# data[].attributes.body
1. Self- taught
Assessment vs lecture
Discovery learning
Classroom design (tech equipped)

2. Confident
Teachers as facilitators
Presentations
Students lead the lesson
Create own learning materials

# data[].attributes.body
Features:
1. Challenge-based
2. Entrepreneurial

Design of classroom learning:
- Ask them to identify a current issue in the community which related to the subject and come out with an entrepreneurial activity to solve the issue and help the community and the nation

# data[].attributes.body
1. Challenged based learning.
2. Entrepreneurial project
3. Hyper connected & extremely collaborative
4. Creative
5. Success through passion

These can be applied through:
1. Businessproject assessment - in group, achieve rm100 profits at a one night market.
2. Product Innovation Project
3. Online collaborative learning - Edmodo, Prezi blendspace or Web 2.0 tools

# data[].attributes.body
1.visualizer{infographic}
(a visual image such as a chart or diagram used to represent information or data)
i.visual processing
ii.sensory receptors
iii.visual scene

T

# data[].attributes.body
CREATIVE > Create things
E.g: project based learning: physiology of the lynx [effects of vaping on the voice]
COLLABORATIVE -
Eg: project based + challenge based & realist
[Hiking mount Kinabalu >> self organize > funding > trasport/lodging > heat needs

# data[].attributes.body
Features Set 1: Self-taught, IT savvy, sharing & collaborative
Implications: Embed self-learning component and create collaborative learning by BYOD with  facilitator instead of teacher

Features Set 2: DIY culture, hyper local, expressive and creative & being a creator
Implications: Design tasks/assignments which allow the learners to produce and create something and share on social media e.g crowdfunding or produce a video to crowdsource local restaurants and share on Youtube

# data[].attributes.body
Features of Gen Z:
1) Hyperconnected
2) Crowdsource
3) Collaborative
4) IT savvy
5) Image over words (visual)
6) Supreme confident
7) Hyperlocal
8) Creativity

Design of Classroom:
Student need to identify  current issue of concern in the country.

Student task in a group:
Do research and present the findings in video format and upload to YouTube.

# data[].attributes.body
1) Heutagogy + role play + crowd sourcing
- Create scenario for students to work on
- They must refer to the source  material and come up with their own ways of understanding the subject matter
- crowd source from shmoop/relevant figure /online icons - eg: Piled Higher and Deeper

2) Use relevant/trending issues - they can work on coming up with solutions through debate/MUN style forum/kahoot/

3) Ample freedom for students to work on task given by giving them the framework, and monitoring the process of creating the task output

# data[].attributes.body
1. IT (internet ) savvy - use online quiz (eg kahoot ), conduct class in flipping method
2. Entrepreneurial - embed entrepreneurial elements (digital marketing) in students' project or assignment
3. Challenge-based, collaborative - perform PBL or POBL = encourage teamwork & challenge-based learning