# data[].attributes.attachment_link.title
Game-based approaches in the teaching and learning of critical and research skills in Higher Education - RADAR

# data[].attributes.attachment_link.description
Game-Based Learning (GBL) is the integration of gaming elements into learning experiences. There are research gaps in GBL for adult learning, in particular for higher order learning outcomes within Higher Education. This leads to a lack of evidence-based approaches for GBL in postgraduate study, where the need for pedagogic innovation has been acknowledged. This research comprises 13 publications, 9 supporting outputs (games and toolkits), and a critical reflection. Together they address the research question: “How can game-based approaches improve the teaching and learning of critical thinking and research skills in Higher Education?” Research through Design, within a constructivist paradigm, integrates empirical and theoretical insights to propose evidence-based frameworks for GBL implementation. Publications are
contextualised with up-to-date GBL and learning theories appropriate to developing research skills and critical thinking. Results demonstrate significant potential for GBL within research skills training. In particular, creativity, freedom to fail, community building, and personalisation of learning pathways are valuable outcomes of GBL in this context. Barriers to effective use are also analysed. Practical design principles to scaffold design processes are presented. All games and toolkits are freely available and are being used within research development, teaching, and game design communities. There are three key contributions to knowledge and practice:
1. Evidence-based GBL practice for research skills and critical thinking training in HE.
2. Championing practical, authentic, analogue GBL.
3. Balancing rigour and usability in GBL co-design workflows.
Balancing theoretical rigour with practicality, this research provides a foundation for effectively integrating GBL into postgraduate learning, and beyond

# data[].attributes.wish_content.attachment_props.alternative_text
An expressive oil painting of jam eating toast

# data[].attributes.attachment_link.title
Asmodee | Just One | Family Party Card Game | Ages 8+ | 3-7 Players | 20 Minutes Playing Time

# data[].attributes.attachment_link.description
Asmodee | Just One | Family Party Card Game | Ages 8+ | 3-7 Players | 20 Minutes Playing Time : Amazon.co.uk: Toys & Games

# data[].attributes.attachment_link.readable_text
Meet and play online from anywhere in the world

PlayingCards.io provides online rooms to play games, learn, and hang out

Create your room

Create a private room for your group by selecting a game on the Games Page and clicking the Start button. Then, have the others join by entering your room code on PlayingCards.io.

Virtual tabletop

Drag objects in your room to play, all movements are synchronized live between all players. It's up to you to enforce the rules and taking turns, just like a real card table.

Bring your own chat

You'll want to be talking with the other players during the game. Use another site or the good ol' telephone to chat.

Featured Games
Browse All Games
Ultra Customizable

Tailor your game room to your liking or create a game from scratch. PlayingCards.io games are fully customizable with custom card graphics, automations, dice, and more.
Custom Room
Stay Connected
Follow Us on Facebook Follow Us on Twitter Feedback / Contact

# data[].attributes.attachment_link.description
Play any tabletop game online with friends. PlayingCards.io Multiplayer Virtual Card Table

# data[].attributes.attachment_link.description
Engage learners with Genially’s free online Escape Room templates. Our digital escape games include breakout challenges, secret codes, animations, and sound effects! Fun, immersive, and easy to use.

# data[].attributes.attachment_link.title
S5E29 - Emily Harper and Lauren Traczykowski on Virtual Escape Rooms

# data[].attributes.attachment_link.title
Airbnb: Holiday Rentals, Cabins, Beach Houses, Unique Homes & Experiences

# data[].attributes.attachment_link.description
Apartment Izzy is new, modern apartment in Pula. It’s special because of its location - everything You might need during Your vacation is nearby, as well as a beautiful beach located les then 100 meters from the apartment.

# data[].attributes.attachment_link.title
Sheep Scale 1-9 Meme | Wool For Every Day

# data[].attributes.attachment_link.description
I made the sheep-scale as a way to check in on my sheep and wool mates in a fun way. We’re all currently facing unprecedented challenges due to COVID-19, and one of the most important things we can…

# data[].attributes.attachment_link.title
Game-Based Approaches for Research Skills Training and Researcher Development: A Survey of Attitudes and Acceptance in Higher Education - RADAR

# data[].attributes.attachment_link.description
Research skills training is both crucial and ubiquitous in Higher Education (HE), however there are a range of pedagogical challenges in effectively delivering research capabilities and learning outcomes. The move towards constructivism, including game-based learning (GBL) techniques, in research skills training has been shown to improve outcomes for students, yet GBL for research skills is under-researched compared to other application domains.
This paper analyses the results of a new survey of attitudes towards GBL specifically for improving research skills training in UK HE institutions. Responses came from 92 researcher developers, research leaders, librarians, and academic skills teachers. Results demonstrate a very strong appetite for games and gamified approaches in this topic area, with a large majority of respondents noting the potential for novel, interactive and experiential techniques for delivering high-level learning outcomes. Thematic analysis of qualitative responses identifies and analyses key themes such as: institutional and attitudinal barriers to the use of GBL; the need for balancing flexibility in learning approaches with a structured framework to scaffold learning; and for a choice of complementary methods to suit diverse learner cohorts. Other key findings are related to accessibility; platforms for engagement; cultural knowledge and perceptions; and the potential for cognitive overload. Results also identify those topics within researcher development that are thought to be most important for GBL approaches.
This paper gives a clear overview of the attitudes, opportunities, barriers, and concerns of HE staff when considering the use of GBL to complement existing research skills training provision in universities and contextualizes this with current opportunities for engagement with GBL for research skills.

