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Do you get dizzy?

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Hello how are you

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sigma rizzler

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do you think the motion sickness glasses work 

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aaaaaa

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Do motion sickness glasses help loads?

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you can get motion sickness glasses to stop motion sickness

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Why does riding backwards make you motion sick? The major reason is, if you're riding facing forward either in a bus, that you can see out of, in a car if you're a child, or you're on a train riding forward. If you are facing …

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A reason you could get motion sickness in vr is because of the low hearts of the framerate that sometimes drop

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You can buy remedies from pharmacies to prevent motion sickness, including:

tablets – dissolvable tablets are available for children
patches – can be used by adults and children over 10
acupressure bands – these do not work for everyone
A pharmacist can recommend the best treatment for you or your child.

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symptoms include:

Dizziness.

Fatigue.

Headache.

Feeling irritable.

Nausea and vomiting.

Rapid breathing or feeling like you need to take gulps of air.

Salivating more than usual.

Sweating, particularly a cold sweat

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Over the past week, a number of people have reported returning their Vision Pros for a number of reasons, including issues around headset comfort and sickness. Returns are par for the course with any nascent technology. No matter how polished a first-generation product is upon release, there's a very real sense in which it serves as a large-scale public beta.

There's a big difference between testing a product with dozens or hundreds of people and actually releasing that product out into the world for anyone to use. All product testing has its blind spots, but if you're lucky, those examples are limited to a few outliers. Motion sickness, however, is decidedly not an edge case among the population.

According to studies, around one-quarter of people suffer from the condition. It can cause nausea, headaches, dizziness, fatigue and vomiting. If you're lucky enough to have never dealt with it, just believe me when I say it sucks. A lot. There's good reason tens of millions of over-the-counter motion sickness product units are sold in the U.S. each year.

Everyone is, no doubt, familiar with the condition as it pertains to car rides, boat trips and especially eventful flights (the bag in your seatback pocket isn't for storing peanuts). Extended reality motion sickness is a far lesser-known phenomenon, owing to the low penetrations of augmented reality, virtual reality and mixed reality headsets. It is, however, a very real thing - and certainly not one endemic to Apple's first headset.

Meta Quest, HTC Vive and PSVR users have all reported experiencing it. Reports of people returning the hot new tech products within weeks of purchase will always raise some eyebrows. That's especially the case when you're Apple releasing a device that was in the works for the better part of a decade, with a $3,500 asking price.

The company certainly was mindful about motion sickness during the R&D phase. Reducing latency and bumping up display resolution go a ways toward reducing its potentiality. But if a method exists to avoid all motion sickness in all users, no one's found it just yet.

"With the emergence of new VR technologies, high-quality stereoscopic [head-mounted displays] are now capable of simulating the visual and spatial properties of the real-world," notes a 2020 paper on the subject. "Despite improvements, current technology still falls short of replicating how humans see and perceive depth under natural viewing conditions. There are software solutions that can help to reduce discomfort by introducing blurring during motion, however, this technique may not be effective for everyone."

The underlying cause is the same with all of these examples. Motion sickness is triggered when your brain receives disjointed information from your eyes, body and inner ear. These different senses are processing the current moment differently. It's easy to imagine how using a headset effectively designed to trick your brain's perception of reality might trigger these symptoms.

Apple was smart enough to know that this would present itself in a certain portion of Vision Pro users, and given how many of us are prone to motion sickness in some form, in all likelihood a significant number of people would experience some symptoms. Ahead of the Vision Pro's release, Apple issued guidelines designed to minimize and address potential motion sickness.

Before we get into the specifics of Apple's guidelines, allow me to state an obvious fact: The best way to avoid VR sickness is to avoid VR. Speaking from firsthand experiences, the second best is to limit your usage. If you're prone to motion sickness (as I am), don't expect to make the full-time jump into the infinite desktop any time soon. I tend to keep my sessions between 20-30 minutes. That's enough time to do many of the things you'd want to do with the headset, but it's far from actually living in the thing. I've also found that I'm far less likely to experience it while sitting.

