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Minimum qualifications:
Master's degree or PhD in Computer Science or related technical field, or equivalent work experience.Coding experience in C, C++, Java or Python.Experience in machine learning recommendation systems.

Preferred qualifications:

Experience in distributed computing, information retrieval, data mining and machine learning.

TensorFlow experience, especially in end-to-end modeling.

Experience working with recommender systems

At this moment in time it does not show how much you get paid a year or monthly.

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Quality Assurance Tester (Games) FT

Company: Spiral House

Location: Liverpool

Knowledge and Skills required:

Organised .

Self-motivated.

Systematic.

Responsible.

Strong communication skills both written and verbal.

Familiarity with Microsoft applications.

Exposure to and a passion for a wide range of game genres.

Ability to work well within a team and in isolation.

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6k £16-Animator based in Sheffield - Dreamworks Animated Feature

Company: Jellyfish Pictures

Job Description:

• Suited for animators who are looking to grow their skill-set within the animation project.

Knowledge/Skills:

• Professional experience in animation.

• Good knowledge of Maya.

• Solid understanding of animation pipeline.

• Ability to troubleshoot and problem solve.

• Python and Rigging knowledge are a bonus.

• Right to work in the UK .

• Sheffield based or willing to move to Sheffield if offered a job.

Behaviour:

• Positive focused approach to work.

• Proactive approach – continuously finding ways to improve processes for ease and efficiency.

• Organisation and attention to detail/accuracy.

•  Excellent communication (verbal and written skills).

Salary - £16-41k per year

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SUMO DIGTIAL- Undergraduate placement designer 2020/2021- Sheffield

Knowledge required- University year 2 level of understanding of games design.

Skills required- Must have a passion for either level, game, or technical design towards a 2:1 classification or above in their studies, and have an online portfolio showing off their work.

Behaviour- Need to be relaxed, friendly, and social able to fit into the job role. Needs to be able to meet deadlines

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Doncaster
Skills
Team work
Attention to detail
Ability to work on projects from start to finish.
Microsoft.
Mathematical Skills and Knowledge
Behaviour
Professional
Written Communication
Personal skills

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UI/UX  designer rock-star games London

(“Rockstar is seeking talented UI/UX Designer who possesses a strong sense of visual design and puts the user first. This is a full-time permanent position with option to be based out of Rockstar’s unique game development studios in either London or Edinburgh”https://www.rockstargames.com/careers/openings/position/c41bd748)

knowledge:

2+ years' professional experience in a design environment, or in a similar capacity within the games industry.

Strong portfolio demonstrating an ability to work across a range of visual styles.

Skills:

2+ years experience using adobe cc and other design packages

// great communication skills (working with teams in the US)

// organization skills

Behavior:

Passion for playing and making games

*Production of deliverable as required to answer design briefs - wireframes, visual design or clickable prototypes( following instructions)

Responsibilities:

We aim to craft intuitive and engaging player-centric user interfaces across all Rockstar titles.

We develop UI design systems and guidelines aimed at ensuring consistency across all titles.

We collaborate with other teams to help shape aspects of the game user experience at the micro and macro level.

We produce and maintain relevant UI assets.

We engage in features outside of the game such as online and apps, aiming for a unified and complementary user experience.

wheres Simon?

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Freelancer.com

Freelancing work depending on jobs, new jobs are updated often.

Choose your own jobs with the price for the job shown.

Knowledge required-

At least 1-year experience in developing games. Depending on job/ role work could be specialized.

Skills required-

Being able to complete freelancing tasks depending on skill level.

Behaviour- Stick to the deadline set by the client and willing to communicate with the client on ideas and when tasks have been completed.

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Game Programmer - TT Games Studios, a division of WB Games Inc.

