# data[].attributes.body
1- The function of a sensing coding block, is to instruct your sprite to do something after it senses something. For example: If the sprite touches the edge, then it will bounce off.
2- If you can replay it, Graphics, Good Storyline, Instructions, not to hard or too easy.

# data[].attributes.body
1- to put down what happens to the sprite when it touches for example

# data[].attributes.body
1- its to order a sprite to do something when a certain event happens
2-
Replayibility
Gameplay
Plot

# data[].attributes.body
1-

2-

# data[].attributes.body
1. make sprite move or chnage costume if touch an edge

# data[].attributes.body
1) the function of sensing code tells a sprite to do something if it touches something

# data[].attributes.body
1. The function of the sensing coding block is to be able to

# data[].attributes.body
1) the function of the sensing coding block is to tell the sprite to do something when sensing a certain thing

# data[].attributes.body
1.
2.
Works, not lagging, a good story line

# data[].attributes.body
1) the function

# data[].attributes.body
1- the function of sesensing  coding is that it tells the sprite to do whatever yopu want

# data[].attributes.body
1.

# data[].attributes.body
1. The function of the sensing coding block is to instruct the sprite to do something or to give it an instruction.
2. Three things that make a good game, is instructions clear lives and its easy to play

# data[].attributes.body
1- The function of a sensing coding block, is to instruct your sprite to do something after it senses something. For example: If the sprite is touching the door

# data[].attributes.body
1. the function of the sensing code blocks is to instruct the sprite to do something when sensing a certain thing for example if a sprite touches he green color they will lose the game.
2. three things that make a good game are:
good graphics.
not to hard or easy.
instructions.

# data[].attributes.body
Answer questions in your own words please:
1- what is the function of the sensing coding blocks?
2- List three things that makes a good game from what you learned in today's lesson.

# data[].attributes.body
1- A variable is an option that holds a value ( e.g: 'X' or 'Y'), and can be used in programming. For example 'Lives' in a game may increase or decrease in value.

# data[].attributes.body
A variable holds a value such as x or y

# data[].attributes.body
1-  A variable is

# data[].attributes.body
1. A variable is like an option or thing such as x or y in the scratch games we made

# data[].attributes.body
1. a variable is a code it has a value the variable can be whatever you want it can increase and decrease in value
2.

# data[].attributes.body
1.  a variable is a thing that has a value like x and y and can be represented as a shape

# data[].attributes.body
1. a variable is a placeholder for some value like x or y. it can be represented with a shape.

# data[].attributes.body
1) A Variable is a something that holds the place of the value. Eg. X or Y

# data[].attributes.body
Answer the questions in your own words:
1- What is a Variable?
2-

# data[].attributes.body
1- input , output , math, selection
2- its another word for loop or forever

# data[].attributes.body
1. Input, output, math, selection, and iteration
2. Iteration is like repetition. An example is the forever key
3. Selection is if something happens then what’s the result or if it doesn’t happen what’s going to happen.
4. Debugging is finding the problem and fixing it.

# data[].attributes.body
1. Input,output, math,selection,iteration

2.repetition, the forever key

3.if something happenes than another thing should happen

4. Finding mistakes and solving problems to them.

# data[].attributes.body
1)
input
output
selection
math
2)
repeating something

# data[].attributes.body
1 math
input
selection
output
literation
2 different word for repeating and can be referred to as loop or when a sprite is moving in the same way over and over
3 if then
4 debugging is looking or finding a mistake or vendetta in the programming

# data[].attributes.body
1. input, output, selection, math, literation.
2. literation is another for repeating, for example repeating a code 20 times
3.

# data[].attributes.body
1) ɪɴᴘᴜᴛ,ᴏᴜᴛᴘᴜᴛ, sᴇʟᴇᴄᴛɪᴏɴ, ʟɪᴛᴇʀᴀᴛɪᴏɴ ᴀɴᴅ ᴍᴀᴛʜ
2)ɪᴛ ᴍᴇᴀɴs ᴛᴏ ʀᴇᴘᴇᴀᴛ sᴏᴍᴇᴛʜɪɴɢ ᴏʀ ᴛᴏ ʀᴇᴘᴇᴀᴛ sᴏᴍᴇᴛʜɪɴɢ ғᴏʀᴇᴠᴇʀ in a endless loop.
3

# data[].attributes.body
1.
input
output
math
selection
iteration
2 another word for repeat (forever/loop)
3 drink water=not thirsty
4. finding the mistake in the program and fixing it

# data[].attributes.body
1) input, output, selection, iteration, math
2) repeating something
3) sélect a pathway in the program
4) looking for a mistake made in the programming

# data[].attributes.body
Selection
input
math
output
literation
2- Repeating
3-Selection is things such as when or then
4. Debugging is fixing a issue

# data[].attributes.body
1] math
selection
input
output
literation
2] literation is another word for saying repetition and that is to repeat something
3] selection is making a decision or selection in the program
4] debugging is looking for a mistake in a program

# data[].attributes.body
math
selection
input
output
selection
2 repeating (loop)
3 if then
4 fixing a problem in the coding.

