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Students can use collaborative documents to connect with peers globally and combine their thinking and perspectives to produce and analyse projects.

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A learning management system can be a safe, controlled space for students to learn digital citizenship skills, being safe, ethical, and aware of their digital footprint.

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Diigo helps students curate resources and references from the vastness of the internet.

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An alternative to Powerpoint for students in Year 1/2 that provides the basic but effective features to keep students engaged and produce eye-catching presentations. Faisal Hassan.

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An alternative to Powerpoint for students in Year 1/2 that provides the basic but effective features to keep students engaged and produce eye-catching presentations. Faisal Hassan.

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OneNote provides opportunities for students to collaborate and share their thinking in a safe space. Evidence of thinking can take many forms and students can communicate their ideas in a format that suits their needs and interests (1b). Students are also able to easily seek feedback on their work from peers and teachers (1c).
- Amanda Pfeffer

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Students are always surprised by how powerful the data analysis tools in Excel can be when used properly to visualise, manipulate and analyse data (5b).  These skills are most likely necessary in any workplace so I prioritise them in my classroom.
- Amanda Pfeffer

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A powerful cloud based 3D drawing software that allows students to create designs individually or in teams, they can share these designs with their teacher and get feedback on their designs. They can also perform tests on their designs to see how they function and perform stress-tests etc to optimise their designs. They can then easily 3D print these designs to create physical prototypes and test these prototypes in the real world. Feedback is quick and changes can be made to the design  easily. 4C- 'Students develop, test and refine prototypes as part of a cyclical design process' is clearly assisted.
- Ben Dawbin

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Canva is a collaborative graphic design website that makes graphic design simple through the use of templates, colour swatches, icons and photos.Great for making posters, moodboards, logos and infographics that look great and are easy to create. 6a-
' Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.'
- Ben Dawbin

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Google forms is a simple way for students to survey people and analyse results. I find that when students present this data in infographics it is an effective way for them to identify trends and highlight appropriate problems to pursue. 5 b- 'Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.'
- Ben Dawbin

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Basic online/offline platform that allows differentiation of tasks/activities and/or assignments. Allows design and progression of content, visual, textual and audio means. Prezi allows and caters for personalised learning experiences and promotes independent learning or collaboration pending on the context (ISTE 5/A) Huw Blood

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Respond to the issue with evidence, objective and subjective views and solutions to improve the issue. 4. Body Image/'Bigorexia' 2. Alcohol use in sport 6. The Best Men Can Be 3. Gambling 8. Re-think before you type Connect Gather information Respond Gather information/data about

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6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections. EE is a collaborative application/platform that allows students and teachers to design, create and discuss content. Empowers and challenges students to be highly creative and communicate with their peers.
Huw Blood

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Explain Everything for the classroom

Teach. Learn. Empower.

Try it now

Instruct in real time

Create presentations that move at the modern speed of learning. Use video, notation, and audio recording to bring your instruction to life.

Present with an interactive whiteboard

Students as teachers

Strengthen leadership and collaboration skills by giving students the tools to create and share their own tutorials, animated stories, and presentations.

Create videos

Teaching that sticks.
Make every activity compelling with easy-to-create videos and interactive experiences. Start from a blank canvas or prepare materials in advance, with the option to provide verbal or visual feedback and adjust content on-the-fly.

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Explore curated staff picks, get tips and tricks, or learn from our tutorial database.
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Education | Explain Everything Interactive Learning

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Create interactive learning experiences where students and teachers can share thoughts and ideas in real-time.

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Padlet has become one of my favorite ways for students or community members to all weigh in on a given topic. I appreciate that you can create categories (the columns) and that the means of communication is optional; participants can record voice memos, videos, upload pictures or type written responses (as well as attach items). This variety of digital artifacts caters to different learning needs, preferences and styles. It is a valuable way for group members to weigh in on a subject asynchronously and then review and digest different perspectives before coming together synchronously. I think that Padlet connects to the ISTE Student Standard, "Creative Communicator" and in particular indicators 6c and 6d. Through Padlet (with clear directions and guidelines), students can communicate complex ideas by creating digital objects. Additionally, students can publish content and customize for their intended audience (6d). -Celeste Hoffpauir

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This interactive presentation software has been an easy and effective way to gather data from participants in a learning community. It has quiz functions and a word cloud function (and a number of other options I have yet to try). The software generates easy to read images/charts/summaries that can become a valuable source of data for reflection based on a learning activity. I believe that this tool connects to knowledge constructor, 3a-students could use it to plan and employ it as a research strategy, and to locate information or trends for creative pursuits. It also somewhat related to 3c, curating information from digital resources to create a collection of artifacts that demonstrate meaningful connections or conclusions. -Celeste Hoffpauir

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Padlet allows students from different cities to share their opinions under the same activity. I did it once during Hour of Code activity with students from Netherland, Switzerland and Czech. We give students the same topic of Scratch and they created by themselves, afterwards, students shared their finished Scratch project on Padlet and commented on each other's stuff. It went really well and Padlet made everything very easy!