# data[].attributes.attachment_link.readable_text
It has come a long way over the past 90 years - from a small carpenter's workshop to a modern, global enterprise that is now one of the world's largest manufacturers of toys.

The LEGO brick is our most important product. We are proud to have been named "Toy of the Century" twice. Our products have undergone extensive development over the years - but the foundation remains the traditional LEGO brick.

The brick in its present form was launched in 1958. The interlocking principle with its tubes makes it unique and offers unlimited building possibilities. It's just a matter of getting the imagination going - and letting a wealth of creative ideas emerge through play.

# data[].attributes.attachment_link.title
The LEGO Group history - About Us - LEGO.com

# data[].attributes.attachment_link.description
It has come a long way over the past 90 years - from a small carpenter's workshop to a modern, global enterprise that is now one of the world's largest manufacturers of toys. The LEGO brick is our most important product. We are proud to have been named "Toy of the Century" twice.

# data[].attributes.attachment_link.description
Ta daaaaa! We wrote a book! It’s called Pedagodzilla: Exploring the Realm of Pedagogy. It’s a playful exploration of the big pedagogic paradigms, through the lens of daft pop culture qu…

# data[].attributes.attachment_link.title
2026 February 12th PLA: Playful Facilitation:How to sneak play into meetings

# data[].attributes.attachment_link.authors[].name
Daisy Abbott: Game-based Learning Research

# data[].attributes.attachment_link.title
Daisy Abbott: Game-based Learning Research

# data[].attributes.attachment_link.description
I am a researcher and lecturer at Glasgow School of Art. I specialise in game-based learning and playful learning, and teaching research skills at a postgraduate level. This channel presents a range of videos relating to learning how to be a good researcher, how to succeed as a student, my game-based learning (GBL) research, and some of my other research.

# data[].attributes.attachment_link.readable_text
Meet and play online from anywhere in the world

PlayingCards.io provides online rooms to play games, learn, and hang out

Create your room

Create a private room for your group by selecting a game on the Games Page and clicking the Start button. Then, have the others join by entering your room code on PlayingCards.io.

Virtual tabletop

Drag objects in your room to play, all movements are synchronized live between all players. It's up to you to enforce the rules and taking turns, just like a real card table.

Bring your own chat

You'll want to be talking with the other players during the game. Use another site or the good ol' telephone to chat.

Featured Games
Browse All Games
Ultra Customizable

Tailor your game room to your liking or create a game from scratch. PlayingCards.io games are fully customizable with custom card graphics, automations, dice, and more.
Custom Room
Stay Connected
Follow Us on Facebook Follow Us on Twitter Feedback / Contact

# data[].attributes.attachment_link.description
Play any tabletop game online with friends. PlayingCards.io Multiplayer Virtual Card Table

# data[].attributes.attachment_link.readable_text
Create tomorrow together, today

Miro empowers 60M users to shape the future by providing a place where they can create together seamlessly, regardless of location.

Next big thing? No big deal. Three simple keys to the future.

Strategize & plan

Ensure continuous alignment with customer needs and company strategy. Define goals and initiatives, visualize priorities and dependencies, and finally, watch your plans pay off. Everything is easier when you never run out of space.

Design customer-centric solutions

Foster a customer-centric mindset and build a mutual team space, where everyone can capture insights, structure them with diagrams and tables, and share it all in a central spot.

Develop your products & services

Accelerate time to market with a full suite of capabilities designed for innovation, including diagramming, real-time data visualization, and workshop facilitation. Miro also gives you built-in support for common product development processes, with agile practices like estimation and retrospectives.

Connect your entire company in a single, secure platform

With enterprise-grade security at its core, Miro helps organizations approach a Zero Trust Security philosophy. We offer advanced security integrations, robust data residency, governance solutions for sensitive data, and an accessibility program targeting Level AA Success Criteria of WCAG 2.1.

Six core capabilities. Six ways to accelerate innovation.

Miro offers sophisticated bundles of capabilities built for all stages of innovation, from diagramming to workshops to code reviews, in a single integrated workspace designed for large-scale collaboration, eliminating tool silos and costs.

Workshops & async collaboration

Unlock faster, more engaged and more productive feedback cycles for deep collaborative work. By bringing together slides, real-time data visualizations, action items, and diagrams, you'll have everything you need to make good decisions, collected on a single board.

