# data[].attributes.body
Compilation put together by Common Sense Media

# data[].attributes.attachment_link.title
Virtual Field Trip Apps and Websites | Common Sense Education

# data[].attributes.attachment_link.description
Virtual Field Trip Apps and Websites is a list of 29 apps, games, and websites curated by Common Sense Education editors.

# data[].attributes.headline
War of Words VR - Android Apps on Google Play

# data[].attributes.subject
War of Words VR - Android Apps on Google Play

# data[].attributes.attachment_link.description
Britain's greatest war poet prepares you for battle...'War Of Words: VR' uses virtual reality to take you back to 1916, and into a mindset captured by Siegfried Sassoon in his controversial poem 'The Kiss'.More poets and writers fought in the Battle of the Somme than in any other in history.

# data[].attributes.headline
ThingLink 360° and VR images - unique interactive experiences

# data[].attributes.subject
ThingLink 360° and VR images - unique interactive experiences

# data[].attributes.attachment_link.title
ThingLink 360° and VR images - unique interactive experiences

# data[].attributes.attachment_link.description
ThingLink introduces an editor for making 360° and VR content interactive. Create unique and engaging virtual tours in minutes.

# data[].attributes.headline
Educational Experiences for the Google Cardboard

# data[].attributes.subject
Educational Experiences for the Google Cardboard

# data[].attributes.attachment_link.readable_text
The Google Cardboard is an affordable headset that will give you access to incredible virtual reality educational experiences. Here is a list of those educational experiences that you can try right now on your Cardboard.

# data[].attributes.attachment_link.title
Educational Experiences for the Google Cardboard

# data[].attributes.attachment_link.description
The Google Cardboard is an affordable headset that will give you access to incredible virtual reality educational experiences. Here is a list of those educational experiences that you can try right now on your Cardboard.

# data[].attributes.headline
Anatomyou VR: 3D Human Anatomy - Android Apps on Google Play

# data[].attributes.subject
Anatomyou VR: 3D Human Anatomy - Android Apps on Google Play

# data[].attributes.attachment_link.title
Anatomyou VR | Human Anatomy - Apps on Google Play

# data[].attributes.attachment_link.description
Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Using virtual reality, the user becomes part of the anatomy in an immersive way, being able to navigate along anatomical structures: circulatory, respiratory, digestive, urinary, lacrimal and female reproductive system.

# data[].attributes.headline
Anatomyou VR: 3D Human Anatomy on the App Store

# data[].attributes.subject
Anatomyou VR: 3D Human Anatomy on the App Store

# data[].attributes.attachment_link.title
Anatomyou VR | Human Anatomy on the App Store

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about Anatomyou VR | Human Anatomy. Download Anatomyou VR | Human Anatomy and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.attachment_link.description
‎Read reviews, compare customer ratings, see screenshots, and learn more about Sites in VR. Download Sites in VR and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
VR Planetarium - Android Apps on Google Play

# data[].attributes.subject
VR Planetarium - Android Apps on Google Play

# data[].attributes.attachment_link.description
Наверняка, многие из вас мечтали стать космонавтами, полетать в космосе и прогуляться по планетам. И наше приложение делает вашу детскую мечту чуточку ближе:).

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about Google Cardboard. Download Google Cardboard and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
Virtual Reality Moon for Google Cardboard VR on the App Store

# data[].attributes.subject
Virtual Reality Moon for Google Cardboard VR on the App Store

# data[].attributes.headline
VR Roller Coaster for Google Cardboard on the App Store

# data[].attributes.subject
VR Roller Coaster for Google Cardboard on the App Store

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about VR Roller Coaster. Download VR Roller Coaster and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
Within - VR (Virtual Reality) on the App Store

# data[].attributes.subject
Within - VR (Virtual Reality) on the App Store

# data[].attributes.body
Use caution with students

# data[].attributes.headline
NYT VR – Virtual Reality - Android Apps on Google Play

# data[].attributes.subject
NYT VR – Virtual Reality - Android Apps on Google Play

# data[].attributes.attachment_link.title
NYT VR - Virtual Reality - Apps on Google Play

# data[].attributes.attachment_link.description
Through virtual reality on Android and Daydream-enabled devices, The New York Times puts you at the center of the stories that only we can tell.From embedding with Iraqi forces as they fight to retake Falluja from ISIS to climbing the spire of the World Trade Center with professional mountaineer Jimmy Chin or setting foot on the alien world of Pluto, NYT VR delivers on the promise of VR to bring you to places you can't normally go.Experience our award-winning virtual reality films by New York Times journalists in an immersive 360-degree video experience.

