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English version of RECITUS discussion game, along with sample discussions (at bottom of page!)

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HISTORICAL DISCUSSION GAME & CARDS - Educators

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Historical Discussion Game & Cards A Discussion, a Game, Both! WHAT IS THE “HISTORICAL DISCUSSION” GAME? The “Historical Discussion” game is a pack of 40 playing cards with themes and approaches that relate to different aspects of our social sciences. The cards in the pack are grouped into four ca…

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Inspired by Timeline,  students order events from the primary history program. http://blogdev.learnquebec.ca/societies/chronoscards/

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Students:
Do you like playing Minecraft? Did you know that you can use Minecraft Education to learn about many topics including the Social Sciences?

Our RÉCITUS partners created an example of a seigneury in New France around 1745 that you can explore on Minecraft. You can add to this map and even create your own seigneury!

Talk to your teacher or guardian if you want to learn about how to set up a Minecraft Education account. It may even be free if your school uses TEAMS!

Teachers:
Are you looking for a fun and effective way to teach about the organization of a seigneury in New France around 1745? This activity might be of interest to your students and you!

Minecraft Education allows students to explore and create their own worlds based on what they are learning about in school. Minecraft Education is currently available for free to all educators with Office 365 (TEAMS) accounts.

Our RÉCITUS partners created a Minecraft seigneury based on New France around 1745 and an accompanying student booklet that guides students towards creating their own Minecraft seigneury. We've translated and adapted the RÉCITUS work.

Here is a teacher's Guide that explains the project. It contains links to Minecraft how-tos for educators and students alike.

Here is a student booklet that can also be copied and adjusted to suit your specific learners and context.
Here is a link to the folder on Google Drive.
This page is also available in:

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Students: Do you like playing Minecraft? Did you know that you can use Minecraft Education to learn about many topics including the Social Sciences? Our RÉCITUS partners created an example of a seigneury in New France around 1745 that you can explore on Minecraft. You can add to this map and even create your own seigneury!

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Inspired by FAUNA, by Joelle B., students situate facts on the cards on timeline and map!

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This is a board game design by Joelle Barbeau of Riverside School Board. First inspired by games like FAUNA, Joelle copied and adapted the same cards used from the original English version of Chronos (available here), and then she expanded their use to include intellectual operations like "characterize a society" and "locate in time and space"!

Goals of the game:
This is a game to test your knowledge on a given society (for example, New-France in 1745). It is essentially a board game that uses playing cards. Every turn will reveal a new card. Players will estimate some elements related to that card, such as the time period, the location and an aspect related to that card. Points can be made for each element. This card game strategy could be used to review and remind students of the facts related to various societies (selected according to the time period studied). It assumes previous knowledge of the facts in each card.

Intellectual Operations covered:
Characterize a society: Characterized in terms of the aspects (political, economic, cultural, demographic).
Situate in time and space: Situate the information of the card on the map, and on the timeline.

GAME RULES and INSTRUCTIONS >>
Game instructions and additional tools (board, aspects defined, etc.) are available here. Also, the actual Google document is available here should you wish to change them to suit your needs.

PDF VERSION OF CARDS >>
For convenience a PDF of the cards used in the game is stored here. Note that this PDF should contain all the current versions of the cards. However, printing from the LIVE cards page below is preferable and possibly more current.

PRINT PAGE for LIVE AVAILABLE CARDS >>
To print, the best strategy is to first visit our card printing page here and wait to load ALL the cards presently available, then follow the instructions and different options for printing.

ORIGINAL GOOGLE DRAWINGS OF THE CARDS >>
Our original Google Drawings are also accessible here, should you wish to copy and create your own versions! You can also right click to download as an image or PDF of a single card at once.
Note: This game idea was inspired by Chronos Timeline game as well as FAUNA, a game by Friedemann Friese. This game strategy also uses the same Google Drawings templates used in the Chronos Timeline game on LEARN here. And also some of the game designs and card ideas in the Cycle 2 Card game: Review societies & connect the facts!

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This is a board game design by Joelle Barbeau of Riverside School Board. First inspired by games like FAUNA, Joelle copied and adapted the same cards used from the original English version of Chronos (available here), and then she expanded their use to include intellectual operations like "characterize a society" and "locate in time and space"!

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A game I have invented in my class
La guerre des clans…Au style Family Feud.
Danielle Nethercott LBPSB

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Idea:  Finding images inside a bigger image. Clues in form of knowledge questions.