I didn't experience motion sickness in my early Vision Pro demos. It was only once I got it home and started to engage in activities that required me to stand up and walk around that I was hit with a wall of nausea. I overdid it and opted not to wear the headset for the rest of the day.

Apple similarly advises against wearing the headset for long stretches and moving around too much, if you're prone to motion sickness. You also might want to think twice about wearing the headset on a plane for this reason. Apple also suggests reducing "visual motion." The company writes:

Visual motion can come from apps in which you appear to be moving, or from the motion of objects or content within the app. To reduce visual motion:

Decrease the size of the window, or increase the distance to the window.

Reduce the level of immersion by turning the Digital Crown. This helps provide a sense of stability by allowing you to see more of the space around you.

Turn on the Reduce Motion setting on your device: Go to Settings > Accessibility > Motion, then select Reduce Motion.

One more seemingly obvious bit of advice before I leave you: Try it before you buy it. Go into an Apple Store, borrow a friend's - get your hands on it first, before plunking down such a sizeable sum. You might be among the lucky folks who never experience any sort of discomfort from these products. God bless you and see you in whatever the hell we're calling the metaverse now.

If, however, you're like me and are prone to getting sick on boats and in the backseat of Ubers, proceed with caution. Even the best VR experience can be miserable if your brain and body disagree on the basics of reality.

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VR sickness happens. Here's how to avoid and treat it. | TechCrunch

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Over the past week, a number of people have reported returning their Vision Pros for a number of reasons, including issues around headset comfort and

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Motion sickness tends to get worse with age. While very children and babies don't usually experience it, susceptibility starts to develop as children get older and peaks around eight years old. Women are most prone to travel sickness than men.

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Motion sickness happens when there is a conflict between the signals your brain receives from your eyes, inner ears, and other parts of your body that help with balance. This sensory conflict leads to symptoms like nausea, dizziness, sweating, and vomiting. Here are some of the main causes of motion sickness:

1. Types of Movement

Car Rides: Poor road conditions, frequent stops and starts, or looking at something inside the car (like a book or phone) can trigger motion sickness because the inner ear senses movement, but your eyes don’t see it (or see something stationary).

Boat or Ship Travel: The rocking of the boat on water, especially during rough seas, is a common cause. The motion is usually more unpredictable than other types of transportation.

Airplane Travel: Turbulence causes the plane to move erratically, which can confuse the body’s balance sensors.

Amusement Park Rides: Roller coasters, spinning rides, and other high-intensity attractions can cause motion sickness due to rapid or irregular motion.

Virtual Reality (VR) or Video Games: VR or intense video games can create a disconnect between what the eyes see and what the body feels, triggering symptoms in some people.

2. Visual Discrepancies

Watching Moving Objects: Staring at moving objects (like reading in a car) or focusing on something stationary while the environment around you is in motion can cause confusion in the brain. The eyes don’t detect the movement your inner ear senses, creating a sensory mismatch.

Watching Screen Displays: Looking at a screen (like a smartphone, tablet, or computer) while in motion, especially when the screen shows movement, can increase the risk of motion sickness, due to the disconnect between visual and sensory inputs.

3. Other Sensory Conflicts

Inconsistent Speed or Direction: Sudden changes in speed, direction, or altitude (like in a car, plane, or boat) can confuse the brain’s ability to process information, resulting in nausea.

Lack of External Visual Cues: When you can’t see the horizon or stable reference points, such as being in the middle of a foggy sea or enclosed space, it becomes harder for your body to orient itself, increasing the chance of motion sickness.

4. Physiological Factors

Inner Ear Sensitivity: The vestibular system in your inner ear helps you maintain balance. If it’s particularly sensitive, your body may react more strongly to movement, even if it’s mild.

Dehydration or Fatigue: Being dehydrated or overly tired can make you more susceptible to motion sickness because your body is already under stress.

Hormonal Changes: Pregnancy, particularly in the first trimester, can increase susceptibility to motion sickness due to hormonal fluctuations.

Migraines: Some people who suffer from migraines are more likely to experience motion sickness. Migraines can heighten sensitivity to sensory changes, making the conflict worse.

5. Environmental Factors

Poor Ventilation or Strong Odors: Stuffy environments or unpleasant smells (like the scent of gasoline in a car or strong food odors) can trigger nausea or worsen symptoms of motion sickness.

