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Kratos and his son Atreus live in the Norse world. Fimbulwinter has set in, a sign of Ragnarok; a war of the gods and the end of the world.

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Atreus catches word that the Tyr, the Norse god of war, is still alive. He wants to find him in order to find an end to Ragnarok.

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Kratos does not wish to return to his old self (being the previous greek god of war) as he does not want to be a "monster" no more. He tries to prevent Atreus from searching for Tyr for his own safety, but fails at doing so. He ends up giving in and they both look for Tyr

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They end up finding Tyr in Svartalfheim, the realm of the Dwarves. Tyr tells them that Ragnarok is inevitable, and that they must prepare as much as they can. He also advises that they recruit more gods onto their side.

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While Tyr can be considered a mentor, Mimir is the true mentor of Kratos and Atreus. He is the "wisest man alive" and was saved by Kratos as he had been turned into a tree. Mimir considers Kratos a "brother" to him. He has plenty of knowledge and tales about the Norse world that he is happy to provide to Kratos and Atreus. He also travels everywhere they go (as you can see) from Kratos' hip, so he can provide much needed aid when it is necessary.

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Kratos and Atreus begin to wander farther out into the realms in search of advice and prophecies. They begin to uncover secrets about Atreus' mother, who was a giant. They also begin to uncover the fate slated to happen at Ragnarok.

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Kratos and Atreus encounter many challenges along their path. In one case, they encounter a war between light and dark elves. In another case, Atreus accidentally sets a huge wolf free who begin to tear the realms apart, and him and Kratos have to work together to fight the beast.

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With Ragnarok fast approaching, Kratos and allies prepare themselves to fight. Kratos also learns from prophecy that he is destined to die at his son's expense. The outcomes begin to look grim at this point

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Freya is an example of the Shapeshifter archetype. She often swaps between friend and foe between Kratos and Atreus. She also has a very strange mindset and is hard to tell what her thought processes are. She also, ironically, can actually shapeshift into the form of a bird, which she uses to help her travel around the realms.

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Kratos and Atreus go to Asgard, and Ragnarok begins. The end of having to fight many of the gods of the Norse world. Thor and Odin are the most notable of them. They come out victorious though and Atreus must make decision about what to do with Odin's work.

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Atreus is given the option to peer into a magical green rift that would make him all-knowing about anything he would ever want or need. however he decides to destroy the rift instead as he finds it to be a way to end Ragnarok. This causes a feeling of contempt within Atreus.

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Odin is on a never ending pursuit of trying to find out the reason for his existence. He also is trying to gain as much control as he can over the realms to focus his attention on his past. When Kratos and Atreus show up, Odin finds the two a threat to his control and thus decides to try to put an end to them, by all means possible.

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After Ragnarok, Kratos has to deal with the consequences of the war, some of his allies (like his friend Brok here) have died in battle. He then leaves Asgard with the goal of returning home.

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Kratos finally realizes that he has been treating his son too harsh and finally decides to let him loose to do his own things. Atreus then goes on a journey to discover his and his mother's past as well as the history of the giants.

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Kratos finds an old giant rune at the end of the game, when he unveils it, he comes to learn that the people in the Norse world will end up treating him like a hero. Unlike the "monster" that he thought everyone would think he was.