Knowledge:
Knowledge of C++
knowledge of AI
Knowledge of Gui Systems

Skills:
analysis skills
Strong 3d maths and physics skills
Debugging and documentation
Quick learner
mentoring skills
Teamwork

Behaviour: respect friendly behaviour

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UI Artist for Lockwood Publishing at Nottingham, England

We are currently looking for an amazing UI Artist who is self-motivated, organised and has experience with the design, production, and continued development of User Interfaces.

Responsibilities

Managing, designing and producing the in-house UI/ UX 2D graphics on Avakin Life.

Mentoring more junior members of staff and leading a small UI team.

Ensuring an efficient pipeline using both internal and external 2D art resources – helping manage the fixing of art bugs.

Requirements

A solid understanding of the user journey with a context of UX and clean functional UI

Previous experience working within computer games preferably mobile and freemium

Being self-organised with excellent project management skills

Very good English communication skills, both written and verbal

The ability to take constructive feedback as well as give constructive feedback to internal and external staff when required

A strong knowledge of Adobe Photoshop, pixel and vector art

UK/ EU work visa would be preferable

Desirable but not essential skills

Experience with Favro, SVN and Perforce

Experience working on a social or mobile game

Knowledge of scripting

3d skills

Benefits

Profit share bonus scheme, Share Scheme

Life Insurance, Healthcare Cash Plan, Income Protection

Flexible working hours

Quarterly staff socials

Enhanced pension scheme

Flexible 25 days holiday (plus bank holidays)

Bike to Work scheme & other benefits

Lockwood Publishing is one of the leading independent UK mobile games companies. Our most successful product to date is a 3D virtual world on mobile called Avakin Life.

We want to hear from talented and passionate developers who can help us implement our incredibly exciting and ambitious road-map. As part of the team at Lockwood, you will enjoy a creative, challenging and collaborative environment where your ideas will be every bit as valued as your design expertise. Our working environment is extremely open, and all team members have complete access to any metrics they wish. We hold regular company-wide briefings to ensure team members and departments are aware of the direct impact their efforts have on the progress of the project. Best of all, because we believe team members deserve more than a pat on the back for their effort, we offer a bonus scheme that pays out 50% of any increase in record quarterly profits directly to the team.

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Team 17 junior game designer.
professionalism
have a passion for games.
be sociable with other workers
skills
A degree or similar qualification
interpersonal skills and to be able to receive feedback
A high level of attention to detail and commitment to delivering high quality work
Practical knowledge of current development practices and development tools
Good working knowledge of game engines Adobe Photoshop and Microsoft Office
Some experience of scripting tools such as C# and/or blueprint, or equivalent.

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Game Tester Apprenticeship for LONDON UK Jobs

Knowledge- entry level

Skills- Excellent gaming ability

Behavior-

Friendly

Professional

Mindful of others

Be social

Salary 18,000 – 28,000

Junior Game Designer – SUMO Digital

Knowledge-

Written and verbal communication skills.

Previous knowledge in game design

Skills-

A proven track record of designing games

understanding of modem gaming trends

UE4 Knowledge

Behaver-

Friendly

Professional

Mindful of others

Be social

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Junior 3D Artist - Aardvark Swift

Location: Sheffield

Salary: Competitive

Role:
3D Generalist - Creating 3D environments, assets and props and visualizing concepts.

Requirements:
Portfolio containing a variety of 2D and 3D artworks with varying styles along with sketches to show imaginative flair to demonstrate artistic vision.

Proffered applicants:
Passion for video game development
Enjoy video games

Contacts:
+44 (0)1709 834777
rebecca@aswift.com

Posted 30 days ago on Indeed.com.

