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Școala viitorului - viziunea elevilor din echipa ,,Fusion X,, din Colegiul Mihai Eminescu din Soroca

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Școala viitorului - viziunea elevilor din echipa ,,Fusion X,, din Colegiul Mihai Eminescu din Soroca

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Școala viitorului - viziunea elevilor din echipa ,,Fusion X,, din Colegiul Mihai Eminescu din Soroca

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Școala viitorului - viziunea elevilor din echipa ,,Fusion X,, din Colegiul Mihai Eminescu din Soroca

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"Determination of Milk Acidity by Acid-Base Titration!"

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"Determination of Milk Acidity by Acid-Base Titration!"

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The experiment helped the STEAM DREAMERS team from the PITL"Mihai Eminescu " Chisinau understand how the acidity of milk can be measured using the acid-based titration applying the Thorner method.

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IPLT "Mitropolit Nestor Vornicescu", "Borderless Minds" Team

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IPLT "Mitropolit Nestor Vornicescu", "Borderless Minds" Team

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What happens when an acid reacts with a salt that has basic properties? A chemical reaction takes place in which, among other products, carbon dioxide (CO₂) is formed, visible as effervescent bubbles. It is the same gas that we naturally release when we exhale.

Interestingly, in this experiment, the amount of CO₂ released during the reaction is comparable to the amount we give off through breathing over a short period of time. Thus, a simple experiment carried out in the kitchen helps us better understand everyday chemical processes and the role of carbon dioxide in the environment.

The next step? To extend the investigation and measure how much CO₂ is released in exhaust gases, in order to connect simple chemical reactions with the impact of human activities on the environment.

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IPGimnaziul Ion Creangă

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February was a dynamic and inspiring month for our STEAM Explorers! It was filled with exciting activities, emotions, and meaningful meetings with wonderful people.

Our students had the pleasure of welcoming guests from UN Women. They presented a science activity about carbonated drinks, sharing experiments and interesting facts about their effects.

The students also showcased creative design ideas for a modern school library, a comfortable canteen, and an improved sports hall. Their projects highlighted creativity, teamwork, and innovative thinking.

We are proud of our young explorers who confidently shared their ideas and demonstrated that learning can be both creative and impactful. ✨

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High School "Mesterul Manole", Salcuta, SteaMart Team

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High School "Mesterul Manole", Salcuta, SteaMart Team

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uriosity turned into discovery during our Sugar Science Project! 🧪🥤

Students from the SteaMart STEAM Club investigated the hidden sugar content in popular drinks by measuring and comparing the amount of sugar in each one. Through this hands-on experiment, they practiced scientific inquiry, data analysis, and critical thinking while learning how everyday choices affect our health.

This activity showed how science, math, and real-life awareness can come together in meaningful STEAM learning.

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High School "Mesterul Manole", Salcuta, SteaMart Team

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High School "Mesterul Manole", Salcuta, SteaMart Team

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As part of the STEAM Across Borders project, members of the SteaMart STEAM Club created a vibrant makerspace where students designed and crafted traditional Mărțișoare. Through this activity, they explored the intersection of art, culture, engineering, and creativity, proving that traditions can be reimagined through a STEAM lens.

By blending cultural heritage with hands-on learning, our students connected science, art, and community—across borders. ❤️🤍

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IPLT ”Hyperion”, or. Durlești, Women in STEAM

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IPLT ”Hyperion”, or. Durlești, Women in STEAM

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The students of IPLT Hyperion had a creative February, during which we explored and interpreted the legend of the Mărțișor through various activities. The children were very creative, expressing their ideas beautifully through art, storytelling, and hands-on projects. It was truly inspiring to see their imagination and enthusiasm. March 1st arrives with light, hope, and new beginnings. We wish you a wonderful spring filled with joy, inspiration, and meaningful moments. May this new season bring growth, happiness, and many beautiful achievements.
Happy 1st March!

