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Guideline 1: Make the Assignment Exciting

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Guideline 1: Make the Assignment Exciting

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Checkpoint 1: Provide a choice for the students
Checkpoint 2: Make sure the topic is relevant and valuable
Checkpoint 3: Get rid of distractions

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Guideline 2: Encourage students to be determined to succeed

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Guideline 2: Encourage students to be determined to succeed

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Checkpoint 1: Make goals for each student
Checkpoint 2: Challenge your students with your topics and assignments
Checkpoint 3: Encourage working in groups and the community
Checkpoint 4: Make feedback relevant

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Checkpoint 1: Make topics and assignments that promote motivation
Checkpoint 2: Find strategies and study skills  for each student
Checkpoint 3: Reflect on your work

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Guideline 1: Use sight, hearing, movement, and touch in learning

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Guideline 1: Use sight, hearing, movement, and touch in learning

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Checkpoint 1: Use different ways of presenting information
Checkpoint 2: Offer different auditory information
Checkpoint 3: Offer different visual information

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Guideline 2: Communicating with language and symbols

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Guideline 2: Communicating with language and symbols

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Checkpoint 1: Use clear vocabulary and symbols
Checkpoint 2: Use clear structure
Checkpoint 3: Provide decoding text, math, and symbols
Checkpoint 4: Remember to use other languages to support students who are bilingual
Checkpoint 5: Use media in learning

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Checkpoint 1: Give background information
Checkpoint 2: Use patterns, critical thinking, ideas, and relationships to promote understanding
Checkpoint 3: Use study and strategy skills to help understanding
Checkpoint 4: Make sure students have a way of transferring the information

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Guideline 1: Use tools that are easily accessible

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Guideline 1: Use tools that are easily accessible

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Checkpoint 1: Use many different tools for students to answer assignments
Checkpoint 2: Use technology that can assist students with their work

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Checkpoint 1: Use technology to communicate
Checkpoint 2: Use technology for composing topics and assignments
Checkpoint 3: Build levels to help with completing goals and practices

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Checkpoint 1: Help students make appropriate goals
Checkpoint 2: Encourage planning and strategy use
Checkpoint 3: Encourage managing assignments
Checkpoint 4: Encourage monitoring

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Quizlet - Added smart study features. Check it out here "largest flash cards and study games website" Quizlet Mobile

Brainscape - free and premium versions. Also based upon Cognitive Science research

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Speechify -  developed by a Brown University Graduate who is dyslexic.

Seeing AI - Developed by Microsoft for the dyslexic and visually impaired

Office Lens ---> Immersive Reader Feature, also developed by Microsoft

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Bubbl.us - Brain Storming and Organizing Tool good for visual thinkers/learners, EASY to use, very simple, customizable features, sharing capabilities

Popplet - fun tool for mind maps, graphic organizers, concept maps. Can create up to five at no cost

Holt Interactive Graphic Organizers - offers many interactive templates for online or paper based webs

XMIND - Free version offers ability to upload to Evernote and share