Link:
https://www.indeed.co.uk/jobs?q=video%20games%20artists&l=Rotherham&vjk=0a309236cf1c319d

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SUMO Digital Programmer(Nottingham): https://jobs.lever.co/sumo-digital/b8e7b3c8-12e5-4511-a780-0e8e04f0695c
Knowledge - Understand the game production process, understand source control systems. Knowledge of the requirements for a multiplayer networked game.
Skills - Strong C++ programming skills, strong 3D programming and maths skills. Skills in using 3D graphics systems, console programming skills. require good communication and teamworking skills.
Behaviour - Respect, enthusiasm for role, punctuality

SUMO Digital QA Tester(Newcastle):https://jobs.lever.co/sumo-digital/d81a4c41-d51e-414f-a98f-6d1a9cdf3a5c
Knowledge - Knowledge of current generation consoles, knowledge of the development of a game.
Skills - Good English writing and conversation skills, skill in troubleshooting, characterising and describing software defects. Require an eye for detail.
Behaviour - Respect, enthusiasm for role, punctuality, flexibility, passionate towards games and their development. Teamworking skills, able to work to a professional standard, analytical, able to be vocal and provide good feedback.

Team 17 Junior Game Designer(Wakefield): https://team17.current-vacancies.com/Jobs/Advert/1840913?cid=1832&s=False&t=Design-Junior-Game-Designer&l=Wakefield
Knowledge - Understanding of industry trends and technology, knowledge of game deign theory and system design.
Skills - Skills within game engines such as Unity or Unreal, experience with scripting tools such as C# and blueprints.
Behaviour - Passionate about playing games and making them, able to work to a professional standard. Good communication skills, along with being able to give and receive feedback.

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Internship Oppertunities: Music
Rare

Knowledge -
-Familiar with various DAWs, Pro-Tools, Ableton, FL studio etc
-Hold an understanding of the technical constraints of music design for interactive media.
-Able to design within the limitations of the audio middleware, features that employ music as a major function of gameplay.
-A basic understanding of the code that pushes and manipulates audio content

Skills-
-Capable of writing music to a high compositional standard, in a variety of musical styles from orchestral to contemporary.
-Fantastic communication skills, initiative
-Collaborative and proactive nature

Behaviour-
-Passion for the craft
- Intrest in video games

Music Mark up/Audio Designer
space ape games

Knowledge-
-Extensive knowledge of popular music across a range of styles and an understanding of how music plays a part of people’s lifestyles. You are passionate about music curation, keeping up to date with the latest releases and crafting great playlists.
-Experience in game development, in particular content design and experience with Unity preferred. At a minimum you must have a passion for games.
- Knowledge of how audio fits in game architectures and pipelines, including relevant hardware, software and compression issues and a passion for improving tools and efficiency.
-Understanding of music theory, background in music production with an exceptional ear for musical transcription
-Experience with DAWs such as Reaper. Knowledge of MIDI programming a bonus.

Behaviour-
-Passion for the craft
- Intrest in video games

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Team 17: Game Designer

Location: Wakefield

Salary: Competitive

Role:
As a Game Designer you must be able to describe your vision for a game (or elements of a game) to designers, artists, programmers, producers, marketing staff, and others involved in the development process.

Skills:

Good working knowledge of game engines (e.g. Unity), Adobe Photoshop and Microsoft Office.

Good time management skills, working to deadlines but with a high level of attention to detail

The ability to work with people and accept feedback and criticism

Knowledge:

Experience of developing gameplay mechanics.

Information design and user interface design skills.

Practical knowledge of current development practices and development tools.

Experience of development using C++ and/or blueprint, or equivalent.

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Games Programmer - Warner Bros. Entertainment Group

Knowledge -

Wide knowledge of object oriented programming with C++

Strong 3D maths and physics knowledge

Knowledge of AI

A degree of post-graduate qualification within computer science of a relevant subject

Be able to write GUI systems for games

Demonstrate experience within the games industry

Skills -

Be able to play and test games and know what makes the game ‘feel’ good or bad.

Have very high self-motivation

Be able to work closely with other members of a team.

Be able to mentor junior programmers

Behaviour -

Have a passion for working with other world class people in the industry

Have a relaxed and friendly attitude to others in the workplace

Have a professional attitude and don't let personal matters interfere with work

Be sociable with other co-workers to ensure an environment where everyone feels at ease.

