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Captain Cook 5 Ws and a How

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Create a Hawker Style Cook Food Celebration

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Take a Tour

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HMB Endeavour Virtual Tour | Virtual Tour By VR Tours

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Virtual tour of the HMB Endeavour at the Australian National Maritime Museum, Darling Harbour, Sydney.

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ChatBots

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Web AppBuilder for ArcGIS

Use your maps and trails to build 2D and 3D ArcGIS web mapping apps.

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Create your first app-Web AppBuilder for ArcGIS | ArcGIS

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Create an app with Web AppBuilder in six steps.

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Students will create an interactive map of New Holland by remixing the Interactive School Map

Scratch – Interactive School Map with Zoom

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Map the Maze/ Unplugged : Students create simple algorithms (sets of instructions) to move the Endeavour  through the Great Barrier Reef using a single command.

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Put the Stories on the Map

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If you're having trouble accessing a Google product, there's a chance we're currently experiencing a temporary problem. You can check for outages and downtime on the G Suite Status Dashboard.

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If you're having trouble accessing a Google product, there's a chance we're currently experiencing a temporary problem. You can check for outages and downtime on the G Suite Status Dashboard.

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Create imaginative, informative and persuasive texts that present a point of view and advance or illustrate arguments, including texts that integrate visual, print and/or audio features

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Everyone has a story to tell and a place they’d like to tell it.

Take your stories as far as your imagination and your camera will go.

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LIVESTRONG.COM offers diet, nutrition and fitness tips for a healthier lifestyle. Achieve your health goals with LIVESTRONG.COM's practical food and fitness tools, expert resources and an engaged community.

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Scurvy: No Way!!!

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for Magazines, Catalogs, Brochures and more

Read, upload, and share publications

Convert your PDF into an interactive HTML5 flipbook in minutes.

3D Realistic Page-flipping Effect.

Built-in Templates, Scenes, and Themes.

Custom Domain.

Publication Download.

Publication Protection.

Unlimited Cloud Hosting.

Google Analytics Integration.

Social Media Integration.

Bookshelf Integration.

make a flipping book online

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Free Flip Book Maker; PDF to HTML5 Page Flipping Book & Digital Publishing | AnyFlip

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AnyFlip is an interactive digital publishing platform that lets you convert PDFs into HTML5 page flip digital publications in just 1 minute. Share digital magazines, catalogs, brochures, flipbooks & more anytime and anywhere, or embed them on your websites with a few clicks.

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Design / Make a Scurvy: No Way!!! Herb Garden for the Endeavour. Your design must be appropriate for 18th Century shipboard conditions. Where on this ship would you place it?

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I have created this stand up pallet herb garden, but you can really plant anything in there that doesn't need deep root space

Step 1: Materials

things you need:
pallet
crowbar and hammer
paint
roll of garden liner
chicken wire
staple gun
wire cutter

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Step 2: Prepare Your Pallet

remove every other pallet board to create space for your plants to grow
I use the flat end of a crowbar to create a gap between the pallet boards and the frame. after creating some space I hammer the backside of the loose boards to pop them off.
after you remove every other board, paint your pallet, if you so wish!
using the extra boards, I cut smaller pieces of wood to screw in between the pallet boards to separate the plants (attached later)

Step 3: Line the Back of the Pallet

using a staple gun, line the back of the pallet with garden liner. after you put the liner in, that's when you add the small blocks of wood to support your plants and add some color pop

Step 4: Cut the Chicken Wire to Create "bowls" to Hold the Plants

make sure to snip all the way down to avoid injury! measure out the space needed to make a cup-like holder for the soil. I cut to span almost the whole length of each section and just wide enough to lodge between the front and back boards

Step 5: Add Your Liner

I cut strips of garden liner to lay inside the chicken wire to hold the soil. make sure to cover any holes to prevent loose dirt from spilling out. you can staple these if you wish but I did not and it worked out ok.

Step 6: Plant and Enjoy!

we are just leaning the garden against the outside of our wall on our patio of our apartment, but consider creating stabilization legs to stand upright or hanging the pallet on an exterior wall if you are able to anchor it in!
finally, fill with soil and plant away!

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I have created this stand up pallet herb garden, but you can really plant anything in there that doesn't need deep root space things you need:palletcrowbar and hammerpaintroll of garden linerchicken wirestaple gunwire cutter Share remove every other pallet board to create space for your plants to growI use the flat end of a crowbar to create a gap between the pallet boards and the frame.

