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League Of Legends Stat TRACKER AND GROWTH ANALYSIS

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League Of Legends Stat TRACKER AND GROWTH ANALYSIS

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At the end of each week, a journal shared between each pair (Wesley and Brandon, Aiden and Zach) will be updated to show work for each week.

Wesley and Brandon:
https://docs.google.com/document/d/1egr9IdqSIppGSzLLILy_hNkgPdYqzkxkF9hFjNXVK-8/edit

Zach and Aiden:
https://padlet.com/aidenc08233/dqj1d38uz1mb5zxd

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Our main goal and most important feature will be making a website where you can enter a person's league username and see how many Crowd controls (CC's)they land or miss in a game of league of legends. To do this, we intend to have the code pull information from the Riot API to see when a CC is thrown out by its cool down timer and compare it to amount of time the enemy is crowd controlled.

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Iron, Bronze, Silver, Gold, Platinum, Diamond, Master, Grand Master, and Challenger

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The other goal of this project to incorporate a analysis of the player, so we can store the data from that players games and have it compare the main values to their previous games and other known players.

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Github:https://github.com/largecodeman1/IJustWorkHere

Scrum Board:
https://github.com/largecodeman1/IJustWorkHere/projects/1

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The wow factor of the project, what makes it worthy of an A?

The extraction of data from riot API into website

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This analysis will compare the players data to Competitive players data and give percentages based on how their game stacks up against the best players in the game. For example if the player is able to hit 95% of their ccs then they will be given a rank of challenger and given their percentage growth.

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Computational Solution Design (Big Idea 1: Creative Development 10-13%)

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Computational Solution Design (Big Idea 1: Creative Development 10-13%)

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We intend to fit this requirement with the project itself and the visuals. Also we intend to have visuals relating to players of the game so everyone can get something out of the UI. The creativity will lie in what functions we add on to the base and what visuals are incorporated in each section.

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We're using a game as the data we're analyzing so the creativity is how we took data from the game we wanted to see and analyzed it. We intend to use our database to keep player stats so they can see improvement, while taking that data from the Riot API.

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Algorithms and Programming (Big Idea 3: 30-35%)

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Algorithms and Programming (Big Idea 3: 30-35%)

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The big ticket function is the CC tracker, other websites don't offer the ability to see how many CCs are missed during a game, so this will let other players within the League Of Legends community to see data they can improve on or watch friends.

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Computer systems and Networks (Big Idea 4: 11-15%)

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Computer systems and Networks (Big Idea 4: 11-15%)

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We intend to deploy on a raspberry PI and we can advertise it on reddit or even in game.

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Impact of Computing (Big Idea 5: 21-26%)

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Impact of Computing (Big Idea 5: 21-26%)

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This project will allow us to tell players how to improve or if they're improving at all by seeing how many CC's they land. We can give to this to people to let them compare with friends or license it out to riot games which is an option.

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Every Friday we want to accomplish a sizeable portion of the code, update and organize the scrumboard, and make sure that we know what we want or need to do next week for the project

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By the time that N@tM rolls around, wed like to have a fully functioning, presentable, and usable program that we could easily hand out to our classmates

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By the time that mid-terms come around, we Ideally want to have at least the data base, and the CC Tracking portion of the project to be completed

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For our final submission to college board, we aim to meet their requirements, as such we plan to use an SQL Alchemy data base, and analyze the data that we reeceuve

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Establish group project plan which should include the following:
- Summary of project idea
- Big ticket feature
- Deliver Plans and Content, Friday, N@TM, and College Board
- Scrum board
- Assigned
- In progress
- Completed
-Repo link + Readme

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Establish and create SQL Alchemy Database, build foundation for data transfer. Need to acquire following data:
- CC Count
- CC Duration
- Player statistics

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Complete the acquisition of data from the live API to the Database, preform a sample test to ensure that data transfer method works correctly

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finish process of data analysis and set up front end programming. As well as deploy.

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Finish final touches for college board and submit

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the ability to limit the number of mobs actively fighting during an encounter.