Junior Engine Programmer - Rockstar Leeds

Knowledge -

Mathematics/Computer Science degree or equivalent

Demonstrate high experience with C++

Code reduction/Generalisation

Experience with peripherals and low level peripheral IO

Skills -

Self-motivated and willing to get involved in wider areas

A passion for a wider range of technology and games

Collaborate will fellow coders and team members to identify how to best utilise existing technology.

Work with fellow coders to continually develop and future proof custom solutions in a number of exciting growth areas

Behaviour -

Have a passion for working with other fellow programmers and team members

Have a calm, relaxed and friendly attitude to all other team members and co-workers.

Stay professional at all times in the workplace and never let personal matters interfere with the integrity of your work

Stay sociable to allow the overall workplace environment stays positive.

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audio engineer/ designer~
Undergraduate Placement Sound Designer 2020/21 - SUMO DIGITAL
one year at uni required, renewed every year. requires a year in a relative degree.
Sound Designer - SUMO SHEFFIELD- something to work for as it needs experience of work on two AAA games.
audio designer-playground games- leamington spa- requires experience working on modern gen consoles, modern software for audio programming (Wwise).
audio designer -SUMO Sheffield- requires experience on two AAA games, proficiency in c++, implement new audio into Unreal or Wwise.
paid intern audio designer- EA Guildford- requires samples of previous audio work, familiarity of working with any kind of game. works in tangent with narrative designers and audio designers.
junior sound designer- kapeinternships- london- requires previos on a game of any type.
requires good communication skills

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Character Artist - Rotherham
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Knowledge:
• Proficiency in 3D packages such as Max/Maya/Modo
• Working experience of game engines such as Unreal and Unity
• 3+ years industry experience and worked on at least 1 shipped game
Skills:
• Highly skilled in Zbrush and retopology
• Excellent texturing skills in both Photoshop and Substance Painter
• Thorough knowledge of PBR workflow in Substance painter/designer and Quixel mixer
• A portfolio demonstrating outstanding and compelling characters, both high and low poly
• Good level of technical ability
• Ability to rig characters desirable, but not essential
• Excellent communication skills both verbal and written
• Well organised and autonomous
Behaviour:
• Profesionalism
• responsibility
• manners

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I decided to look at concept art jobs and I found this request by Sumo Digital.

Sumo Digital Ltd - “Senior Concept Artist – Concept Team”
https://www.indeed.co.uk/jobs?q=video%20games&l=Rotherham&start=10&vjk=2ff7375b9d63c978

Roles include helping in communicating the Creative Director’s vision through concept art and to maintain quality and consistency with other concept team members. Fast concept and iteration of ideas is expected.

Requirements include being able to work with multiple art styles, presenting the ideas with professional quality with “excellent composition, lighting and colour theory skills and appreciation.” Other requirements include understanding influences from beyond games, which may include movies, TV and literature. A “dynamic personality” who is "responsive and mature" is also requested.

The company ideally wants the applier to have shipped at least one AAA game.

I doubt I’d aim for this specific job, but it’s a good look into what is being wanted and what games companies are looking for.

I do have some artistic skills and I think I'm reasonably good at presenting rough sketches to present ideas. I can also work in some different art styles. However, I need to practice with other art tools, such as paint and digital art.

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Sound Design Job

I'm looking at a job listing for a Sound Designer for SUMO digital for reference: https://jobs.lever.co/sumo-digital/75f1b28c-9fed-4cd2-8b8a-3c90a72f72b8

Given this job is in sound, experience with the industry standard software is required, which we are learning in class. They specifically mention a software called Nuendo, I’ve never  heard of this software but go off queen. Along with this they mention Wwise middleware, again never heard of this so that equally doesn't help. An ability to work to deadlines is also a very handy thing to have as a skill, its key in all areas of the industry so there is that. Understanding key terminology is also a key skill, words such as Foley, difference between Field and Studio recording, ChipTune etc.

