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This storyboard was actually drawn a long time ago. I thought this perspective was very interesting, so I planned to continue using this idea. But at that time, I didn’t consider the actual landing effect, so I changed the order of the shots to achieve a smoother viewing experience.

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I decided to choose "Nervousness at the Dentist" as my theme. Because I had a very unforgettable experience of going to the dentist when I was young.

I was less than ten years old at that time, and I loved sweets very much. I was also a little calcium deficient, so I often suffered from some dental diseases. That time, one of my back molars had rotted to the dental nerve, and that tooth was very close to my wisdom tooth. That night, the skin and flesh around my wisdom tooth became inflamed, but it was midnight, and my mother was not convenient to take me to see a doctor, so I could only endure it until the next morning. People who have grown wisdom teeth know that this thing is simply a disaster. When my wisdom tooth on the right grew out, the left one also became inflamed. The situation was very serious, and even my mouth on both sides was swollen to the point where I couldn't close it.

When I saw the doctor the next day, the doctor told me that I had to remove these two wisdom teeth.

I lay on the operating table with the mood of "going to die". Although anesthesia was given, the connection between the wisdom tooth and the bone was very deep, and I could still feel the pain. During the operation, my dentist told his assistant, "Bring the biggest pliers, her tooth is too deep, and the small one can't pull it out." So the assistant handed him the big pliers, and the dentist's movements were like pulling carrots in a farm field. I was so scared that I didn't dare to move my mouth at all, because I was afraid that if I moved, the doctor would touch my other good teeth. I could only open my mouth and make "ahhh" sounds, and tears flowed down my cheeks.

The experience of tooth extraction was so impressive that I still feel pain in my teeth when I think about it now. So I decided to put this feeling of fear into my art creation.

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I know that this course allows the use of artificial intelligence to generate reference images, but I personally am averse to this technology, so I will not use artificial intelligence in this course. I think even if I don't use artificial intelligence, it will not hinder my animation production. I hope the professor will not deduct my points for this.

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I once created a doctor character, and I think the appearance of this character is quite suitable for this theme, so I want to modify and innovate it directly on this basis. Because this character was actually drawn a year ago, there are still many problems now, and I marked them in the picture with a red pen.

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I designed the character again, this time I studied the bat biofeatures and silhouettes, and I marked the most prominent features of the bat in color and tried to simplify them and add them to my character. I realized that in the first draft, I overlooked a lot of details. Also, in terms of silhouettes, the original silhouettes were overgeneralized and not accurate enough.

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The previous shot was a doctor approaching with a magnifying glass, and I plan to draw the perspective of the magnifying glass in the next shot. The magnifying glass shows the broken tooth, and there is a toothworm that was gnawing on the tiger's tooth, but it was scared and ran away when it found someone watching it (which means I need to design a simple toothworm character).

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I drew two views of Doctor Bat. Based on the rough draft, I shortened the doctor's coat, which would make the character look a little neater when moving. In terms of coloring, I changed the color of the bat's ears. The current version looks more natural than the original one.

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I found the original video on Blackboard and rotoscoped it, and it was only about 54 frames, which is two seconds, but I used five little things to draw it. I made this video with Procreate, and when I exported it, I found that the resolution was a bit too low, so I directly posted the video screenshot on the padlet.

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Here's what I found when I created my second character. This character is a patient with a toothache, I originally wanted to set it as a rabbit (mainly because rabbits are easy to panic, and once they are in a hurry, they will move very fast, and the animation effect is better), but after looking for a few reference pictures, I found that the size gap between rabbits and bats is a little too small, and the shape of the ears is also very similar, from the perspective of character design, the two characters are a bit similar, so I wanted to make a contrasting image - a huge baby tiger, but the personality is very timid, I hope the end result is cute and honest. So I looked for the following references.

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The tiger's face is very detailed, and I need to try to simplify the markings on its face and reduce the number of airbrush brushes to make it easier to draw in the medium term.

In fact, the growth of the tiger's facial pattern is regular, almost centered on the facial features and spreads around, the fatter the tiger, the thicker the markings will appear.

