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Website : https://www.udemy.com/topic/python/
Youtube : https://www.youtube.com/watch?v=7wnove7K-ZQ
Book : https://gb.readly.com/gs?publication_id=579a2ad8d9e840352500003c&gclid=EAIaIQobChMI1rDe4MTe_AIVJ4BQBh3LNA3WEAQYBCABEgKYhPD_BwE

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Sun says bye!

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Sister Xue has the best learning ability.

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Sister Xue has the best learning ability.

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Python Tutorial for Beginners: Learn Programming Basics [PDF]

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Python tutorial for beginners: Learn Python programming language from basic to advanced concepts. Also, get free Python notes and Python tutorial PDF.

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Introduction to Python | Learn with Sololearn

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Learn Python the easy way! Simple bite-sized daily lessons, fun practice exercises, and a supportive global community. Great for beginners!

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Moon says Hi

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Programming with Python | Python for Beginners [1 of 44]

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Python Tutorial - Master Python Programming For Beginners from Scratch

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This Python tutorial helps you learn Python programming from scratch.

If you want to master Python programming quickly, this Python tutorial is for you.

The tutorial will take you through the understanding of the Python programming language, help you deeply learn the concepts, and show you how to apply practical programming techniques to your specific challenges.

What you'll learn:

Gain basic Python programming concepts.

How to develop real-world Python applications.

Apply Python programming techniques in specific fields such as Data Science, Machine Learning, and AI.

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This Python tutorial helps you learn Python programming from scratch. If you want to master Python programming quickly, this Python tutorial is for you. The tutorial will take you through the understanding of the Python programming language, help you deeply learn the concepts, and show you how to apply practical programming techniques to your specific challenges.

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Data Distribution

Earlier in this tutorial we have worked with very small amounts of data in our examples, just to understand the different concepts.

In the real world, the data sets are much bigger, but it can be difficult to gather real world data, at least at an early stage of a project.

How Can we Get Big Data Sets?

To create big data sets for testing, we use the Python module NumPy, which comes with a number of methods to create random data sets, of any size.

Example

Create an array containing 250 random floats between 0 and 5:

import numpy

x = numpy.random.uniform(0.0, 5.0, 250)

print(x)

Try it Yourself "

Histogram

To visualize the data set we can draw a histogram with the data we collected.

We will use the Python module Matplotlib to draw a histogram.

Learn about the Matplotlib module in our Matplotlib Tutorial.

Example

Draw a histogram:

x = numpy.random.uniform(0.0, 5.0, 250)

plt.hist(x, 5)
plt.show()

Result:

Run example "

Histogram Explained

We use the array from the example above to draw a histogram with 5 bars.

The first bar represents how many values in the array are between 0 and 1.

The second bar represents how many values are between 1 and 2.

Etc.

Which gives us this result:

52 values are between 0 and 1

48 values are between 1 and 2

49 values are between 2 and 3

51 values are between 3 and 4

50 values are between 4 and 5

Note: The array values are random numbers and will not show the exact same result on your computer.

Big Data Distributions

An array containing 250 values is not considered very big, but now you know how to create a random set of values, and by changing the parameters, you can create the data set as big as you want.

Example

Create an array with 100000 random numbers, and display them using a histogram with 100 bars:

x = numpy.random.uniform(0.0, 5.0, 100000)

plt.hist(x, 100)
plt.show()

Run example "

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Python Machine Learning Data Distribution

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Earlier in this tutorial we have worked with very small amounts of data in our examples, just to understand the different concepts. In the real world, the data sets are much bigger, but it can be difficult to gather real world data, at least at an early stage of a project.

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hi guys, there are few useful links for learning python. Hope you will enjoy them. :)
-Haoyu Li

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W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML, CSS, JavaScript, Python, SQL, Java, and many, many more.

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https://www.google.co.uk/books/edition/Learn_Python_the_Hard_Way/CfcEAQAAQBAJ?hl=en&gbpv=1&dq=learn+python&printsec=frontcover

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You Will Learn Python!

Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.

In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own:

Installing a complete Python environment

Organizing and writing code

Basic mathematics

Variables

Strings and text

Interacting with users

Working with files

Looping and logic

Data structures using lists and dictionaries

Program design

Object-oriented programming

Inheritance and composition

Modules, classes, and objects

Python packaging

Debugging

Automated testing

Basic game development

Basic web development

It'll be hard at first. But soon, you'll just get it-and that will feel great!

This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer.

Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!

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You Will Learn Python! Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.

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This free Python tutorial contains carefully crafted, logically ordered, free Python articles full of information, advice, and Python practice! This tutorial is ideal for both complete beginners and those with prior experience. You learn at your own pace, and I'll provide you with many examples to explain all the concepts clearly.

In a hurry to learn Python?

If you're in a hurry to learn Python, I'll give you some shortcuts right now to get you started quickly.

First, if you need to install Python, check out the section on Installing Python.

With Python installed, you can do two things:

1. head directly to the Introduction to Python to start learning the language! From there, you can follow the free Python tutorial using the navigational links and menus.

2. Support my work and go for the premium course, Python Fundamentals I. It's designed to learn Python quickly but properly, without distractions, lots of quizzes, exercises, and a certificate of completion that you can add to your resume.

Why this free Python tutorial?

Here's why you should read this one instead of all the others:

This free Python tutorial is written in easy-to-read, plain English.

I'm an experienced writer and tutor who puts great care into the learning material and the order in which it is presented.

This tutorial contains interactive example code you can edit and run. It's great fun and helps you to learn concepts much faster.

This tutorial is practical. While focussing on getting stuff done in the real world, I also explain how and why things work instead of teaching you tricks.

I provide you with carefully vetted links on most pages to deepen your knowledge.

Did I mention it's completely free, with no strings attached? I do offer premium Python courses for those looking for a premium experience, extra practice, and a (PDF) certificate of completion.

Interactive example code

Here's an example of how I included interactive, runnable code throughout the tutorial. Feel free to play around with this 'Hello World' example. You can edit and run it:

What you'll learn from this free Python tutorial

You will learn about computer programming using the most popular programming language in the world. My goal is to make you understand the language and the ecosystem. After reading this tutorial, you can continue exploring Python on your own. You won't feel lost anymore; instead, you will know where to look when you're trying to solve a problem.

This Python tutorial for beginners covers a broad range of topics that will get you productive with Python in no time. I won't teach you just the basics, but we'll also dip our toes in advanced topics, like deploying your code and properly using virtual environments and package management.

Who am I?

Let me introduce myself. After all, you should ask yourself the question: what makes me eligible to teach you Python through this tutorial?

I'm Erik, and I've worked as a professional software engineer for over 25 years. I used many programming languages in my career, but Python is my absolute favorite! I love programming and building complex systems, but I also love to write. That's why I decided to combine these two by writing this free Python tutorial for beginners. After that, I started working on my premium courses: Python Fundamentals I and II. They are pretty successful and, so far, have gotten some great reviews!

Eventually, I got fed up with the limited copy-and-paste code examples and wanted example code that is editable and runnable in-page. It resulted in a side project ( crumb.sh) that offers a generic way to do this. It's still under development, but the tutorial and courses already have many of these useful code crumbs sprinkled throughout it!

If you're on Twitter, you can follow me (@erikyan) to get updates on new content. If you prefer e-mail, try my Python newsletter as well! I try to share interesting code snippets, exercises, and quizzes regularly.

