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Each member of the team is expected to contribute to every aspect of the project. However, each member of the team will take on a leadership role and take responsibility for a specific role. The titles and descriptions of each role are described below.

Chief of Design - The main responsibility of the Chief of Design is to take a lead role in the design aspects of the App, Game or Website. She considers carefully the User Experience and makes final decisions on all design aspects of the project.

Chief of Curation - The main responsibility of the Chief of Curation is to ensure that all material placed onto the group padlet is well structured and logical. She manages this information to clearly show the activities of the group during the week.

Chief of Communications - The main responsibility of the Chief of Communications is ensure the information presented in the App, Game or Website is accurate and meaningful. She also leads the group through the pitch.

http://schoolbox.lauriston.vic.edu.au/homepage/6001/

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You come home to the same sight everyday. Your child, so slouched they’re about o snap in half, and you begging them to let go of their phone, trying to persuade them to go outside or at least do some homework. You’re noticing their grades are getting worse by the day, their concentration span is rapidly decreasing. Nothing works. Now you have to go buy them glasses. They are addicted. But don’t you worry. This daily struggle is going to end RIGHT HERE RIGHT NOW. We have invented MyTime. This app lets you, the guardian, set a time limit on any app such as snapchat and Instagram or any games.  It will kindly alert twice after time is up, and then eventually lock the app. This guarantees no distractions and no multitasking during homework. Now your child will be free to go play sport and hang out with friends.  You will have no more tired children as this app not only prevents app use during the day it also locks the phone at night. BOOM! Problem solved. Isn’t that what you’ve always wanted? Here is the solution, COMPLETELY FREE! SO ROBYN, we all know how intelligent you are and I’m sure your intelligence will point you to download this app right NOW in your appstore or google play store.

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https://chrome.google.com/webstore/detail/forest-stay-focused-be-pr/kjacjjdnoddnpbbcjilcajfhhbdhkpgk?hl=en

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Homework app- different types of layout inspiration

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Homework app- different types of layout inspiration

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second photo shows time spent doing homework- we would do the same by showing how much time you have spent on social media

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Parents set a certain time limit on certain apps, for example social media such as instagram and snapchat. This app will alert you twice, on the third time it will lock the social media or game application. This will guarantee no distractions.t

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PROBLEM
-addiction
-antisocial
-obesity
-bad sleep patterns
-poor performance at school
-FOMO
-get tired and fight with others
-getting upset and grumpy from exhaustion
-deterioration of mental health
-not going outside

IDEA
-family sharing options
-different settings
-you can download it on all devices
-alerts you how much longer you can go on social media for
-settings to lock particular apps during particular times
-locks phone at night (except alarms)
-locks after excessive use
-rewards after decreased phone use

IMPACT
-more time spent outdoors, therefore lower obesity rates
-cannot use phone at night so more sleep gained
-app will lock social media apps once gone over daily limit
-socialise face-to-face, therefore less conflict
-notifies your parents how much time you have spent on social media
-less procrastination
-be social and interact with others

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We began the project yesterday by analysing some data from the year 6's and 7's. We learnt how to read an create a wide variety of graphs such as pie and bar graphs. By analysing the data we can come to conclusions based on the averages of their answers. This means that we can better understand their point of view. Some answers have given me a much better understanding of screen-time patterns of their age group and their prior experiences on social media. Apps such as forest aid in decreases multitasking and help concentration by aiding good behaviour. Our group aims to create an app that is based on time management, suitable for our audience of 6s and 7s, helping them to control their addictions and educating them on the dangers of social media.

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OUR IDEAS

What the app does:
-app locks phone at night for better sleep patterns
-minimises screen time
-reminders for homework
-blocks bullies
-night shift
-limits phone use when you're using too much data
-parent password
-has alerts that tell you when you've had too much screen time
-alerts parents when you've been using your phone at night
-locks your phone after excessive use of screens
-create an app that manages screen time
-blocks spammers
-locks phone during 'homework time'
-data warnings
-unusable at night apart for alarms
-limits phone when you're using too much data
-decrease the amount of time spent on phones
-audience: yr 6-7
-settings to lock particular apps during particular times
-rewards when the phone hasn't been used much
-alerts parents after excessive phone use
-locks your social media when you have gone over your daily limit

Impact of our app on users:
-better reputation
-not developing FOMO
-better sleep patterns
-spend more time with family
-improved health and obesity rates
-do better with grades
-spend more time outdoors
-improves concentration
-stop addiction
-stop 'multitasking'
-better performance at school
-be healthier and have a proper social life
-time management
-time for homework
-rise in self-esteem level
-organisation
-focus more
-people will spend more time with you because you have been social
-time for reading
-have a proper social life
-mindfulness
-improve health

