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WEB PAGE FOR YOUR APP - organization skills 

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WEB PAGE FOR YOUR APP - organization skills 

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Web page for your app – Organization Skills.docx

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Ingenuity is the quality of being clever, original, and inventive, often in the process of applying ideas to solve problems or meet challenges. For example, the process of figuring out how to cross a mountain stream using a fallen log, building an airplane model from a sheet of paper, or starting a new company in a foreign culture all involve the exercising of ingenuity. Human ingenuity has led to various technological developments through applied science, and can also be seen in the development of new social organizations, institutions and relationships. Ingenuity involves the most complex human thought processes, bringing together our thinking and acting both individually and collectively to take advantage of opportunities and/or overcome problems. One example of how ingenuity is used conceptually can be found in the analysis of Thomas Homer-Dixon, building on that of Paul Romer, to refer to what is usually called instructional capital. In the case of Homer-Dixon, his use of the phrase 'ingenuity gap' denotes the space between a challenge and a solution. His particular contribution is to explore the social dimensions of ingenuity. Typically we think of ingenuity being used to build faster computers or more advanced medical treatments. Homer-Dixon argues that as the complexity of the world increases, our ability to solve the problems we face is becoming critical. Human ingenuity is also included in many school systems, with most teachers encouraging students to be educated in human ingenuity.

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An application program is designed to perform specific functions directly for the user, or for another application program. It is known this way for the fact that it has different purposes and uses, it depends on the user and the way the benefit from it.

Every application runs successfully thanks to a software, which manages the way the application works.

Market refers as to a business area, where the trade of goods takes place. It works in a simple way; the buyer must offer something in exchange of what they want to buy. You can come across markets with a wide selection of products, which have no relation whatsoever, however you can also find some markets, which are dedicated to the sale of a specific product.

The relation between both concepts is easy to understand. An application can be sold through a market, the buyer will search for the best one, the cheapest, and probably the most popular one and in exchange, pay money or give up space in your phone (gb)

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Whenever I'm walking in the streets, I see people with really nice clothes and outfits I wished I had, and every day when I wake up, I have no idea of what i can wear and spend hours preparing an outfit and then I'm late for my event. My app would solve this problem and prevent you stressing out by scanning a persons outfit and identifying where they bought their clothes, and for choosing your outfit, you keep a record of all your clothes and the app puts together a unique outfit, depending on your style. This app can be used by any person who can already manage using a phone, both girls and boys of any age, can use it.

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My solution is to stop people from stressing out in the mornings when they don't know what to wear

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1. Define your own research hypothesis

2. Find possible sources of information

4. Reevaluate the research question based on the information available

5. Select your investigative methods (surveys, interviews, experiments)

6. Plan your research project

7. Retrieve information

8. Refine your search strategy

9. Write useful notes and keep track of your sources

10. Evaluate sources

11. Revise your hypothesis, only if necessary

12. Cite properly and give credit for sources of ideas

The six steps I choose, are the ones in bold

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LIST 3 METHODS TO PRESENT YOUR DESIGN IDEAS AND EXPLAIN WHY THEY CAN BE USED.

There are a lot of methods out there in order to present a design idea or just a general idea, but the ones I think are one of the most efficient are: To make a presentation, make a mind maps or charts, make a prototype.

By making a presentation you have the power to present the idea in  a very specific way and the future you see to your product, of course you have the steps in order to make a successful presentation; In general its one of the most efficient ways to present ideas and almost everything.

The efficiency of mind maps and charts is really strong; you have the power to organize the information the way you want.

By making a prototype you are presenting your final creation to everyone in a formal way.

WHAT IS THE PURPOSE OF MAKING MODELS BEFORE THE FINAL PRODUCT?

The purpose of making models before the final product is to display your design as a two-dimensional (2D) representation on a sheet of paper; on the sheet of paper you will draw your product in six different views, frontal, back, right side, left side upper side, downward side. In this way the audience will see how the product will look from six different ways. Making this model have the next construction details and features, like the Plan, Elevation, and Sectional views.

WHAT DO YOU HAVE TO CONSIDER BEFORE MAKING A DESIGN MODEL?

We need to consider before making a design model: the interaction between the lines of the scale, the dimensions of the scale for being more accurate, you also need to specify the things your model will have to make a detailed draft of what you are trying to show to your audience.

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https://prezi.com/view/YCm2lvyU1vpLVyfb0o1Y/