use digital technology in a variety of ways for a variety of uses, which can depend on the physical space and social context.

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Students use digital technology in a variety of ways for a variety of uses, which can depend on the physical space and social context.

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Digital technology is used in “…diverse contexts of young people’s lives—homes and neighborhoods, learning institutions, networked sites and spaces, and interest-based groups” (p. 77).

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Youth who are actively engaged with digital media are more likely to engage in participatory politics.

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Youth who are actively engaged with digital media are more likely to engage in participatory politics.

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“acts that are interactive, peer-based, not guided by deference to elites or formal institutions, and meant to address issues of public concern,” (p. 3).

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The need and desire for students to identify attempts to misinform are expanding in a digital age

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The need and desire for students to identify attempts to misinform are expanding in a digital age

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“Youth, to a degree never before seen, are inundated with information. At the same time, the vast majority (84 percent) reports that they and their peers would benefit from help judging the credibility of what they see online,” (p. xi).

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Access to digital media is fairly equitable

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Access to digital media is fairly equitable

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“Overwhelmingly, white (96 percent), black (94 percent), Latino, (96 percent) and Asian American (98 percent) youth report having access to a computer that connects to the Internet,” (p. 5).

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Use of digital media and networking as a form of digital social capital. 

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Use of digital media and networking as a form of digital social capital. 

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“We regard the norms, networks, and skills that develop in online friendship- and interest-driven contexts as a kind of digital social capital with the latent capacity for mobilization when a relevant situation arises,” (p. 16).

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One thing that I didn’t quite agree with was the statement: “Third, the process of customization and creation also allows for a freedom with regard to defining what counts as politics,” (p. 18).

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•	The use of social networking sites has become and is essential to maintaining friendships for young people. 

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•	The use of social networking sites has become and is essential to maintaining friendships for young people. 

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“…the teens we interviewed throughout the United States regularly told us that engaging with social media is important for developing and maintaining friendship with peers.” (p. 79)

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•	High-school teenagers are driven to use social media based on friendship and social interaction than based on their interests.

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•	High-school teenagers are driven to use social media based on friendship and social interaction than based on their interests.

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“For most teens, friendship-driven practices, such as those described in this chapter, play a more central role in structuring new media participation than interest-driven practices.) (p.81)

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•	Teens (even prior to the social media age) are influenced greatly by their peers and their social interactions. There is always a place for them to hangout, it used to be malls, parks, and parking lots. These are the areas that they are trying on roles and practicing for adulthood.

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•	Teens (even prior to the social media age) are influenced greatly by their peers and their social interactions. There is always a place for them to hangout, it used to be malls, parks, and parking lots. These are the areas that they are trying on roles and practicing for adulthood.

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“The young are cosigned to a self-contained world with their own preoccupations, their entrance into adult status is frustrated and they are rewarded for dependency.” (p. 82)

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•	Social media is just another way to connect to friends, especially the close knit circle. What happens online is an extension of their everyday lives. 

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•	Social media is just another way to connect to friends, especially the close knit circle. What happens online is an extension of their everyday lives. 

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“What takes place online is reproduced and discussed offline. When teens are involved in friendship-driven practices, online and offline are not separate worlds – they are simply different settings in which to gather with friends and peers.” (p.84)

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The author spoke about how teens are using these platforms to mostly interact with people they already know and friendship driven. I don’t know if that is still true today. I think with the growth of all the various platforms teens use the sites/apps to date, connect and follow celebrities, shop, and interact on issues/content that interest them. They know the power of having a huge social media following. I would imagine that stats have now flipped and the majority of the people they follow and are followed by are people they have never met or have only met briefly.