- Cora Yang

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Interland is an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself. Here, kids will help their fellow Internauts combat badly behaved hackers, phishers, oversharers, and bullies by practicing the skills they need to be good digital citizens.
It matches well to Digital Citizenship standard, students can get a better understanding of this standard in gamification.

- Cora Yang

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The Internet Keep Safe Coalition is dedicated to protecting children, families, and schools by assessing, advising, and certifying organizations that collect, use, and share personal information and data that is protected by law.

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Be Internet Awesome is a multifaceted program that includes a fun and free web-based game called Interland and an educational curriculum to teach kids how to be safe and responsible explorers of the online world.

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Spark Camera is an app that allows students to capture video over time and then edit simply. The approach is almost intuitive, supporting spontaneous video generation/production. The video is easily converted and shared with others. I have only used a few times but even with just a few times, I find that I'm easily able to go back to the app and remember how to use.  https://www.sparkcamera.com/

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Spark Camera is the easiest way to make videos on your iPhone. You can capture, edit and share your videos with just a few taps. Download it today!

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https://www.commonsense.org/education/

Terrific ideas and lessons for students K-12. Very comprehensive and has recently been updated. Strands are Media Balance & Wellbeing, Privacy & Security, Digital Footprint & Identity, Relationships & Communication, Cyberbullying & Digital Drama & Hate Speech, News & Media Literacy.
- Amy Hossack

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Seesaw empowers learners by allowing them to seek feedback for their work from teachers and peers in their class. It allows students to demonstrate their learning with a variety of tools such as video, photo, drawing, and voice annotation. It is easily accessible by even our youngest learners. As an added bonus, the team behind Seesaw are fantastic. They are quick to answer questions and concerns, have fabulous pd options, and they are always striving to make the product better. - Amy Hossack

https://web.seesaw.me/

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A great app for ipads and now a really great website for computer use. When using the computer, Book creator has some really great features for collaboration inside the class library which are not available on the ipad. It is a terrific tool where students can create original works or responsibly repurpose or remix digital resources into new creations. There are lots of publishing and presenting options.
-Amy Hossack

https://bookcreator.com/

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Students use the launch cycle, a design cycle adopted by our school which asks them to develop a prototype, have it peer reviewed, reflected upon, updated, etc. I feel this links directly to the Inovative Designer standard 4c "Students develop, test and refine prototypes as part of a cyclical design process". To complete this activity, students use any variety of graphic design tools available free online, or from our school. Examples I prefer are: Microsoft Word, Photoshop, Gimp, Procreate, Kreta, and Illustrator.

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Students construct knowledge by testing out digital software. They become aware of the functionality of various digital tools and decide which works best for them, and their project objectives. I feel this activity best fits with Knowledge Constructor, 3c "
Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions". To complete this, students are introduced to the tools via a powerpoint and Schoology directory as seen below.

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Connecting students at partner schools to exchange messages, learning and ideas around an idea or prompt either before or after a face to face visit. Indicators 7A: 'Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning' and 7b: 'Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints' most closely align to this particular use of Flipgrid. In terms of Educator Standards, I look to Collaborator/ portfolio:
* Collaborate with another educator.
*  Facilitate students’ virtual meetings with experts or students.
This could be expanded to address more standards and criteria.
--Annalee

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https://thebig6.org serves as a foundation for structured, in depth research and it maps well with Design models such as Launch Cycle and Design Thinking. It could address KC indicator 3A: 'Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits' and 3b:  'Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.'
In terms of Portfolio Criteria: Facilitator:
* Facilitate and guide learning as

students take ownership of their

learning goals

Citizen:
* Promote student behaviors that

encourage curiosity as they critically

identify/examine online resources

Leader:
* Model new resources or tools
--Annalee

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Allows for a space for students to add to their resources ald share/collaborate with others . Facilitates and provides a space for students to place and work on their tasks

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Fun online tool to create safe and engaging images.
A good way for students to curate images in a way which fosters innovation in their design.

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'Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.'
I use google docs and google slides regularly with my classes as it facilitates collaboration.  Google docs have been essential for group collaboration for projects as it allows continuation of work outside of school and a central place for students to share ideas/collaborate.

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Using video recordings or audio recordings and VOKI.

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Using video recordings or audio recordings and VOKI.

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Communication is key in languages. Using technology to record speaking allows my students to be more creative when demonstrating their skills. I love getting to produce podcasts or videos that mix creativity with demonstrating the mastery of the use of a foreign language. An alternative is using a site such as Voki which allows you use an avatar and record an audio.

