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一段文字故事背景 介绍玩家 和游戏背景

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The swamp is the crocodile's hiding place, where it eats creatures injured in natural disasters through the occurrence of natural disasters

沼泽是鳄鱼的隐身地点，它通过自然灾害的发生吃掉在自然灾害中受伤的生物

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一本笔记，可以将发明的甜品记录下来

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一本笔记，可以将发明的甜品记录下来

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甜品可以自由发挥，使用的食材越珍惜价格就越高

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The crocodile was so notorious that he fled all the way to Africa, where he was so hungry and afraid of being discovered that he had to go out in the middle of the night to find solitary Africans to eat.

由于鳄鱼臭名在外，所以它一路逃到了非洲，它每天都很饿又害怕被别人发现它的存在，于是他只能半夜出去找独居非洲人吃

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通过一些蛛丝马迹来确认杀人凶手，以及几具尸体之间的关系

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Synthesis of desserts by eating different foods and drinking water

通过吃不同的食物，喝水来合成甜品

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The crocodile staff will give you different types of fish to clean and make into ingredients that each customer needs If they bring in red fish, don't kill them

鳄鱼员工会送给你不同类型的鱼类让你清洗并做成食材原料，每个顾客有需求 如果他们送来红色的鱼类，不可以杀掉他们

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The story of the little crocodile who made his tail into a milk tea. One night, the little crocodile finds out in an ancient book that making his tail into milk tea and drinking it will make him never hungry, but he needs to be skilled in making milk tea and sets out to open a milk tea shop.

小鳄鱼把自己的尾巴做成了奶茶的故事。在一天晚上，小鳄鱼在一本古书中发现把自己尾巴做成奶茶喝下去就能永远不饿，但是需要熟练的做奶茶经历于是踏上了开奶茶店

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People living in deprived areas 生活在贫困地区的人们

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People living in deprived areas 生活在贫困地区的人们

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Living off crocodiles, they need to dismember and eat them within a certain time frame, otherwise the meat will rot

靠吃鳄鱼为生，他们需要在一定的时间内肢解鳄鱼并吃掉，要不然肉会腐烂

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or a fishing liner is a crocodile.   或者捕鱼轮船就是鳄鱼，

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or a fishing liner is a crocodile.   或者捕鱼轮船就是鳄鱼，

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The crocodile needs to be caught and fed according to its needs in order to move properly

需要不停的捕捞和按照鳄鱼需求喂养，鳄鱼才能正常行动

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Because each fish has eaten something before it was born, cutting open its belly will explode rare materials that players can assemble and make into 。。。。 Equipment? Food? Or feed the crocodile

因为每个鱼生前都有吃过东西，所以割开鱼肚子会爆出来稀有材料，玩家可以组装，做成。。。。装备？食物？或者喂养鳄鱼

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Making desserts by dissecting a crocodile to obtain the parts for a dessert, which is then processed into a dessert for the customer

做甜品 通过解剖鳄鱼获得甜品的零件，然后加工成甜品给客人吃

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客人的尸首会通过传送带运到厨房，鳄鱼需要根据菜单上客人要求的食物捡不同的尸体部位完成甜品

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https://store.steampowered.com/app/705120/Death_Coming/

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About This Game

'Death Coming' is a non-linear puzzle game where you take on the role of the Reaper. Your sole objective? Cause deaths and harvest souls while abiding by the Free Will Clause.

Background Story

You Died.

Pure and simple, but death was not the end. You have become an agent of Death: a Reaper. You have the powers of Death, but there are rules in this supernatural afterlife.

The Reaper ends lives, but it cannot control humans directly due to the Free Will Clause. As the Reaper, you must plan and execute your killings by using the environment to your advantage. In the meantime, be wary of Minions of Light, who will try to save humans from their grim fate!

Key Features

● Isometric 'God' Perspective
View your hunting grounds from a top-down perspective. Follow the lives of your targets and those out to stop you.
Start with any character you want, and solve the puzzles in any order you like within the limits of the Death Traps and weather conditions.

Observe the victims to find out their behavior and idiosyncracies. Trigger death traps at the right moment to kill efficiently. The better you know their routines, the better you can prepare your death traps.

Victims will hang around spots they like and will change their actions and behavior when something happens to them, such as seeing someone die.

● A Morbid Sense of Humor
From suburbia to missile factories, there's always a wacky way to wreak havoc. Don't be afraid to laugh at someone's demise. If you do what you love (in this case, harvesting souls), you'll never have to work a day in your life!
=======================================================================
About NExT Studios
NExT Studios Family https://store.steampowered.com/developer/NEXTStudios

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Copyright © Copyright and trademark: © 2022. Published by NExT Studios. Death Coming and the Death Coming logo are trademarks and/or registered trademarks of NExT Studios. All rights reserved.

