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Bradbury uses foreshadowing a lot in his works. He does it in a clever way to keep the readers guessing and leads them away from what will happen. He then surprises the readers with the truth, which often has to be inferred. Because this truth has to be inferred, it means that there may be multiple possibilities.

The man was a genius!

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Bradbury also takes events happening in real life, then predicts what may happen in the future, creating a story set in a world where things are vastly different.

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Personification

Bradbury would give a storm life and personality by asking what language it speaks or similar questions. This suggests that the storm, something that is usually negative, is intelligent, making it even more dangerous and sinister

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Bradbury uses mellow colours like browns and black and whites a lot throughout his texts, this links often with the plot events and characters actions, feelings

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The kind of setting that Bradbury creates through his choice of language, dark and silent. The key word being FORESHADOW. He foreshadows darkness in the story through the atmosphere created by the weather/seasons.

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Bradbury's world often consist of extreme weather conditions, not only to foreshadow events but also to show that they are similar to the character's emotions often. For example, in the october game, the characters that are used the most in the plot of the story, aka the parents of the many children playing the game, the daughter, the father, the mother, they all display qualities that are similar to the weather that follows with autumn. Autumn describes
-death and ignorance
-guilt

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creepy basement, october game vibes

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A city shrouded in fog/mist. The sun's rays and light are dimmed and only the vague outlines of buildings can be seen.

Darkness is setting in...

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Short descriptions that can convey and infer multiple messages.

Example: Warm Two-Storey house

Subtle word choices that have a second, possible meaning that is  ominous.

Example: instead of saying something is "bright", Bradbury could use "glaring" Bright is not usually something that is painful to look at whereas glaring is.

Another example would be "syrupy" instead of "sweet' as syrupy could refer to sickly sweet.

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hidden ominus themes
- rich descriptions of colour, setting, emotion
- underlying ideas of misuse

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- Weather/season and time of year is often used to set the scene, but it also plays a big part in foreshadowing future events.
Examples - Using Autumn to foreshadow and symbolise death and change.
Using October (Halloween, a tradition relating to death, spirits etc.) to convey the feeling that something right is not going on.