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Dear Sawsan,

The use of games in language learning is increasingly gaining attention – so this is a very relevant topic. Based on a literature review and access to the target population, you will surely be able to narrow down your research gap and refine your research questions.

What age or proficiency level are you thinking of? Depending on the age (esp. young learners), the use of a survey might not be the ideal choice.

Do you want to inquire into teachers’ perceptions and/or learners’ perceptions?

All the best,

J. Schluer

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When we speak of games, are we talking about games that are played in person? digital games dedicated to teaching language? or the use of pre-existing digital games, and how playing those affect language learning? The last one I would say is very interesting. Ahmad

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Dear Sawsan, it is a very interesting topic. In my opinion, you have to decide if it is going to be a digital classroom or face to face classroom in order to decide what to use (digital tools or non-digital games in the classroom).  you can use non-digital games in the classroom and digital (online) ones for the activities at home. After that, investigate the motivation for both methods via surveys. Good luck! Ola

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Dear Sawsan, it is a very interesting topic. In my opinion, you have to decide if it is going to be a digital classroom or face to face classroom in order to decide what to use (digital tools or non-digital games in the classroom).  you can use non-digital games in the classroom and digital (online) ones for the activities at home. After that, investigate the motivation for both methods via surveys. Good luck! Ola

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Integration of Games in the EFL Classroom sounds really interesting to find out if games motivate children to speak English and use new vocabulary.

Tamari

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Maybe: pros and cons of games integration in the EFL classroom.

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Maybe: pros and cons of games integration in the EFL classroom.

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What classroom: online or offline?
What games: digital tools or games in general?
Age: kids, teens, adults?
P

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Hi, Sawsan.  You have chosen a good topic, gamified learning which I also find quite interesting. Regarding your method, how many participants will there be for your survey? Will it be qualitative or quantitative? Which results do you want to reach after conducting your survey? Best and Good Luck, Erhan.

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Hi, Sawsan.  You have chosen a good topic, gamified learning which I also find quite interesting. Regarding your method, how many participants will there be for your survey? Will it be qualitative or quantitative? Which results do you want to reach after conducting your survey? Best and Good Luck, Erhan.

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You have chosen a really interesting topic. Games and other digital tools are highly popular these days, especially among the young generation. Many teachers use such interesting tools in classrooms to draw attention, so research on this area is really beneficial. Best, Bekci

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Hello, Sawsan.
Thank you for your sharing. I would rephrase the initial research question. You stated that you intend to use a survey. Is it going to be qualitative or quantitative? If you intend to use a quantitative method, have you considered an analytical method to answer the RQ2?
Best,
Yarong

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Hi,

I see two different types of research questions, or I could not correlate them myself. I like the way how you came up with a research question considering learner issues. Did you check why learners have difficulty to integrate newly acquired words into their speaking? To what extend could it be Covid-related? What do researches tell about it? How do you plan to integrate that issue into gaming?

Thank you,
Sumeyya

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Master Thesis: Integration of Games in the EFL Classroom

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Master Thesis: Integration of Games in the EFL Classroom

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Research questions:
1- To what extent can games solve the problem of motivation to speak English using new vocabulary in the EFL classroom?
2- Which types of games have better acceptance among young learners?

Significance of Research:
Learning new vocabulary in a certain context is usually a challangef for young learners. They tend to use their privious knowledge, but not the piece of information being taught. Either because they are afraid to be judged, or because they are not sure of the correcct usuage of the vocabulary. Another focus will be on the issues of learning while and post the Corona time. Young learners, according to different studies in Germany, have huge gaps in their learning process and social life, so they are not able to take the risk of utilising the English language in the classroom. The aim of using games is to craete an enjoyable learning atmoshere that resembles the life of young people..

Literature:
Mainly studies in classroom managemant, competetive learning, games in the EFL classroom, learning vocabulary, individual games and group games

Method:
A survey(!) or interviews with teachers/learners. Either composing my own survey or using a survey frm other researchers/scholars..

I still have to do other courses in the Master program, so I have not collected any sources for the thesis. I will be thankful to obtain more information about doing the research and the other steps

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Of course games could be effective for learning but for the initial ages of learning not for adults.

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First of all you should find your area of interest after that find a topic and raise research questions.Regards,Narges

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Hi Sawsan,
That's an interesting topic you're working on! I really like the idea of investigating the use of games in the EFL classroom. Anyhow, I agree with some of the previous comments that the research direction doesn't sound quite clear yet. Rephrasing the first RQ and including a connection between RQ1 and RQ2 could be incredibly helpful. Why don't learners want to speak English in the classroom? What needs must be fulfilled for them to speak English and use new vocabulary? What games are there for teaching vocabulary in general? Which of these games are most appreciated by learners? How can they be used to increase motivation to speak and elicit the use of new vocab?
Those are very broad ideas, but maybe they can help you narrow down your research topic a bit :)
Best wishes and thank you for sharing,
Katharina