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Here are a collection of articles about VR. Select a few articles of interest to read.

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Virtual reality | Technology | The Guardian

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The latest virtual reality news, opinion, features and reviews. For virtual reality projects created by the Guardian visit this page

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Here is a 10 year review of VR in education, although dated, it will begin to introduce the concept of VR in education and expand your thinking.

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Aiello, P. Delia, P. F., Di Tore, S., & Sibilio, M. (2012). A Constructivist Approach to Virtual Reality for Experiential Learning. E-Learning and Digital Media, ₉(3), 317-324.

Burkle M., Magee M. (2014) Research Challenges for Education in Video-Games and Virtual Reality. In: Gudmundsdottir G.B., Vasbø K.B. (eds) Methodological Challenges When Exploring Digital Learning Spaces in Education. New Research – New Voices. SensePublishers, Rotterdam

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I found the New Media Report (page 42) a good intro to Virtual Reality in school education with some good examples and links - in case it might be useful for your OER 

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I found the New Media Report (page 42) a good intro to Virtual Reality in school education with some good examples and links - in case it might be useful for your OER 

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http://cdn.nmc.org/media/2016-nmc-cosn-horizon-report-k12-EN.pdf

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I read recently about this study from Leeds university on the (somewhat worrying) health effects of VR on kids age 8-12 - might be of interest
https://futurism.com/using-virtual-reality-headsets-can-cause-disorientation-loss-of-balance-in-children/

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I've mentioned some of the challenges I see in my previous comments. Summing up, I think the main challenge for me is making VR accessible and affordable. In developing countries, a further challenge would be around creating local content that is applicable and relevant to that context. Because of the investment in creating VR learning experiences, it is likely that there will be a lot of US and UK created content. In some cases, this is fine - such as the lab. But in other cases, it could serve to alienate students.
In terms of exploring VR and education more thoroughly, I would want to do more reading and see more examples before drawing any conclusions.

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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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Constructivist theory is commonly attributed  when exploring pedagogy surrounding VR and education. Fowler (2015) looks into other frameworks that give more depth to creating effective educational VR programmes that are designed, from onset, to achieve learning outcomes. Read the journal article opposite. With this in mind, what are the challenges you see for VR in education?
(Please note this journal is not open access - you will need a university account - it is well worth a full read!)

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Didehbani, Allen, Kandalaft, Krawczyk, & Chapman. (2016). Virtual Reality Social Cognition Training for children with high functioning autism. Computers in Human Behavior, 62, 703-711.
http://www.sciencedirect.com/science/article/pii/S0747563216303089

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VR can be used to support learners with additional support needs. Research has been conducted on the use of VR in supporting social skills development for people with Autism Spectrum Disorder (ASD). This can offer opportunities for supporting learning and also in developing knowledge for others about ASD. Take time to read the journal article and watch the immersive video. What future do you see possible for VR in promoting inclusion and accessible learning experiences? How would this be situated within your own context?

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'The use of virtual reality (VR) technologies for creating learning environments holds great promise but also many challenges. One of these challenges is understanding the pedagogical underpinning that should' inform the design and use of these VR systems'
Fowler, Chris, 2015. Virtual Reality and Learning: Where Is the Pedagogy? British Journal of Educational Technology, 46(2), pp.412–422.

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The National Autistic Society, Autism TMI Virtual Reality Film, CC BY.

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Virtual reality is an exciting tool that can be used in education. It is becoming more readily accessible for teachers and students, with VR headsets such as Google Carboard. Download the google expeditions App and explore the resources on offer (you can do this without a VR headset). Do you see any potential benefits for learning and promoting engagement in learning?

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Google Expeditions . Bring your lessons to life.

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Where do you want to go today?

Pick a subject

Field trips covering different subjects

Explore all the tours

Where do you want to start your adventure?

Make waves

Go underwater and find out what goes on below the surface

Be a globetrotter

See the world without a passport

Search for answers

Trying to answer life's questions through trial, error, invention and discovery

Get back to nature

Get to know the secrets of the world around us

Visit iconic sites

See the sights from the comfort of your chair

The 7 New Wonders of the World

Marvel at masterpieces

The creativity and beauty of art from different cultures around the world

Admire the architecture

Take a look around beautiful buildings from across the ages

Architecture Through Time

From the beginnings of humanity to today

Join the celebrations

Sing and dance along at home

Step into the spotlight

A behind-the-scenes look at performing arts around the world

This is just the beginning

There's so much more to explore

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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Ted Talk by Michael Bodekaer, CC BY – NC – ND 4.0 International.

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Michael Bodekaer: This virtual lab will revolutionize science class

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Virtual reality is no longer part of some distant future, and it's not just for gaming and entertainment anymore. Michael Bodekaer wants to use it to make quality education more accessible. In this refreshing talk, he demos an idea that could revolutionize the way we teach science in schools.

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Virtual laboratories can provide a wealth of learning opportunities that can not be delivered in a conventional setting. Take time to watch this Ted Talk. The opportunities the VR laboratory present and the story of Jack Andraka pose some interesting questions about accessibility and open learning opportunities for all. What can you see as a potential future for VR in education in your own context?