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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Marțișor Masterclass made by the team STEAMinions

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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Food experiment made by the team STEAMinions

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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IPLT "Mihai Eminescu" Dubasari , STEAMinions

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3D Model of a small room made by the team STEAMinions

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Echipa Altius vine cu o idee inovatoare: crearea unor căldări de gunoi automate, care se deschid fără a fi atinse. Această soluție ar contribui la menținerea igienei și la protejarea mediului.

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Echipa Altius din Cimișlia a avut ocazia să viziteze o fabrică de mobilă, unde elevii au descoperit procesul de creare a mobilierului – de la materie primă până la produsul final.

Vizita a fost o experiență educativă care le-a oferit elevilor posibilitatea să înțeleagă mai bine munca în echipă, tehnologia și creativitatea din spatele fiecărei piese de mobilier.

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Elevii din echipa Altius au îmbinat tradiția cu inovația într-o activitate STEAM, realizând mărțișoare originale. În cadrul activității au explorat materialele, au creat modele, au lucrat în echipă și și-au folosit creativitatea pentru a transforma simbolul primăverii într-un mic proiect de știință și artă.

O activitate care a demonstrat că tradițiile pot fi învățate și prin creativitate, colaborare și gândire inovatoare.

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Purtăm Mărțișoare cu dragoste în suflet. Atelier de confecționare a Mărțișoarelor cu participarea echipei " Borderless Minds" din IPLT "Mitropolit Nestor Vornicescu", Lozova.

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The STEAM DREAMERS team says:

“When you start to look at food packaging, you understand that we must be very careful about the food we buy, because sometimes people can be misled.”

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Crearea unui mărțișor din fetru

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A fost identificat nuvelul pH-ului (prin 2 metode) în băuturile preferate de adolescenți. De asemenea au determinat dacă iaurturile conțin sau nu amidon.

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The topic ‘I am what I eat’ intrigued the STEAM DREAMERS team… Some students from the team decided to interview people they met about the meat products they prefer and where they get them from.”

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Products research

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Fruits research

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“Water absorption by plants” presentation by Patranjel Nicoleta & Cojuhari Alexandra

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Colegiul ,, Mihai Eminescu ,, din Soroca . Clubul STEAM ,, Fusion X ,, 

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Colegiul ,, Mihai Eminescu ,, din Soroca . Clubul STEAM ,, Fusion X ,, 

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Colegiul ,, Mihai Eminescu ,, din Soroca . Clubul STEAM ,, Fusion X ,,

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Colegiul ,, Mihai Eminescu ,, din Soroca . Clubul STEAM ,, Fusion X ,,

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December

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Using the STEAM approach (Science, Technology, Engineering, Arts, and Mathematics), primary school students created a model of a stadium, combining creativity with hands-on learning.

Science – Exploring materials, stability, and how structures stay strong and safe.
Technology – Using simple tools and digital resources to plan and visualize the model. Engineering – Designing and assembling the stadium structure step by step.
Arts – Adding colours, details, and creative elements to make the model realistic and attractive.
Mathematics – Measuring, counting, and understanding shapes, sizes, and proportions.

This STEAM activity helped young learners develop teamwork, problem-solving skills, creativity, and logical thinking, while turning ideas into a real-world model. Learning becomes fun and meaningful when children build, explore, and imagine!

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Through a STEAM approach (Science, Technology, Engineering, Arts, and Mathematics), students explore how pollution affects our environment, health, and future. This project encourages critical thinking and real-world problem solving by connecting scientific knowledge with modern technology and creativity.

🔬 Science – Understanding how air, water, and soil pollution impact ecosystems, plants, animals, and human health.
💻 Technology – Using digital tools, measuring devices, and data analysis to observe and record pollution effects.
🛠️ Engineering – Discussing solutions and innovations that can reduce pollution and protect natural resources.
🎨 Arts – Communicating environmental messages through visual storytelling and creative expression.
📊 Mathematics – Analyzing data, comparing results, and identifying patterns related to pollution levels.

🌿 This project helps students become responsible global citizens, raising awareness about environmental protection and sustainable living. STEAM education empowers young people to understand environmental challenges and actively contribute to positive change in their communities.