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1. The survey statistical analysis from the year 6 and 7 Lauriston Girls we used yesterday will help us understand our target audience better. It will help us understand this age group more because it gives us a better understanding of how much time young teenagers spend on social media. It helps us understand what apps they use, and what they use social media for. This survey helped us understand how people in the years of 6 and 7 have experienced online bullying and not all of them know how to handle it. A lot of the students who were surveyed thought that screens were both mentally and physically dangerous, and affected your sleep patterns and social life. This survey also tells us that quite a few of the students do not know all the people who they follow. These statistics help us understand some of the social media users from our audience do not know how to handle a problem that they encounter online, these survey answers will help us design our app in a way that will help people focus more on homework, get better sleep patterns and many more.
2. Some of the problems from this survey show that many of the year 6 and 7 girls do not know all of the people they follow. This is not very good as someone could pretend to be someone who they are not and people could try contacting the person because they think they know the person. Another serious problem is that quite a few of the girls have experienced or been involved in online bulling. The bad thing about this is that they may not know how to handle the situation and they could be too scared to tell an adult what is going on and they might get them self into more trouble if they are not sure what to do. This survey also shows that a lot of the year 6s and 7s do not know all of the follows who they follow. They are a few students who do know all of the follows who they follow which is a good outcome. Many students have also lied about their ages to get social media. A few students think there is no problem for the internet for people their age. I believe this is a problem because young people do not know how to handle problems they may encounter and they might get themselves or others into huge trouble. This is also a problem because people might stalk and bully them or even share photos other people wouldn't want other people to see.

3. Some of the products that currently exist that address this problem are instagram, snapchat, facebook, wechat, tumblr and many other forms of social media. These products do have report and block but sometimes these settings will not help. On these products people can stalk, bully and harass you.
4.  The problem we are going to address is 'how might we' is 'how might we improve the amount of time spent on screens and the addiction to phones for young adults and teenagers in order to improve health and obesity rates, performance at school and get better sleep patterns and stop procrastination.'

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Yesterday we spent some time looking at data results from a survey taken by the Year 6s and 7s at Lauriston Girls' School. The survey asked questions about how the girls used social media and what parts of social media they thought were problematic. After looking at the results of this survey, we came to an understanding that many of the girls had gone through bad experiences online, whether they had been bullied, bullied another person or seen something that made them uncomfortable. All girls but one thought they were many factors of excessive use of screens and social media that are dangerous to both mental and physical health, sleep patterns and social lives of phone addicts. We can see that the major opinion found in these results was similar to our opinion and the facts that have proven these opinions true. Seeing this has shown us that our audience will hopefully be willing to try our app, as they have been able to recognise the problems with excessive use of social media, therefore we can help them improve on what they know needs to change.

Some areas of the data we examined yesterday revealed concerning factors, including the fact that several girls said that they had 1000+ followers but knew none of them. The same people said they had bullied others online before, and stated that there were no problems associated with social media. In fact, majority of the girls had experienced or been involved in cyberbullying, which is concerning as these girls may have not yet learnt about how to deal with situations like these online, and may not have known to tell an adult about what was happening. To look further into this, I would like to perhaps take another survey to see how many girls have been bullied in person, to find a comparison between the two and to show just how dangerous and damaging social media can be to a person's mental health. The fact that so many girls also have 100+ followers on social media

Apps and social media platforms have created spaces that can both be beneficial socially and also potentially dangerous. These platforms do have report and block features, but often children may not know to use these or sometimes they just may not work. Addressing the problem we have are several apps, including mindfulness apps and an app called 'Forest'. Forest is an app that is used for screen time management. If you want to focus, you 'plant a tree'. While you work, your tree grows, but if you go onto a website that is on your 'blacklist' - a list of websites that you can modify - your tree dies. Over time Forest tracks your progress and shows you the difference in your focus. We think that this is a really great app addressing the same problem as us, and we will take much inspiration from this.

The problem we are addressing is 'how might we' is 'how might we improve the amount of time spent on screens and the addiction to phones for young adults and teenagers in order to improve health and obesity rates, performance at school and get better sleep patterns and stop procrastination.'

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5 WHYS WITH TAL AND CHLOE

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-Video game
-Website
-App

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Managing screen time (app)

- An app that monitors your screen time and alerts you when you have been using your screen for an extended period of time

- create an app that has different settings and tells you how much screen time you have had

- the app tells you when it goes over your daily limit

-an app that allows for homework time daily and locks your phone for that time, and if you have been using outside that time for too long it locks your phone again

- tells you how much time you have spent on particular apps (instagram, snapchat, youtube e.t.c)

- the app also comes with adjustments such as an alarm when you are getting close to your daily limit, and family sharing

-option to lock particular apps instead of the whole phone, can regulate which apps you use the most

-every time you go overtime it lists symptoms and consequences from spending too much time online

- ages 9 and up, helps with homework and tells you how much screen time you have had and locks apps when you have gone over

- the app notifies your parents once you have gone over and how much time you have spent on a screen

-locks phone at night, except any alarms

-turns off notifications

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-Selfies and likes

-Managing screen time

-Gaming

-Digital tattoo

-Digital drama/cyberbullying

-Privacy

-Social Media body image

-Distractions and multitasking

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ACTION
-improve
-create
-decrease
-stop
-encourage

WHAT
-the amount of time spent on phones/screens
-addiction to phones
-spend more time outdoors socialising
-the use of screens while doing other things
-a method

FOR WHOM
-people aged 9-14
-young adults-part of society which struggles with phone addiction
-teenagers

IN ORDER TO CHANGE SOMETHING
-minimise screen time
-stop 'multitasking' when doing homework or falling asleep
-improve health and obesity rates
-improve concentration
-stop procrastination
-be healthier and have a proper social life
-get better sleep patterns
-better performance at school