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GROUP 2 2023/2024:

First, I would like to thank the dr. Zuraini for her careful and patient teaching. I am very grateful that the dr. because taught us the knowledge of design thinking course. For me, this course has brought me new knowledge and taught me to think and solve problems more systematically.

Second, I'm so happy because our group worked together to complete all assignments on time throughout this course. I am grateful to the group members' hard work to complete this course together. They all are nice and friendly.

Thank you all.🥰

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See the world through my user's eyes

In design thinking, I must put myself in my user's shoes and understand their needs and perspectives. This requires making assumptions that may or may not be true, but it's okay. Once I know what's important to my user, I can design a product to fit their needs.

I know that everyone has a story

Everyone has a story that can give me insight into their character. When conducting interviews with users, look for that story. Ask questions that will elicit deeper responses. Finding that story will increase my empathy for the user and reveal their needs.

Design for one can be design for all

The better I understand my user and the deeper go into their POV, the more I will find that our group design will resonate with others. Despite designing the product for one specific user, each team's project would help everyone navigate the museum better.

Build then think

More time doesn't always mean a better product. Rather than spending days and weeks planning our product, get our idea out there, get feedback, and iterate quickly. The more we can test our concept and integrate feedback, the quicker we will arrive at a workable solution. Fail quickly and fail often.

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Collaboration and teamwork:

Working in a group requires effective communication, delegation, and collaboration. I learn to work with others, build on each other's strengths, and compensate for weaknesses.

Time management and organization:

Group assignments often have tight deadlines, requiring me to prioritize tasks, manage my time, and stay organized to meet the deadline.

Conflict resolution and negotiation:

With different personalities and opinions, conflicts may arise. I learn to navigate these situations, negotiate, and find common ground to achieve a shared goal.

Leadership and delegation:

Depending on the group's dynamics, I have take on a leadership role or delegate tasks to others. This helps me develop leadership skills, learn to trust others, and understand when to step back.

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Understanding the feelings, needs, and pain points of the people we design for is essential in the design thinking process. It involves collecting both qualitative and quantitative data, dropping assumptions and biases, and using techniques like observation, engagement, and immersion to gain insights.

Notes:

🎯 Empathizing is the first step in the design thinking process, where we understand the humans we design for.

📊 Quantitative data involves measurable data points like clicks, while qualitative data focuses on feelings and needs.

🤔 Identifying and dropping assumptions, judgments, and biases is crucial for unbiased research.

👥 Observation, engagement, and immersion are key techniques for understanding users’ needs and pain points.

📚 Research, interviews, shadowing, and documentary methods can be used to collect qualitative data.

📝 Journals and body language can also provide valuable insights into user experiences.

😊 Designing products that bring joy and create desired feelings is the goal of empathetic design.

#I watched few YouTube video for more understanding this step.

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Through the cooperation of the team members, we successfully completed the production of the first video on time. Although we had some difficulties while making the video for the first stage.

At first, the group members didn't quite understand the requirements of the video content. Through online discussions, asking the professor, looking through the notes, and repeatedly understanding the information given by the professor, we completed the video. In the process of making this video, we also ran into time issues because we kept going back and forth to make a video that was satisfying and easy to understand.

In addition, through the production of this video, I have a better understanding of the concept and meaning of empathy.

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First online meeting with group members.

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The second step in the design thinking process is called define, where the problem is defined and refined through data analysis and insights. Embracing ambiguity and uncertainty is crucial in this stage.

Notes:

🎯 Defining the problem is an essential step in the design thinking process.

🔄 The problem definition stage is ambiguous and requires embracing uncertainty.

📊 Data analysis and synthesis are key in unpacking insights and needs.

🎭 Problem statements are refined and rewritten multiple times.

❓ The “how might we” approach is used to reframe the problem from different angles.

🌐 Personas are created to understand the targeted audience.

🔁 Data collection may continue during the problem definition stage.

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Define the problem we are trying to solve. This involves synthesizing the information collected during the empathize phase to identify patterns, themes, and opportunities. By clearly defining the problem statement, we can ensure that the design efforts are focused and aligned with the users' needs and goals.

OUR EFFORTS IN VIDEO CREATING:

1. Find relevant information.

2. Select a few uni. students to get a deeper understanding of the problems they face.

3. We met online to discuss the video content and video design.

We must take practical action on judgments and observations to prove correct judgments. So the group members conducted a questionnaire survey of their friends.