The nose of a tiger is bulky, but it is softer than that of canines. Compared to canines, tigers have rounder ears.

The baby tiger will have some airplane ears, which are suitable for indicating that it is scared.

If you look directly at the silhouette, you will find that the tiger's face seems to be formed by the overlapping of a regular triangle and an inverted triangle, which is very suitable for graphic language.

I also found that when a tiger loses markings on its face, it actually looks very much like a red panda.

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After researching, I drew and colored the first draft.The problem now is that it doesn't look like a kid enough, which is a little different from what I originally expected, and I want to try to change its face again. And for the convenience of the mid-term animation, I need to study what kind of appearance characteristics the tiger's claws have.

In terms of color matching, I chose orange, yellow, and blue because these three colors just form an acute triangle in the color wheel, which is a less error-prone way to color matching.

I controlled the center of vision on its face, then guided by the collar towards the two lanyards, then its two hands, and finally its shoes. This viewing sequence is comfortable.

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The tiger's face was changed the most in this stage, because in the original sketch, the tiger's face had a lot of details and was relatively blurry, which would indeed make it look richer, but considering that the mid-term drawing might be complicated and time-consuming, I simplified most of the patterns on the tiger's face, leaving only the most representative parts.

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The song is called Big Banana, and its melody is particularly catchy, and the dance moves are very simple, so I chose this one. I use Procreate for production, every 25 frames and a second.

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The girl in the middle of the video is me, I'm really not good at dancing, so the movements look stiff. Being able to see me wearing a shirt and trousers in the video and my rotoscoping featuring the main character in a banana costume was a creative change I made to fit the theme.

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Back to the tiger's perspective, the doctor holding a magnifying glass slowly stood up, picked up a syringe and adjusted the liquid in the syringe. I planned to make this frame of the doctor very scary. The overhead light of the operating table made the doctor completely in shadow. He stretched his wings and his eyes looked very red (actually part of it was the tiger's imagination). The next shot was a close-up of the tiger's face. He was extremely scared and was sweating all the time. The stripes on his body seemed to be melting.

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I'm busy with the stop-motion animation pitch this week, so there hasn't been any progress on the 2D animation performance.

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This time I referred to the classic clip from Friends, Ross and Rachel's "We were on a break". When creating, I exaggerated the character's expression and movements, and added bubbles to make him look more irritable.

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After drawing part of the storyboard, I realized that I didn't know how many shots could be recorded for a 30-second animation, so I made an animatic. As for the software, I used TBS (I used the trial version. I think this software is very convenient to make animatic. If possible, can the school provide us with a TBS account? After all, this software is really expensive). At first, I just put the shots designed by the storyboard in, but Nick thought there were too many close-ups after reading it, and it was a bit difficult to understand the meaning of the script, so I added a medium shot where both characters can enter. One of the purposes is to explain to the audience that this is a dental clinic, and the other is to add some fun. I originally designed the ending part to be a move-in shot to the patient's teeth, but this really doesn't look like an ending treatment, so I changed it to just an ordinary close-up shot. But in the landing stage, I will focus on drawing the animation performance of the characters to add some watchability.

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This is a video I shot in my animation performance class this week.

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Since the fourth week's video is quite long and we have to start working on the final animation, I didn't have time to finish this week's LAV. If I have extra time after submitting the final, I will try to finish this exercise.

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Since this week is my stop motion animation shooting week, I don't have much time to focus on 2d animation, so I haven't completed much this week, but I am already drawing the keyframes for the next scene. My focus next week will be on 2d animation.

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For the reference part, there are not many things I need to pay attention to. First, I need to pay attention to the fact that the bat doctor's sight is looking at the patient at the beginning. When he takes out the needle, he needs to look at the needle. Another point is that in the animatic part, there was originally a camera movement in this section, but I reconsidered whether this place needed a camera movement in the middle, because it was almost meaningless, so I deleted it.

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This is a video I recorded of myself swallowing my saliva. From it, I observed two things. One is that people will subconsciously close their eyes when they swallow nervously. The other is that people's heads will move up and down when they make exaggerated movements.

