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add real world problem solving into the classroom, scaffold learning, more opportunities for feedback and revision, expand teacher's learning

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1. Interactivity- learner does an action and the technology responds

2. Adaptivity- technology gives information that aligns with the learner

3. Feedback- is given by the technology to the learner

4. Choice- options for what and how to learn that are given to the learner

5. Nonlinear Access- learner can go down a different path of learning

6. Linked Representations- connections for more in depth learning

7. Open Ended Learner Input- learner can express themselves

8. Communication w/ Others- collaborative learning

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Easy to learn with constant repetition, but can create too much choice for learners so they don't build cognitive skills.

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Understanding difficult concepts.

Using information from different experiences.

Needed for complex problem solving.

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Technology Supported Self Regulation Learning

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Technology Supported Self Regulation Learning

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Gives learner choice for how they want to use technology to support their learning.

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Get learners attention while also providing education.

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Leveraging Stories & Favorite Characters

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Leveraging Stories & Favorite Characters

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Connection to learners' favorite things to keep them willing to learn.

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Empowering Learners as Producers & Creators

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Empowering Learners as Producers & Creators

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Helps learners create.

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Experimental, engages through doing.

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Interaction with the environment.

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Engage learner in dialogue.

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Digital Dashboard- can monitor progress

Distance Learning- beneficial for many people

Can use personal devices, making it easier

But, there can be problematic features and can also be a distraction at times for learners.

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1. Coherence- people learn better with bigger words

2. Signaling- allows focus on significant material

3. Spatial Contiguity- corresponding information to pictures helps people learn better

4. Temporal Contiguity- images should be close to the text for better comprehension

5. Segmenting- multimedia lesson is easier to learn

6. Pretraining- knowing certain material already

7. Modality- better if more fast paced

8. Multimedia- words and pictures together is better for learning

9. Redundancy- auditory narration

10. Personalization- conversational

11. Voice- friendly tone for better learning

12. Image- learner doesn't always learn better with multimedia

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Family Consumer Science Class (High School Level)

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Family Consumer Science Class (High School Level)

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Activity- Healthy Choices Meal Planning With Lifesum

Technology- Lifesum

Objective- Students will learns how to create a healthy meal plan while tracking their meals for 5 days on Lifesum.

First, give a lesson on healthy meal planning and prep that is suitable for a high schooler. Then, on the smart board, give a demo on how to use Lifesum.

Assignment- Create a 5 day meal plan and track it to see nutritional information.