About Python

Let's start by defining exactly what Python is. Python is a computer programming language. Or, in other words, a vocabulary and set of grammatical rules for instructing a computer to perform tasks. Its original creator, Guido van Rossum, named it after the BBC television show 'Monty Python's Flying Circus.' Hence, you'll find that Python books, code examples, and documentation sometimes contain references to this television show.

Python is considered easy to learn, and it's designed around a set of clearly defined principles (the Zen of Python) that encourage Python core developers to make a language that is unambiguous and easy to use.

What is Python used for?

People use Python in many places. Its rich base library makes it excellent for all kinds of little helper scripts. But it scales just as well to large systems. To illustrate, YouTube's original creators used Python for the most part! As far as I know, Dropbox is primarily written in Python. And did you know Instagram's entire backend and website are also written in Python?

You can use Python to automate tasks, perform calculations, create user interfaces, create website backends, access databases, download information from the Internet, etc. It's a versatile language that is easy to learn and write, and although perfect for beginning programmers, is just as useful and powerful for seasoned professionals.

Python is extremely popular in a quickly growing field of expertise called data science. Many data scientists use Python for their day-to-day work. And these are just a few examples. If you start looking closely, Python is very ubiquitous.

Many people say that Python comes with batteries included. It's a fun way to state that it includes a comprehensive base library. In addition to this, you can find hundreds of thousands of external packages contributed by the enormous community. You'll find supporting base libraries and packages for pretty much anything you want to accomplish.

Python's popularity

It's hard to measure the popularity of programming languages, and there are many different top lists and ranking systems out there. As an example, Python has been second on a well-known list of popular programming languages since January 2021. Due to its stronghold as a web development language, Javascript is often number one. This is linked to the fact that you have little to no choice regarding browser languages.

Python's popularity is a great advantage. There are vast amounts of tutorials, books, Python courses, sample code, and help available. Python is here to stay, so if you want to learn Python: it's a safe bet! Python jobs are ranking high on the pay scale. This free Python tutorial for beginners will give you a great start in thoroughly learning Python and advancing your career.

Python's major features

So what makes Python such a popular programming language? You'll find out when reading this Python tutorial for beginners, but I can already show you some of the advantages to whet your appetite!

It's easy to read and write

One of Python's most notable features is the way it enforces the use of indentation for readability. Without proper indentation, your code won't even run. We need to indent all code blocks in Python to the same level. Here's an example of this at work. If you don't understand the code yet, don't worry:

def bigger_than_five(x):
  # The contents of a function are indented
  if x > 5:
    # This is another, even more indented block of code
    print("X is bigger than five")
  else:
    # And one more!
    print("x is 5 or smaller")

Because indentation is required, the Python language does not need curly braces to group code blocks like Java, C, and C#. This fact alone removes a lot of clutter and symbols from your code. Although subjective, people generally agree that it makes Python easier on the eyes.

You don't need to compile your programs manually

Many languages require a manual compilation step before you can run your program, while other languages are so-called interpreted languages: they can be run directly by the interpreter. Python is somewhere in between these two worlds.

When you create a Python program, you can run it directly without a manual compilation step. This is the case with all interpreted languages, and that's why most people will tell you it is an interpreted language. However, internally Python compiles your code into lower-level code called bytecode. This code is not specific to a system architecture (like Intel vs. ARM), but it is faster to read and parse than plain text files.

In some situations, this bytecode is cached on disk in files ending with the *.pyc extension. But when used as a scripting language, Python won't cache the bytecode. To us, it doesn't matter. We can run our code directly without worrying about bytecode since Python handles it all automatically. This has several advantages:

You can write your code in a text editor and execute it directly. No additional steps like compilation and linking are necessary.

Because it's plain text, you can simply open a program and inspect its contents. In contrast, compiled code is not human-readable. You would have to look up the source code (if it's available at all).

It is platform-independent. Your code will work as long as the platform has a Python interpreter. Compiled code often ties itself to a specific platform, like Windows and Linux, and specific processor architecture, like Intel or ARM (unless it gets compiled to intermediate bytecode, like with Java and .NET).

Some of these advantages can also be a disadvantage. As already mentioned, interpreted languages are not high-performance languages. Also, the fact that the source code is easy to read and modify is not an advantage to vendors that want to protect their copyright.

Dynamically typed

Another advantage of interpreted languages is that it opens the door to dynamic typing. What does that mean? I'll demonstrate it with some simple code.

Here are a few variable declarations in Java:

String myName = "Erik";
int myAge = 37;
float mySalary = 1250.70;

In a strongly typed language, you need to specify the exact type of each variable, like String, int, and float.

Now let's look at Python variables. In Python, we can do exactly the same without types:

my_name = "Erik"
my_age = 37
my_salary = 1250.70

As you can see, the Python variant is a lot cleaner and easier on the eyes, while the variable type is still obvious: we can see clearly that 37 is a whole number, and 1250.70 is a floating-point number. And Python can see this too. When running this code, Python dynamically finds out the type of our variables. Say, for example, I'd like to know my yearly income by multiplying my salary by 12. I'd need to do the following:

my_income = my_salary * 12

Python will look at my_salary, see that it is a floating-point value, and perform the math.

Dynamic typing has many advantages. In general, it makes it easier to get started quickly. Some will tell you that it's more error-prone, and perhaps it is. A strongly typed language like Java won't compile when there's a type error. Python will probably run your code but complain while running it, or worse: the output will be unexpected. It is my experience that it doesn't happen that often.

Python does support typing

I'm not arguing that typing is a bad thing. Python has supported type hints since Python 3.5. It's an optional feature, but many programmers embrace it since it has several advantages, like better auto-completion in your Python IDE. I love typing because it takes away the guessing. Explicit typing is a form of documentation, and I use it where appropriate in my own day-to-day work. But as a beginner, it's something you don't have to worry about (yet), making it easier to learn the language.

Garbage collection

Python has the concept of variables. A variable can store any value, like a number, text string, or even bigger objects.

Each variable you declare takes up space in your computer's memory. This can add up quickly, especially when you create programs that run for a long time. So you need a way to clean up variables you don't use anymore.

In some languages, you need to perform this cleanup explicitly. This is prone to a type of error called a memory leak. If you make a little mistake and forget to clean up, your software will slowly eat up available memory. Lucky for us, Python's garbage collector automatically cleans up unused variables!

I'm not going into the nitty-gritty details here, but you can rest assured that Python will do a perfect job and will never accidentally clean up a variable you still need.

Python history

We've touched the subject a little already, but let's explore why Python came to be. It all started on a cold, foggy night in December 1987 when a Dutch scientist called Guido van Rossum woke up in the middle of the night. He just had a profound dream, and although he didn't know it at the time, that dream would eventually change his life and the lives of many others.

So he got out of bed and slipped into his pantofles. After throwing some wood in the almost smothered fireplace, he started jotting down as much of this dream as he could remember. A new programing language was born: Python.

The inception of Python

OK, I got a little carried away there. The only truth from the above story is the name Guido van Rossum and the inception date. In 1987, Guido worked on a big distributed operating system at the CWI, a national research institute for mathematics and computer science in the Netherlands. Within that project, he had some freedom to work on side projects. Armed with the knowledge and experience he had built up in the years before, working on a computer language called ABC, he started writing the Python programming language.