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This scene is the only one in the whole film where two characters appear at the same time. I hope to achieve the effect that the tiger's eyes slowly look at the bat doctor, and the bat doctor takes out his drill. The effect of this scene should be quite scary. I want the bat doctor to have a little inhuman feeling. But when shooting the reference video, I couldn't act out this feeling. This video only served as a pure action reference. The effect I wanted can only be achieved when I actually draw it.

In addition, since the tiger is actually drawn in the background, only his eyes can move, so I didn't shoot its reference video.

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This week I will finish drawing all the backgrounds so that I can start animating them next week. The first background is a perspective of a dental light from below. As you can imagine, when the dentist appears in this shot, he is almost completely in shadow, with only a circle of light around the edge of his body. I think this atmosphere is still very scary.The size of the lens is 1920*1080. The reason why this picture is stretched is that I have a perspective moving to the left.

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In fact, under normal circumstances, the lighting in the treatment room is not that dim, and sometimes the whole room is brightly lit. But the effect I want is a large contrast between black and white. Here I can only make a choice, either to make a more realistic shot or a shot with better artistic effect. I finally chose the right one.

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In fact, when this shot was in the animatic stage, some friends and teachers couldn't understand it. I was also worried that this would become a problem, so I simply drew the part of the bat doctor's hand, which would make it look more like the bat doctor holding a magnifying glass. Considering that the lighting in the operating room is generally cold white light, the color of the shadow I chose is bluish purple. In terms of light and shadow, I think the patient's face will be particularly bright under the lighting in the operating room, so I reduced the color contrast when designing the character itself.

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This background is for a close-up performance of a character's face, so there is no content. It can be understood as the color of the pillow under the shadow of the patient.

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In this shot, both characters appear, but the tiger is in the foreground and only the eyes move, while the doctor appears in the background, still in the shadows. I want to create a silent and tense atmosphere. The focus of this background painting is to distinguish the foreground, the middle and the background and emphasize the light and shadow. Considering the limited time to complete the project, I prefer to use a relatively simple technique to achieve a relatively high degree of completion.

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After finishing the last background, I put the four backgrounds together to see the effect. I felt that there were still some discordant places, so I changed some colors and light and shadow to make the four pictures coherent and look like a complete set of pictures.

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I shot a reference video, and after finishing it I realized that there were some problems with the storyboard I drew at the beginning. I guess this is the significance of reference.

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You can see that the background color in this video is very different from the one I uploaded last week. I think this is due to the Toon Boom Hormony color format. When I was drawing, the background color was similar to what I imported. I didn't expect the color difference to be so big after the video was exported. After I finish drawing this whole video, I will experiment with different color formats to see which exported video is the most suitable.

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After checking some video materials, I learned that we need to select solid color under the transparency option when importing the background to ensure that there is no color difference between the imported image and the original image.

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1. I adjusted the initial eye movement time table many times. In fact, the whole process was much slower than I expected. I hoped to achieve an effect where the speed of opening eyes went from slow to fast and finally fully opened. To be honest, this design saved me a lot of labor, because the process of the doctor lowering his head was difficult to draw, and there were perspective changes in almost every frame. If it was not handled well, it would be very strange. The increase in the time of closing eyes allowed me to draw fewer frames.

2. Fortunately, the presentation effect of this section was better than I expected, because the lighting was very strong, and the character did have a very glaring feeling when opening his eyes. The doctor was set to be a doctor who was not very gentle, and he did not have many expressions when doing the examination. This means that I need to work hard in other aspects to achieve an interesting effect, so I asked him to get very close when he opened his eyes for the second time, so that the audience would have a sense of interaction as if it were a first-person perspective, and this feeling of rapid approach would have some thrilling effects, which is what I wanted.

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This week was mainly about fixing bugs, because in the video produced last week, there was a video of Doctor Bat approaching that was of poor quality. The character's face was deformed during the approach, which looked very bad. I decided to use the camera animation method directly and use the moving lens method to produce it. This also solved the problem of color difference in the background, because I will use Toon Boom Hormony to produce character animation alone, and then use AE to merge the background and character animation together, so that my background can be the source file.