Heat: High temperatures or stuffy air can exacerbate feelings of discomfort during travel, making you more likely to experience motion sickness.

6. Psychological Factors

Anxiety or Stress: Anxiety about traveling or being in a particular setting (like a plane or boat) can amplify the symptoms of motion sickness.

Anticipation of Motion Sickness: Worrying about getting sick can increase the likelihood of actually getting sick because of the psychological impact of stress.

7. Medications or Health Conditions

Certain Medications: Some drugs, especially those that affect the central nervous system (like antidepressants, antianxiety medications, or certain antihistamines), can cause or worsen motion sickness as a side effect.

Conditions Affecting the Vestibular System: Disorders of the inner ear or balance, like Meniere's disease or vestibular neuritis, can make someone more prone to motion sickness.

8. Genetic and Age Factors

Genetics: Some people are more prone to motion sickness due to genetic factors that affect their sensitivity to sensory input.

Age: Children between the ages of 2 and 12 are more likely to experience motion sickness. As people age, they tend to grow out of it, but some adults still struggle with it, especially in certain conditions.

How to Prevent or Alleviate Motion Sickness:

Look at the Horizon: Keeping your eyes focused on a stable point on the horizon can help align the signals your brain is receiving.

Stay Cool and Fresh Air: Open a window or get some fresh air to help alleviate symptoms.

Avoid Strong Odors or Heat: Try to avoid areas where strong odors (like food or gasoline) are present, and stay in a well-ventilated area.

Eat Lightly: Avoid heavy, greasy, or spicy meals before or during travel.

Take Motion Sickness Medication: Over-the-counter remedies like Dramamine or Bonine can help prevent or treat symptoms of motion sickness.

Ginger or Acupressure: Some people find ginger, peppermint, or acupressure wristbands helpful in reducing nausea and motion sickness.

The more factors that create sensory conflicts, the higher the chance of experiencing motion sickness. Being aware of these causes can help you better prevent or treat it!

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Symptoms may be experienced during:

Caused when there is a conflict between visually perceived movement and the movement sensed by the vestibular system. There is a disagreement between the signals that the brain obtains from ears, eyes and other sensory receptors.

Travel by car, train or airplane

Roller coaster or other similar amusement park rides

Ship or boat rides (sea sickness)

Using a rocking chair or hammock swing

Rotating devices such as centrifuges used in astronaut training

Dizziness due to spinning- experienced when one spins and stops suddenly

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Maintains steady pressure on your P6 point

A band maintains steady pressure on your P6 point, located on your inner arm just below your wrist; this stimulates the median nerve, interrupting “I’m sick” messages sent between the brain and the belly

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What is motion sickness?

Motion sickness is a condition that happens when your eyes, inner ear and body send conflicting messages to your brain. You can develop the condition whenever your body is staying still but you’re being moved by a vehicle, like when you’re riding in a car or standing on a boat deck.

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Some people get a kind of motion sickness while playing video games and virtual reality games [virtual motion sickness, or VMS].

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Medications to take for motion sickness include 1 2 3 4 5:

Antihistamines: Dimenhydrinate (Dramamine) and Meclizine (Bonine).

Scopolamine patches (Transderm Scop).

Cyclizine (Marezine).

Diphenhydramine (Benadryl).

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Symptoms of motion sickness may include:

dizziness

feeling sick (nausea)

being sick

headache

feeling cold and going pale

sweating

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Motion Sickness in VR: Why it happens and how to minimise it – VirtualSpeech

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Some people experience motion sickness in VR, which means when they put on a headset and enter a virtual world they feel dizzy or nauseous. If you're one of these people who has experienced VR motion sickness, that doesn't mean you will forever experience it. It's possible to mitigate feelings of nausea and even overcome the problem altogether.

In this blog, we look at what VR motion sickness is, what causes it, and how to minimise it so you can enjoy your favourite games and simulations.

What is motion sickness in VR?

VR motion sickness happens when your brain receives conflicting signals about movement in the environment around you, and your body's relation to it. In VR, this essentially means that if you are standing still and the virtual environment around you is moving, you disturb the brain's equilibrium and you start to feel nauseous.