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'Death Coming' is a non-linear puzzle game where you take on the role of the Reaper. Your sole objective? Cause deaths and harvest souls while abiding by the Free Will Clause. You Died. Pure and simple, but death was not the end. You have become an agent of Death: a Reaper.

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https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/

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About This Game

A game I made
For a certain kind of person

To hurt them.

Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.

To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".

Climb up an enormous mountain with nothing but a hammer and a pot.

Listen as I make philosophical observations about the problem at hand.

Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.

Lose all your progress, over and over.

Feel new types of frustration you didn't know you were capable of.

Magical reward awaits hikers who reach the top.

Epilepsy warning: contains some surprising elements.

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Getting Over It with Bennett Foddy on Steam

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A game I madeFor a certain kind of person To hurt them. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly.

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https://store.steampowered.com/app/268910/Cuphead/

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Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.

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https://store.steampowered.com/app/728880/Overcooked_2/

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New DLC Available

Available Now!

About This Game

Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons ... it's time to save the world (again!)

Out of the frying pan, into the fire...

You've saved the world from the Ever Peckish. Now a new threat has arisen and it's time to get back in the kitchen to stave off the hunger of The Unbread!

ONLINE/LOCAL MULTIPLAYER MADNESS

You'll knead to work together (or against each other) to get the highest score in chaotic local and online multiplayer.

FEAST YOUR EYES ON THIS

Journey across a brand new overworld map by land, sea and air. Get cooking in new themes ranging from sushi restaurants, magic schools, mines and even alien planets!

WHET YOUR APPETITE!

Travel the land cooking up a range of new recipes that are sure to cater to any tastes, including sushi, cakes, burgers and pizzas.

ROMAINE CALM!

Travel through teleporters, across moving platforms and save time by throwing ingredients across dynamic kitchens that shift and evolve. Some kitchens even whisk your chefs away to new locations.

Overcooked 2 © 2018 Ghost Town Games. Published by Team17 Digital Ltd. Developed by Team17 Digital Ltd and Ghost Town Games Ltd. Team17 is a trademark or registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

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Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons... it's time to save the world again!

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如何制作游戏

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我已有的能力就是特别喜欢和人沟通

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我已有的能力就是特别喜欢和人沟通

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Next take your initial area of focus to start gathering further elements. Make a quick PDF, padlet board or work on paper to work through the following:

Initial Area of Focus

Is it around content / process / or form? Or a mixture?

Connections

What themes, links and connections can you make?

Questions

What questions could you ask yourself in relation to your starting point(s)

(content / process / form)?

References

Source 10 or more visual references, this can be a mixture of your own work or work of other makers; images, objects, videos, texts that relate to your area(s)

Further research

What knowledge / skills do you have already and what further research is needed?

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It's important not to stress too much and to have fun.

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It's important not to stress too much and to have fun.

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多逛逛各大游戏平台 比如 steam

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多逛逛各大游戏平台 比如 steam

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It's all about making it work

就是把它做出来

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Discussing with my group members is my favourite part of the project because it is fun. I also like creating games and trying out different materials

和我的组员讨论是我最喜欢的地方，因为很有趣。我还喜欢创作游戏和尝试不同的材料

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Is it around content

- area of interest / area of investigation?

Is it around process

- methods of investigation / ways of making?

Is it around form

- communication and presentation choices?

Looking at your map / diagram, highlight or circle or rewrite:

What stands out?

What demands further attention?

What can you extract to make an initial priority or area of focus for further exploration?

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Building on from looking back, work through potential starting points and expanding thoughts in the form of a map / diagram.

What were the aspects you enjoyed / found most interesting or challenging from previous work... how could these be built upon further?

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I think in this project we we don't have any sense of time, it's all about the mood of the assignment, and the team's opinion

我觉得这个项目中我们我们没有什么时间观念，就是所有的作业都是靠心情，和队友的看法

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Depends on your mood If you're in a good mood, do more, if not, don't

看心情 心情好就多做点，心情不好就不做

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The design of the story would be a little more logical

对故事的设计会更有逻辑一点

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Each work has a different source of inspiration, but there is a connection between audience and maker, and the constant reflection and communication while creating the work helps to express the emotions to a certain extent.

每一个作品都有不同的灵感来源，但是都有audience和maker之间的关联，在创作的同时，不停的思考和交流在一定程度上帮助了作品表达情绪