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The Altius Cimișlia team, in addition to working on research papers and academic theses, is actively concerned about food safety and consumer health. As part of their STEAM-oriented activities (Science, Technology, Engineering, Arts, and Mathematics), the team used the Greentest device to analyze and evaluate the quality and safety of fruits, both locally produced and imported.

This investigation helped students apply scientific methods and modern technology to real-life problems, develop critical thinking skills, and better understand the impact of agricultural practices on human health. The project also raised awareness about informed consumer choices and demonstrated how STEAM education can have a practical and positive impact on the community.

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STEAM -Circuite logice ALTFEL - IPLT ”Gheorghe Asachi” Chișinău

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STEAM -Circuite logice ALTFEL - IPLT ”Gheorghe Asachi” Chișinău

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In December, students explored combinational circuits and pulse generators through an ASA STEAM project-based approach. The activities integrated science, technology, engineering, mathematics, and arts, encouraging students to present technical concepts in creative and innovative ways. Learners produced videos, animated GIFs, functional diagrams, guitar-based performances, and original songs composed and performed by themselves. Through these STEAM projects, students demonstrated both conceptual understanding and creative expression, strengthening problem-solving skills, collaboration, and interdisciplinary thinking.

1. https://www.youtube.com/watch?v=k1JotSlbYVA

2. https://www.youtube.com/watch?v=UDlozJyxyfs

3. https://drive.google.com/file/d/1W5Ji0vIImA5TvD7QEtUltoDR0TX3tHiz/view

4. https://drive.google.com/file/d/1S29Bhf3_YTK_pO3kKihPqxrRZgGvDHdB/view

5. https://www.youtube.com/watch?v=UDlozJyxyfs

6. https://www.youtube.com/watch?v=o9GDjUNceWg

7. https://www.youtube.com/watch?v=kFXb6u8g1xs

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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The STEAMinions from PLT "Mihai Eminescu" Dubăsari are back with a project that celebrates the spirit of the holidays through art, engineering, and adventure. This video captures our two-part journey of turning "waste" into wonder and exploring our local culture.

Our work began in the workshop, where we focused on creative recycling. Carina Zadornova led the construction of our "Recycle Snowman," a life-sized figure meticulously assembled over many hours using hundreds of clear plastic cups. Following that, Alina Zaiciuc reimagined the traditional holiday centerpiece by crafting a Christmas Tree made entirely of repurposed plastic forks. Painted forest green and topped with a bright red star, these projects prove that with a little imagination, almost any material can be given a second life.

But our creativity didn't stop at the classroom door! The team also traveled to the beautiful town of Holercani to attend a local concert. We documented every moment of the experience—from the high-energy bus ride to the vibrant musical performances we watched on stage. To tie our love for design into our travel footage, we even used a unique glass cup designed like a stack of books as a visual transition throughout the film.

How We Worked Together: This project was a true collaborative effort. The original idea was sparked by Livia Gorgeac, while Alina Chirilov served as our operator to capture all the live action. The final video was brought to life through the editing and camerawork of Andrei Zavtur.

Whether we are engineering sculptures from forks or traveling together to support the arts, the STEAMinions are dedicated to thinking outside the box and working as a family to make our community a brighter, greener place.

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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The STEAMinions from PLT "Mihai Eminescu" Dubăsari are excited to share a journey that blends holiday creativity with cultural exploration. Beyond our workshop, the team took their spirit of discovery on the road to the town of Holercani to attend an inspiring concert. We documented the entire experience—from the high-energy bus ride to the vibrant musical performances on stage. Throughout the travel footage, we featured a unique artistic transition using a glass cup designed like a stack of colorful books to represent our love for creative design.

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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STEAMinions , IPLT "Mihai Eminescu" Dubasari

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In this festive showcase, the STEAMinions from PLT "Mihai Eminescu" Dubăsari demonstrate how creativity and sustainability can come together to celebrate the holiday season through unique DIY projects. The video begins with the "Recycle Snowman," a labor of love by Carina Zadornova. By meticulously assembling hundreds of clear plastic cups over many hours, Carina transformed everyday waste into a towering winter figure complete with a classic top hat, a vibrant red nose, and a festive green ribbon. This project serves as a powerful reminder that almost any material can be given a second life with a little imagination.