Extensible

In a 2003 interview with Bill Venners, Guido mentioned what was probably the biggest innovation in the new language:

I think my most innovative contribution to Python's success was making it easy to extend. That also came out of my frustration with ABC. ABC was a very monolithic design. There was a language design team, and they were God. They designed every language detail and there was no way to add to it. You could write your own programs, but you couldn't easily add low-level stuff.
Guido van Rossum

He decided that you should be able to extend the language in two ways: by writing Python modules or by writing a module entirely in C. It was a success because his CWI colleagues, the users, and Guido himself immediately started writing their own extension modules. The extension modules let you do all sorts of things. Just a small selection of modules that exist today:

graphics libraries,

data processing and data science libraries,

libraries to work with all sorts of file formats (like JSON, YAML),

communicate over the network

build websites and website backends

... and so on

Since its inception, Guido has been actively involved in Python's development until this day. After a short retirement, he returned to work. Microsoft currently employs him, and his main focus is improving Python's speed.

A timeline

The following figure shows a global timeline of Python's historical and most defining releases:

Python 2 vs. Python 3

As you can see from the Python history timeline, Python 2 and 3 have been developed and maintained side by side for an extended period. The primary reason is that Python 3 code is not entirely backward compatible with Python 2 code. This incompatibility caused a prolonged adoption rate. Many people were happy with version 2 and didn't see much reason to upgrade. On top of that, Python 3 was initially slower than Python 2. As Python 3 kept improving and receiving new features, eventually, it started to take off.

This guide focuses entirely on Python 3 since it is now the default and only supported version. In the real world, you may encounter Python 2 code. I shared some tips on migrating from such code in the chapter Migrating from Python 2 to 3. In case of doubt: if you want to learn Python, go for Python 3.

I did everything I could to make browsing the free Python tutorial as easy as can be! Primarily, you can use the menu. In addition, there are navigational links at the top and end of each page to guide you to the next topic or go back to the previous one. I also link to related pages to deepen your knowledge.

I carefully ordered the tutorial topics so that you can start from the beginning and work your way up. However, feel free to browse around!

How can you help me?

You, yes, that's you, can help me improve this Python tutorial for beginners. There are several things you can do to help.

1. Get in touch if you...

find any mistake,

think something can be improved,

or something is unclear to you.

2. Donate or buy the course

I've been working on this site for about three years now, spending most of my spare time here with all my heart and soul. I hope it shows, and I genuinely hope you have a lot of fun learning Python here.

The best way to support my work is by buying the course, but I understand that not everyone has the budget. If you still want to show your appreciation, you can buy me a coffee. All the support I have gotten so far encourages me to keep writing and updating the content!

3. Disable your adblocker

If you block ads and don't want to donate or buy the course, I kindly ask you to disable your adblocker on this free Python tutorial. You might think it won't help, but please realize that writers like me struggle to earn from their hard work because of it. I only run safe, trustworthy ads that are often extremely well targetted to the site's topics.

4. Follow me

You can follow me (@erikyan) to get updates on new content. I also tend to post interesting code snippets and quizzes occasionally. This site also has a dedicated mailing list; click here to subscribe to my newsletter. It's low volume and mainly contains new articles I wrote, interesting links to read, and the occasional discounts for my premium courses!

Let's go!

Ready? Why not make it official and announce to your followers (and me!) that you're starting this tutorial? It's a great way to get extra motivation and perhaps someone will follow your lead!

if ready:
    print("Let's learn Python programming!")

Head over to the next section, installing Python, to get started.

Are you enjoying this free tutorial? Please also have a look at my premium courses. They offer a superior user experience with small, easy-to-digest lessons and topics, progress tracking, quizzes to test your knowledge, and practice sessions. Each course will earn you a downloadable course certificate.

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Free Python Tutorial For Beginners: Learn Python

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This free Python tutorial contains carefully crafted, logically ordered, free Python articles full of information, advice, and Python practice! This tutorial is ideal for both complete beginners and those with prior experience. You learn at your own pace, and I'll provide you with many examples to explain all the concepts clearly.

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Learn Python - Free Interactive Python Tutorial

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learnpython.org is a free interactive Python tutorial for people who want to learn Python, fast.

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Webpage

https://www.w3schools.com/python/default.asp

youtube

https://www.youtube.com/watch?v=kqtD5dpn9C

textbook

https://books.google.co.uk/books/about/Python_for_Everybody.html?id=zjqzDAEACAAJ&source=kp_book_description&redir_esc=y

game

https://skillcrush.com/blog/free-coding-games/

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Free Python Games is an Apache2 licensed collection of free Python games intended for education and fun. The games are written in simple Python code and designed for experimentation and changes. Simplified versions of several classic arcade games are included.

Python is one of the top-five most popular programming languages in the world and available for free from Python.org. Python includes an extensive Standard Library distributed with your installation. The Standard Library has a module called Turtle which is a popular way to introduce programming to kids. Turtle was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966. All of the games in Free Python Games are implemented using Python and its Turtle module.

Starting in 2012, Free Python Games began as an after school program to teach programming to inner-city youth. The goal was to have fun as much as it was to learn. Since then the games have been improved and used in a variety of settings ranging from classrooms to summer day-camps.

The games run anywhere Python can be installed which includes desktop computers running Windows, Mac OS, or Linux and older or low-power hardware such as the Raspberry Pi. Kids across the United States in grades 6th-12th have enjoyed learning about topics such as encryption and projectile motion through games.

Each game is entirely independent from the others and includes comments along with a list of exercises to work through with students. Creativity and flexibility is important. There is no right or wrong way to implement a new feature or behavior! You never know which games students will engage with best.

Testimonials
"I love Free Python Games because the games are fun and they're easy to understand and change. I like making my own games now."
- Luke Martin, Student
"Free Python Games inspired and introduced a new hobby to our son. Thank you so much for exposing him to coding. He is having so much fun!"
- Mary Lai, Parent
"Free Python Games are great because they really engage students and let them learn at their own pace."
- Rick Schertle, Teacher, Steindorf STEAM School
"Free Python Games combines play and learning in a flexible environment that reduces the stress of a difficult topic like programming."
- Brett Bymaster, Youth Pastor, The River Church Community
"Free Python Games is great for students, is highly organized and flexible, and seeks to unleash inquiry and understanding."
- Terri Furton, Principal, Downtown College Prep

Features

Fun to play!

Simple Python code

Easy to install

Designed for education

Depends only on the Python Standard Library

Used in hundreds of hours of classroom instruction

Fully Documented

100% Test Coverage

Developed on Python 3.10

Tested on CPython 3.6, 3.7, 3.8, 3.9, 3.10

Tested on Linux, Mac OS X, and Windows

Tested using GitHub Actions

Quickstart

Installing Free Python Games is simple with pip:

Free Python Games supports a command-line interface (CLI). Help for the CLI is available using:

The CLI supports three commands: list, copy, and show. For a list of all games run:

Any of the listed games may be played by executing the Python module from the command-line. To reference the Python module, combine "freegames" with the name of the game. For example, to play the "snake" game run:

Games can be modified by copying their source code. The copy command will create a Python file in your local directory which you can edit. For example, to copy and play the "snake" game run:

Python includes a built-in text editor named IDLE which can also execute Python code. To launch the editor and make changes to the "snake" game run:

You can also access documentation in the interpreter with Python's built-in help function:

Free Python Games also provides an entry-point script for compatibility with pipx:

Free Games

User Guide

For those wanting more details, this part of the documentation describes curriculum, API, and development.

References

Free Python Games License

Copyright 2017-2023 Grant Jenks

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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Free Python Games is an Apache2 licensed collection of free Python games intended for education and fun. The games are written in simple Python code and designed for experimentation and changes. Simplified versions of several classic arcade games are included. Python is one of the top-five most popular programming languages in the world and available for free from Python.org.

