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This padlet aims to show the activities carried out during the Didactics course, the course is divided into five phases, each of which corresponds to different activities that allow to demonstrate the knowledge acquired and the skills developed. In phase 2, a digital exhibition is presented where this skill is approached in detail, highlighting its importance in the teaching-learning process. In phase 3, we work on the creation of group lesson plans, which allows us to strengthen collaborative work and pedagogical planning. Phase 4 is dedicated to the elaboration of a poster on a relevant research problem. Finally, in phase 5, a digital presentation on the use of the educational application “Kahoot” is carried out, focused on activities that encourage interaction and active participation of students. Each phase is organized following the guidelines of the learning guide, and together they reflect the progress and skills acquired during the course.

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Guide for the Development of the Practical Component - Phase 5 - Educational and Pedagogical Practice

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The presentations of the experts in phase 2

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The presentations of the experts in phase 2

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This presentation expose the importance of speaking skills and pronunciation in language learning, the main teaching techniques used to improve these skills will be discussed, as well as various didactic resources that are useful in the teaching-learning process.

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This group work presents the lesson plan developed on the use of the auxiliary can, Throughout this document, you will be able to clearly identify the learning objectives, as well as the activities designed to promote understanding and application of the topic.

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This group work presents the design of a didactic unit, which is structured in four sections. In each of them, the learning objectives are clearly detailed, as well as the activities proposed for its development. Through this unit, we seek to provide a comprehensive view of the teaching-learning process, ensuring an adequate and coherent planning with the pedagogical needs.

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This poster presents a research initiative on the benefits of the use of gamification in second language teaching, it evidences the diagnosis of the problem and explores how games and rewards can be effective strategies to motivate the learning of English, the research highlights how the integration of playful elements in the educational process favors the engagement and active participation of students, promoting a dynamic and stimulating learning environment.

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This presentation explores how the Kahoot tool can be used effectively to study and prepare classes through interactive games that encourage active student participation. By incorporating playful elements into the teaching process, Kahoot not only makes learning more dynamic and entertaining, but also facilitates the review of key concepts in an engaging and accessible way.