While nausea and dizziness are the most common symptoms of motion sickness in VR, like with other types of simulator sickness, there are other symptoms such as headaches, sweating, feeling tired, eye strain and a general lack of balance. Studies have also shown that user's don't always feel the effects and overcome them instantly, and may actually start to feel ill for up to several hours after leaving the virtual world.
Image from VR Sickness: What it is and How to Stop It
There are also individual differences in susceptibility to getting VR sickness. For example, women are more susceptible than men to experience nausea in VR, which could be due to hormonal differences, women having a wider field of view than men, or because of gender differences in depth cue recognition.

Age may also be a factor, with recent research suggesting that adults aged 50+ are more susceptible to VR sickness than younger users. The same studies have found that once users have developed a level of familiarity with using VR, the likelihood of them developing motion sickness in VR is reduced.

As the VR market grows, motion sickness is potentially a major barrier to adoption for the technology. While we can't know yet the exact number of people who are likely to be affected by motion sickness, software engineers who develop VR or AR environments typically assume that 25% of users will experience it. This is partly based on data showing that 25% of people experience motion sickness on an aeroplane while traveling through turbulence at low altitude.

Of course, the extent to which developers plan for VR sickness also depends on what they are building - games require a lot more movement of the environment in VR compared to delivering a presentation, for example.

What influences VR motion sickness?

There are several factors to consider as to why motion sickness in VR occurs and what influences it, and it's helpful to consider each when creating VR experiences so that we can minimise the possibility of users experiencing it.

The type of headset

The type of headset and tracking plays a big part in whether someone will experience motion sickness in VR. The first VR headsets featured 3-degrees of freedom tracking (3DoF), which means that you can look up, down, and to the sides in 360-degrees.

You couldn't walk around whilst in VR and the scene wouldn't move with you if you did, resulting in a feeling of disorientation and unbalance (and perhaps a bruised leg from walking into your corner table). While 3DoF headsets are brilliant for viewing more static 360-degree videos and images, they aren't built for the user to move in the 3D environment.

6-degrees of freedom tracking (6DoF) or spatial tracking, can help solve this problem. Headsets with 6DoF enable users greater freedom of movement within the virtual environment, and the environment around them will adjust accordinging. This reduces the feeling of disorientation by providing you a better sense of presence and minimising those conflicting signals being sent to your brain that cause motion sickness.

The type of controller

Another factor that influences VR motion sickness is the use and type of controller. A few years ago, only high-end headsets had controllers, but thankfully these are much more widespread now and help to lessen sensory conflict.

Having hands in the virtual world and being able to see them is less disorientating than looking down in VR and not seeing anything you'd normally expect.

Latency

Latency in VR is one of the biggest contributing factors to motion sickness. Latency is the time it takes for movement to register in-app and can trigger those signals to your brain that something isn't quite right. If the display gets the signal too late, the equilibrium becomes confused because your body movements and actions don't match with what you are seeing or hearing.

Oculus spent years researching the effects of latency on VR experiences and found that most people were comfortable with the 13 milliseconds delay that's created by 90Hz display panels. This then became the industry standard for years. There are now headsets available that offer faster displays, such as the Valve Index that allows users to adjust between 80Hz, 90Hz, 120Hz and 144Hz. As the industry develops, the speed of latency will likely decrease, which will significantly help with the problem of motion sickness.
Image from VR Sickness: What it is and How to Stop It
Eye movement

Another element to consider is that motion sickness in VR could occur because of the unfamiliar eye motion that is required to keep the virtual scene stable on the retina.

If the virtual environment moves differently to what the eye expects, there's a conflict in what the brain expects the eye to see and what it actually sees. As such, the eyes must move differently to how they normally do to stablise the image in VR on the retina - and it is this new movement that influences motion sickness.

Postural instability

One of the most interesting factors that influence motion sickness in VR is around postural instability. As animals, maintaining posture and being stable is one of our key goals and in circumstances where we have not yet learned to keep our balance, we tend to become sick. This can most easily be thought of in terms of people who become seasick - their bodies are trying to find their balance in a new circumstance.