Punctuality is obviously important, showing up on time is obviously going to be needed as is the same with any industry. That isn't rocket science, seriously. Teamwork, and proof of such is a thing that should be had. This can come from many sources like GameJams. Yes. that's one. Aaand having done other projects. And other such things. My point is that there are several options here.

Cross-skill sets. Listed on this job posting is experience of UE4 Blueprinting. Having knowledge of different areas is important so you know how areas best interact with each other. Other visual scripting options are available. We are not associated with UE4 for legal reasons. I think. We might be. Who knows.

Being creative. Obviously. It is a creative job you can't just not be. Like really. I shouldn't even need to write this one out. Again several methods of this. Comedy, experience of the field, art, not being analytical.

I magically ran out of time to write, so heyo too bad this is all you get

Thank you for coming to my TEDTalk

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Terry Thornton
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Anonymous
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Terry Thornton
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Anonymous
1d

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Concept Artist

Knowledge:

-Strong understanding of human and creature anatomy as well as a creative view on colour and designs.
-Knowledge of other games and their styles and able to take inspiration from those.

-Knowledge of various design types, style types and composition.

-Knowledge of different genres and specific unique styles and core themes of each genre in the concept art industry
Skills:

Comfortable working in Photoshop or professional industry standard programs.

Modelling
Animation and sound

Being able to interpret a concept in many different ways

Able to work in a team to create ideas and take critique
Able to work quickly and professionally on industry hardware and software.
Able to work with clients and mold the work to suit their needs.
Behaviour:
Able to work in a team and coordinate on ideas together

Responsible and punctual, ready to work

Able to focus and complete a given task

Good communication skills
Good time management skills

So far i have knowledge of basic creature anatomy and i have worked outside of college for years to create an online portfolio and reputation for myself, where I have built my skills.

Ideally i would want to work as a freelance concept artist and specialize in alien and creature concept art.

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3D Modelling and texture ARTIST

Skills & Requirements
• Create assets that are suitable technically and artistically
• Accurately Integrating assets into the pipeline
• Ensure all work meets set specifications for the project
• Managing feedback and technical challenges
• Clearly and regularly communicating with production management
• Working with department lead to improve tools and processes to increase department productivity

Responsibilities
• Create assets that are suitable technically and artistically
• Accurately Integrating assets into the pipeline
• Ensure all work meets set specifications for the project
• Managing feedback and technical challenges
• Clearly and regularly communicating with production management
• Working with department lead to improve tools and processes to increase department productivity

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Game Designer
Hotfoot Recruitment

Skills
- Be creative and understand the game you're trying to create
- Communication skills
- Time management
- Confidence
- Have General IT skills
- Understand all Software used
- Problem solving skills
- Have good knowledge of popular games and their history

Responsibilities
- Manage high work load
- Making sure all Projects are up to date
- Attending meetings about the project

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Design – Junior Game Designer

Team17 Digital Ltd
I have been drawing since a young age, and have been trying to improve myself in drawing concept art. I also use adobe software to create posters and to put picture together to make a different pictures and posters. I have learned different techniques in how to make forms of concept art over the past years, however most of my drawings and art are basically on paper.
When given a project or something to do I’m able to complete within a reasonable time rate when given.

Skills:
-Art - Knowing different art styles in drawing
-Making sure that all work meets expectation for myself and others
-Managing Feedback from others and willing to improve

Behavior:
-Focused
-Communication with others
-Team Worker
I have worked with teams in game jams while creating Ideas for the game idea we had at the time.

