# data[].attributes.body
- create events to hide who queued cards, and not benefit from them instantly ("the player with most something" may be the adversary by the time it's triggered)

- ships consuming fuel from their tiles, so a path for ships must be in a network of fuel producing tiles

- hand limit defined by number of cities

- remove turn count and action limit, always alternating action taking, making the game more realtime (removing turns will remove phase mechanic, what to do about it?)

# data[].attributes.body
https://medium.com/confrere/automatically-creating-an-accessible-color-palette-from-any-color-sure-e735c3f2f45e

# data[].attributes.body
https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Basic_Shapes

# data[].attributes.body
https://www.wargamevault.com/
https://www.drivethrurpg.com/
https://itch.io/ !!!

# data[].attributes.body
create native apps

# data[].attributes.body
https://egghead.io/lessons/reason-first-steps-using-reason-with-bucklescript
https://maryrosecook.com/blog/post/a-practical-introduction-to-functional-programming

# data[].attributes.body
www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html

# data[].attributes.body
http://boardgame.io/#/immutability
https://github.com/nostalgic-css/NES.css

# data[].attributes.body
https://github.com/grimmer0125/alphago-zero-tictactoe-js
https://zayenz.se/blog/post/kingdomino-cig2018-paper/
https://project.dke.maastrichtuniversity.nl/cig2018/proceedings/
https://github.com/suragnair/alpha-zero-general
https://hackernoon.com/writing-a-naive-game-ai-a-case-study-67f25a8ba38a
http://aiplaybook.a16z.com/
https://blog.acolyer.org/2019/01/09/neural-ordinary-differential-equations/

# data[].attributes.body
https://www.apollographql.com/docs/apollo-server/getting-started.html
https://github.com/serverless/serverless-graphql
https://aws.amazon.com/appsync/
https://free-for.dev/ (from https://news.ycombinator.com/item?id=21283861)

# data[].attributes.body
use ocaml for mechanics components

# data[].attributes.body
use graphcool for persistence, or implement a serverless function with a graphql layer for azure

# data[].attributes.body
same as ar
target oculus go

# data[].attributes.body
place shapes on a table using generic shading
target iphone
aframe

# data[].attributes.body
better handling of scalable interface elements in 2d or top-down view games

# data[].attributes.body
naïve mcts/uct implementation with no previous knowledge about the game, using tf.js, and moves evaluated using existing client code

# data[].attributes.body
exploration/engine builder board game with a novel movement mechanic

# data[].attributes.body
library for prototyping and playtesting board games based on componentized mechanics