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With the help of a teacher, students should have the opportunity to find 

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- Students utilize a variety of technologies and tools to communicate.
- Students select a medium that they determine best fits the project.
- Students need to be responsible when using other people's media

IN THE CLASSROOM... menu with options, choice, creative flexibility, and training on possible mediums

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"CS education (especially at the K-8 level) is definitely not about turning out coders or computer scientists. It is about teaching everyone to succeed in the new digital world, enabling them to solve problems using this powerful strategy."  -

https://www.edsurge.com/news/2016-08-06-what-s-the-difference-between-coding-and-computational-thinking

Problem Solving Method:

1 - Decomposition - breaking up problems into smaller, more manageable parts
2 - Pattern Recognition
3 - Abstraction - filter out unimportant details
4 - Algorithm Design - determining ordered steps, and then test

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Digital Citizenship is "Critical thinking and ethical choices about the content and impact on oneself, others, and one's community of what one sees, says, and produces with media, devices, and technologies."
- Anne Collier

a. Students create and manage their online identities and are aware of the permanence of what they post online.
b. Students make safe, legal decisions when using technology.
c. Students understand how to share and use property of others' online
d. student's understand how to be keep their personal information secure.

Cute, short video defining digital citizenship
https://d1pmarobgdhgjx.cloudfront.net/education/WhatIsDigitalCitizenship_2017.mp4

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5 Levels for Taking your Classroom Global
-Contributing to global education in a mutually beneficial way
-Students use collaborative technologies to work with others to examine problems from multiple viewpoints.

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- "Technology doesn’t necessarily lead to innovation. Instead, technology often allows for new ways of teaching and learning…but only if used for the right purpose"  -http://ajjuliani.com/innovation-in-elementary-school/

"One of those standards, Innovative Designer, challenges us to take some risks and, in doing so, open up the imaginative and creative energy in our students, which is the oxygen of our profession. In allowing students to take on various roles, we encourage them to explore new skills and characteristics that may awaken interests and strengths they didn’t know they had. "

1. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
2. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
3. Develop, test and refine prototypes as part of a cyclical design process.
4. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

http://www.iste.org/explore/articleDetail?articleid=993&category=Empowered-Learner&article=

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ISTE Standard 3: students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and other (ISTE, 2018).

Examples
1. Students being able to determine if a source is reliable or valid. And be able to connect with the resources based previously learned knowledge.
2. With the help of a teacher (scaffolding and modeling), students should have the opportunity to find and choose their own digital resources to research.
3. Students are able to explore real world problems and apply critical thinking skills in a group setting to find solutions.
4. Students being able to use digital tools to organize information and make connections between resources.

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Standard 1
a. Students set personal learning goals and reflect on the learning process.
b. build their learning environments and networks
c. use technology to seek for feedback to improve their practice and demonstrate their learning.
d. Students understand the concepts of technology, troubleshoot current technologies and explore the new forms the world has to offer in the world of technology.

Examples:
1. Have students take part in choosing the curriculum.
2. Using to Kahoot! for an informal check in on the days concepts.
3. Allow students to choose where they want to learn.

Little video helping explain...

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The Shift from Engaging Students to Empowering Learners