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https://checkio.org

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CheckiO - coding games and programming challenges for beginner and advanced

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CheckiO - coding websites and programming games. Improve your coding skills by solving coding challenges and exercises online with your friends in a fun way. Exchanges experience with other users online through fun coding activities

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Downloadable Ebook: Python for Data Analysis

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Downloadable Ebook: Python for Data Analysis

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easter break 3 week in april

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Arrays - Data Structures & Algorithms Tutorials in Python #3

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https://codecombat.com

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Creating your own computer games in Python is a great way to learn the language.

To build a game, you'll need to use many core programming skills. The kinds of skills that you'll see in real-world programming. In game development, you'll use variables, loops, conditional statements, functions, object-oriented programming, and a whole bunch of programming techniques and algorithms.

As a plus, you'll have the satisfaction to play the game you've just created!

Python Frameworks for Game Development

In the Python ecosystem, you'll find a rich set of tools, libraries, and frameworks that will help you create your games quickly.

Some of the most important frameworks available in Python for game creation are:

1. Pygame

Pygame is an open-source Python library for making multimedia applications like games built on top of the excellent SDL library. This library is a combination of C, Python, Native, and OpenGL. Pygame enables users to build fully featured games as well as multimedia programs with Python programming. It is highly portable and runs on nearly every platform and operating system.

Some of the features are: -

Multicore CPUs can be used easily

Uses optimized C and Assembly code for core functions

Simple and Portable

A small amount of code is needed

2. PyKyra

PyKyra is one of the fastest game development frameworks for Python that is based on both SDL (Software and Documentation Localisation) and the Kyra engine. Along with the standard features of this framework, it also supports MPEG video, sounds such as MP3, Ogg Vorbis, Wav, etc., direct image reading, and much more.

3. Pyglet

Pyglet is an open-sourced, cross-platform windowing and multimedia library for Python. It is a powerful Python library that can be used for developing games and other visually-rich applications on Windows, Mac OS X, and Linux. Pyglet supports windowing, user interface event handling, Joysticks, OpenGL graphics, loading images, and videos, and playing sounds and music. Pyglet runs under Python 3.5+ and also works on other Python interpreters such as PyPy.

Some of the features are-

No external dependencies or installation requirements

Flexible native windowing

Built-in support for images and audio

Written in pure Python

4. PyOpenGL

PyOpenGL is one of the most common cross-platform Python bindings to OpenGL and related APIs. In PyOpenGL, the binding is created using the standard ctypes library. PyOpenGL is interoperable with a large number of external GUI libraries for Python including PyGame, PyQt, Raw XLib, among others.

5. Kivy

Equipped with novel user interfaces like multi-touch apps, Kivy is an open-source and cross-platform Python library for the rapid development of applications. Kivy runs on Linux, Windows, OS X, Android, iOS, and Raspberry Pi and can natively use most inputs, protocols, and devices including WM_Touch, WM_Pen, Mac OS X Trackpad, and Magic Mouse, Mtdev, Linux Kernel HID, and TUIO. The library is GPU accelerated, and it comes with more than 20 widgets that are all highly extensible.

6. Panda3D

Written in Python and C++, Panda3D is an open-source and completely free-to-use engine for real-time 3D games, visualizations, simulations, experiments, and more. Panda3D includes command-line tools for processing and optimizing source assets that allow users to automate and script the content production pipeline. It supports many popular third-party libraries, such as the Bullet physics engine, Assimp model loader, OpenAL and FMOD sound libraries, and more.

7. Cocos2d

Written in Python, C++, and Objective C, Cocos2d is an open-source software framework that can be used to build games, apps, and other cross-platform GUI-based interactive programs. The Cocos2d family consists of Cocos2d-x, Cocos2d-JS, Cocos2d-XNA and Cocos2d (Python). Cocos2d-x is an open-source game framework written in C++, with a thin platform-dependent layer, and can be used to build games, apps, and other cross-platform GUI-based interactive programs. Also, Cocos2d-JS is the Cocos2d-x engine's javascript version that supports full Cocos2d-x functionality with a set of simplified javascript-friendly APIs.

8. Python-Ogre

Python-Ogre or PyOgre is a Python binding of a C++ library for the OGRE 3D engine. PyOgre is a cross-platform and inherits speed and flexibility. Ogre is a 3D rendering engine written entirely in C++ that supports an impressive feature set and has been used to create impressive games. PyOgre actually consists of two libraries. The first is Ogre3d, which is a 3D rendering engine and the second is CEGUi, which is an embedded GUI system.

9. Ren'Py

Written in Python and Cython, Ren'Py is a free and cross-platform engine for digital storytelling that makes it easy to combine words, images, and sounds to create visual novels and life simulation games. Ren'Py's support for the Python scripting language allows developers to work with complex game logic. One of Ren'Py's biggest advantages is that it runs on almost every computer system.

Games in Python That Kids Can Make

We bring you 5 interesting activities and games that kids can make in Python.

1. Paint

Most of us are familiar with paint application in Windows that we use to draw pictures and colour them. But what if you create your own paint program with Pygame. Isn't it exciting?

The complete application can be viewed as the following sub-modules: Creating a Window to draw: As a first step, we will create a window on which we will draw. This window will be used to hold the pictures being drawn. Defining the colours of the pencil: In order to draw multi-coloured pictures, you need the option to pick pencils of different colours. And finally, a code to draw an image when the mouse is moved across the window.