When I drew to frame 134, I found that the character had not blinked, so I quickly added a blinking animation. The difficulty of this section is that the character blinks while moving, so the tilt angle and position of the eyes are very important. In addition, the character has a little subtle ups and downs, which will also make the size of the eyes a little different. This section is quite difficult to draw.

In the next section, the doctor will approach to an exaggerated position, so its face will also have a perspective change. I decided to refer to the fisheye lens, which will make its mouth big and its eyes tilted to both sides. The first shot is generally difficult to make, so it takes a long time, but I think I will draw the next shot faster.

It's a bit awkward to stop at this frame, because its next action is the most important.

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The first paragraph has been drawn and revised. I showed the effect to Aaron during class. He thought that the magnifying glass could make the doctor's eyes a little bigger, so I changed the size of his eyes to be exaggerated.

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I have actually already finished drawing the second paragraph. This paragraph is relatively simple, so there is no need for action reference. It roughly depicts the scene of a small tooth worm hiding in a tooth cavity after realizing that it has been discovered.

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The effect with the background is probably like this. I found that the bug is too small. If the lens does not move, it will be a bit difficult for the audience to see it, so I plan to design this lens to zoom in in post-production, and the bug will be fluorescent green.

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This is the uncolored version of this section. This section has less work. In fact, at the end of the semester, I regretted why I did the easy part first instead of the hard part. Before the mid-term animation drawing next semester, I will consider more carefully which parts should be drawn first and which parts should be drawn later.

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The third animation (also a time test for drawing the face)

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The third animation (also a time test for drawing the face)

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Since I actually arranged very few shots for the tiger, I was not worried that I would not be able to finish the drawing because of the complex facial patterns. But in fact, drawing the close-up of the tiger is really time-consuming. One key frame of his frame takes me about 30-45 minutes, which is almost twice as long as drawing Doctor Batman. I am also very glad that I did not embarrass myself when designing the storyboard.

In addition, during the post-editing, I found that the last frame stayed a little short, and the audience could not react to what happened, so I increased the length of the last frame.

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Because it was the same scene, it was more convenient to draw them together, so I continued to draw the tiger screaming (which was also the last shot of my film). This was a reference video I shot myself. Although this reference video is short, it can tell a lot of information. When a person is frightened, his shoulders will shrug, the position of his entire head will rise, and his center of gravity will lean back. In order to increase the expressiveness, I added some tremors, which are more horizontal.

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Because my character and I look almost the same, I can't use rotoscoping to draw. My way of drawing is to find a few key actions from my reference video, and then apply these actions to my character, and then I use the middle frame to connect them. Finally, I will adjust the timetable. Sometimes I will use one shot to represent the shots that need to change quickly, and sometimes on the contrary, I will use three frames or even more frames to represent the same picture. The shot of the tiger screaming should happen very quickly, but it lasts for a long time, so I hand-painted the first half, and then copied part of the same shot of the tiger shaking. This step saves me a lot of time.

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You can see that I also drew Batman's body and arms in some places that would have been hidden by the foreground. This undoubtedly increased the workload, but it will make the animation look more accurate after coloring.

Regarding the wings, Batman's complete wings are not shown in the entire film, so I only need to add some wing shapes in the frames where the edges of the wings are exposed.

I also hope that the last frame of this section can stay longer, creating an illusion that Batman is looking at the audience (a bit like breaking the fourth wall), which is a common technique in horror movies.

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I started to catch up with the progress from the beginning of this week, so I started to color it directly after drawing the line drawing. I originally wanted to export a line drawing version, but I found that tbh it seems that I can’t export only the line drawing layer after coloring, which is a pity.

Regarding the part where Batman stands up, I originally shot a reference video, but I think the effect of the reference video is quite average. I hope that Batman's face can produce an exaggerated deformation when it is close to the camera to achieve a more interesting effect, but my own face and mobile phone camera can't capture this effect at all. So I drew this animation based on my imagination. You can see that the effect of a few frames is very poor, and the shape is a bit broken. I plan to talk about this in detail in the final summary.