Following the snowman, Alina Zaiciuc presents a brilliant twist on a holiday staple: a Christmas tree made entirely from repurposed plastic forks. These forks were painted a deep forest green to create a realistic needle-like texture and were finished with a bright red star and colorful cotton spheres. Together, these creations highlight the core mission of the STEAMinions: using science, technology, engineering, art, and math to solve environmental challenges and inspire the community. This project was captured and edited by Andrei Zavtur, documenting the hard work and ingenuity of these young creators. We hope these recycled wonders inspire you to think outside the box and make your own holiday season a little greener!

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DaciaNova explores Augmented Reality ”Gheorghe Asachi” High School, Chisinau

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Exploring Augmented Reality - DaciaNova Team

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Exploring Augmented Reality - DaciaNova Team

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Augmented Reality can turn learning into an immersive adventure. By using AR, students have explored the world beyond the classroom - discovering landmarks, ecosystems, and scientific concepts in 3D and real time. This STEAM project encourages curiosity, creativity and critical thinking while combining science, technology, engineering, arts and math. Learning becomes interactive, visual and truly engaging.

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“Behind the selfie”- A podcast about confidence and girl power 🌸 DaciaNova Team "Gheorghe Asachi" High School, Chisinau

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Storytelling: Confidence and Girl Power ‑ DaciaNova Team

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Storytelling: Confidence and Girl Power ‑ DaciaNova Team

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Meet Emilia and Victoria, two young ladies who share stories about self‑confidence and finding their own voice. Through personal narratives, they discuss relevant teenage issues such as the influence of social media, self‑image and peer pressure. The project encourages open dialogue and empowers girls to support and inspire one another.

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“Behind the selfie”- A podcast about confidence and girl power 🌸

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Assignment mobile app: "Gheorghe Asachi" High School, Chisinau

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Meet Fluent Fox ‑ the smart and friendly way to learn English!

With interactive lessons, simple explanations and fun practice, Fluent Fox helps you build confidence and improve your English step by step. Learn anytime, anywhere and make English feel easy and enjoyable.

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Editat în CapCut de Vulpe Anna,

Actori: Vulpe Anna si Chitoroaga Alina

Prezent în filmuleț : recuzită(umbrelă), decor (Bastilia pe fundal), scenografie, costume, machiaj. Sunt prezente mai multe efecte în edit : ceață și cerul deasupra Bastiliei, focul în timpul arderii Bastiliei, muzica de fundal (din joaca The Witcher 3), sunete de împușcături, etc

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https://m.youtube.com/watch?v=WnbIPKxlYTk

These children talked about the importance of recycling which is essential for the environment and our health.

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De ce trebuie să reciclăm (Women in STEAM)

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“Child Safety & Well-being Phone App”/ ALTIUS 

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“Child Safety & Well-being Phone App”/ ALTIUS 

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Science (S) – Geologists and geochemists study what happens in volcanoes (magma movements, gas/water interactions, rock failure, etc.).
Technology (T) – Advanced sensors and instruments: (measuring SO₂, CO₂, steam), remote-sensing satellites or drones, particle detectors, and even quantum gravimeters.
Engineering (E) – Building and deploying monitoring stations, detectors, and robust equipment.
Mathematics (M) – Using models, statistics, and physics equations to simulate magma flow and predict eruptions.
Art (A) – Visualisations, diagrams, simulations, maps, even sonification.

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Proiectul realizat de Ioan Cristian, Anastasia Rostea a fost distins cu locul III național

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„A Chance, Une Chance, Eine Chance”, ediția a V-a ,.

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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Trade MD – aplicația care îți aduce piețele financiare la degetul tău! Monitorizează prețurile, urmărește tendințele și gestionează tranzacțiile rapid și ușor, direct de pe telefon. Ideală pentru investitori începători și profesioniști.