Diagramming & process mapping

One user-friendly, intuitive workspace to visualize complex systems, ideas, and organizational structures, allowing teams to: get started faster, automate time-consuming tasks, and bring products and software to market more efficiently.

Integrated with your favorite tools? Of course.

To make work more efficient, Miro connects dynamically with over 130 tools across your stack. Jira, Azure DevOps, Asana, Zoom, Teams, and Slack are just some of them.

Explore what others like you have created within Miroverse

Discover the proven workflows, projects, and frameworks of the Miro community - or share your own!

# data[].attributes.attachment_link.title
Miro | The Visual Workspace for Innovation

# data[].attributes.attachment_link.description
Miro is a visual workspace for innovation where teams manage projects, design products, and build the future together. Join 60M+ users from around the world.

# data[].attributes.attachment_link.readable_text
Our mission

For business school students to become responsible leaders, we, as educators, must believe in its value and have deep experiences in its practices.

The Impactful Five (i5) Framework for Developing Responsible Leaders is a student-centered holistic pedagogy. It's not only a tool, but a call-to-action for business educators who believe in the power of Sustainable Development Goals (SDGs). Through i5, educators can unleash the potential of their students and develop a generation of responsible leaders who are committed to making a positive impact on the world.

Who we are

The i5 Playbook stems from decades of studies in neuroscience, psychology and cognitive science.

The Principles for Responsible Management Education (PRME) began work on the Impactful Five (i5): Learning in Leadership Education project formally in January 2022 through a generous grant from The LEGO Foundation. Through collaboration with Project Zero at the Harvard Graduate School of Education, PRME analyzed the landmark "Learning through Play" research from The LEGO Foundation childhood and youth development research-spheres to create a pedagogy for the higher education business school context. These findings were translated into a Playbook for educators from the PRME community to utilize as a tool in their classroom and to better engage with the i5 characteristics of making learning meaningful, fostering joy and well-being, facilitating active engagement, developing supportive social interaction, and designing for iteration.

# data[].attributes.attachment_link.description
Transforming education through Meaningful, Joyful, Social, Active, & Iterative Learning.

# data[].attributes.attachment_link.title
Published now: “Activity bingo: Nudging students to make the most out of fieldwork” - Adventures in Oceanography and Teaching

# data[].attributes.attachment_link.description
Kjersti and I, together with Linda and Francesco, just published an article in Oceanography on the fieldwork bingo we developed for the student cruises earlier this year (and that came quite a long way from our first version as a postcard!). I am currently very much on the bingo-as-a-tool-to-nudge-people-to-do-stuff trip (see also my “Universal Design […]

# data[].attributes.wish_content.attachment_props.alternative_text
show me a music box that is melting into a white classroom desk with whiteboard behind

# data[].attributes.attachment_link.title
Playful Interludes | 5 | Playful Learning | Liz Cable | Taylor & Franc

# data[].attributes.attachment_link.description
This chapter will explore how to develop trust and collaboration in social spaces through playful approaches, particularly when dealing with groups of people

# data[].attributes.attachment_link.title
Playful Activity Library – Explore Entries – Playful Learning Association

# data[].attributes.attachment_link.description
Copyright © 2025 Playful Learning Association - Playful Learning Association

# data[].attributes.attachment_link.title
MISSION IMPOSSIBLE MAIN TITLE THEME MUSIC EXTENDED

# data[].attributes.attachment_link.readable_text
About UK Games Expo

UK Games Expo (UKGE) is the largest tabletop Games Convention in the UK, where all aspects of the tabletop gaming hobby are represented under one roof. The next UK Games Expo will be from Friday 29 May 2026 to Sunday 31 May 2026 at the NEC, Birmingham and Hilton Metropole Hotel.

What are Tabletop Games?

Tabletop games are games you usually play while sitting around a table.
This includes board games, roleplaying games, card games, party games... basically any game that's not played on a computer or console.

It is all about having fun with friends and family together in a group setting.
You can make new friends and discover the plethora of tabletop games that exist.

Can we play games when we attend the show?

ABSOLUTELY!!
At UK Games Expo, there are three huge halls full of exhibitors who want to showcase their games. You can view them, try them out, and if you like them you can buy them.

We also have a huge library of games to borrow and play on hundreds of tables of open gaming - open for anyone to play anything in.

What else can we do?

You can meet costumed groups dressed as your favourite characters from the TV and movie world.
Have your photo taken with a Stormtrooper or outside the Tardis.
Explore the Living History village, listen to tales from long ago and maybe even fight a Viking.
See a live entertainment show and maybe even come up on stage and take part in interactive shows.

Also, enter a tournament, play Dungeons and Dragons, learn how to paint a miniature and find out how to make your own games.

So is this a good day out for the family?

It's a great day out for the family!
Find out more info in the Family Zone.

# data[].attributes.attachment_link.description
Now in it's 19th year, UK Games Expo (UKGE) is the largest Hobby Games Convention in the UK. A fun event appealing to families as well as the enthusiast.