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James Cook brought a scientific approach to his captaincy of the Pacific voyages. He made careful observations of the people and places he encountered — and made efforts to promote the health of sailors

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Captain James Cook | National Museum of Australia

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During his naval service in the Atlantic, Cook had seen crews decimated by the disease scurvy, which is caused by a lack of vitamin C. Sailors with scurvy would first develop spongy gums and lose their teeth. Then their limbs would stiffen and turn black. Movement became an agony, and death soon followed.

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Nautical Research Guild's Model Ship World

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Ahoy shipwrights! Im new here and Im also a newbie in ship modelling. Im recreating James Cooks first vessel with which he sailed to Australia.The HM Bark Endeavour is my first ever ship model. I started working on her in December 2012. Im using the book Anatomy of the Ship: Captain Cooks Endeavo...

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Mudbox

Mudbox digital painting and digital sculpting software enables you to create production-ready 3D digital artwork. Mudbox offers a high-performance environment and professional-quality tools to help you create highly realistic 3D characters, engaging environments, detailed props, and compelling concept designs in less time.

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You have been detected as being from . Where applicable, you can see country-specific product information, offers, and pricing.

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Software licensed through Education Community by students or educators may only be installed on the student's or educator's personal computer or devices. Software licensed through Education Community by educational institutions may only be installed on the educational institution's computers or devices.

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If you need to create a multi-user (networked) license, please follow this article.

You cannot download the product on this device, but you can email yourself the link to download it later on your PC or Mac.

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Free Software for Students & Educators | Mudbox | Autodesk

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You have been detected as being from . Where applicable, you can see country-specific product information, offers, and pricing.

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Sailaway - The Sailing Simulator on Steam

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Sailaway - The Sailing Simulator brings all the world's oceans to the comfort of your PC or Mac for you to experience the ultimate in online virtual sailing!

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The Untold Story of Getting from Here to There | Time and Navigation

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People have developed technological solutions to solve the problems of measuring time and navigation, and innovators continue to address new challenges.

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Physics and Geometry

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K+ Coding Activities

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Trim the Sails

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Sailing simulator from NauticEd. Learn the basics of sailing trim in a fun way by using NED the interactive sailing simulator

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Take part in online sailing races for free with the Demo version of Sail Simulator 5.

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Navigate the Great Barrier Reef

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In this resource, you are going to learn how to make a racing game. The player uses the mouse to navigate a boat to an island without bumping into obstacles.

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Animate

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Scratch lesson 5 - How to make a simple animation or game - FUSE - Department of Education & Training

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Sailing Simulation

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Design a Game

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Hello and welcome to Scratch 101! In this lesson we will learn how to create a platformer named "To New Lands". The theme of the platformer is sailing to new destinations using a sailboat, which serves as the main character of the platformer.
How to Play
You need to complete 10 levels of the platformer using a character. Avoid the red blocks/color. You control your character using the arrow keys.

The graphical template is located here:

Scripts:
First three are combined into one script! (They all go into the sailboat)

Make sure that you type in the correct numbers!

Make sure that you have set all of your variables set correctly and applied properly!

Make sure that you have your commands and colors set correctly!

Try to use the painting graphics to add more levels to your game!

Tip:
Try and use the wall jump to help complete the levels. It will make the game much easier!

The completed version can be found here: https://scratch.mit.edu/projects/131064897/#player

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Scratch 101: Creating a Platformer Game "To New Lands"

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Hello and welcome to Scratch 101! In this lesson we will learn how to create a platformer named "To New Lands". The theme of the platformer is sailing to new destinations using a sailboat, which serves as the main character of the platformer.

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Curriculum Links

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Dead reckoning concepts are important for engineers who make predictions and analyze circumstances related to motion; they must understand the relationships between speed, time and distance. Engineering is built upon a network of knowledge extending way back in time. Even though celestial navigation is for the most part historical, the best engineers understand how things used to be done, building on the same mathematics concepts, such as geometry and trigonometry, used by engineers every day.

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Sailing and Engineering Curriculum

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Browse K-12 STEM Curriculum - TeachEngineering

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Browse and search for NGSS-aligned K-12 STEM curricular materials. Narrow your search by choosing from filters such as curriculum type, grade level, subject area, engineering category, and time required.

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In this lesson, students learn how great navigators of the past stayed on course - that is, the historical methods of navigation. The concepts of dead reckoning and celestial navigation are discussed.

Learning Objectives

After this lesson, students should be able to:

Understand the concept of distance equal to speed multiplied by time

Interpret altitude data to form conclusions about latitude.