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📅 November 28

STEAM Explorers Visit the Assumption of the Virgin Mary Church, Căușeni

Today, the STEAM Explorers had the wonderful opportunity to visit the historic Church of the Virgin Mary in Căușeni. The students were fascinated by its unique architecture, ancient frescoes, and the harmony of art and spirituality reflected in every detail. This visit allowed them to experience beauty, history, and culture in an authentic and meaningful way.

🔗 STEAM Connection

Although STEAM focuses on Science, Technology, Engineering, Art, and Mathematics, its purpose is much broader: to help students explore the world through curiosity, creativity, and critical thinking. The visit to this remarkable church is a perfect example of how these disciplines come together:

S – Science: Understanding how materials endure over centuries and how the interior paintings were preserved.

T – Technology: Discovering the construction techniques used in ancient times and comparing them with modern methods.

E – Engineering: Observing the structural design of a building partially buried in the ground and exploring how it has remained stable for hundreds of years.

A – Art: Admiring the stunning frescoes, colors, and artistic expressions that reflect the spiritual and cultural heritage of the region.

M – Mathematics: Noticing the symmetry, proportions, and geometric patterns present in the church’s design.

Through this visit, students learned that STEAM is not just about modern innovation—it also helps us understand and appreciate the masterpieces of the past. The Church of the Virgin Marystands as a testament to the creativity, skill, and vision of earlier generations.

✨ A day filled with learning, inspiration, and cultural discovery!

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In November the team "Borderless Minds" had the opportunity to explore learning apps, create games and feel like a real teacher. After exploring and creating games, they enjoyed a teacher's working life...
All of you are invited to test your knowledge on STEAM subjects as the created games are designed for different age groups:

https://educatieinteractiva.md/jeopardy/12614
https://educatieinteractiva.md/cursa-cai/16643

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In Building Roller Coasters, creativity met engineering as students designed tracks that combined gravity, momentum, and energy transfer. They sketched, built, tested, and improved their models, applying both scientific reasoning and artistic imagination.

Both activities demonstrated the true significance of STEAM: integrating Science, Technology, Engineering, Art, and Math to inspire problem-solving, innovation, and hands-on learning. The classroom buzzed with teamwork, curiosity, and bold ideas — exactly what STEAM education is all about.

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During Zip Line Madness, students explored the principles of physics, testing how weight, balance, friction, and design influence speed and motion. Each team engineered its own gondola, discovering through experimentation how small adjustments can dramatically change performance

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STEAM in Action at SteaMART English Club

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STEAM in Action at SteaMART English Club

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In November, our students took part in a creative Cheese Pies Workshop, discovering how traditional cooking can become a meaningful STEAM experience!

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During the month of November our STEAM Explorers, Team,, Fusion X” from Mihai Eminescu College, Soroca continued the educational process by creating various creative and useful products. thanks for your atention!!!

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In this video, you are invited to observe the STEAM DREAMER team from PITL “Mihai Eminescu” in Chișinău during their official working visit to the Franzeluța bakery factory. Throughout the tour, the participants gained valuable insights into the technological processes involved in the production of pretzels, biscuits, and, of course, bread.

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✨ November was a month full of creativity and discovery for our team - STEAM DREAMERS from the PITL “Mihai Eminescu” Chișinău! ✨

Our students explored the perfect blend between the Mobile Apps module and the art of storytelling, transforming learning into an exciting journey.

📊 We began with a wide survey — ``Which of your colleagues’ videos did you enjoy the most?” — celebrating collaboration and student creativity.
🔬 Throughout the month, we continued with hands-on modeling, engaging experiments, and an unforgettable educational visit to the Franzeluta factory, where students saw real production processes come to life.

🎄 To close this vibrant month, we are preparing a special Christmas story inspired by our storytelling chapter:
“The Cell — A Living Factory vs. an Industrial Factory!”
A creative way to connect science, imagination, and the spirit of the holidays.✨

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Our unified STEAMinions team is ready for action, showing off our energy and teamwork in this fun video! We're celebrating our shared learning experiences and collective enthusiasm for all our projects. Stay tuned to see what the whole team is working on next!