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Below are examples of I-Spy style games that were created with Google Drawings using information from the Societies and Territories site!

Feel free to use the images created here in any way you choose, but the instructions could be quite simple:

Use the links to ourprovided images online, OR print them out as large as you can.

Students follow the provided clues to discover the hidden objects or images taken from sections on the Societies and Territories site. (Note that you can copy and edit the Google Document, to change the clues or add new ones!)

The large versions of the google drawings, linked to in their "preview mode", also contain links to the corresponding pages on the S and T site, so you or the students can verify the choice of the hidden image. (Yes, answer versions are available!)

Consider having the students create their own I-Spy games to share and learn together!
Iroquois Societies in 1500
View the game page here, which includes a tutorial video, instructions and even a PDF book version!

Visit the Prairies Game post here.
Click here to access the Google Document version directly.

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Below are examples of I-Spy style games that were created with Google Drawings using information from the Societies and Territories site! Feel free to use the images created here in any way you choose, but the instructions could be quite simple: Use the links to ourprovided images online, OR print them out as large as you can.

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Could use existing Chronos Timeline cards.  Click here for the intruder option! Teachers could also adapt existing History Detective slides for this kind of game too!

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Categories like on SandT site. Cards could be used, but coloured for categories, and with Questions on the back

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Students try to find students that match with their game card (i.e. the role) that they draw. For everyone they find, they get to keep that card. Once they collect a card, they may pick up another one, and begin again   Go to site

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Facts, Concepts and other I.O.s represented in a document. Different values for each, get to choose your question level if you first Spot the match!

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If getting the class to contribute material or information, ask some to get information wrong on purpose. The rest of the class needs to determine what is the incorrect info and who is/are the Mole(s)

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1905 idea: Use cards located in Cartograf, and use GoogleStreet

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1905 idea: Use cards located in Cartograf, and use GoogleStreet

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to find out what has changed in terms buildings, features, etc.

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Using a several timelines for different aspects, students place cards correctly, then explain changes correctly between different time periods.

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Students identify pairs of changes and then explain changes correctly between different time periods.
Instructions and some cards done here
https://docs.google.com/document/d/1tqJodCbgJIMhA2Evr9f6LhilQZPIIsg7SZNXDbdyanE/edit?usp=sharing

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! CHANGE - Can tell what changed? - Instructions just started, using other sheet

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Find or visit key places along a route. Ex. people of voyageurs, filles de roy. Could include modes of transportation, territory scenery, food hunted, etc.

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Create a timeline to follow literary work

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Create a timeline to follow literary work

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Have the kids follow the story through a timeline

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Students identify the society , classify accord to the aspects, and connect the information to a big idea or concept.  http://blogdev.learnquebec.ca/societies/card-game-review-societies-the-connect-facts/

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3 views of a forest, 1745, 1845, 2010. 20 objects and people below -images. Students must slide object into right time period and place so the fishing camp or Fur Trade post works. Can be kitchen / court of law / farm /  manufacturing / . Kids construct a story of the scene.Google draw as a tool for this. Can it be done as a 3D file. Not all of the objects belong in the scene.

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Jeu Archéologique d’artefacts autour du monde

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Jeu Archéologique d’artefacts autour du monde

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Set-up Guide by Ditch That Textbook: https://ditchthattextbook.com/30-digital-escape-rooms-plus-tips-and-tools-for-creating-your-own/

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Students:
"Welcome to a thrilling adventure through Quebec's past! You have been transported back in time to Quebec around 1980. Everything is exciting until you realized that your time machine broke. To return to the future, you will need to use your knowledge of Quebec society to solve puzzles, decode messages and unravel the mysteries of Quebec's rich cultural heritage."

Looking to get started? Here is a link to the adventure and a recording sheet to help you along the way!
Teachers:
We created this digital escape room-style activity for students to learn more about Quebec around 1980. The activity is made up of 7 short tasks that target the Establish Facts and Determine Changes IO's for various aspects.

This Teacher's Guide contains instructions and other important information. We also created this student recording sheet to support students as they complete the 7 activities that are hyperlinked to the corkboard image embedded in this Google Site .

This page is also available in:

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Back to the Future: Quebec around 1980 Activity

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Students: "Welcome to a thrilling adventure through Quebec's past! You have been transported back in time to Quebec around 1980. Everything is exciting until you realized that your time machine broke. To return to the future, you will need to use your knowledge of Quebec society to solve puzzles, decode messages and unravel the mysteries of Quebec's rich cultural heritage."