In VR, if the virtual scene is moving forward like on a rollercoaster for example, the user would naturally lean forward with it in the real world. However, in VR their body hasn't moved forward in the same way as it would on a real rollercoaster and this is a novel situation for the body to find its balance in, therefore postural instability and motion sickness may occur.

As with other forms of motion sickness, the feeling can intensify or decrease based on factors such as the length of time exposed to the instability and the magnitude of it. In the same way as your body adjusts to the postural instability on a boat, your body can also adjust to VR postural instability. As your body gradually learns how to control posture and balance in VR, symptoms of motion sickness will likely decrease.

How can you minimise VR motion sickness?

Now you know a little more about the factors that contribute to motion sickness in VR, it's easier to think of ways you can go about minimising the chances of experiencing it.

Sit down

When you sit down, you naturally restrict your body's movements so when you use VR whilst sitting down, you minimise the risk of being disorientated by your real-life movements and what you see in VR. Sitting down will help with your postural stability, which is especially important if you're a new VR user.

Keep cool

One of the symptoms of motion sickness in VR is feeling warm or starting to sweat so it's a good idea to open a window or point a fan at yourself while in VR. Not only will this cool you down but it'll also increase air circulation which helps with any symptoms of motion sickness that may arise.

Stop VR experiences if they have significant latency or glitches

If you're using VR and notice significant latency or glitches, try restarting your headset and app, and if this doesn't fix the issue then stop using the headset. When movements are choppy, erratic or generally glitching, even the most seasoned VR users are more likely to experience motion sickness because of how disorientating this can be for the body.

Choose the right headset for you

If you're prone to motion sickness more generally, before you start using VR, consider a headset that's likely to minimise the risk of feeling motion sickness in VR. For example, headsets such as the HTC Vive have 6DOF, which will help you feel more orientated when moving your head or body in VR, as the virtual scene will move with you.

Lower headset brightness

Sometimes there is simply a sensory overload when experiencing a new, immersive experience. By lowering the brightness of your headset, you reduce the sensory input a little, which could help your equilibrium adjust more easily.

Adjust the headset

If your headset doesn't fit right, you'll likely be viewing an experience through unfocused lenses, which can disorientate you as your brain will have to work harder to interpret what it is seeing and experiencing. When it's already figuring out postural stability, the disconnect between real-life movement and what you're experiencing in VR, you want to avoid your body having to figure out anything extra.

Make sure the headset is firmly on your head and adjust the lenses so you have a clear image before you enter a VR experience. If you wear glasses, insert a spacer that often comes with VR headsets, so that you can wear your glasses in VR.

Take it slowly and control your breathing

Start off with games or simulations where there is little movement, such as 3DOF where the virtual scene around you is relatively static. Experiences where you control the speed or environment will also help minimise motion sickness as your body knows what to expect and when.

If you feel nervous about experiencing nausea in VR, you may also be subconsciously holding your breath in anticipation, so don't forget to breathe as normal!

Don't use VR if you have an ear infection

The body's sense of balance and equilibrium is controlled in part by our ears. Therefore, if you have an internal problem with your ears such as an infection then your balance may already be affected, and this will likely be heightened in VR as your body has to work harder to be orientated.

Gradually increase time spent in VR

As with other forms of motion sickness, your body does gradually adapt. If you spend a couple of days on a boat, for example, your body will most likely have adapted by the time you get off. The same applies to motion sickness in VR - as your body becomes more familiar with VR, it will adapt and become used to the sensory input, and you won't experience motion sickness anymore.

Try gradually increasing the time you spent in VR, such as 5 minutes every couple of days for one week, then trying 10 minutes twice a week the next week, and so on. Aim for 15 minutes at one-time, built up across a few weeks, and you shouldn't experience VR motion sickness anymore.

Conclusion

If you're someone who experienced VR motion sickness the first time you tried VR, you aren't alone, but don't let it put you off VR for life. There are a number of factors that come into play as to why you experienced motion sickness in VR, some of which are the responsibility of developers, and others which simply require your body adjusting to this novel experience.

