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Craft and Handout

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Read aloud

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by Laura Numeroff
Illustrated by Felicia Bond

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Other books To Read If You Like "If You Take A Mouse To School"

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Other books To Read If You Like "If You Take A Mouse To School"

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The author and illustrator have other books about the mouse and the boy, such as If You Give A Mouse A Cookie. They follow the same format as this book, where the narrator describes the list of things the mouse does during a day. There is a variety of animals, like "If You Give A Moose A Muffin"

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Activities you can do in your class.

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The conflict in this story is based off of the cause and effect. The whole structure of the story is based on what happens next. If you give the mouse blocks, he'll build a house. If he builds a house, then he'll need books for the shelves. If he writes his own book, then he'll use all your pencils. If he writes the story and reads it to you, then he'll need to store it somewhere safe to bring it home. If he stores it somewhere safe, then he will forget it when its time to go home. The book is full of conditionals, and each If statement leads to a conflict.

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"If you take a mouse to school, he'll ask you for your lunchbox." The boy takes the mouse to school, and the two go through a school day together. They do reading, writing, science experiments. The mouse builds with blocks, and eats his lunch. Then, he needs paper to write a story, and wants to read the story to the boy. He puts the story in his lunchbox, and hides it somewhere safe. When the day is over,  the two wait for the bus. The mouse skateboards and plays basketball while they wait. But, the mouse wants a snack, and remembers he left his lunchbox hidden. The two have to go back and find it, going back to school.

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The characters are the boy and the mouse. Throughout the book, you learn more details of what the mouse likes to do through the illustrations and text. The reader can infer about what the mouse is like. However, the reader does not learn the boys name, interests, or anything about him. His role is mostly to do whatever the mouse does, and to provide the mouse with the objects he wants.