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Careers in market research, advertising, and product development all benefit a great deal from usability and user experience. Researching how people use existing products (and what they like and don't like about them) can influence how a new product is developed, advertised and sold. Knowing what people want, and don't want, is essential to making a desirable product. Knowing how to make that product usable and enjoyable to use will only help in this endeavor.

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If there is any writing field that concepts of usability really shine in, it's technical writing. A writer here needs to create a document that can easily be understood by people of many different backgrounds without losing its meaning. A well-written manual for a product can be the difference between that product being an enjoyable, usable one, and being frustrating and unusable. A technical document itself also needs to be usable, or a user won't even get to the product.

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Careers in journalism, especially editing, have a huge focus on how writing is tailored to an audience. An editor needs to make sure that readers are able to easily navigate and read a newspaper, magazine, website etc., a task that working knowledge of usability and UX can make much easier.

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Knowledge and competance in the concepts of usability and user experience is greatly beneficial to many jobs that a PCEM graduate might seek out.

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Does this product meet users needs? Does it accomplish the goals it was created for?

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Do users trust this product?

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Can anyone, even non professionals use this?

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Can a user find this when or if they need it?

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Do users want to use this product?

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How well the product works. Users should be able to use it without frustration.

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How valuable is this product to its users?

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Is the product or interface easy to learn to use initially and in the lifetime of the product.

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How easy is it for a user to fix a mistake, or can the product or interface self correct an error?

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Usability asks if the user was able to do what they wanted, while user experience asks if they had a good time doing it.

User experience starts with usability. No one will have a good experience with an unusable product.

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Is the user drawn into the use of the product? Do they enjoy what the product or interface is?

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How easily/quickly can the user accomplish what they are trying to do.

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How well does the product or interface work as well as the user expected it to work.

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The user experience determines if someone will want to keep using your product.

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Usability testing informs design and ensures products will be useful, learnable, efficient, and satisfying to use.

Eliminates problems from the beginning of production.

Improves profit in the long run.

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A usable product is one in which the user can do what they want without frustration.

Usability is making products or other interfaces easier to use by integrating the users experiences and needs into the product design.

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How people feel using a product.

Do they love it? Hate it?