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environment design for from software
be able to understand what the player would feel going through any given level
excellent communication skills
awareness of 3D spacing

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3D modelling character and props for Japanese mobile game app

I have learned how to model props to a professional level with UV mapping and animations using the industry stranded Maya. I also have gained experience with working in a group  I also have made my own models out side of college such as a m16 and Jewellery I also have worked on avatars including rigging and animating I’m also good with time management so can stay within the 3-6 month deadline .im also good at being a leader while listening to other people’s ideas I can also make models with low polycounts

https://www.upwork.com/job/modeling-character-and-props-for-Japanese-mobile-game-app_~019a74bb7441c0c531/

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The game industry requires you to work well in a team and with other people as you will be required to work in groups and may need to transfer information between different departments.
Time management is extremely important as well as you could end up holding up many people if they need your work to continue so it is key to be punctual and keep to scheduled.

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Game concept artist

Knowledge:

·      Understanding of anatomy

·      Knowledge of different art styles and traditional techniques

·      Knowing about different game genres and how art styles differ between them.

·      Being able to use both digital and traditional art mediums

Skills:

·      Illustration

·      Modelling

·      Animation

·      Interpretation skills to understand client briefs

·      Project management and time skills to achieve the client briefs set.

·      Being able to work with directors and understand their visions

Behavior:

·      Understanding of others ideas and flexible to be able to work around them

·      Being able to handle large workloads and being adaptable to possible problems

·      Good focus

·      Communication skills

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Knowledge

In the games industry it is important to learn industry grade tools and software such as Maya and premier pro this is because these will be used in the industry and even if different software is used skills can be carried over. While in college we gain industry grade tools and software that is used in the games industry today giving us the best opportunities.

-        Industry Grade Software

Skills

In the games industry it is important that you gain important skills such as teamwork, this is important because you will need to work with other people or in teams. While in college we gain teamwork skills through interacting with other students and working in group projects and work.

-        Teamwork

Behavior

In the games industry it is important that we adapt the correct behaviors these can include turning up in time and making sure work is complete to deadlines. While in college we are continuously targeted at reaching 100% in these areas getting us ready for work in the games industry.

-        Time Management

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Lead level designer
Skills the job requires:

Excellent verbal and written communication skills.

Good motivational skills and the ability to inspire greatness from your team.

Extensive knowledge of level design theory.

A relentless passion for all aspects of gaming.

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Functionality Tester – Games And Software

Universally Speaking – St. Neots

A functionality tester for games and software would have the role of testing a game at different stages of the game and relaying a detailed report back to the specific departments of the production team and providing how you would go about fixing the issue.

The skills that the job requires are:

·       Good communication skills

·       Good education

·       Good focus

·       Passion for gaming

You will be expected to train using any applications or software that the company requires you to use. You will need to be enthusiastic and professional to fit into the team and work with your colleagues to solve problems.

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Creative designer art worker
• Team player

• Pro-active

• Ability to deal with people

• Willingness to learn

• Stay abreast of latest digital technology and innovations

• Self-motivated

• A good working knowledge of the Adobe Creative Suite is essential (e.g. Photoshop, Illustrator, InDesign, Premier Pro and Adobe After Effect and Acrobat). •Good layout and typesetting skills, motion graphic skills, the ability to follow brand guidelines consistently and accurately, but also to think creatively when required

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QA Tester Online Services
Skills
• The ability to multitask and work to deadlines.
• Excellent attention to detail.
• The ability to quickly learn and adapt to highly technical tasks.
• The ability to work productively and collaboratively, respecting others' opinions.
• The ability to remain focused when approaching repetitive tasks.
• Ability to become accustomed to various in-house software systems

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LEAD LEVEL DESIGNER
Skills

Good communication skills

Good motivational skills

Passion of making games

Leader level designer

Photoshop

Gamer

Knowledge

Knowledge of level design theory

Knowledge of the game industry

Knowledge of the gaming market

IT

Knowledge of different games makes

Behavior

Time management

Team player

Work individually

Positive attitude

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EXPERIENCE:
• At least 6 months experience as a Quality Assurance position
• Experienced of working on multi-platforms e.g. Android, iOS, Amazon, Windows Phone
• Extensive knowledge of bug databases and the workflow of a bug
• Written QA reports in a professional manor for QA Leads or senior management e.g. after test plan completion
• Used Excel & Google docs to write up test criteria to form test plans
• Awareness of the development cycle and key milestones
• Experienced of using SCRUM/Agile (not essential)