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At first, I wanted to import the background directly, then paint on the background, and finally export the video with the background. However, I found in the process of production that as long as the camera movement is added to the video, the background will move along with it. But in fact, the effect I want is only the camera movement acting on the character, so I can only export a transparent character animation video when exporting, and then synthesize it in the after effect. I spent a lot of time in this step of exporting the transparent bottom, because the png format that comes with the software does not have an alpha channel. This requires selecting the quick time mode when exporting, and then ticking the alpha line in the video options (tbh before the 2021 version, you need to select the png4 format in the script, and only the format with the number 4 has an alpha channel)

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Because tbh's coloring is done by making color cards, in order to achieve a harmonious effect between the inherent color and the shadow, I tested the colors of the shadows and some highlights in Procreate in advance, and then imported them into tbh's reference layer for color absorption.

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For some shots where the Bat Doctor is very close to the camera, he is looking down at the patient, and the light in the operating room is a top light. When the light shines on the Bat Doctor, it will be a contour light, that is, most of his face is in shadow, and only the outline of his face is illuminated. When the Bat Doctor stands upright on the side of the bed, most of his face will be illuminated, especially his coat, which will be illuminated very white.

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This section was actually added by me at the mid-term stage, because I re-watched the animatic content and felt that the horror effect was not strong enough. So I redesigned the storyboard after the Bat Doctor stood up. In fact, I know that such a production process is very irregular. If it is a group assignment, it will cause trouble to many people, but I hope that the effect of this project will be better, so I still did it. In this clip, the effect I want to achieve is that the Bat Doctor gradually approaches with a drill. In the eyes of the patient, this scene is like a doctor welder holding an electric drill, which is very scary. From the reference video I shot myself, we can actually see that when doing this action, the hands and head of the character do not deform much. They just get bigger as the camera approaches. What I need to pay attention to is to control their proportions. The body is in a slightly bent posture, and the body will deform.

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colored version of the seventh animation

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colored version of the seventh animation

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In Tiger's fantasy, I added welder's overalls and mask to Bat Doctor. The most important part to consider was the animation timetable, because I needed to achieve two goals: one was to let the audience see clearly what the welder's overalls looked like, and the other was to make this clip look very urgent. In short, I spent a lot of time considering how long each scene should stay.

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Because the design of this set of clothes was added temporarily, I didn't have two very sophisticated views to use as reference. In order to color it, I took a screenshot and uploaded it to Procreate, then gave a set of available color schemes and made a color card. The side effect of doing this is that the color of this scene is not good enough.

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The shadow changes in this section are similar to those in the sixth section. Since the color cards are prepared in advance, there is nothing special to pay attention to when coloring.

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Because the backgrounds of the first, sixth, and seventh segments are the same, I also adjusted the synthesis curves to be the same. There are two things that need special attention. One is that the whole environment has a little green atmosphere, so I need to add a little green filter to the character animation. Another thing to note is that I think the contrast of my animation is not very high, so I also adjusted the contrast of these three animations to make them look better.

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Because the size of the bug is very small, I mainly express this shot by moving the camera and choosing a bright color, and the bug is located in the center of the picture. These designs are all to make the audience notice this little bug at first glance.

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I'm not particularly satisfied with the coloring in this section, but considering the lack of time, I can only selectively draw the shadows of the character's eye sockets, ears and tongue, because these three positions should be the most three-dimensional parts of the creature's face. If I had more time, I could actually make a more complete character animation (the coloring position is like the background shadow in the second section)

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Although if you only look at the line drawings, the closure of my animation line drawings is pretty good, but once converted to vector layers, there will be countless closed holes, some of which will greatly affect the coloring. And because my character's face is relatively complex, if I use the "apply to all frames" method, there will be a lot of coloring errors, so I can only color it manually. I can only follow the principle of "completion is better than perfection".

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The effect of the shadow slowly approaching was achieved by drawing a shadow layer separately and then lowering the transparency in the script. The advantage of this method is that it is much faster than drawing the bisection line frame by frame (because the color of each color block needs to be considered separately), but the disadvantage is that the color of the shadow will be a bit gray. Next semester I will try to use other software to make this type of lens to see if I can achieve better results.