import pygame import pygame.gfxdraw #Initializing pygame module pygame.init() #Screen variables screen_width = 700 screen_height =500 # Defining Colors white = (255, 255, 255) blue = (67,238,250) red = (255, 0, 0) black = (0, 0, 0) green = (38,245,45) pink = (255,192,203) orange = (255,165,0) yellow = (255,255,0) violet = (177, 3, 252) #Setting default color to black pencolour = black drawingwindow = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption("Paint - By Bhavik Agarwal") drawingwindow.fill((255,255,255)) #Loading backgroud image and drawing it on screen backimg = pygame.image.load("paint.png").convert_alpha() drawingwindow.blit(backimg, (0,0)) #rect for the drawing area clearrect = (119, 17, 562, 465) #Defining rect value for colors in colorbox col1= (22, 81, 30, 34) col2= (56, 81, 34, 34) col3= (22, 120, 30, 33) col4= (56, 120, 34, 32) col5= (22, 156, 30, 33) col6= (56, 156, 34, 32) col7= (22, 192, 30, 33) col8= (56, 192, 34, 32) #Rect that highlight which button is selected buttonselect = (22, 81, 30, 34) #Function to draw color box def drawrectangle(): pygame.gfxdraw.box(drawingwindow, col1, black) pygame.gfxdraw.box(drawingwindow, col2, blue) pygame.gfxdraw.box(drawingwindow, col3, red) pygame.gfxdraw.box(drawingwindow, col4, green) pygame.gfxdraw.box(drawingwindow, col5, pink) pygame.gfxdraw.box(drawingwindow, col6, orange) pygame.gfxdraw.box(drawingwindow, col7, yellow) pygame.gfxdraw.box(drawingwindow, col8, violet) drawrectangle() #Set mouse cursor for pencil (default) pygame.mouse.set_cursor(*pygame.cursors.broken_x) exit_game = False #Gameloop while not exit_game: for event in pygame.event.get(): if event.type == pygame.QUIT: exit_game = True #Check for button clicks t = pygame.mouse.get_pressed() if t[0] == 1: mousepos = pygame.mouse.get_pos() if 122 < mousepos[0] < 678 and 21 < mousepos[1] < 480: pygame.gfxdraw.filled_ellipse(drawingwindow,mousepos[0], mousepos[1],4,4,pencolour) elif 22 < mousepos[0] < 52 and 81 < mousepos[1] < 115: pencolour = black drawrectangle() buttonselect = (22, 81, 30, 34) elif 56 < mousepos[0] < 90 and 81 < mousepos[1] < 115: pencolour = blue drawrectangle() buttonselect = (56, 81, 34, 34) elif 22 < mousepos[0] < 52 and 120 < mousepos[1] < 153: pencolour = red drawrectangle() buttonselect = (22, 120, 30, 33) elif 56 < mousepos[0] < 90 and 120 < mousepos[1] < 152: pencolour = green drawrectangle() buttonselect = (56, 120, 34, 32) elif 22 < mousepos[0] < 52 and 156 < mousepos[1] < 189: pencolour = pink drawrectangle() buttonselect = (22, 156, 30, 33) elif 56 < mousepos[0] < 90 and 156 < mousepos[1] < 188: pencolour = orange drawrectangle() buttonselect = (56, 156, 34, 32) elif 22 < mousepos[0] < 52 and 192 < mousepos[1] < 225: pencolour = yellow drawrectangle() buttonselect = (22, 192, 30, 33) elif 56 < mousepos[0] < 90 and 192 < mousepos[1] < 224: pencolour = violet drawrectangle() buttonselect = (56, 192, 34, 32) #Eraser elif 13 < mousepos[0] < 54 and 247 < mousepos[1] < 285: pencolour = white drawrectangle() pygame.mouse.set_cursor(*pygame.cursors.diamond) #Pencil elif 59 < mousepos[0] < 97 and 247 < mousepos[1] < 288: pencolour = black drawrectangle() pygame.mouse.set_cursor(*pygame.cursors.broken_x) buttonselect = (22, 81, 30, 34) elif 15 < mousepos[0] < 96 and 363 < mousepos[1] < 400: pygame.gfxdraw.box(drawingwindow, clearrect, white) pygame.gfxdraw.rectangle(drawingwindow, buttonselect, white) pygame.display.update() pygame.quit()

2. Snake Game

You all have played the Snake Game and definitely, you never wanted to lose. As kids, we all loved looking for cheats in order to never see the "Game Over" message. But as techies, you would want to make this 'Snake' dance to your beats.

You can build a snake game by creating the modules - Create the Screen, Create the Snake, Moving the Snake, Game Over when Snake hits the boundaries, Adding Food, Increasing the Length of the Snake, Displaying the Score.

import pygame import time import random pygame.init() white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) dis_width = 600 dis_height = 400 dis = pygame.display.set_mode((dis_width, dis_height)) pygame.display.set_caption('Snake Game') clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) def Your_score(score): value = score_font.render("Your Score: " + str(score), True, yellow) dis.blit(value, [0, 0]) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) def gameLoop(): game_over = False game_close = False x1 = dis_width / 2 y1 = dis_height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: dis.fill(blue) message("You Lost! Press C-Play Again or Q-Quit", red) Your_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) Your_score(Length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop()

3. Dot Connect

Dot Connect game is the one where a player connects the dots to make boxes. The rules are well-known: each player gets to create a new line between two dots (single-click near the line you wish to create). If a player creates a box, he gets a point and gets to go again. (Two boxes get two points, but only one extra turn.) The highest score out of 81 boxes wins!

from Tkinter import * import tkFont TOL = 8 CELLSIZE = 40 OFFSET = 10 CIRCLERAD = 2 DOTOFFSET = OFFSET + CIRCLERAD GAME_H = 400 GAME_W = 400 class Player(object): def __init__(self, name, color="black"): self.score = 0 self.str = StringVar() self.name = name self.color = color def update(self): self.str.set(self.name + ": %d" % self.score) class MyFrame(Frame): def __init__(self, master): Frame.__init__(self, master) self.GO_font = tkFont.Font(self, \ name="GOFont", \ family = "Times", \ weight="bold", \ size=36) self.canvas = Canvas(self, height = GAME_H, width = GAME_W) self.canvas.bind("<Button-1>", lambda e:self.click(e)) self.canvas.grid(row=0,column=0) self.dots = [[self.canvas.create_oval(CELLSIZE*i+OFFSET, \ CELLSIZE*j+OFFSET, \ CELLSIZE*i+OFFSET+2*CIRCLERAD, \ CELLSIZE*j+OFFSET+2*CIRCLERAD, \ fill="black") \ for j in range(10)] for i in range(10)] self.lines = [] self.infoframe = Frame(self) self.players = [Player("Player 1","blue"), Player("Player 2","red")] self.infoframe.players = [Label(self.infoframe, textvariable = i.str) for i in self.players] for i in self.infoframe.players: i.grid() self.turn = self.players[0] self.update_players() self.infoframe.grid(row = 0, column = 1, sticky = N) self.grid() def update_players(self): for i in self.players: i.update() def click(self, event): x,y = event.x, event.y orient = self.isclose(x,y) if orient: if self.line_exists(x,y, orient): return l = self.create_line(x,y, orient) score = self.new_box_made(l) if score: self.turn.score += score self.turn.update() self.check_game_over() else: index = self.players.index(self.turn) self.turn = self.players[1-index] self.lines.append(l) def create_line(self, x, y, orient): startx = CELLSIZE * ((x-OFFSET)//CELLSIZE) + DOTOFFSET starty = CELLSIZE * ((y-OFFSET)//CELLSIZE) + DOTOFFSET tmpx = (x-OFFSET)//CELLSIZE tmpy = (y-OFFSET)//CELLSIZE if orient == HORIZONTAL: endx = startx + CELLSIZE endy = starty else: endx = startx endy = starty + CELLSIZE #print "line drawn: %d,%d to %d,%d" % (startx,starty,endx,endy) return self.canvas.create_line(startx,starty,endx,endy) def new_box_made(self, line): score = 0 x0,y0,x1,y1 = self.canvas.coords(line) if x0 == x1: # vertical line midx = x0 midy = (y0+y1)/2 pre = (x0 - CELLSIZE/2, midy) post = (x0 + CELLSIZE/2, midy) elif y0 == y1: # horizontal line midx = (x0 + x1)/2 midy = y0 pre = (midx, y0 - CELLSIZE/2) post = (midx, y0 + CELLSIZE/2) if len(self.find_lines(pre)) == 3: # not 4, because newly created line is self.fill_in(pre) # is not returned (?!) score += 1 if len(self.find_lines(post)) == 3: self.fill_in(post) score += 1 return score def find_lines(self, coords): x, y = coords if x < 0 or x > GAME_W: return [] if y < 0 or y > GAME_W: return [] #print "Cell center: %d,%d" % (x,y) lines = [x for x in self.canvas.find_enclosed(x-CELLSIZE,\ y-CELLSIZE,\ x+CELLSIZE,\ y+CELLSIZE)\ if x in self.lines] #print lines return lines def fill_in(self, coords): x,y = coords self.canvas.create_text(x,y,text=self.turn.name, fill=self.turn.color) def isclose(self, x, y): x -= OFFSET y -= OFFSET dx = x - (x//CELLSIZE)*CELLSIZE dy = y - (y//CELLSIZE)*CELLSIZE if abs(dx) < TOL: if abs(dy) < TOL: return None # mouse in corner of box; ignore else: return VERTICAL elif abs(dy) < TOL: return HORIZONTAL else: return None def line_exists(self, x,y, orient): id_ = self.canvas.find_closest(x,y,halo=TOL)[0] if id_ in self.lines: return True else: return False def check_game_over(self): total = sum([x.score for x in self.players]) if total == 81: self.canvas.create_text(GAME_W/2, GAME_H/2, \ text="GAME OVER", font="GOFont", \ fill="#888") mainw = Tk() mainw.f = MyFrame(mainw) mainw.mainloop()

4. Ping Pong

Pong is one of the most famous arcade games, simulating table tennis. Each player controls a paddle in the game by dragging it vertically across the screen's left or right side. Players use their paddles to strike back and forth on the ball.