Understand how a cross staff, sextant, and clock help determine your location

Understand how modern navigation technology is founded upon a network of knowledge extending way back in time

Educational Standards
Suggest an alignment not listed above

Introduction/Motivation

The world today is highly organized and in our day-to-day lives, we rarely think of ourselves as navigators. Either taking a hike or simply going to a large park, the thrill of wondering what's around the next corner exists, but we generally know where we are. Today people rely on technological devices and precise maps to stay on track. But, what if the batteries in a high-tech device fail? What if the map falls out of your pocket? What do you do if you do become lost in the wilderness? (Possible answers: Use a compass, look at your map, look for known landmarks, call for help.) Even visiting a city, entering a new building, traveling via subway, or getting separated from someone in a department store, we can become lost. This is when it is beneficial to know some basics of navigation.

Lesson Background and Concepts for Teachers

The following topics will be discussed: dead reckoning; how early navigators knew their speed, time and direction; and celestial navigation in determining your latitude

Dead reckoning is the process of navigation by advancing a known position using course, speed, time and distance to be traveled. In other words, figuring out where you will be at a certain time if you hold the speed, time and course you plan to travel. Although dead reckoning normally has a 10% error associated with it, sailors relied on this form of navigation - also, called deduced reckoning - to travel the seas until celestial navigation was developed. Refer to the associated activity The North (Wall) Star to have students conduct their own celestial navigation adventure. Columbus - and most other sailors of his era - used this method. With dead reckoning, the navigator finds their position by estimating the course and distance they have sailed from some known point. Starting from a known point, such as a port, the navigator measures out their course and distance from that point on a chart, pricking the chart with a pin to mark the new position. Students can act as sailors in the associated activity Vector Voyage! by determining the location of their landfall during a sailing trip from Europe to North America.

Today, navigators record their speed using a "Ship's Log," but how did early navigators know their speed to even be able to keep track of it? In Columbus' day, the ship's speed was measured by throwing a log over the front side of the ship, or "Heaving the Log." There were two marks on the ship's rail that were a measured distance apart. When the log passed the forward mark, the pilot would start a quick chant; when the log passed the aft mark, the pilot would stop chanting. (The exact words to such a chant are part of a lost history of navigation.) The pilot would then note how much of the chant he recited, which would then enable him to determine the speed of the boat based on the distance traveled. This method would not work when the ship was moving very slowly, since the chant would be over before the log actually reached the aft (last) mark.
Speed x Time = Distance
This makes sense when you look at the units:

The hours cancel to give your distance in miles.

Many years after the development of the Heaving the Log method, another technique came along, called the Chip Log, to measure a ship's speed. The Chip Log apparatus consisted of a small weighted wood panel that was attached to a reel of rope, which had knots tied at equal distances. Sailors would throw the wood panel into the sea, behind the ship, and the rope would start unwinding from the reel. The faster the ship was moving forward the faster the rope would unwind. Using a 30-second sand glass to time the number of knots that went overboard in a given time interval, the ship's speed could be determined. The Chip Log method is in fact the origin of the nautical speed unit, the knot, and of the Ship's Log, which is currently used by Sailors record their ship's speed.

Figure 1. The Earth, measured in degrees.

Along with their speed and distance, they needed to know the direction of travel. This was done, logically, using a compass. Since they knew their distance and direction, they could determine their current location based on their previous location.

Celestial navigation is the art and science of finding one's geographic position by means of astronomical observations, particularly by measuring altitudes of celestial objects: sun, moon, planets, or stars. This lesson looks at the basic, but very important and useful, celestial measurement of the elevation of the North Star, also called Polaris.

In ancient times, navigators planning to sail out of sight of land would simply measure the altitude of Polaris - using a cross staff, or sextant - as they left homeport. They were essentially measuring the latitude of their homeport. To return after a long voyage, they needed only to sail north or south, as appropriate, to bring Polaris to the altitude of homeport, then turn west or east as appropriate and "sail down the latitude," keeping Polaris at a constant angle.

Associated Activities

Lesson Closure

If we are ever lost, or even just feel that we are lost, we often say that we need to "get our bearings," a common expression which means to figure out where you are. Before navigation by dead reckoning is possible, you need at least fours pieces of information. Does anyone know what they are?

Starting Point - where you began.

Course - what direction you are traveling.

Speed - how fast you are traveling.

Time - how long you have been traveling.

Using this information and the principle of dead reckoning, you can figure out where you are. If any of these pieces of information is missing, you will not be able to determine where you will end up.

Celestial navigation requires multiple observations over time to pinpoint a location. By locating the North Star, only two pieces of information are known: the direction North, and that you are somewhere on a latitude circle of the Earth. However, this is better than nothing, for if you know the latitude of your target, you may not know how far away it is, but you know you will reach it if you stay on that latitude and keep going. Use a globe to discuss these concepts with students.