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One thing I need to pay attention to when coloring this animation is that the light from the operating table will illuminate the doctor's face and most of the body very brightly, but this light is very straight. I need to outline the areas that are not illuminated by the light in advance and color them separately, otherwise the picture will look unreasonable.

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·The soundtrack throughout the film comes from the classic American thriller movie Jaws. The effect I want is that the patient becomes more and more scared during the dental visit, and the atmosphere becomes more and more tense until the climax at the end. This song perfectly meets my requirements.

·The screaming sound of the bug comes from the scream of a little girl playing with a tablet in the car in the classic animated movie Wreck-It Ralph. I originally wanted to use the scream of an adult woman to express it, because the voice of a woman is very sharp and it is easy to produce an effect. But my friend said that it might be better to use the voice of a child. I think her suggestion makes sense, so I thought of Wreck-It Ralph.

·The sound of swallowing saliva was originally very loud. After watching it, my friend said that it might be better to turn it down a little, so I did it.

·The business of the drill bit drilling is getting stronger and stronger. I hope it can cooperate with the main music I chose to push the atmosphere to a climax.

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First and foremost, allow me to congratulate myself on completing this project! In truth, this marks my first time finishing a relatively high-level animation project. This assignment felt more like an exploration for me, and while the final outcome isn't flawless, I am acutely aware of the vast amount of knowledge I still need to acquire. However, I did my utmost to complete this project during this period.

What I've learned:

1. I've gained a certain understanding of the Toon Boom Harmony animation software. I encountered numerous issues I hadn't even considered before, ranging from color discrepancies to how to export videos with transparent backgrounds using TBH. Yet, I managed to resolve them all, which brings me great joy, as I was previously quite inept at using engineering software.

2. Given that this film is only 30-45 seconds long, managing the rhythm and telling a relatively complete story within such a short span became a challenge. During the production, I was quite concerned that the final outcome might not meet expectations. However, the end result left me quite satisfied with how the film turned out.

3. Since I had only attended lectures without actually working on projects, my understanding of the animation production process was initially vague. After completing this project, I feel I have gained a certain grasp of the animation workflow and can now comprehend the significance of most stages in industrial animation.

I believe the quality of my animation:

In truth, I feel that my current animations still carry a strong student vibe. When viewers watch my work, their initial reaction might be: this is probably a student project. I am striving to reach a more professional level to the best of my abilities. My aspiration is that one day, when people see the trailer of my work, their first thought will be: hey, this looks interesting, I want to spend money on a movie ticket for it.

Some reflections:

1. In this assignment, my animation process was not standardized. It was only halfway through, after completing half of the content, that I decided to alter the latter half's storyboard and content.This naturally increased the workload significantly, and some shots did not meet my expectations in terms of effects. Reflecting on this, I realize it was because I overlooked the beat board and script stages during pre-production, leading to various issues in the middle stages. In my next animation project, I will strive to follow a more standardized approach.

2. It's evident that for some frames with minimal movement, I resorted to copy-pasting to reduce workload, essentially taking a shortcut.I used to think that animating this way would go unnoticed by the audience, but it's actually quite obvious. In animation, static elements stand out more than moving ones. I will correct this bad habit.

3. Additionally, I need to cut down on meaningless shots; some early scenes I thought were amusing actually serve no narrative purpose and added unnecessary workload during the in-between animation phase. I should enhance my storyboarding skills, using more concise storytelling to craft a more complete and engaging narrative.

5. I believe my animation coloring may not be particularly standardized, which has inadvertently increased my workload. In the next semester, I intend to study more systematically how to outline and color, saving time while making my work appear more professional.

6. I need to learn how to create more engaging animated performances. Recently, I watched an outstanding animated work titled OO, which intricately portrayed the experience of nasal congestion in just six minutes.Both works use animation to depict everyday life, but the brilliance of this film left me in awe. I aspire to create equally outstanding animated performances, which might require more preliminary work and research.

7. Nick once suggested that I model my characters in 3D, but I didn't pursue this due to my lack of experience in modeling and the significant time investment required for learning. This led to some drawing errors in scenes involving character turns. It's not just 3D modeling; there are many auxiliary animation tools I'm unfamiliar with. To create better animations, I believe I should learn to use them.