# data[].attributes.headline
NYT VR – Virtual Reality Stories from the NYTimes on the App Store

# data[].attributes.subject
NYT VR – Virtual Reality Stories from the NYTimes on the App Store

# data[].attributes.attachment_link.title
NYT VR - New York Times on the App Store

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about NYT VR - New York Times. Download NYT VR - New York Times and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
Discovery VR - Android Apps on Google Play

# data[].attributes.subject
Discovery VR - Android Apps on Google Play

# data[].attributes.attachment_link.title
Discovery VR for Cardboard - Apps on Google Play

# data[].attributes.attachment_link.description
The Discovery VR app has always been about driving curiosity - exploring new places, characters and ideas. With VR videos, Discovery embraces a new opportunity to tell these amazing stories immersing you in experiences like never before. We're excited about what virtual reality will show us, and we'll be adding new content regularly.

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about Discovery VR. Download Discovery VR and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
Google Street View - Android Apps on Google Play

# data[].attributes.subject
Google Street View - Android Apps on Google Play

# data[].attributes.attachment_link.title
Google Street View - Apps on Google Play

# data[].attributes.attachment_link.description
Explore world landmarks, discover natural wonders, and step inside locations such as museums, arenas, restaurants, and small businesses with Google Street View.You can also add your own Street View for everyone to see.

# data[].attributes.body
iPhone version

# data[].attributes.attachment_link.readable_text
iPhone Screenshots

Explore world landmarks, discover natural wonders and step inside locations such as museums, arenas, restaurants and small businesses with Google Street View.

Also create photo spheres to add your own Street View experiences. Start with your phone's camera or add a one-shot spherical camera (like the Ricoh Theta V or S) for easy 360º photography. Then, you can publish to Google Maps to share your photo spheres with the world.

Content galleries:
* Browse - or be notified of - Google's newest special collections
* Explore all of Street View (including contributions from others)
* Review your public profile of published photo spheres
* Manage your private photo spheres

Creating and sharing photo spheres:
* Use your phone's camera (no camera accessories required)
* Connect to a spherical camera to capture in one tap
* Share to Google Maps as immersive photo spheres
* Share privately as flat photos

Continued use of GPS running in the background can dramatically decrease battery life.

Version 2.17.2

Fixes an issue when searching for a place.

Great! 😄

This app is beyond exceptional, it's really great and i think more people should use it. i know i kind of sound like a robot writing a good review so that more people download the app but i'm not. this app is really helpful and really informative. one time i was using it and i was looking for a friends house; using this app i found a ton of fun stuff to do around her house and we actually weren't bored that day but, anyway back to the point, this app is really good and if you are reading this review before you get the app, i highly suggest that you do because, it's helpful in so many ways and i think it will make your life easier when trying to see what a neighborhood is like or, to see what's around a house that you are interested in. overall i honestly, truly think that you should get this app.

Following Route At Street-Level Absolute Pain

Immediately after I reported that searching by address doesn't work, there was an update that fixed that. I had just acquired this app, so I don't know whether it caused the following problems, or if they were already present.

I tried to trace a route from my house to a point a couple of miles away, using the street-level view. Every few blocks the blue line would disappear and further progress would be stopped. The only way to proceed is to switch to the map view and advance the little man, whereupon he skips over the segment of road that can't be covered at street-level. Upon returning to street-level, you may find yourself facing down the street in the wrong direction. Further confusing the matter is that in the map view the line is continuous, not broken, giving one no warning of what to expect. If the reason for the breaks is that people have requested to not have their houses in the street-level view, then a database for taking that into account in the map view exists.

Another annoyance is intersections. Most, though, oddly, not all of them, have the lines crossing not at right angles, but in this weird zigzag that is treacherous to attempt to navigate. Occasionally, one can sometimes hop over it, but other times you wind up on the cross street or several blocks behind where you were. One time the app shut down.