SKILLS:
• Passionate for the industry and finding every single bug!
• Strongly motivated to work within a small structured team
• Excellent interpersonal skills
• Comprehensive understanding of how defects are reported for the dev team to fix
• Organised, disciplined and methodical approach to testing
• Computer literate in word processing, record keeping, database handling
• Excellent English & communications skill
• Strong team spirit, pro-active with tasks
• Basic knowledge of Unity (not essential)

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GAMES WORKSHOP LTD- Nottingham
Digital Illustrator

Knowledge

·        Previous experience as a Digital Artist/Illustrator

·       Experience in using Adobe Photoshop

·       Understand the needs of the company

Skills

·       Experienced digital artist

·       Experienced commercial digital artist

Behaviour

·       The attitude you show to work and the way you choose to behave is even more important than your skills or experience.

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Dialogue supervisor

Playground games LTD
Skills: detailed knowledge of common digital audio workshops
Understanding of microphone technique
Ability to adapt to new software
Excellent communication skills

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Game Tester:
Skills: multitasking, attention to detail, communication, bug reports

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Lead concept artist
For Sumo Digital Ltd

Skills needed:
Verbal, visual and written communication skills
A confident approach to your work
Passion and self-motivation
Ability to work in multiple artistic styles
high levels of aesthetic ability, judgement and eye for detail
A strong working knowledge of Photoshop
Strong problem-solving skills

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Technical Director
Skills:  Solid knowledge of C++

Proven commercial leadership experience in the gaming industry either as a Technical Director, or a Senior/Lead on a major AAA game

Experience working on games for console or PC

A consultative approach, working across the whole studio to deliver a variety of projects

Exceptional management and communication skills

Sound understanding of software development practices

Salary: Negotiable

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JavaScript Game Developer
-Knowledge of JS/TS, CSS and HTML.
-Experience of Pixi/Phaser.
-Understanding of OOP concepts, inheritance and composition.
-Knowledge of programming frameworks and code libaries.
-Methodical approach to design, development and testing.
-Understanding of XML and JSON.
-Debugging skills using Chrome dev tools and others.
-Advanced use of JavaScript including the use of prototypes and closures.
-Good communication skills.

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Salary: 21k to 36k a year.

Level Designer, by king
Skills: good knowledge of casual mobile games, Understanding of game balancing, work with other designers to try to make better levels

Knowledge of: game design, being able to reassess and redesign levels if needed, analyse feedback and adjust level designs accordingly. Remain up to date with level and game design literature.

Behavior: professionally working with other people to try to create better levels, able to work independently when needed.

Need a CV to be sent and must be in English.

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Lead game designer-Sumo digital-Sheffield.

What you'll do:
oversee creation and implementation of innovative game systems.
supervise creation of game system documentations.
Review, tweak and balance gameplay.
help define story and character related documents such as bios.
Able to accurately access time required for assigned tabs.
troubleshoot game issues from a creative standpoint.
create new game pitches and present them.

Requirements/skills needed:
5 plus years experience, 2 or more shipped titles.
proven ability to breakdown system design goals into individual components.
proven ability to present ideas to wide variety of audiences, both technical and non-technical in a succinct manner.
An excellent understanding of past and current game trends.
Excellent written and verbal communication skills.
Inspirational leadership skills.

