# data[].attributes.attachment_link.title
How People Learn II_ Learners, Contexts, and Cultures

# data[].attributes.headline
#1. Provide examples of how digital technologies can support learners in meeting a wide range of goals in different contexts.

# data[].attributes.subject
#1. Provide examples of how digital technologies can support learners in meeting a wide range of goals in different contexts.

# data[].attributes.body
1. A 1st grade teacher introduces a program that targets mathematics in a game to keep her students more engaged.

2. A manager of a aircraft repair shop purchased a tutoring system that offers individualized instruction, virtual reality simulations, while explaining misconceptions and mechanisms to help the workers.

3. A bankrupt individual utilized free online courses to gain knowledge and certificates to help find and land a job in a new work field.

# data[].attributes.headline
#2. Describe 8 key affordances of learning with technologies.

# data[].attributes.subject
#2. Describe 8 key affordances of learning with technologies.

# data[].attributes.body
1. Interactivity- Presents new information in response to the actions from the learner.

2. Adaptivity- Presents information that is contingent on the behavior, knowledge, and characteristics of the learner.

3. Feedback- Gives feedback to the learner on the quality of the learner's performance.

4. Choice- Gives students options to regulate their own learning.

5. Nonlinear access- Allows learners to select/receive activities that deviate from a set order.

6. Linked representations- Provides connections to support cognitive flexibility and encoding variability to support learning.

7. Open ended learner input- Allows learners to express themselves through active learning.

8. Communication with other people- Learner communicates with 1 or more other people.

# data[].attributes.headline
#4. Provide examples of technologies that stimulate active learning.

# data[].attributes.subject
#4. Provide examples of technologies that stimulate active learning.

# data[].attributes.body
1. Learning through game play.

2. Learning through leveraging stories and favorite characters.

3. Learning by empowering learners as creators and producers.

4. Learning from making, building, and creating.

5. Learning through embodied cognition.

6. Learning through conversational agents.

# data[].attributes.headline
#5. Justify how learning technology can support instruction.

# data[].attributes.subject
#5. Justify how learning technology can support instruction.

# data[].attributes.body
1. It links formal and informal instruction.

2. It helps orchestrate different kinds of instruction.

3. It allows for feedback from writing instruction.

# data[].attributes.headline
#7. What are some opportunities and challenges for using technology?

# data[].attributes.subject
#7. What are some opportunities and challenges for using technology?

# data[].attributes.body
Opportunities: Access to information, Personalized learning, Collaboration, Engagement, Support for diverse learners

Challenges: Digital divide, Over reliance, Quality of resources, Distractions

# data[].attributes.headline
#8. What are Mayer's Principles to Guide Multimedia Learning?

# data[].attributes.subject
#8. What are Mayer's Principles to Guide Multimedia Learning?

# data[].attributes.body
1. Coherence principle

2. Signaling principle

3. Spatial contiguity principle

4. Temporal contiguity principle

5. Segmenting principle

6. Pre training principle

# data[].attributes.headline
#9. Design and describe an activity in which the teacher uses a technology program to teach students in Physical Education.

# data[].attributes.subject
#9. Design and describe an activity in which the teacher uses a technology program to teach students in Physical Education.

# data[].attributes.body
For a warm up in physical education, teachers can utilize demonstration exercise "this or that" videos, to have exercising become a fun and exciting environment by tying in technology they are interested in.

# data[].attributes.attachment_link.title
Would You Rather? Movie Edition! | This or That | Fun Fitness Games for Kids | GoNoodle