Vocabulary/Definitions

Altitude: The height of a celestial object above the horizon, measured in degrees.

Course: The direction you intend to steer a vessel. A vessel's course does not take into account current and drift.

Course made good: The course that you actually travel, taking into account the wind and ocean currents.

Estimated Position (EP): A position determined through dead reckoning and may include effects of current and wind.

Landfall: The land sighted or reached after a voyage.

Polaris: Another name for the North Star.

Position: The actual geographic location of a vessel identified by coordinates of latitude and longitude (for example, 040 degrees E and 45 degrees N).

Sextant: Another name for a cross staff, which is a device used to measure altitude.

Zenith: A point in the sky directly above a person or location (zenith elevation = 90 degrees).

Assessment

Pre-Lesson Assessment

Discussion Question: Solicit, integrate, and summarize student responses.

How did people navigate before navigation instruments were designed? (Answer: natural landmarks, sun, moon, stars, dead reckoning, following animals, etc.)

Post-Introduction Assessment

Voting: Ask a true/false question and have students vote by holding thumbs up for true and thumbs down for false. Count the votes, and write the totals on the board. Give the right answer.

True or False: If you use dead reckoning, you will never become lost? (Answer: False. Many factors - such as the chant used by sailors - that are involved in dead reckoning are not always precise, throwing off your estimate.)

True or False: If you find the North Star, you can estimate exactly where you are? (Answer: True if you are in the Northern Hemisphere, but false if you are in the Southern Hemisphere since the North Star cannot be seen from there. In ancient times, the navigators planning to sail out of sight of land would simply measure the altitude of Polaris as they left homeport, essentially measuring the latitude of their homeport. To return after a long voyage, they needed only to sail north or south, as appropriate, to bring Polaris to the altitude of home port, then turn left or right as appropriate and sail down the latitude, keeping Polaris at a constant angle.)

Lesson Summary Assessment

Question/Answer: Solicit, integrate, and summarize student responses.

If you left your port and sailed southeast for two days but did not record your speed, would you know where you are? (Answer: No. You only know that you are on a line somewhere SE of your port.)

If you left your port and sailed southeast at 5 miles/hour but did record the time when you left, would you know where you are? (Answer: No. Again, you only know that you are on a line somewhere SE of your port.)

If you left your port and sailed at 5 miles/hour for two days but did not record the direction, would you know where you are? (Answer: No. You only know that you are somewhere on a circle 240 miles (48 hours x 5 mph = 240) from your port.)

Which of the above situations is the worst? Why? (Answer: the latter. In the first two scenarios, you do not know how far away you are, but you know the direction. In the last scenario, you know how far you are, but have no idea which way will take you back to homeport.)

Lesson Extension Activities

Have students research early navigators' methods either on the Internet or at the library. Have them write a short essay on their chosen navigator and his means of navigation and whether or not that method would be effective for today's sea captains.

References

Beck, Sandi. ST6 - Compass Star Tracker. June 2003. California Institute of Technology. October 16, 2003. http://science.nasa.gov/missions/st6/

"Dometrails." September 2, 2000. Online image. Astronomy Picture of the Day. October 17, 2003. http://antwrp.gsfc.nasa.gov/apod/image/0009/dometrails_cfht_big.jpg&gt;.

Skorucak, Anton, "How do sea navigators measure their ships speed?" Physlink.com. November 1, 2004. http://www.physlink.com/Education/AskExperts/ae400.cfm&gt;.

Woodfill, Jerry. Medieval and Twentieth Century Navigation. August 28, 2002. National Aeronautics and Space Administration. October 16, 2003. http://vesuvius.jsc.nasa.gov/er/seh/navigate.htm

Other Related Information

Homework

Internet Search: Assign students to research on the Internet some of the concepts explored in this lesson. Lead a brief discussion of student findings during the next class period.

Contributors Jeff White; Penny Axelrad; Janet Yowell ; Malinda Schaefer Zarske

Copyright © 2004 by Regents of the University of Colorado.

Supporting Program Integrated Teaching and Learning Program, College of Engineering, University of Colorado Boulder

Acknowledgements

The contents of this digital library curriculum were developed under a grant from the Satellite Division of the Institute of Navigation (www.ion.org) and National Science Foundation GK-12 grant no. 0338326. However, these contents do not necessarily represent the policies of the NSF and you should not assume endorsement by the federal government.

Last modified: June 14, 2019

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In this lesson, students learn how great navigators of the past stayed on course - that is, the historical methods of navigation. The concepts of dead reckoning and celestial navigation are discussed. After this lesson, students should be able to: Understand the concept of distance equal to speed multiplied by time Interpret altitude data to form conclusions about latitude.