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'Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways' .During lock down, I had access to all my students' docs for work completion in order to provide them with regular feedback. I also use google slides or docs to collate students work and provide peer feedback through the use of the comments function.

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'Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.' I use on a daily basis Education Perfect as it allows me to monitor regular study of new vocabulary as well as helping students improve a specific language skill or grammatical point in a more fun/interactive way. I also use Kerboodle which is a platform that is created by the publishers of our textbook which builds independence by allowing students to access audio/transcripts/additional resources and activities to support their learning and it's completely tailored to what they are learning in class.

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This app allows students to take a picture of an item and then speak for 30 seconds as that item. For example, they can take a picture of an apple and then speak as that apple about why it's healthy, what shape it is, its properties, etc.

This tool supports the ISTE Student Standards 6a, b, and d as it requires students to be clear and succinct in their explanations, remix photographs into new creations, and publish content for an audience.

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Google have created a curriculum resource aimed at helping learners understand YouTube and digital citizenship

The curriculum helps educate students on topics like:

YouTube’s policies;

How to report content on YouTube;

How learners can protect their privacy online;

How learners can be responsible YouTube community members;

How learners can become responsible digital citizens

Such a curriculum encourages the Student Standard:
(2a) learners cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world;

(2b) learners engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices;

(2c) learners demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property;

(2d) learners manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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Using this online library, students can search for books on specific topics and add them to their personal libraries in order to create curated collections. There are a large number of nonfiction books on this platform which makes it a useful research tool for elementary students.

This tool supports the ISTE Student Standard 3a by allowing students to research a topic for their intellectual or creative pursuits.

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YouTube allows learners to creatively communicate and share all sorts of content.  Considering the ISTE standard more closely, we can see this standard in action when:
(6b) learners create original works or responsibly repurpose or remix digital resources into new creations;
(6c) learners communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations;
(6d) learners publish or present content that customizes the message and medium for their intended audiences.

There are many different categories of videos available on YouTube.  As such learners have opportunities to move beyond consumption and be content creators.  Some of these categories are:

Reviews

How-to videos

Vlogs

Gaming videos

Comedy/skit videos

Haul videos

Memes

Favorites/best of

Educational videos

Unboxing videos

Q&A videos

Collection

Prank videos

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Scratch, a free online coding website, introduces students to coding using a block-based language. It also has many tutorials that students can follow to create their own game or animation. Using the drag and drop blocks, students can create a sequence of steps, test them out and problem-solve as they design their final product. (Standard 5d) Students can also see what other students from around the world have created and leave feedback on their creations.

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Google Slides has many functions that allow for creativity, and it is not limited to creating presentations. Students are able to create comic strips and picture books using the shape and image functions. They are able to insert videos, pictures, graphs and links to make an interactive document. Students can also insert links to other slides within the slide deck, which allows them to build portfolios, create interactive books and a crowd favourite - Choose your own adventure books! All work is saved to drive automatically, students can collaborate and teachers can leave feedback. These meet standards 6b and 6d.

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WolframAlpha bills itself as a "unique engine for computing answers and providing knowledge", and can be thought of as Google for mathematics. Queries around symbolic algebra, statistics, real-world data, and even things like finance or calendars provide quick answers that can be used to drive meaningful inquiry. It supports a number of different ISTE Standards and is linked to several indicators, however the strongest tie may be "1B: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions."
-- Alan Preis

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Hacker Highschool is an online curriculum for cyber-safety and cybersecurity designed for teenagers. Online lessons cover security awareness and ethical hacking. This resource aligns well with "2B: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices." as it provides safe, real-world ways for students to engage with the ethical use of technology.
-- Alan Preis

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This is an effective tool that allows students to feel empowered in the classroom, whereby they collaborate and showcase their thinking in a methodical and interpersonal manner.

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TURNITIN - this resource allows students to submit their own work without the possibility of plagiarism. It frames their intellectual property in a way that protects digital citizenship.

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Twitter is a great way to connect to other teachers and classes! 7A: 'Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning'
John

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https://www.vexrobotics.com/vexcode-vr

Amazing online resources for online learning!

Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

John

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A oldie but a goodie, OWL purdue allows students to understand how to ensure what they are sourcing is reliable. I believe this relates to all of the knowledge constructor aims.
https://owl.purdue.edu/owl/purdue_owl.html

John

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Adobe Spark Video is a user friendly application that allows students to create videos to demonstrate learning through the use of images, videos, text and audio in a professional video format. Students can add music, themes and different layouts to personalize their videos.

The standards this application helps students achieve are:

-6.b Students create original works or responsibly repurpose or remix digital resources into new creations.
-6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
-6.d Students publish or present content that customizes the message and medium for their intended audiences.