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This video showcases the entire STEAMinions team, starting with a moment of unity where we form a circle to show our shared passion for STEM subjects. You then get a fantastic look at all the creative work we put into our school's recent exhibition, "Balul Bobocilor" (Freshmen Ball). The display features numerous projects, including science models, robots, and various engineering creations. This visual summary highlights both the spirit of our team and the practical results of our hard work in the classroom.

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On November 27, 2025, the STEAMinions team gained valuable real-world experience during a visit to the Maib branch in Cocieri. We had an amazing opportunity to look behind the scenes and learn crucial aspects of the financial world. Specifically, we covered essential topics such as how credit works, identifying banknote security elements, and understanding currency exchange. We also explored what modern banking services a financial institution offers today. This visit was extremely valuable in boosting our financial literacy and highlighting the importance of these skills in daily life!

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We are the STEAMinions team from Dubăsari, and we created this app, "Preparation for Grade 9 Exams," to help students in Moldova study effectively. This video shows our app's main sections: Books (Manuals) for core subjects, Videos for self-study lessons and exercises, Theory to review essential concepts like the Pythagorean theorem, Topics (Teme) listing all required history topics, and Tests (Teste) which provide practice exams with answer keys (Barems)—all in one easy-to-use place! Prepare smarter for your exams without searching online!

Would you like me to highlight a specific feature of the app for an attention-grabbing title?

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”GeoFun” by Sirenele de la IPLT ”Gheorghe Asachi”

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”GeoFun” by Sirenele de la IPLT ”Gheorghe Asachi”

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Echipa „Sirenele” de la IPLT „Gheorghe Asachi” din Chișinău a creat prototipul aplicației educaționale „GeoFun”, un instrument modern care transformă studiul geografiei într-o activitate captivantă și interactivă. Aplicația îmbină principiile STEAM – știință, tehnologie, inginerie, artă și matematică – cu elemente de joc, pentru a stimula învățarea prin descoperire și competiție prietenoasă.

„GeoFun” oferă elevilor posibilitatea de a participa la quiz-uri, jocuri de potrivire, hărți interactive și provocări legate de steaguri, capitale și forme de relief. Prin utilizarea aplicației, elevii își dezvoltă cunoștințele geografice, dar și abilități digitale, atenția, logica și gândirea critică.

Beneficiul principal al aplicației este că face învățarea mai atractivă și accesibilă, adaptându-se ritmului fiecărui utilizator și transformând studiul geografiei într-o aventură educațională plină de curiozitate și bucurie. https://docs.google.com/presentation/d/1HsX0iRI4h8Jd5wCtk41HxyuMLg4nUb1I/edit?slide=id.p1#slide=id.p1

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Exploring History with the help of Augmented Reality (Hyperion, Chișinău)

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Exploring History with the help of Augmented Reality (Hyperion, Chișinău)

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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IP Liceul Teoretic Republican „Ion Creangă” din Bălți

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Litiu și efectele lui

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STEAM DREAMERS

During the month of October, within the framework of the project “STEAMing Across Borders – Empowering Girls Through Science,” coordinated by the Academy for Innovation and Change through Education (AISE), with the support of UN Women Moldova and the financial assistance of the European Union in the Republic of Moldova, students from the Public Institution Theoretical Lyceum “Mihai Eminescu” in Chișinău actively engaged in the use of innovative digital applications such as 3DBear, Blippar, Delightex.edu, and VR Glasses to enhance and enrich classroom learning.

Under the guidance of their teachers, these cutting-edge technologies were successfully integrated across multiple subjects, promoting interdisciplinary and experiential learning.

