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Teacher's instructions: https://www.teachingenglish.org.uk/teaching-resources/teaching-adults/activities/upper-intermediate-b2/holiday-maze

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All the online games you could ever use 

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All the online games you could ever use 

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Wordwall - Create better lessons quicker

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Need a fresh teaching resource that fits your class and teaching style? Create a customized pack of interactive and printable activities in just one minute.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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Bring game-based learning into the classroom with Genially’s free learning game templates. Engage and motivate students with interactive activities, drag-and-drop challenges, and more.

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Gamification

As humans, we're naturally drawn to competition, play, and socializing through games. And, as it turns out, so are our students. According to a 2018 Pew Research study, approximately 97 percent of males and 83 percent of females play games on a regular basis, and it is safe to say that number has not gone down.

While playing games is a popular and enjoyable way to engage with others, designing a game can be a fantastic way to demonstrate understanding. Game design is a great way to bring the fun and engagement of gameplay into the classroom. Below you will find 8 steps for game creation in the classroom along with game design resources you can use right away!

8 steps for successful student game design

1. Play a bunch of different games

2. Practice reskinning and remixing existing games first

Engaging in remixing activities helps students begin to develop their own design skills in a more scaffolded manner, which can be done through the GameStormEDU Designer Workbook.

If you want to brainstorm and plan your very own game, this designer workbook can make it happen. Grab a digital copy and get started!

6. Create a playable prototype

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Game design in the classroom: 8 steps to get started

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This post is written by Jon Spike. Jon is a Coordinator of Instructional Technology and Integration at UW-Whitewater, collaborating with preservice

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Sequence of how to set a table and what cutlery to use.

Give a menu to the students and ask them to set the table

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I could use matching games at the end of the course to test how well students understand the concepts

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I could use matching games at the end of the course to test how well students understand the concepts

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Good to start with a game in the very first class to shape their expectation on the course and what they are expected to achieve

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Simulation

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Vocabulary items fluency practice- repeat a set of 10-15 vocabulary items and match to a short sentence for meaning. Repeat for time level completion (Randomise for multiple attempts)

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For testing students’ understanding of the topics

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I will use the game idea for my menu development class, for example, how to create the menu step-by-step.

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To test understanding of terminologies

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A simulation game would be most suitable and beneficial for students’ learning curve as a replica of the real world industry.

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I would use games as a summative assesssment - for mastering useful phrases e.g. meeting phrases, teaching new concepts/terminologies.  I would also use it for revision of objective-type questions/test.

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I would use games as a summative assesssment - for mastering useful phrases e.g. meeting phrases, teaching new concepts/terminologies.  I would also use it for revision of objective-type questions/test.

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Games can be used for revision purpose. Games get students to be actively involved in learning.

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Learning concepts, matching steps and sequence of some process,

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Word game

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I use Kahoot for vocabulary use practice. But I also gamify paired discussion or conversation practice using the speed dating format.  

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I use Kahoot for vocabulary use practice. But I also gamify paired discussion or conversation practice using the speed dating format.  

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Gamification can significantly enhance the teaching of IT-related courses by increasing student engagement, motivation, and retention of complex concepts. Here are some effective ways to incorporate gamification:

1. Quests and Challenges: Design course modules as quests or challenges where students earn points or badges upon completion. This can make learning objectives more engaging and provide a sense of accomplishment.

2. Leaderboards: Implement leaderboards to foster a healthy competitive environment. Students can see their progress relative to their peers, which can motivate them to improve their performance.

3. Interactive Simulations: Use game-based simulations to teach practical IT skills. For example, network configuration or cybersecurity scenarios can be turned into interactive games where students solve real-world problems.

4. Badges and Certificates: Award digital badges and certificates for mastering specific skills or completing certain tasks. This not only motivates students but also provides them with tangible proof of their achievements.

5. Storytelling: Create a narrative around the course content. For instance, students could be part of a story where they need to solve IT-related problems to advance the plot. This can make the learning experience more immersive and memorable.

6. Peer Collaboration: Encourage collaborative projects where students work in teams to complete tasks or solve problems. Gamified elements like team points or shared rewards can enhance teamwork and communication skills.

7. Instant Feedback: Provide immediate feedback through quizzes and interactive exercises. Gamified quizzes with instant scoring can help students understand their mistakes and learn more effectively.

By integrating these gamification strategies, you can create a dynamic and engaging learning environment that helps students grasp IT concepts more effectively.

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Create a detective scenario game based on a well known fiction such as Sherlock Holmes.

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Review terminology

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Create a competition for groups of students to race to find out the features of Google scholar quickly . For example- find 5 relevant keywords for xxx topic; limit the dates to within the past 5 years; list the top number of citations for an article on xxx topic; can you get the full text?; find the 5 top cited articles that cited that article; copy the APA and MLA reference format for an article; etc.

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Design a game with related game cards regarding food ingredients, in order to let students have better understanding and memory

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Watering down some complicated theories, making it easy for my students to comprehend. For me I will use it for other goals such as;

1. Engagement: Gamification introduces game-like elements (points, badges, leaderboards) to make learning more engaging and fun for my students.

2. Motivation: It encourages my students to participate actively, as they may be more motivated by the competitive aspects or rewards associated with gamified activities.

3. Skill Development: Game-based learning can help students develop various skills, such as critical thinking, problem-solving, and collaboration, through interactive challenges and group activities.

4. Feedback: It provides immediate feedback to learners, helping them understand their progress and areas for improvement.

5. Differentiation: Gamified activities can cater to different learning styles and paces, allowing students to engage with content in a way that suits them best.

6. Finally Goal Setting: It helps students set and achieve goals in a structured way, often leading to a greater sense of accomplishment.

7. Social Interaction: Gamification can foster teamwork and social interaction among students, making learning a more collaborative experience.

Incorporating gamification into teaching can transform traditional learning environments into dynamic and interactive spaces.