GSV Trusted Rates GSV

Having great fun. GSV is a great tool for everyone to use. When I upload a bunch of photos at one time, I sometimes get the error "No Wifi" when I am in my office and have great Wifi. So I am not sure what to say about that. However, having these photos now connect i.e. Camera spot 1 to 2 to 3 and so on and editing the direction that is shown as the thumbnail prior to uploading so you are giving the best view / direction of the 360 is fantastic. Then taking it a step further and editing the listing to match you GPS pin point location in Google Map and adding the parking location. Now this bring the service to the public to a whole new level. The new roll out of GSV and Google Maps is truly exciting. Data Fuels the Cannon, Technology Ignites It.

Information

Compatibility

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Arabic, Catalan, Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Location

This app may use your location even when it isn't open, which can decrease battery life.

Copyright

© 2015 Google Inc.

Family Sharing

With Family Sharing set up, up to six family members can use this app.

# data[].attributes.attachment_link.description
‎Explore world landmarks, discover natural wonders and step inside locations such as museums, arenas, restaurants and small businesses with Google Street View. Also create photo spheres to add your own Street View experiences. Start with your phone's camera or add a one-shot spherical camera (like t...

# data[].attributes.body
Might not use with students

# data[].attributes.attachment_link.description
Read reviews, compare customer ratings, see screenshots, and learn more about i2VR. Download i2VR and enjoy it on your iPhone, iPad, and iPod touch.

# data[].attributes.headline
Real Applications of Virtual Reality in Education | Internet2 Blogs

# data[].attributes.subject
Real Applications of Virtual Reality in Education | Internet2 Blogs

# data[].attributes.attachment_link.title
Real Applications of Virtual Reality in Education | Internet2 Blogs

# data[].attributes.attachment_link.description
Your organization not listed? Create a local account to use Internet2 services.

# data[].attributes.attachment_link.provider_name
Discovery VR | Introducing Discovery TRVLR

# data[].attributes.attachment_link.description
Now we enter a new chapter. Virtual Reality can take you to new worlds like never before, immersing you in time, space and story.

# data[].attributes.headline
The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research

# data[].attributes.subject
The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research

# data[].attributes.attachment_link.readable_text
Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. Around 90% of what we see and do is retained, which is something that has always been missing from education; students do not retain as much information if they are just reading a textbook compared to having more real applications of what they're learning. Which is why VR and AR in education are so beneficial; these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Several companies are currently working on innovations in this space; and the work we've seen so far is surely a good sign of things to come.

Virtual Reality and Augmented Reality are the next big step forward in education, and these technologies are good for educators and students alike. Educators will be able to capture the attention of their students like never before and get them more actively involved in the classroom. Students are always trying to do what's cool and what's new; utilizing VR and AR technology in classrooms will appeal to students because it's the latest and greatest thing and it's very cool to use. Using VR and AR technology will not only make learning more interesting and exciting to students but it will also increase retention because it engages them in a way which textbooks simply cannot compete with. These technologies give us a window into the future of education, and it probably won't be long until it is standard for classrooms to come equipped with some form of VR or AR technology.

# data[].attributes.attachment_link.title
The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research

# data[].attributes.attachment_link.description
Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education.

# data[].attributes.attachment_link.title
Arts & Culture Expeditions - Google Arts & Culture

# data[].attributes.attachment_link.description
Go on a virtual field trip with Google Arts & Culture

# data[].attributes.headline
Can Virtual Reality Improve Education? | Knowledge Bank | US News

# data[].attributes.subject
Can Virtual Reality Improve Education? | Knowledge Bank | US News

# data[].attributes.headline
How Schools Can Use Virtual Reality in the Classroom

# data[].attributes.subject
How Schools Can Use Virtual Reality in the Classroom

# data[].attributes.headline
What to do with Web 2.0 tools: VR apps | Discovery Education

# data[].attributes.subject
What to do with Web 2.0 tools: VR apps | Discovery Education

# data[].attributes.headline
April 2016: Virtual Reality in the Classroom | Discovery Education

# data[].attributes.subject
April 2016: Virtual Reality in the Classroom | Discovery Education

# data[].attributes.headline
Virtual Reality Learns How to Get Into the Classroom - Digits - WSJ

# data[].attributes.subject
Virtual Reality Learns How to Get Into the Classroom - Digits - WSJ

# data[].attributes.attachment_link.readable_text
Virtual-reality technology is ready for the classroom. Whether teachers are ready for virtual reality is less clear.

