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1. What is the production application use in the game industry currently?

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Question 1: What is your company culture like?

Question 2: What skills do most game companies look for when hiring someone to be part of their team?

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Q 1: How does Larian studio incorporate player feedback into their games?

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In the process of making a game, which part do you think is the most difficult?

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What's the most challenging motion capture that the company ever done?

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1. Why is Maya still the industry standard software in 3D production?

2. Blender is a free and open-source software, so why hasn't it become the primary choice for 3D production in the industry?

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1.How can we use motion capture systems to improve everything?

2.what are some problems that can be solved with the use of motion systems?

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Where did you get the idea of making the game on using motion capture?

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Can you explain how different types of movements, like subtle facial expressions versus large body actions, are captured differently?

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I'm really interested in the production of your studio's game Baldur's Gate 3. For the facial features, what challanges do you face the most since there's quite a lot of dialogue in the game?

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1. In motion capture, what are the routines that you do to prepare yourself before acting a scene?

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Question:

What is needed in the portfolio to apply for gaming studios?

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What is the most valued skill by gaming companies for individuals using motion capture system?

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1. How often does Larian Studio utilizes/rely on mocap can it be compared to keyframing?

2. How much details is considered in the overall quality of a project, does it include many subtle details and maybe even some unseen details for the final product?

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When you first started your career as a 3D animator in Backbone Entertainment Sdn Bhd, how was your experience like as a newbie?

As a senior animator, how do you find references for mo-cap performances, especially when you have to act something that is impossible in real life? (ie. casting spells)

How does someone direct a mo-cap performance?

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How do you ensure consistency in character movement across different body types using motion capture?

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1. The development team is a large team. How do you handle conflict within the team when there are differences of opinion or collaboration ?

2. Will Larian Studios continue to develop CRPG games in the future, similar to Baldur's Gate 3 , Divinity: Original Sin 2?

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Do you think motion capture can be fully replaced by AI in the future that doesn't required human to act the movements of the character anymore ?

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What are the challenges faced during the process of motion capture and modeling for games?

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1. Besides animation and gaming, in what other areas do you think motion capture technology is worth exploring?

2. Motion capture technology records much more information about the performer compared to written or video records. Do you think it will impact the preservation of intangible cultural heritage (such as China's lion dance and Peking opera) in the future?

3. Do you think motion capture technology has limitations compared to traditional methods of documentation (such as photography and writing)?

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1. What are the requirements does one need in order to dabble into game development, like getting hired into a gaming company for instance

2. If let's say one uses Blender to create a model and put it into Unreal, is it dificult? And how does it work?

3. Do game companies mainly rely on industry standard software, or do they perhaps have a nack of using other sorts of softwares besides the standards, like for instance, Blender?

4. What are the obstacles of using Unreal Engine?

5. Is there any tips on starting out as a game developer, mainly as an Indie developer