Turtle is an inbuilt graphic module in Python. It uses a panel and pen to depict illustrations.
Below are the steps used:

Step 1) Create two paddles A and B on the left and right sides of the screen.

Step 2) Create a ball.

Step 3) Create an event to move the paddle vertically by pressing a certain key.

Step 4) Create the function to update the score after each player misses a collision.

# Import required library import turtle # Create screen sc = turtle.Screen() sc.title("Pong game") sc.bgcolor("white") sc.setup(width=1000, height=600) # Left paddle left_pad = turtle.Turtle() left_pad.speed(0) left_pad.shape("square") left_pad.color("black") left_pad.shapesize(stretch_wid=6, stretch_len=2) left_pad.penup() left_pad.goto(-400, 0) # Right paddle right_pad = turtle.Turtle() right_pad.speed(0) right_pad.shape("square") right_pad.color("black") right_pad.shapesize(stretch_wid=6, stretch_len=2) right_pad.penup() right_pad.goto(400, 0) # Ball of circle shape hit_ball = turtle.Turtle() hit_ball.speed(40) hit_ball.shape("circle") hit_ball.color("blue") hit_ball.penup() hit_ball.goto(0, 0) hit_ball.dx = 5 hit_ball.dy = -5 # Initialize the score left_player = 0 right_player = 0 # Displays the score sketch = turtle.Turtle() sketch.speed(0) sketch.color("blue") sketch.penup() sketch.hideturtle() sketch.goto(0, 260) sketch.write("Left_player : 0 Right_player: 0", align="center", font=("Courier", 24, "normal")) # Functions to move paddle vertically def paddleaup(): y = left_pad.ycor() y += 20 left_pad.sety(y) def paddleadown(): y = left_pad.ycor() y -= 20 left_pad.sety(y) def paddlebup(): y = right_pad.ycor() y += 20 right_pad.sety(y) def paddlebdown(): y = right_pad.ycor() y -= 20 right_pad.sety(y) # Keyboard bindings sc.listen() sc.onkeypress(paddleaup, "e") sc.onkeypress(paddleadown, "x") sc.onkeypress(paddlebup, "Up") sc.onkeypress(paddlebdown, "Down") while True: sc.update() hit_ball.setx(hit_ball.xcor()+hit_ball.dx) hit_ball.sety(hit_ball.ycor()+hit_ball.dy) # Checking borders if hit_ball.ycor() > 280: hit_ball.sety(280) hit_ball.dy *= -1 if hit_ball.ycor() < -280: hit_ball.sety(-280) hit_ball.dy *= -1 if hit_ball.xcor() > 500: hit_ball.goto(0, 0) hit_ball.dy *= -1 left_player += 1 sketch.clear() sketch.write("Left_player : {} Right_player: {}".format( left_player, right_player), align="center", font=("Courier", 24, "normal")) if hit_ball.xcor() < -500: hit_ball.goto(0, 0) hit_ball.dy *= -1 right_player += 1 sketch.clear() sketch.write("Left_player : {} Right_player: {}".format( left_player, right_player), align="center", font=("Courier", 24, "normal")) # Paddle ball collision if (hit_ball.xcor() > 360 and hit_ball.xcor() < 370) and (hit_ball.ycor() < right_pad.ycor()+40 and hit_ball.ycor() > right_pad.ycor()-40): hit_ball.setx(360) hit_ball.dx*=-1 if (hit_ball.xcor()<-360 and hit_ball.xcor()>-370) and (hit_ball.ycor()<left_pad.ycor()+40 and hit_ball.ycor()>left_pad.ycor()-40): hit_ball.setx(-360) hit_ball.dx*=-1

5. Tic Tac Toe

Tic Tac Toe is one of the most played games and is the best time killer game that you can play anywhere with just a pen and paper. If you don't know how to play this game don't worry let us first understand that.

The game is played by two individuals. First, we draw a board with a 3×3 square grid. The first player chooses 'X' and draws it on any of the square grid, then it's the chance of the second player to draw 'O' on the available spaces. Like this, the players draw 'X' and 'O' alternatively on the empty spaces until a player succeeds in drawing 3 consecutive marks either in the horizontal, vertical or diagonal way. Then the player wins the game otherwise the game draws when all spots are filled.

# Tic-Tac-Toe Program using # random number in Python # importing all necessary libraries import numpy as np import random from time import sleep # Creates an empty board def create_board(): return(np.array([[0, 0, 0], [0, 0, 0], [0, 0, 0]])) # Check for empty places on board def possibilities(board): l = [] for i in range(len(board)): for j in range(len(board)): if board[i][j] == 0: l.append((i, j)) return(l) # Select a random place for the player def random_place(board, player): selection = possibilities(board) current_loc = random.choice(selection) board[current_loc] = player return(board) # Checks whether the player has three # of their marks in a horizontal row def row_win(board, player): for x in range(len(board)): win = True for y in range(len(board)): if board[x, y] != player: win = False continue if win == True: return(win) return(win) # Checks whether the player has three # of their marks in a vertical row def col_win(board, player): for x in range(len(board)): win = True for y in range(len(board)): if board[y][x] != player: win = False continue if win == True: return(win) return(win) # Checks whether the player has three # of their marks in a diagonal row def diag_win(board, player): win = True y = 0 for x in range(len(board)): if board[x, x] != player: win = False if win: return win win = True if win: for x in range(len(board)): y = len(board) - 1 - x if board[x, y] != player: win = False return win # Evaluates whether there is # a winner or a tie def evaluate(board): winner = 0 for player in [1, 2]: if (row_win(board, player) or col_win(board,player) or diag_win(board,player)): winner = player if np.all(board != 0) and winner == 0: winner = -1 return winner # Main function to start the game def play_game(): board, winner, counter = create_board(), 0, 1 print(board) sleep(2) while winner == 0: for player in [1, 2]: board = random_place(board, player) print("Board after " + str(counter) + " move") print(board) sleep(2) counter += 1 winner = evaluate(board) if winner != 0: break return(winner) # Driver Code print("Winner is: " + str(play_game()))

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Games in Python | Python Games | Games Made with Python

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Creating your own computer games in Python is a great way to learn the language. To build a game, you'll need to use many core programming skills. The kinds of skills that you'll see in real-world programming.

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Python Tutorial for Beginners: Learn Programming Basics [PDF]

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Python tutorial for beginners: Learn Python programming language from basic to advanced concepts. Also, get free Python notes and Python tutorial PDF.

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Learning Python with books, guides or tutorials might not be enough for all Python students. Sometimes it's good to help our brain retain more by playing interactive games with high graphic quality and great gameplay.

If you grew up playing hundreds of video games like me, you know that the feeling of leveling up and obtaining rewards after a new challenge motivates anyone to keep playing (and in this case, learning too).