Nearpod Inc., a startup that makes education software used in 10,000 schools across the U.S., is launching virtual-reality lessons on Thursday. Here's their pitch: instead of requiring schools to invest heavily in headsets and other hardware, Nearpod's approach relies on students using their own devices or district-supplied electronics.

# data[].attributes.attachment_link.title
Virtual Reality Learns How to Get Into the Classroom

# data[].attributes.attachment_link.description
Virtual-reality technology is ready for the classroom. Whether teachers are ready for virtual reality is less clear. Nearpod Inc., a startup that makes education software used in 10,000 schools across the U.S., is launching virtual-reality lessons on Thursday.

# data[].attributes.headline
How Can Schools Use Virtual Reality? | Innovation | Smithsonian

# data[].attributes.subject
How Can Schools Use Virtual Reality? | Innovation | Smithsonian

# data[].attributes.attachment_link.readable_text
The expansion of Google's VR education program could make classrooms more engaging, and also more just

smithsonian.com

Students in classrooms across the United States and parts of Europe will soon be able to go on field trips to Buckingham Palace, Machu Picchu and the Great Barrier Reef, but they'll be doing it through virtual reality.

Google recently announced that it is expanding its Expeditions Pioneer Program, which brings virtual reality field trips to classrooms using Google's cheap, smart phone-based VR viewer, Cardboard. The goal is to expose students to places they wouldn't be able to see otherwise.

The idea for Expeditions came from a hackathon in Google's education department. Given 36 hours to create a tool that would boost student engagement, Jen Holland, then a product manager at Google Apps for Education, drew on existing Google assets-the recently launched Cardboard, some teaching apps in development and a huge archive of 3D maps and photographs. She combined the three to make interactive virtual reality lessons, which she calls "experiences."

"It's a really practical application of VR and a way to use cutting edge tech for schools," says Holland, now the Expeditions product manager. "We're not just taking old tech and throwing it over the fence. We thought a lot about how this would be helpful."

Students can use Cardboard-an inexpensive pair of VR goggles made from a cardboard cutout, magnets, an Android phone and an app-to move through an experience that their teacher controls from a tablet. The Expeditions program has distributed the equipment to classrooms and worked with teachers to figure out lesson plans, but now, Holland says, they're opening it up, so any teacher with a tablet and access to VR viewers (Cardboard costs about $20) can use it. With lessons loaded on the tablets, teachers and students don't need to have internet access, which is important for low-resource classrooms.

Once students put on the VR headsets, they're immersed in a 3D version of Machu Picchu or the Smithsonian's National Museum ofNatural History. They can look around, and the teacher can share information about things they're seeing. Google built aGreat Wall of China experience for a fifth grade math class, to give the students a more tactile lesson about multiplication. The same experience has been the topic of conversation in a 10th grade Chinese language class, and it provided physical context for students in a 12th grade history class and an anthropology lecture at a Brazilian university.

"The imagery is the same, what changes is the particular engagement of the teacher," Holland says. "We wanted it to be super flexible."

Monica Burns, a fifth grade teacher and EdTech and curriculum consultant based in New York, focuses on bringing technology to classrooms. "I think it is so important that teachers are making sure that the learning activities they design with virtual reality are thoughtfully connected to learning objectives," she says. When it's executed properly, and not just used for fun, VR can be incredibly powerful.

Google is currently providing teachers with a baseline of content they can work with that's still flexible enough that they can mold it to their curriculum objectives. One of their newest lessons, a look at the Great Barrier Reef with English naturalist Sir David Attenborough, can be used to talk about the reef's ecosystem, on a base level, or climate change and coral bleaching, if that fits with the curriculum.

