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SAMR Model developed by Dr. Ruben Puentedura. 

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SAMR Model developed by Dr. Ruben Puentedura. 

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Retrieved from:

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Substitution

Computer technology is used to perform the same task as was done before the use of computers.

Students print out worksheet, finish it, pass it in.

No functional change in teaching and learning. There may well be times when this the appropriate level of work as there is no real gain to be had from computer technology. One needs to decide computer use based on any other possible benefits. This area tends to be teacher centric where the instructor is guiding all aspects of a lesson.

Augmentation

Computer Technology offers an effective tool to perform common tasks.

Students take a quiz using a Google Form instead of using pencil and paper.

There is some functional benefit here in that paper is being saved, students and teacher can receive almost immediate feedback on student level of understanding of material. This level starts to move along the teacher / student centric continuum. The impact of immediate feedback is that students may begin to become more engaged in learning.

Modification

This is the first step over the line between enhancing the traditional goings-on of the classroom and transforming the classroom. Common classroom tasks are being accomplished through the use of computer technology.

Students are asked to write an essay around the theme "And This I Believe...". An audio recording of the essay is made along with an original musical soundtrack. The recording will be played in front of an authentic audience such as parents, or college admission counselors.

There is significant functional change in the classroom. While all students are learning similar writing skills, the reality of an authentic audience gives each student has a personal stake in the quality of the work. Computer technology is necessary for this classroom to function allowing peer and teacher feedback, easy rewriting, and audio recording. Questions about writing skills increasingly come from the students themselves.

Redefintion

Computer technology allows for new tasks that were previously inconceivable.

A classroom is asked to create a documentary video answering an essential question related to important concepts. Teams of students take on different subtopics and collaborate to create one final product. Teams are expected to contact outside sources for information.

At this level, common classroom tasks and computer technology exist not as ends but as supports for student centered learning. Students learn content and skills in support of important concepts as they pursue the challenge of creating a professional quality video. Collaboration becomes necessary and technology allows such communications to occur. Questions and discussion are increasingly student generated.

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Substitution Computer technology is used to perform the same task as was done before the use of computers. Students print out worksheet, finish it, pass it in. No functional change in teaching and learning. There may well be times when this the appropriate level of work as there is no real gain to be had from computer technology.

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Used to create the avatars for my students

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Used to shorten the web addresses

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URL Shortener, Branded Short Links & Analytics | TinyURL

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Create short and branded links with TinyURL. Track link performance, import or purchase branded domains, and run campaigns with bulk link shortening.

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Video by David White 10 March 2014 University of Oxford

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David White (@daveowhite, http://twitter.com/daveowhite) of the University of Oxford explains how the Visitors and Residents model provides a framework to un...

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All Aboard Digital Skills in Higher Education

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Content & learning objectives

In this lesson you'll discover a different perspective to that of the well-known 'digital natives' and 'digital immigrants' narrative, uncovering in the process, the weakness of that initial proposal.

By clicking on the image, you'll be taken to a structured walk-through of the basic idea of 'Visitors & Residents', where you'll hear from one of the originators of the model and find links to additional readings, as well as seeing examples of how the model can be put to practical use. If you complete the lesson and the activities, then you will qualify for the award of the V&R digital badge.

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Content & learning objectives In this lesson you'll discover a different perspective to that of the well-known 'digital natives' and 'digital immigrants' narrative, uncovering in the process, the weakness of that initial proposal.