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InCtrl is a free standard-based website for students in the 4-8 grade levels. It allows students to learn about digital citizenship, privacy, media literacy, cyber bullying, ethics/copyright as well as information literacy through video lessons. There is a section for teacher to facilitate this learning and also a space for students. This website is a great resource for teachers to use to teach digital citizenship.

This resources allows for students to achieve the following Digital Citizen indicators:

-2a. Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

-2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

-2c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

-2D. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

You can locate the resource here:

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LESSON Living in a Digital World We live and interact daily in a digital world. Therefore, we are all digital citizens. But how we should act and behave in this world is not always clear, especially to our students. In this lesson students will learn about digital citizenship and how they can be safe and ...

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VoiceThread allows students to share their thinking with other learners, in video or voice recordings. Learners can bounce off ideas and empower themselves through peer feedback.
-David

https://voicethread.com/

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MinecraftEDU creates opportunities for learners to collaborate in virtual environments on complex issues. Learners can create visual representations or even immersive environments to convey their complex ideas.
-David

https://education.minecraft.net/minecraftedu

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Allows students to summarise their own notes, seek feedback and show others their thinking.
It can be used to share resources amongst classes and colleagues

Emily M

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Allows teachers to record content in a variety of mediums coupled with the use of hand drawn examples and simulations within the video.

Emily M

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Schoology is a platform that allows teachers and students connections with a set of features the facilitates learning demonstration and content and feedback exchange – 1c indicator. Everything pretty much evolved around Schoology in distance learning times so I had the chance to explore its resources aiming to keep the students connect with their learning – indicator 1d. R De Marco

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We tried to incorporate Padlet in our online lessons in a few occasions, initially as a tool for students’ accomplishments showcase and later exploring its features as a way to enhance interactions. As the software allows many people to post and interact, Padlet can help group work and projects creation. The features present in Padlet aligns make it a resource that connect with the Global Collaborator standard particularly the indicators 6a, 6b and 6c. R. De Marco

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We tried to incorporate Padlet in our online lessons in a few occasions, initially as a tool for students’ accomplishments showcase and later exploring its features as a way to enhance interactions. As the software allows many people to post and interact, Padlet can help group work and projects creation. The features present in Padlet aligns make it a resource that connect with the Global Collaborator standard particularly the indicators 6a, 6b and 6c.

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We tried to incorporate Padlet in our online lessons in a few occasions, initially as a tool for students’ accomplishments showcase and later exploring its features as a way to enhance interactions. As the software allows many people to post and interact, Padlet can help group work and projects creation. The features present in Padlet aligns make it a resource that connect with the Global Collaborator standard particularly the indicators 6a, 6b and 6c.

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Students can submit their rough drafts of their writing where they will then give and receive anonymous feedback from a predetermined number of their peers (moderated by the instructor) using a provided rubric. Not only can students see the feedback on their work, but the reviewers are also receiving feedback on the quality of the feedback they provided. This aligns with indicator C - using tech to seek feedback that informs and improves their practice...

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Using SketchUp, a 3D modeling environment, students can design an earthquake resistant structure that meets certain criteria and stays within certain constraints. They can then test and iterate their designs before eventually building models in the real world. This aligns with indicator C — Develop, test, and refine prototypes as a part of a cyclical design process.

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I've seen a lot of different ideas for earthquake simulators on the warehouse, so here's mine. The ground is made of many different boxes, which act slightly similar to water, and the machine vibrates on all 3 axis. You can change the settings for the strength of the simulator by changing these.

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Students can go to zooniverse.org to collaborate with other citizen scientists around the world to work toward a common goal. For example, students can view photos of penguin habitats in remote areas and count penguins to help understand their lives and environment. This aligns with indicator C — contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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The Zooniverse is the world’s largest and most popular platform for people-powered research.

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To further enhance ideas and creativity the platform allows users to upload photos onto the board. Students can add text, images or photos and can engage in classifications, growing ideas, gathering information. https://stormboard.com/. (melissa)

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These project management tools can also support students who are working in collaborative groups on projects or they can also help them organize their own responsibilities and task as linked to projects in process.

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Any one of the video conferencing platforms can provide students with direct links and connections to individuals and teams around the world. This can support research, interviews and presenting to authentic audiences which can make a big difference in their learning.

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Having students layout how they want to tackle a design challenge is a skill that can be applied to chucking up and executing any project. Gantt Charts align with 4b in a student "managing" their time and tasks.

- JJA

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An oldie but a goodie allows students to create brand new ideas or remix old ideas in the form of voice and music. This aligns perfectly with 6b in communicating audibly in a unique and creative way.

- JJA

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In correlation to 5b, Arduino bring logistical process to the tangible world with sensor that can then gather data and be analyzed. This allows for logistics on both sides, the coding to bring the physical sensors to life and the data that is collected and drives decisions.

- JJA