Here's a list of 4 free games that have hundreds of missions, levels, and exercises that will help improve your Python skills. Note that some games listed assume that you have a basic knowledge of Python, and you can tailor the games to your programming experience.

CodeCombat is a role-playing game (RPG) that will help you practice the fundamental programming concepts in Python such as variables, objects, string comparisons, etc.

CodeCombat has a good number of courses with hundreds of levels in web development, game development, and more - all in Python!. You will learn a new concept as you play and write code from the very first level.

Let's have a look at one of its levels:

As you can see above, the game has an impressive graphical user interface, high graphic quality, and great gameplay that will motivate you to keep learning Python.

How to start playing?

Go to this website, click on the option "I'm a student" and then choose "No, I don't have one but want to play CodeCombat!" You can create an account later, in case you want to save progress.

CheckiO has more than 500 missions that cover different topics in Python. The game offers simple to complex problems and is focused on practice and skill improvement.

Each challenge has instructions and examples on how to solve a problem. A cool feature this game has is that you can check other players' solutions after solving a problem. Thanks to this, you can learn more efficient ways to use Python code.

Below you can see CheckiO's maps:

Each map has multiple levels and many tasks. For example, the "Elementary" map has tasks such as first word, acceptable password, correct sentence, and more.

How to start playing?

Go to this website, click on "start without registration," choose the elementary level, and start playing!

Remember to sign up whenever you want to save your progress

Codewars is a must-try game not only for Python students but for anyone who wants to learn to program. With Codewars you can achieve code mastery through multiple challenges.

The idea is to advance from the beginner to the master rank by completing kata (real code challenges focused on improving skill and technique). You can choose to complete kata at or above your rank to level up.

It has exercises for people who are learning to program, junior developers, mid-level developers, and senior developers.

Let's have a look at one task I successfully solved at the level "learning to program"

# Task Instructions
Return the number (count) of vowels in the given string. We will consider a, e, i, o, u as vowels for this Kata (but not y). The input string will only consist of lower case letters and/or spaces.

Codewars Exercise's Solution

How to start playing?

Go to their website, click on sign up, and choose the Python programming language. You will see a challenge you have to pass first before signing up. Mine looks like this:

# This code does not execute properly. Try to figure out why.# Solution: Add the return keyword as shown below:
def multiply(a, b):
def multiply(a, b):
 return a * b
 a * b

Then click on submit and create an account. You can log in using your Github account.

This game is meant for kids but it can be used for any beginner who is just learning to code in Python or want to acquire a specific skill from scratch.

For example, I'm new to creating chatbots and I can easily learn basic concepts with their "Trivia ChatBot" mini-course.

Screenshot - Code Monkey

It has beginner and advanced mini-courses and all of them are playful, interactive, and have good animations.

Note that this is the only game listed that locks its content with a free trial for 14 days. Then you have to upgrade to a premium account to have access to more than 500 activities.

How to start playing?

Go to this website, click on start for free, select the option "student," choose "No" to classroom code, then select "Home" and then introduce your age to get started.

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4 Free Games to Easily Learn Python While Having Fun

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Learning Python with books, guides or tutorials might not be enough for all Python students. Sometimes it's good to help our brain retain more by playing interactive games with high graphic quality and great gameplay.

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YouTube: https://www.youtube.com/watch?v=kWEbNBXc2-Y

Book: https://automatetheboringstuff.com/#toc

Website: https://www.freecodecamp.org/news/tag/python/

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https://www.amazon.co.uk/dp/1593276036/?tag=devdetailpage-21

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Python Crash Course: A Hands-On, Project-Based Introduction to Programming

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Buy Python Crash Course: A Hands-On, Project-Based Introduction to Programming 1 by Matthes, Eric (ISBN: 9781593276034) from Amazon's Book Store. Everyday low prices and free delivery on eligible orders.

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Youtube
https://www.youtube.com/watch?v=XKHEtdqhLK8

Game

https://codecombat.com/

Textbook

https://learning.oreilly.com/videos/learning-python-for/9781785886928/9781785886928-video1_1/

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Learn Python - Free Interactive Python Tutorial

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learnpython.org is a free interactive Python tutorial for people who want to learn Python, fast.

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https://codecombat.com/play/level/dungeons-of-kithgard?

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CodeCombat - Coding games to learn Python and JavaScript

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Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Open source HTML5 game!

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Python for Everybody: The Ultimate Python 3 Bootcamp [electronic resource] / Taulien, Kalob.

https://learning.oreilly.com/videos/python-for-everybody/9781800562196/

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Python for Everybody: The Ultimate Python 3 Bootcamp

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Discover expert tips for using Python 3 effectively About This Video Get up and running with Python best practices Learn how to create Python programs Delve into Python modules and … - Selection from Python for Everybody: The Ultimate Python 3 Bootcamp [Video]

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https://www.w3schools.com/python/ - Link to teach python

https://www.youtube.com/watch?v=rfscVS0vtbw – youtube link to teach python.

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https://www.askpython.com/python/examples/easy-games-in-python

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Today we're going to learn how to code some easy games in Python using a few common Python modules.
Why are we using Python?
Python is a well-known programming language. Python is very easy to understand and code. It is believed to be developer-friendly. Any beginner can learn to code in python within a short span of time.

Some of most interesting features of this language are as follows :

Python is open source and free

Portable and dynamic

Super easy to understand etc.

Creating Easy Games in Python

Let's now implement some easy games in Python that you can build as a beginner to get a headstart in your learning curve!

1. A Quiz Game in Python

This is a very simple text-based game in python. It a small quiz which you can make for yourself as well or your friends. We do not need to import any modules for this game which makes it easier! Try it yourself 😉

Here are use:

print('Welcome to AskPython Quiz')
answer=input('Are you ready to play the Quiz ? (yes/no) :')
score=0
total_questions=3

if answer.lower()=='yes':
    answer=input('Question 1: What is your Favourite programming language?')
    if answer.lower()=='python':
        score += 1
        print('correct')
    else:
        print('Wrong Answer :(')


    answer=input('Question 2: Do you follow any author on AskPython? ')
    if answer.lower()=='yes':
        score += 1
        print('correct')
    else:
        print('Wrong Answer :(')

    answer=input('Question 3: What is the name of your favourite website for learning Python?')
    if answer.lower()=='askpython':
        score += 1
        print('correct')
    else:
        print('Wrong Answer :(')

print('Thankyou for Playing this small quiz game, you attempted',score,"questions correctly!")
mark=(score/total_questions)*100
print('Marks obtained:',mark)
print('BYE!')

Output:

Welcome to AskPython Quiz
Are you ready to play the Quiz ? (yes/no) :yes
Question 1: What is your Favourite programming language?python
correct
Question 2: Do you follow any author on AskPython? yes
correct
Question 3: What is the name of your favourite website for learning Python?askpython
correct
Thankyou for Playing this small quiz game, you attempted 3 questions correctly!
Marks obtained: 100.0
BYE!

2. Pong Game in Python

Most of us have heard about the famous pong game. Many of us love playing it. Today lets learn how to code this classic game using the python programming language!

Before starting with the coding part we first need to install the turtle module. The turtle module is a Python library that enables users to create pictures and shapes by providing them with a virtual canvas.

If you don't already have it, you can install the library using pip.

C:\Users\Admin>pip install turtle

Read more about the turtle library in their official documentation.