The Expeditions program levels the playing field for students who might not be able to travel due to economic or physical limitations, but Holland says Google is trying to break down other barriers too. She thinks the value of VR goes far beyond history lessons and that it's a tool for egalitarianism. "Accessibility is a really important thing for us," she says. Google is planning to offer VR college tours and day-in-the-life experiences at a range of different jobs, to help students who might not have access to college counselors or internships learn about options for their future. They're also going to dive into complicated social and environmental issues. Google has partnered with the UK's Department for International Development, for example, to build an experience about the eradication of Ebola. "You can't take a school into infections disease labs, but we should be talking about it," she says.

Holland is most excited about the chance, in the long term, to use VR as a platform for social justice, and to expose people, from school-aged kids on up, to large-scale, global issues that are hard to grasp if they can't see them for themselves. "VR is a really powerful empathy tool," she says.

Like this article?
SIGN UP for our newsletter

About Heather Hansman

Heather Hansman is a Seattle-based freelancer who writes about science, the environment, tech and people, and how they all interact. Her work has appeared in Outside, Popular Science and Grist.

Read more from this author | Follow @hhansman

# data[].attributes.attachment_link.description
smithsonian.com Students in classrooms across the United States and parts of Europe will soon be able to go on field trips to Buckingham Palace, Machu Picchu and the Great Barrier Reef, but they'll be doing it through virtual reality.

# data[].attributes.headline
Immersive Virtual Reality, Virtual Reality Apps, 3D Virtual Reality, VR Video

# data[].attributes.subject
Immersive Virtual Reality, Virtual Reality Apps, 3D Virtual Reality, VR Video

# data[].attributes.attachment_link.description
When you partner with YouVisit, you get access to Aria, the leading enterprise 360° platform designed to help businesses drive measurable results. Aria is powered by advanced patented technologies and over 200,000 hours of development by the brightest minds in the immersive media space.

# data[].attributes.headline
What is Virtual Reality? - Virtual Reality

# data[].attributes.subject
What is Virtual Reality? - Virtual Reality

# data[].attributes.attachment_link.readable_text
The definition of virtual reality comes, naturally, from the definitions for both 'virtual' and 'reality'. The definition of 'virtual' is near and reality is what we experience as human beings. So the term 'virtual reality' basically means 'near-reality'. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.

Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn't really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.

So, in summary, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion.

In technical terms...

Answering "what is virtual reality" in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.

How is virtual reality achieved?

Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There are a range of systems that are used for this purpose, such as headsets, omni-directional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.

This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronised and mediated experience. If anything is even a little off we can usually tell. This is where you'll hear terms such as immersiveness and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you'd notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car.

If an implementation of virtual reality manages to get the combination of hardware, software and sensory synchronicity just right it achieves something known as a sense of presence. Where the subject really feels like they are present in that environment.

Why have virtual reality?

This may seems like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well.

There are a wide variety of applications for virtual reality which include:

Virtual reality can lead to new and exciting discoveries in these areas which impact upon our day to day lives.

Wherever it is too dangerous, expensive or impractical to do something in reality, virtual reality is the answer. From trainee fighter pilots to medical applications trainee surgeons, virtual reality allows us to take virtual risks in order to gain real world experience. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as education or productivity applications, to come to the fore. Virtual reality and its cousin augmented reality could substantively change the way we interface with our digital technologies. Continuing the trend of humanising our technology.

Features of virtual reality systems

There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.

Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person's head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.

A virtual environment should provide the appropriate responses - in real time- as the person explores their surroundings. The problems arise when there is a delay between the person's actions and system response or latency which then disrupts their experience. The person becomes aware that they are in an artificial environment and adjusts their behaviour accordingly which results in a stilted, mechanical form of interaction.

The aim is for a natural, free-flowing form of interaction which will result in a memorable experience.

Summary

Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.

# data[].attributes.attachment_link.title
What is Virtual Reality? - Virtual Reality Society

# data[].attributes.attachment_link.description
The definition of virtual reality comes, naturally, from the definitions for both 'virtual' and 'reality'. The definition of 'virtual' is near and reality is what we experience as human beings. So the term 'virtual reality' basically means 'near-reality'. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

# data[].attributes.attachment_link.description
Everything you need to know about what Virtual Reality is and how it will affect your life in the near future.