# data[].attributes.body
The ECRIF is a framework system that allows to looking different ways how students can learn a language.

# data[].attributes.body
E-Encounter
C-Clarify
R-Remember
I-Internalize
F-Fluenty

# data[].attributes.body
Students acquire  knowledge while they see and hear new vocabulary asking questions.

Methods of encounter:

Inductive or deductive presentation.

Storytelling with or without realia, role play, pictures, recordings, etc.

Matching exercises.

Categorizing, sorting, predicting.

# data[].attributes.body
Students ask question, and teacher clarifies their doubts. Teacher may also seek to clarify the spelling and pronunciation.

Four kinds of comprehension checking questions.
1.Non-verbal affirmation – “Point to the supermarket.”

2.Positive/negative – “Is this a supermarket?”  “Can I buy bread at the supermarket?”

3.Discrimination – “If I want to buy bread, do I go to the pharmacy or the supermarket?”

4.Short answer – “What is the name of a local supermarket?”

# data[].attributes.body
Students try to remember based they have learned in class through different activities for remembering.

Typical activities for remembering:

Drilling.

Gap filling or cloze test.

Information gap.

Searches.

Scrambled words or sentences.

Guessing games.

Matching.

Reading scripts and dialogues.

# data[].attributes.body
Students through experiences already remember the vocabulary learned, and it becomes easier for them when they practice with their classmates.

Typical fluency activities:

Guessing games.

Fluency lines, circles.

Debates.

Role play.

Information gap.

Discussions.

# data[].attributes.body
Students by creating a set of experiences by hearing, seeing and feeling things that they associate with the vocabulary that they will learn.

Typical activities for internalization:

Guessing games.

Information gaps.

Storytelling/role play.

Short answers.