Over time, your body will seamlessly adjust to being in VR as your brain and body have developed an understanding of what it's experiencing.

To ease yourself into VR, try some of our 3DOF experiences in one of our courses.

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Motion Sickness in VR: Why it happens and how to minimise it

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Some people experience motion sickness in VR, which means when they put on a headset and enter a virtual world they feel dizzy or nauseous. If you're one of these people who has experienced VR motion sickness, that doesn't mean you will forever experience it.

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#RIZZ IN OHIO

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Motion sickness happens when the movement you see is different from what your inner ear senses. This can cause dizziness, nausea, and vomiting. You can get motion sick in a car, or on a train, airplane, boat, or amusement park ride. Motion sickness can make traveling unpleasant, but there are strategies to prevent and treat it.

Preventing motion sickness without medicine

Avoiding situations that cause motion sickness is the best way to prevent it, but that is not always possible when you are traveling. The following strategies can help you avoid or lessen motion sickness.

Sit in the front of a car or bus.

Choose a window seat on flights and trains.

If possible, try lying down, shutting your eyes, sleeping, or looking at the horizon.

Stay hydrated by drinking water. Limit alcoholic and caffeinated beverages.

Eat small amounts of food frequently.

Avoid smoking. Even stopping for a short period of time helps.

Try and distract yourself with activities, such as listening to music.

Use flavored lozenges, such as ginger candy.

Using medicines for motion sickness

Medicines can be used to prevent or treat motion sickness, although many of them cause drowsiness. Talk to a healthcare professional to decide if you should take medicines for motion sickness. Commonly used medicines are diphenhydramine (Benadryl), dimenhydrinate (Dramamine), and scopolamine.

Special Consideration for Children

Motion sickness is more common in children ages 2 to 12 years old.

Some medicines used to prevent or treat motion sickness are not recommended for children. Talk to your healthcare professional about medicines and correct dosing of medicines for motion sickness for children. Only give the recommended dosage.

Although motion sickness medicines can make people sleepy, it can have the opposite effect for some children, causing them to be very active. Ask your doctor if you should give your child a test dose before traveling.

More Information

Motion Sickness in CDC Yellow Book

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Motion Sickness | Travelers' Health | CDC

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sadly there is not a cure for motion sickness yet and scientist think there wont ever be one

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what gives you the worst motion sickness

im not quite sure

fact or cap?

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pls stop deleting my posts

#stopit

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Motion Sickness: Causes and Treatment | Merck Manual Consumer Version

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Can you control your motion sickness

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If you have really bad motion sickness it can last around 8 hours

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Can you get motion sickness from VR fact or cap

Ep.102

cappppp

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when we think of motion sickness the first thing we think of is throwing up ,cars,boats,VR,dizzy,light headedand sick but there is actually more to motion sickness then we think and there is actually loads of medicines you can take to prevent motion sickness such as travel sickness tablets and many more

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The symptoms of motion sickeness are

-Dizziness

-Fatigue

-Headaches

-nausea and vomiting

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Motion sickness is a common condition that happens when you are in motion, like riding in a vehicle, while sitting still. It happens when your eyes and body send conflicting messages to your brain.

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Can eating some thing warm

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Sigma rock gives me motion sickness - General Discussion - Overwatch Forums

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Don’t usually have a problem with this in games only other game that gave me it was sonic generations. But sigmas rock makes me feel ill. Constantly falling backwards and looking up in the air add a junkrat and I just want the match to end

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The cause of motion sickness is repeated movements when travelling. For example, going over bumps in a car or moving up and down in a boat. The inner ear sends different signals to your brain from those your eyes are seeing. The confusing messages cause you to feel unwell.

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is better to go frowards or backwards on a train to prevent motion sickness

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Whould you be more likely to get motion sickness by whaching some thing or your body moving arend

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Neck Deep - Motion Sickness (Official Music Video)

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is vertigo and motion sickness the sane thing

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Motion sickness occurs when certain kinds of motion make an individual feel ill. The symptoms of motion sickness can occur in response to real motion (e.g., travel by car, boat, airplane, or train) or in response to a perceived sense of motion, such as when watching movies on large screens or using virtual reality (VR) simulators, as well as during space travel.