Obviously, the results are very consistent, and the main problem for college students is time management. It's not hard to deny that there are so many things to accomplish and juggle as a college student. Such as homework, classes, part-time jobs, dormitory activities, house activities, participating in competitions, etc.

The variety of goals and activities leads students to lose sight of what they need to accomplish in a given time.

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The next step in the design thinking process is ideation, where the focus is on generating a large quantity and diversity of ideas. The goal is to suspend judgment and encourage collaboration from all team members. Novelty is prioritized over relevance, as it is the key to innovation. Various methods like mind maps, sketches, and game storming can be used for ideation.

Notes:

🧠 Ideation is the next step in the design thinking process, emphasizing generating many ideas or solutions to a problem.

🌟 Quantity and diversity of ideas are crucial in the ideation phase, prioritizing novelty over relevance.

🗣️ Collaboration and active participation from all team members, including introverts, are essential for a successful ideation process.

🎯 The goal is to reach the sweet spot between novelty and relevance, where true innovation lies.

📝 Methods like mind maps, sketches, storyboards, and game storming can be employed for effective ideation.

🤝 Involving users in the ideation process through charrettes can lead to valuable insights and ideas.

💡 The ideation phase is about exploring novel thinking and suspending judgment to foster creativity.

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We focus for generating creative solutions to the defined problem. It's about exploring a wide range of ideas without judgment and encouraging collaboration and brainstorming among team members. Techniques such as brainstorming, mind mapping, and prototyping are often used to stimulate creativity and generate innovative concepts. The goal is to come up with as many potential solutions as possible, regardless of feasibility or practicality at this stage.

Some activities and techniques we use during the Ideate stage:

1. Brainstorming:

Gather our team and encourage wild, creative, and sometimes crazy ideas. Set a timer for 10-15 minutes and aim for quantity over quality. Use prompts like "What if...", "How might we...", or "What would happen if..." to stimulate ideas.

2. Mind Mapping:

Create a visual representation of ideas, using circles, arrows, and keywords to connect and organize thoughts. This helps to identify relationships between ideas and spot patterns.

3. SCAMPER:

SCAMPER is an acronym that stands for Substitute, Combine, Adapt, Modify, Put to Another Use, Eliminate, and Rearrange. Use these different perspectives to generate new ideas by applying them to existing ideas or products.

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The fourth step in the design thinking process is prototyping, where a mock-up of the desired product is created to explore its functionality and gather feedback from users. This phase allows for iteration and may require revisiting previous steps.

Notes:

🛠️ Prototyping is the fourth step in the design thinking process.

🗣️ It involves creating a physical mock-up or wireframe to explore and inspire users.

🚫 Failure is expected and embraced in the prototyping phase.

🔁 Iteration is important, and multiple versions of the prototype are created.

🧠 Learning from the prototype may lead to revisiting previous phases.

📱 Prototypes can take various forms depending on the design, such as paper prototypes, animatics, wireframes, or walkthroughs.

📝 Low fidelity prototypes can be tested and refined into high fidelity prototypes.

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Once promising ideas have been generated, the next step is to create prototypes or tangible representations of these ideas. Prototypes can take various forms, ranging from low-fidelity sketches or mockups to high-fidelity interactive prototypes. The purpose of prototyping is to quickly test and iterate on ideas, gather feedback from users, and refine the design based on insights gained through testing. Prototyping allows designers to explore different possibilities and validate assumptions before investing significant time and resources into full-scale implementation.

OUR EFFORTS:

1. Discuss suitable design and features

2. Use the online web page to create a prototype.

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Design thinking is an iterative process that involves continuous testing and refinement to solve problems.

Notes:

🔄 Design thinking is an infinite loop, as some digital products are never truly finished.

📺 The test phase involves screening, launching, collecting data, debugging, and shipping.

📚 Reflection and learning are key components of the test phase.

🌐 Websites and software may go through beta versions before final release.

🔄 The goal is to learn, refine, and ultimately solve the defined problem.

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Test the prototypes with real users to gather feedback and insights. Testing involves observing how users interact with the prototypes, listening to their feedback, and identifying areas for improvement. By testing early and often, designers can identify usability issues, validate design decisions, and ensure that the final solution meets the needs of the users. Testing also provides valuable data for refining the design further and making informed decisions about the next steps.