3DBear was utilized during English lessons to strengthen students’ vocabulary, grammar, and communication skills through interactive exercises and educational games.
Delightex.edu was implemented in biology classes to explore augmented reality content, enabling students to visualize biological structures, processes, and phenomena in 3D, thereby fostering a deeper understanding through immersive learning experiences.
Blippar was applied in STEM activities (mathematics and physics), where students designed 3D models such as cubes, pyramids, and other geometric shapes, as well as virtual projects that stimulated creativity, critical thinking, and digital literacy.
VR Glasses provided students with opportunities to explore interactive 3D environments for learning, design, and creativity. Through virtual simulations, students could conduct science experiments, visualize mathematical and engineering concepts, create digital art, and experience realistic virtual environments—making STEAM learning more dynamic and engaging.

Collectively, the integration of these applications contributed to the development of a stimulating, interactive, and innovation-driven educational environment, empowering students to acquire 21st-century skills and actively participate in creative, technology-enhanced learning experiences.

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IPGimnaziul Ion Creangă r-nul Ștefan Vodă

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Clubul STEAM ,, Fusion X ,, din orașul Soroca . 

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Clubul STEAM ,, Fusion X ,, din orașul Soroca . 

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#STEAMingAcrossBorders

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National Museum of Ethnography and Natural History

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This month, the students of IPLT “Mihai Eminescu” worked hard to prepare a creative and educational presentation that highlights their curiosity, teamwork, and imagination. Throughout this project, they explored a variety of fascinating topics — from cultural landmarks and museums to scientific experiments and digital creations.

The presentation begins with an introduction to our learning journey, followed by a look at the National Museum of Ethnography and Natural History, where students discovered Moldova’s cultural and natural heritage. Next, they presented a handmade Eiffel Tower model, crafted from wooden sticks, representing patience, precision, and creativity.

The students also shared their favorite mobile apps, explaining how technology can support learning and entertainment in everyday life. One of the highlights of the presentation is the original mini-video project called “Minion Apparition.” In this fun and artistic activity, students drew their own Minions and brought them to life through animation and sound, transforming static images into a lively short film.

Finally, the presentation explores the school laboratory, where students experimented with plant cells and microscopic structures, connecting theory with real scientific observation.

Overall, this project reflects the students’ dedication, cooperation, and enthusiasm for learning in new and creative ways. It shows how education can be both informative and enjoyable — combining science, art, and imagination into one inspiring experience.

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Luna Octombrie a fost plină cu provocări și experiențe noi, sper că video echipei noastre să vă motiveze să mâncați doar produse sănătoase.

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CREATE, PRESENT, RECORD AND SHARE YOUR MOBILE APP PROTOTYPE

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CREATE, PRESENT, RECORD AND SHARE YOUR MOBILE APP PROTOTYPE

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Task 6: Create your own mobile app prototype

1. Students, in groups, design a prototype of a new learning app:

Choose a subject the app will be used for (math, art, history, sports).

Give it a fun name. Decide what the app will do to help students learn in an interactive, fun way.

2. Make a presentation about your new app prototype - could be a poster, a PPT , a digital version, etc. Present your prototype to other teams.

3. Record your presentation. Post your presentation recording on Padlet:

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ASK EDUCATIE INTERACTIVĂ AND LANGLY DEVELOPPERS 3 QUESTIONS

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ASK EDUCATIE INTERACTIVĂ AND LANGLY DEVELOPPERS 3 QUESTIONS

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Cover the activities from this unit https://educatieinteractiva.md/fisa-interactiva/13652, learn as much as you can about Educație Interactivă and Langly and post 3 different questions for the developers to answer. Examples:

How do you train an AI to recognize pronunciation?

What challenges do you face making apps for teens?

How do you make learning feel like a game?

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Pe parcursul lunii septembrie, elevii Liceului Teoretic „Mitropolit Nestor Vornicescu”, din comuna Lozova, participanți în cadrul proiectului internațional „STEAMing Across Borders – Abilitarea fetelor prin Știință”, au descoperit știința dintr-o perspectivă nouă, îmbinând-o cu ingineria, tehnologia, arta și matematica pentru a valorifica potențialul nelimitat al creativității oferite de STEAM.

În cadrul clubului STEAM, elevii au explorat și aplicații educative bazate pe Realitate Augmentată, care le-au oferit experiențe interactive și inovatoare de învățare.