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can you take medicine for motion sickness

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whats the easiest thing to get motion sickness from

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Motion sickness occurs when there is a difference actual and expected motion, leading to symptoms such as nausea, vomiting, cold sweat, headache and dizziness. It is common during travel and can be managed by controlled breathing.

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5 Eye Tips To Prevent VR Motion Sickness (Cybersickness)

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Surprising Facts About Motion Sickness

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Motion sickness: this might explain why some people feel sick in cars or on trains

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There’s still a lot we don’t know about motion sickness – but the balance system seems to play a big role.

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can we prevent motion sickness?

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VERTIGO!do you feel it ?

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Motion sickness is caused by repeated movements when travelling, like going over bumps in a car or moving up and down in a boat, plane or train

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Preventing motion sickness without medicine

Sit in the front of a car or bus. Choose a window seat on flights and trains. If possible, try lying down, shutting your eyes, sleeping, or looking at the horizon. Stay hydrated by drinking water.

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do you need to see where your going in a car, or can you talk away ,watch your ipad or read a book

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Motion Sickness - Causes, Symptoms, Treatments & More...

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t takes a few days for astronauts' bodies to adjust to weightlessness, during which they may experience symptoms ranging from headaches to vomiting. And though it might seem like a nightmare to deal with puke, NASA has a system: Astronauts carry special barf bags with attached face wipes and Ziploc seals that they can use during launch or while in orbit if they get the urge to hurl. Once used, the bags are tossed in the trash.

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For some individuals, sitting backwards on a train can trigger motion sickness, especially if they are sensitive to changes in direction. The constant swaying and the inability to see where the train is headed can lead to discomfort and nausea. If you are prone to motion sickness, it may be better to opt for a forward-facing seat

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Learn more about services at Mayo Clinic.

# data[].attributes.body
Motion sickness is caused by a conflict between signals arriving in the brain from the inner ear, which forms the base of the vestibular system, the sensory apparatus that deals with movement and balance, and which detects motion mechanically

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some things you can do to stop motion sickness is do not eat before travaling in a car or a plane or you can plane where to sit to get the minimum motion sickness

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Motion sickness

How to Ease Motion Sickness Yourself

Do reduce motion – sit in the front of a car or in the middle of a boat look straight ahead at a fixed … See more

NHS

A Pharmacist Can Help with Motion Sickness

You can buy remedies from pharmacies to help prevent motion sickness, including: 1. tablets – dissolvable tablets are available for children 2. patches – can be used by adults and c… See more

NHS

Causes of Motion Sickness

Motion sickness is caused by repeated movements when travelling, like going over bumps in a car or moving up and down in a boat, plane or train. The inner ear sends different sig… See more

NHS

10 Ways Motion Sickness Could Indicate Serious Health Problems

Approximately thirty-three percent of people experience motion sickness in mild circumstances, such as driving in a car on a smooth road, and up to sixty-six percent experience symptoms in sever…

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How to Ease Motion Sickness Yourself

A Pharmacist Can Help with Motion Sickness

Causes of Motion Sickness

Motion sickness is usually mild and self-treatable, but in very severe cases, and those that become progressively worse, it is important to see a physician with special skill in diseases of the ear, balance, and nervous system 1. Motion sickness doesn’t tend to cause serious problems, but excessive vomiting can cause dehydration and low blood pressure 2 3. If motion sickness continues even after the motion stops, it may indicate an inner ear disorder such as vertigo, Meniere's Disease, or fluid in the ear, and you should visit an otolaryngologist

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Motion sickness, the most frequently reported ailment, is a subset of SAS; it affects 67 to 75 percent of astronauts. It takes a few days for astronauts' bodies to adjust to weightlessness, during which they may experience symptoms ranging from headaches to vomiting.

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Can baby's get motion sickness?

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Why do some people get motion sickness and others don't?

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nice

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Don’t Let Motion Sickness Take You for a Ride

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Motion sickness can make travel a trial. Read on for ways to put a stop to motion sickness.

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do different people have different sympthoms? BANANA

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The Science of Reflexes and Dizziness

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Does your diet affect if you get motion sickness or not?