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skill needed
creativity, motivation, experience, communication

cv, portfolio

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environment artist - insomniac games
location - California
what you do in the job -
create organic and hard-surface assets from a style guide with or without concept art
set dresses with modular assets within the scope of the projects metrics and rules
optimize textures and geometry and create LODs
work independently and actively communicate with production teams
maintain performance requirements for levels
maintain a consistent art style

experience -
bachelor's degree
excellent foundations skills
strong traditional painting skills, ability to create models and shaders from photorealistic to stylized
ability to meet deadlines under tight schedules
willingness to receive direction and work closely to a team
is passionate about games
knowledge of Maya and of baking low poly models with high poly models
knowledge of sculpting with Zbrush
Houdini knowledge

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Required Skills
Experiance
Understanding
Comunication
Creativity
Knowledge
Self-motivated

Desirable Characteristics
Online Portfolio
Passion

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Creative
Imaginative
Proactive
Communication
Decision-making
Passionate
Comfortable
Experienced
Strong self-motivation

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Creativity and imagination. Patience and attention to detail. Drawing skills. Computer literacy and familiarity with graphics software. Communication and presentation skills. Ability to meet deadlines and work as part of a team. Assisting peers. Develop to an industry standard. Be able to collaborate. Adapt to new challenges. Need a proper understanding. Demonstrate skills.

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Creativity and imagination. Patience and attention to detail. Drawing skills. Computer literacy and familiarity with graphics software. Communication and presentation skills. Ability to meet deadlines and work as part of a team. Assisting peers. Develop to an industry standard. Be able to collaborate. Adapt to new challenges. Need a proper understanding. Demonstrate skills.

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Jake R

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Ethan S  Have great qualifications for the job and understanding for it, the better you understand and have experience for that type of job you want you may have a bigger chance into getting that job.

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Ethan S  Have great qualifications for the job and understanding for it, the better you understand and have experience for that type of job you want you may have a bigger chance into getting that job.

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Requirements
• A deep understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Strong knowledge of major 3D software packages (such as Maya or 3DS Max)
• Exceptional skills in animating the human bipedal figure, as well as other organic forms
• Experience with rigging inside of Maya (or 3D software equivalent)
• Shipped at least one title on current generation consoles
• Able to communicate effectively with artists, designers and programmers
• Highly self-motivated and collaborative
• Real passion for playing and making games
• Must be willing to relocate to Leeds, England
Pluses
• Experienced in creating animations for use inside of Unity 3D
• Experienced with source control
• Shipped at least one VR title on current generation hardware
Required Application Materials
• CV
• Online portfolio / showreel demonstrating animation skills
• May require an art test
You must be eligible to work in the UK.
James Taylor

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Playground Games - Royal Leamington Spa

Games Made:

Forza series

Fable Legends

Experience working in a Level Design position on at least one published title

Experience with at least one 3D software package or level design tool

Knowledge of key level design concepts

Proactively seeks to resolve issues

Excellent written and verbal communication skills

My behavior:

Listener

Polite

Respectful

Professional

My Skills:

Problem solver

Time management

Player focused knowledge

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Texture game environments using a library of materials

Generate new materials using a proprietary in-house shader editor

UV layout for tiling and 0-1 mapped textures

Collaborate closely with 3D modelers and game designers

Match art styles defined by the art director/concept art

Manage texture and shader efficiency

Additional responsibilities may be assigned as needed

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. Ability to draw in a predefined style
. Creativity & Imagination
.Proficient use of Photoshop
. Ability to research & pull out ideas & relevant information & ideas.
-Aimee Wilton

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Creative problem solving, teamwork, leadership, good written and verbal communication skills, relevant software/hardware skills,
decision making skills.

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·         Creativity and imagination.

·         Patience and attention to detail.

·         Drawing skills.

·         Computer literacy and familiarity with graphics software.

·         Communication and presentation skills.

·         Ability to meet deadlines and work as part of a team.

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Able to describe your vision, good working knowledge with gaming engines, good teamwork potential, imagination and creativity, good communication and presentation.

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Reece Carter Experience, Teamwork, Listen to orders, Excellent written and verbal communication skills, Likable personality, Motivating, Passionate love of gaming, Strong understanding of modern gaming trends

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Reece Carter Experience, Teamwork, Listen to orders, Excellent written and verbal communication skills, Likable personality, Motivating, Passionate love of gaming, Strong understanding of modern gaming trends