Try the code yourself!

import turtle as t
playerAscore=0
playerBscore=0

#create a window and declare a variable called window and call the screen()
window=t.Screen()
window.title("The Pong Game")
window.bgcolor("green")
window.setup(width=800,height=600)
window.tracer(0)

#Creating the left paddle
leftpaddle=t.Turtle()
leftpaddle.speed(0)
leftpaddle.shape("square")
leftpaddle.color("white")
leftpaddle.shapesize(stretch_wid=5,stretch_len=1)
leftpaddle.penup()
leftpaddle.goto(-350,0)

#Creating the right paddle
rightpaddle=t.Turtle()
rightpaddle.speed(0)
rightpaddle.shape("square")
rightpaddle.color("white")
rightpaddle.shapesize(stretch_wid=5,stretch_len=1)
rightpaddle.penup()
rightpaddle.goto(-350,0)

#Code for creating the ball
ball=t.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("red")
ball.penup()
ball.goto(5,5)
ballxdirection=0.2
ballydirection=0.2

#Code for creating pen for scorecard update
pen=t.Turtle()
pen.speed(0)
pen.color("Blue")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("score",align="center",font=('Arial',24,'normal'))

#code for moving the leftpaddle
def leftpaddleup():
    y=leftpaddle.ycor()
    y=y+90
    leftpaddle.sety(y)

def leftpaddledown():
    y=leftpaddle.ycor()
    y=y+90
    leftpaddle.sety(y)

#code for moving the rightpaddle
def rightpaddleup():
    y=rightpaddle.ycor()
    y=y+90
    rightpaddle.sety(y)

def rightpaddledown():
    y=rightpaddle.ycor()
    y=y+90
    rightpaddle.sety(y)

#Assign keys to play
window.listen()
window.onkeypress(leftpaddleup,'w')
window.onkeypress(leftpaddledown,'s')
window.onkeypress(rightpaddleup,'Up')
window.onkeypress(rightpaddledown,'Down')

while True:
    window.update()

    #moving the ball
    ball.setx(ball.xcor()+ballxdirection)
    ball.sety(ball.ycor()+ballxdirection)

    #border set up
    if ball.ycor()>290:
        ball.sety(290)
        ballydirection=ballydirection*-1
    if ball.ycor()<-290:
        ball.sety(-290)
        ballydirection=ballydirection*-1

    if ball.xcor() > 390:
        ball.goto(0,0)
        ball_dx = ball_dx * -1
        player_a_score = player_a_score + 1
        pen.clear()
        pen.write("Player A: {}                    Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
        os.system("afplay wallhit.wav&")



    if(ball.xcor()) < -390: # Left width paddle Border
        ball.goto(0,0)
        ball_dx = ball_dx * -1
        player_b_score = player_b_score + 1
        pen.clear()
        pen.write("Player A: {}                    Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
        os.system("afplay wallhit.wav&")

     # Handling the collisions with paddles.

    if(ball.xcor() > 340) and (ball.xcor() < 350) and (ball.ycor() < rightpaddle.ycor() + 40 and ball.ycor() > rightpaddle.ycor() - 40):
        ball.setx(340)
        ball_dx = ball_dx * -1
        os.system("afplay paddle.wav&")

    if(ball.xcor() < -340) and (ball.xcor() > -350) and (ball.ycor() < leftpaddle.ycor() + 40 and ball.ycor() > leftpaddle.ycor() - 40):
        ball.setx(-340)
        ball_dx = ball_dx * -1
        os.system("afplay paddle.wav&")

Output:

Pong Game

3. Hungry Snake Game in Python

This was most of our favorite game when we were kids. We can actually code this game in python by importing just two modules! How cool is that!

Let's get started!

Firstly, we need to install turtle. If you don't have it already installed, open your cmd and type in the following command.

C:\Users\Admin>pip install turtle

Now we will install the random module. The random module is used to generate random numbers. In your cmd type in the following command.

C:\Users\Admin>pip install random2

Code and Try it yourself and enjoy the game!

import turtle
import random

w = 500
h = 500
food_size = 10
delay = 100

offsets = {
    "up": (0, 20),
    "down": (0, -20),
    "left": (-20, 0),
    "right": (20, 0)
}

def reset():
    global snake, snake_dir, food_position, pen
    snake = [[0, 0], [0, 20], [0, 40], [0, 60], [0, 80]]
    snake_dir = "up"
    food_position = get_random_food_position()
    food.goto(food_position)
    move_snake()

def move_snake():
    global snake_dir

    new_head = snake[-1].copy()
    new_head[0] = snake[-1][0] + offsets[snake_dir][0]
    new_head[1] = snake[-1][1] + offsets[snake_dir][1]


    if new_head in snake[:-1]:
        reset()
    else:
        snake.append(new_head)


        if not food_collision():
            snake.pop(0)


        if snake[-1][0] > w / 2:
            snake[-1][0] -= w
        elif snake[-1][0] < - w / 2:
            snake[-1][0] += w
        elif snake[-1][1] > h / 2:
            snake[-1][1] -= h
        elif snake[-1][1] < -h / 2:
            snake[-1][1] += h


        pen.clearstamps()


        for segment in snake:
            pen.goto(segment[0], segment[1])
            pen.stamp()


        screen.update()

        turtle.ontimer(move_snake, delay)

def food_collision():
    global food_position
    if get_distance(snake[-1], food_position) < 20:
        food_position = get_random_food_position()
        food.goto(food_position)
        return True
    return False

def get_random_food_position():
    x = random.randint(- w / 2 + food_size, w / 2 - food_size)
    y = random.randint(- h / 2 + food_size, h / 2 - food_size)
    return (x, y)

def get_distance(pos1, pos2):
    x1, y1 = pos1
    x2, y2 = pos2
    distance = ((y2 - y1) ** 2 + (x2 - x1) ** 2) ** 0.5
    return distance
def go_up():
    global snake_dir
    if snake_dir != "down":
        snake_dir = "up"

def go_right():
    global snake_dir
    if snake_dir != "left":
        snake_dir = "right"

def go_down():
    global snake_dir
    if snake_dir!= "up":
        snake_dir = "down"

def go_left():
    global snake_dir
    if snake_dir != "right":
        snake_dir = "left"


screen = turtle.Screen()
screen.setup(w, h)
screen.title("Snake")
screen.bgcolor("blue")
screen.setup(500, 500)
screen.tracer(0)


pen = turtle.Turtle("square")
pen.penup()


food = turtle.Turtle()
food.shape("square")
food.color("yellow")
food.shapesize(food_size / 20)
food.penup()


screen.listen()
screen.onkey(go_up, "Up")
screen.onkey(go_right, "Right")
screen.onkey(go_down, "Down")
screen.onkey(go_left, "Left")


reset()
turtle.done()

Output:

Conclusion

And that's it! These are some of the easy games in Python that you can create as a beginner and have some fun! We loved building these projects and we hope you do too!

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Today we're going to learn how to code some easy games in Python using a few common Python modules. Why are we using Python? Python is a well-known programming language. Python is very easy to understand and code. It is believed to be developer-friendly.

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you tube video-https://www.youtube.com/watch?v=rfscVS0vtbw
Book-Learn Python 3 the Hard Way
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Below are some facts about Python Programming Language - Python is currently the most widely used multi-purpose, high-level programming language. Python allows programming in Object-Oriented and Procedural paradigms. Python programs generally are smaller than other programming languages like Java. Programmers have to type relatively less and indentation requirement of the language, makes them readable all the time.

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This site is generously supported by DataCamp. DataCamp offers online interactive Python Tutorials for Data Science. Join 575,000 other learners and get started learning Python for data science today!

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