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Nausea, vomiting, cold sweat, headache, and dizziness

Motion sickness occurs when there is a difference between actual and expected motion, leading to symptoms such as nausea, vomiting, cold sweat, headache, and dizziness 1 2 3 4. It is common during travel and can be managed with controlled breathing 3.

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How to Reduce Motion Sickness in VR ! #shorts #vr #vrdev

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SEA MOTION SICKNESS

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60 percent of people get motion sickness f bROMoats

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Virtual reality sickness is closely related to simulator and motion sickness. Sensory conflict theory provides a framework for understanding motion sickness; however, it can be applied to virtual reality sickness to better understand how it can occur,[11] and is commonly used for that purpose.[2] Sensory conflict theory posits that sickness will occur when a user's perception of self-motion is based on incongruent sensory inputs from the visual system, vestibular system, and non-vestibular proprioceptors, and particularly so when these inputs are at odds with the user's expectation based on prior experience.[12] Applying this theory to virtual reality, sickness can be minimized when the sensory inputs inducing self-motion are in agreement with one another.[citation needed]

A major trigger of virtual reality sickness is when there is disparity in apparent motion between the visual and vestibular stimuli. This disparity occurs if there is a disagreement between what the stimuli from the eyes and inner ear are sending to the brain. This is a fundamental cause of both simulator and motion sickness as well. In virtual reality, the eyes transmit that the person is running and jumping through a dimension, however, the ears transmit that no movement is occurring and that the body is sitting still. Since there is this discord between the eyes and the ears, a form of motion sickness can occur.

The images projected from typical virtual reality headsets have a major impact on sickness. The refresh rate of on-screen images is often not high enough when VR sickness occurs.[13] Because the refresh rate is slower than what the brain processes, it causes a disconnect between the processing rate and the refresh rate, which causes the user to perceive glitches on the screen. When these two components do not match up, it can cause the user to experience the same feelings as simulator and motion sickness which is mentioned below.

The resolution on animation can also cause users to experience this phenomenon. When animations are poor, it causes another type of discord between what is expected and what is actually happening on the screen. When onscreen graphics do not keep the pace with the users' head movements, it can trigger a form of motion sickness.

Not all scientists agree with sensory conflict theory.[2] A second theory of motion sickness, which has also been used to explain virtual reality sickness, is the theory of postural instability.[14] This theory holds that motion sickness and related sicknesses occur because of poor postural adaptations in response to unusual coupling between visual stimuli and motor coordination. Characteristic markers of postural instability occur prior to appearance of symptoms and predict the later development of symptoms.[15] This theory can explain some otherwise surprising situations in which motion sickness did not occur in the presence of sensory conflict.

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Motion sickness is caused by repeated movements when travelling, like going over bumps in a car or moving up and down in a boat, plane or train. The inner ear sends different signals to your brain from those your eyes are seeing. These confusing messages cause you to feel unwell.

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Is motion sickness a subconcsious warning?

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if your in a taxi do you prefer to sit in the front or back due to motion sickness?

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Does age affect motion sickness?

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erm wat da heil Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick and disoriented pilots leave the simulator.[7] Similar consequences could be expected for virtual reality systems. Although the evidence for performance decrements due to virtual reality sickness is limited,[8] research does suggest that virtual reality sickness is a major barrier to using virtual reality,[9] indicating that virtual reality sickness may be a barrier to the effective use of training tools and rehabilitation tools in virtual reality. Estimates of the multi-study incidence and main symptoms of virtual reality sickness (also called cybersickness) have been made.[10]

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Motion Sickness: Causes and Treatment | Merck Manual Consumer Version

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can blind people get motion sickness??

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can deaf people get motion sickness?

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Does Closterphobia have anything to do with motion sickness?

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jack was here hihi

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Motion Sickness Explained: Causes, Symptoms, and Solutions

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does being closterphobic make you feel more motion sickness

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A reason that you could get motion sickness from a VR is that your eyes tell your brain that you're moving while the liquid in your ear for your balance tell your brain that you're not moving therefore your brain is confused and you get sick

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jack was also here

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How To Beat VR Motion Sickness in 5 Easy Steps