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Creating/ Editing/ Recording Final Presentation Video:

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Creating/ Editing/ Recording Final Presentation Video:

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We have 5 members in our group, so each member was responsible for a stage, and we worked together to complete the video.

In this video, we done summarize all five step of design thinking:

Empathize: We understand the needs and perspectives of the university students by conducting research, interviews, and observations to gain insights into their experiences and challenges. So we know that the main promblem for university students is Time management.

Define: We clearly define the time management problem statement based on the insights gathered during the empathize phase, ensuring that the design efforts are focused and aligned with the uni students' needs and goals.

Ideate: We also generate creative solutions to the defined problem by exploring a wide range of ideas without judgment, encouraging collaboration, and using techniques such as brainstorming and prototyping to stimulate creativity. Our early main idea is pomodoro clock.

Prototype: We create tangible representations of the ideas generated during the ideation phase, ranging from low-fidelity sketches to high-fidelity interactive prototypes, to quickly test and iterate on concepts and gather feedback from users. Our early prototype is done with website, figma which is a pomodoro watch。 However, we have since refined and updated it. We've added a new element, which is the phone timing lock design, combined with the small box that locks the phone.

Test: Test the prototypes with real users, uni students to gather feedback and insights, observing how users interact with the prototypes and identifying areas for improvement, which informs further iterations and refinements of the design solution.

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We faced with some challenges:

1. Technical Issues: Some we are faced with poor internet connectivity disrupt online lectures, causing frustration for both instructors and students.

2. Lack of Engagement: Without face-to-face interaction, it can be challenging to keep students engaged during online lectures. Distractions at home, such as social media, household chores, or family members, may compete for students' attention, making it difficult for them to focus on the lecture content.

3. Communication Barriers: Online lectures can exacerbate communication barriers, especially in large classes or when students come from diverse backgrounds. Non-verbal cues, such as body language and facial expressions, may be difficult to interpret through a screen, leading to misunderstandings or miscommunications.

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For me there are a lot of benefit for physical class:

1. Physical classes facilitate direct, face-to-face interaction between students and instructors, allowing for richer communication and deeper engagement. In-person discussions, question-and-answer sessions, and group activities enable real-time feedback and collaboration, fostering a more dynamic and interactive learning experience.

2. In a physical classroom setting, students can ask questions and seek clarification from the instructor or their peers immediately when they encounter difficulties or have doubts. This instant feedback helps students to address misunderstandings promptly and stay on track with the course material.

3. Physical classes often provide hands-on learning opportunities, such as laboratory experiments, field trips, or interactive demonstrations, which may be challenging to replicate in an online environment. These experiential learning activities enhance comprehension, retention, and application of theoretical concepts, fostering a deeper understanding of the subject matter.

#The faculty is really far away and requires a bit of a walk to get there. 😭

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🎨🎨A Collection of Interesting Things During/Before/After Class:

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🎨🎨A Collection of Interesting Things During/Before/After Class:

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I appreciate the video editing method of this group, highlighting the key points, focusing on the topic, and learning new video editing methods.

In all the students' videos, I saw all kinds of ideas and inspirations. I am very grateful and happy to have chosen this course. The classmates and professors were friendly and nothing unpleasant happened.

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Cafeteria Faculty of Build Enviroment:

Come early at 10am for breakfast, the price is quite cheap. The rice noodles are not delicious because its spicy, but fortunately there are potatoes, eggs and radishes that I like.(^///^)

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Chocolate cake brought to the students by the dr.:

It was very fragrant chocolate, creamy, very delicious, and it was the first time I had eaten the cake that the lecturer brought to the students in class. Thanks dr.!!😍💕💕💖🥰

My team member, Asila, is very good at cutting the cake, very neat, hahaha.🤣💕

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I hate the heat weather, but I still have to go to the next class at FSSS...😭😭😭Luckily, dr. told me there was a shortcut to the FSSS.🤭

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Bye, thanks dr and friends//

All the best for final exam!! Hopefully all of us get a good result~╰(*°▽°*)╯

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So sleepy, I need to improve my time management hahahaha

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When I listen to classmate's presentation:

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When I listen to classmate's presentation:

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Appreciate classmate' works！

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When I see prototype from other groups be like:

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When I see prototype from other groups be like:

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All are interesting！Especially the mold for folding clothes, the design and decoration are very interesting hahaha.

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Hardworking~~

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When I finish my part of assignment be like:

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When I finish my part of assignment be like:

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Yeahhhh