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Gnomes & Snails

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How did you come up with your idea for the game

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How did you come up with your idea for the game

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Looking at and playing other RPG and JRPG games led me to be inspired by them and want to create a "old school" RPG style game.

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The player controls multiple fictional characters that undertake a quests in an imaginary world fighting monsters in order to progress the story further.

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The main character is you who you can customize and name. you have an ally named Salvador Fletcher. Other characters can be found throughout the game.

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Your character has been shrunken down and embarks on a journey to regain his original height. Along the way he finds Salvador Fletcher a human who has also been shrunk and you journey together.

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What is the motivation to play the game?

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What is the motivation to play the game?

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Get to the end game and defeat the final boss. Complete all of the quests. Defeat all of the bosses. Play through the story in order to flesh out the characters and find out their motives and reasons for doing things. The more you play the more invested in the story you become.

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This shows a screen shot of a battle against an enemy you can encounter in the game

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How does your game work on a mobile device

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How does your game work on a mobile device

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Move around by tapping up down left right arrows on the screen. Touch icons to navigate through menus. Touch icons to use attacks. tap on NPC's to initiate conversations.Tap things to interact with them.

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What emotions do you want the player to feel? Why

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What emotions do you want the player to feel? Why

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To deeply move the player with the struggle of reaching the characters goal. Rewards for discovering hidden things to give the player a rush and incentive to pay attention to details. Hopefully addict the player and make them want to play until they reach the end.

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This shows the main character (warrior) and Salvador Fletcher the Eco-Wizard