# data[].attributes.body
1
math's
selection
iteration
output
input

2
iteration is repeating something for example repeating a code 10 times.

3
selection is when something happens something else happened because of that for example you eat food so now you're not hungry.

4
debugging is finding and error in the code and fixing it.

# data[].attributes.body
1- The five main programming blocks are: Input, Output, Selection, Iteration, Math.
2- Iteration is a synonym for repetition. An example would be programming a character to move ten steps and turns 90 degrees you could use this programming over and over again, but it would be easier to just repeat 10 times.
3- Selection is when you select a pathway, or making a decision in the program. An example could be: If the ball touches the edge then it bounces off.
4- The meaning of Debugging is finding the error and fixing it.

# data[].attributes.body
1)
Input
Output
Selection
Iteration
Math
2) Its another word for repeating (loop/forever). Iteration is when we repeat a specific action of a Sprite. Eg. Repeat 10 times or Repeat 4 times.
3) Selection is when you make a decision, eg. If....Then
4) Debugging is checking over the program to find the problem, and fixing it.

# data[].attributes.body
Answer the questions in your own words:
1- What are the main 5 programming blocks?
2- What is Iteration? Give example
3- What is Selection? Give example
4- What is the meaning of Debugging?

# data[].attributes.body
1- A sprite is a character from Scratch that you can program do to do whatever you please.
2- The wait code can Sprite pause between one command and another for a specified time, this can be useful if you want only one character to speak at a certain time.
3- I was able to make an animation by using different commands and the wait code to program my Sprite/s into saying and acting my joke out. I also used Costume Change to show expressions on my Sprite/s faces, or just to change their body language, to emphasize the situation. Costume Change is a feature that you can use to change your Sprite's expression or the way they hold themselves ( Body ) by choosing one of the options already made, or editing you Sprite to look like whatever you want.

# data[].attributes.body
1.

# data[].attributes.body
a sprite is a charcter on scratch
it helps you organize the quotes so 2 characters don't speak at once

# data[].attributes.body
1. a sprite is a character on scratch
2.it makes a pause between one command and the other
3.i used a lot of the commands including wait

# data[].attributes.body
1] a sprite is a character on scratch
2] the wait button helps you have a conversation with two characters properly
3]a costume change is really good to make the character look like its real and having a good conversation,

# data[].attributes.body
1- a spirit is a character
2- its to make the spirit wait

# data[].attributes.body
1- A sprite is a character
2- it makes the sprite wait for a bit
3- I used wait etc.

# data[].attributes.body
1) a character from scratch.
2) makes the character not do anything for an amount of time.
3) I used 2 characters and added wait codes and sounds at the end

# data[].attributes.body
1) it is a character
2) to wait for another character to do an action
3) I used a wait button and put the 'switch costume' butto

# data[].attributes.body
sprite is a character
2- its a code that lets the sprite not do anything for a certain amount of time

# data[].attributes.body
1.) A Character From Scratch.
2.) The Wait Makes The Sprite Not Do Anything For The Amount Of Time That You Have Set.
3.) Costume Change Is When Your Sprite Changes From Costume To Another, Eg. Happy --> Sad.

# data[].attributes.body
1 a sprite is a character
2 the wait code makes the sprite not do anything for an amount of time
3.Costume Change Is When Your Sprite Changes costumes

# data[].attributes.body
1. a sprite is a character on scratch

2. the wait code can make the sprite wait for some time before the other sprite starts to speak

3. an animation worked with programming and the costume change worked when you had to duplicate the sprite and tell it when it should change costumes.

# data[].attributes.body
1- a sprite is the character in the program that is doing all the action
2- it makes the sprite to wait and not do an action for a certain amount of time
3-  the animation worked by programming a sprite and adding in codes  and using the costume changes and  wait codes.

# data[].attributes.body
1 a sprite is a character
2 the wait code makes the sprite not do anything for a certain amount of time
3 I used lots of costume changes wait codes and motion

# data[].attributes.body
Please answer the following questions:
- What is a Sprite?
- What is the effect of the "Wait" code?
- How you were able to make an animation? (explain costume change)