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SteaMART _"Mesterul Manole", Salcuta,  Causeni

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SteaMART _"Mesterul Manole", Salcuta,  Causeni

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We tried to launch our rocket 🚀

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Un grup de 18 studenți din Colegiul „Mihai Eminescu", Soroca, s-au adunat în cadrul proiectului STEAM, pentru a participa la activități interactive și educative. Într-o atmosferă de colaborare și curiozitate, ei au realizat o machetă definea conceptul de STEAM, punând în valoare legătura dintre știință, tehnologie, inginerie, artă și matematică.Studenții au făcut cunoștință cu noţiunea de Inteligență Artificială (Al) şi Realitatea Augmentată, descoperind modalități prin care aceasta poate sprijini procesul de de Inteligență Artificială (Al) şi Realitatea Augmentată, descoperind modalități prin care aceasta poate sprijini procesul de învățare și poate deschide noi perspective pentru viitor. În cadrul activităților, tinerii au aflat și despre importanța integrării STEAM în educație, ca mijloc de a stimula creativitatea, gândirea critică și abilitățile practice .📚🎯🔋

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STEAMing Across Borders Team from Soroca

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Our students from Liceul Teoretic Român-Francez „Gheorghe Asachi”, Chișinău discovered the fascinating world of STEAM through a series of exciting experiments and challenges.

In the second session, students were introduced to Augmented Reality (AR) — a topic that seemed challenging at first. Through interactive AR applications and practical exercises, they learned how technology can transform learning into an exciting, immersive, and innovative experience.

Through these activities, the team gained new knowledge in AR, discovered practical ways to apply STEAM concepts, and strengthened their collaboration skills.

We are proud to share our vision of AR in education and how it can make subjects like biology, physics, chemistry, astronomy, mathematics, history, and art come alive in the classroom.

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The students of PITL" MIHAI EMINESCU " CHISINAU have worked hard this month and, together with their dedicated teachers ,managed to discover fascinating things that sparked their curiosity and desire to learn even more. Here's a short video highlighting some of their amazing work.

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Realitatea Augumentată

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Realitatea Augumentată

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Login to access and create your next design.

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SteaMart from High School "Mesterul Manole", Salcuta

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SteaMart from High School "Mesterul Manole", Salcuta

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IPGimnaziul Ion Creangă r-nul Ștefan Vodă 

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IPGimnaziul Ion Creangă r-nul Ștefan Vodă 

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Realitatea Augumentată.

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IPGimnaziul Ion Creangă r-nul Ștefan Vodă 

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IPGimnaziul Ion Creangă r-nul Ștefan Vodă 

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Realitatea Augumentată.

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Cimișlia, proiectul la realitatea augumentativa,Raileanu Veronica și Neli Josu.

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Surorile Bîlba Nicoleta și Marina au realizat o impresionantă machetă a Turnului Eiffel, aducând la viață un simbol iconic prin lentila creativității, științei și inovației.Timp de o săptămână, cele două eleve au muncit cu pasiune, precizie și răbdare, demonstrând că în spatele fiecărui proiect reușit stau idei îndrăznețe și muncă susținută.

Proiectul lor reflectă perfect esența abordării STEAM, care îmbină:

S – Science (Știință) – înțelegerea structurii și stabilității unei construcții emblematice;

T – Technology (Tehnologie) – folosirea unor metode creative pentru asamblare și prezentare;

E – Engineering (Inginerie) – proiectarea machetei și adaptarea materialelor pentru a respecta proporțiile reale;

A – Art (Artă) – atenția la detalii, simțul estetic și designul final;

M – Mathematics (Matematică) – măsurători exacte, simetrie și proporții.

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Realitatea augumentativa, Cristian  Cember și Rostea Anastasia

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Realitatea augumentativa, Cristian  Cember și Rostea Anastasia

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https://exciting-seatbelt-fcd.notion.site/STEAMing-Mihai-Eminescu-Cimi-lia-27569e9691a880e1b991e079b5b03d3e?pvs=143