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https://www.aerostudents.com/

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The homepage of Aerostudents, a site devoted to helping engineering students learn.

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https://imgur.com/a/Pg0Ws

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Post with 8529 views. r/music Top 350 Albums Pt. 7 (50-1)

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https://worldview.earthdata.nasa.gov/

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The NASA Worldview app provides a satellite's perspective of the planet as it looks today and as it has in the past through daily satellite images. Worldview is part of NASA's Earth Observing System Data and Information System. EOSDIS makes the agency's large repository of data accessible and freely available to the public.

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https://lasp.colorado.edu/lisird/

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https://scihub.copernicus.eu/dhus/#/home

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https://jupyter.uit.no/hub/spawn-pending/tst135@uit.no

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https://www.sentinel-hub.com/explore/eobrowser/

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EO Browser makes it possible to browse and compare full resolution images from all the data collections we provide. You simply go to your area of interest, select your desired time range and cloud coverage, and inspect the resulting data in the browser. Try out different visualizations or make your own, download high resolution images and create timelapses.

Sentinel Hub services are providing long-term analysis in an efficient way. We keep EO Browser, our showcase of Sentinel Hub functionality free to use, to make these features available to just about anyone. Some of the most exciting new EO Browser features are collected in our Medium blog posts from March 2020, July 2020, August 2021, February 2022 and August 2022.
Start Exploring!
Webinar Showcase Video User Guide Tutorials

Explore EO Data

EO Browser allows you to visualize satellite data from numerous satellites and data collections instantly. The process in the background takes care of the selection of appropriate scenes, download and processing of data, as well as mosaic creation. Browsing satellite data has never been so easy!

To make it even more exciting, we have prepared a special education mode of EO Browser, where you can explore 12 unique themes, with the selected locations of interest and chosen visualizations. This EO content is perfect for students and teachers or anyone interested to explore satellite data.

Custom Visualization

Satelite imagery in EO Browser can be visualized based on user's desired configuration. There are already several visualizations with legends and descriptions prepared for you, such as true color, false color, NDVI, EVI, etc.

By choosing Custom it is possible to choose any combination of bands and make a composite by simply drag and dropping the bands into the RGB channels. On the image below, Danakil Depression has been visualized using SWIR, RED and BLUE bands of Sentinel-2.

The index tool makes it possible to quickly create remote sensing indices and control the visualization, by drag and dropping bands into the equation.

Our custom script functionality is a powerful tool for visualizing satellite data. Using Javascript, you have full control over your visualization, allowing you to make computations, logical operators and conditions, data fusion, multitemporal scripting, etc. You could for example calculate the snow index and display only the pixels you calculated to be snow as blue, and return all the remaining pixels in natural color.

Data fusion makes it possible to combine satellite data collections in a single image, take advantage of each, and bring your scripting to a new level. In this example, you can see Sevastopol area, with cloudy pixels returned in Sentinel-1, which penetrates clouds, and the rest in Sentinel-2 true color. Read more about data fusion in our Medium blog post.

Additionally, you can modify your image by editing the strength of the three color channels, contrast (gain) and luminance (gamma) in the effects pannel.

To make your own visualizations, visit our custom scripts documentation to get started.

Pins and Image Comparison

EO Browser makes it possible for you to save your preffered locations and visualizations as pins, and allows you to share them with others. You can add descriptions to your pins as well, and share them via link, or via a JSON file by exporting it.

If you would like to compare satellite imagery of an area on different dates or from different data collections, you can do that by adding your pins to the compare pannel, and compare them using split or opacity sliders.

The comparison below displays the striking Aral sea water level reduction from 2005 (ENVISAT) to 2019 (Sentinel-2).

Pin Story Builder

You can quickly create a story of your pins of the same area in our pin story builder.

Below, we have created an example story of the California 2018 wildfires, displaying visualizations from different satellites to study the event. It includes gas concentrations from Sentinel-5P, thermal imagery from Landsat 8 and various visualizations of the fire and burned area from Sentinel-2.

Time-lapse

Time lapse functionality makes it possible for you to create gifs of changes through time. To make a timelapse, go to your area of interest, select your preffered data collection (e.g. Sentinel-2) and visualization setting (e.g. NDVI). Then click on the Create timelapse animation button on the right, where you can choose your time range and select your preffered data frequency. EO Browser will find all the available scenes for the area and present them as "frames".

You can then preview the time-lapse in the right part of the window. Note that the cloud coverage condition is applied on the full scene level (e.g. 100km x 100km), so there might still be some frames with too many clouds. Just uncheck anomalous frames on the left. Note also that timelapse functionality supports only 300 images at once, so if you need a longer time-frame, select for example a monthly data option.

Below you can see the example timelapse of Shanghai ship traffic, made with a Sentinel-1 custom composite visualization. You can observe the moving ships as time passes.

Read more about time-lapse updates in our Medium blog post.

Statistical Analysis

Outline the area and select the statistical info chart (buttons on the top right). Note that this works only for layers with one output component (e.g. indices, single band products, etc.).

Because of the clouds which get in the way and which distort the NDVI significantly (cloud NDVI values are low) - growth curve is not as orderly as one would have hoped for. Therefore, we have added a simple local area cloud detection algorithm based on the Braaten-Cohen-Yang method (this can be replaced with the L2A scene classification data or some other algorithm) and the result is much nicer. You can also check the numerical values of each point. Statistical information can be exported into a .csv file.

Have you ever wondered how many pixels in your area of interest have the specific value? Now you can find this out in EO Browser directly, by enabling the histogram feature on the right. This is especially useful when doing analysis or creating custom visualizations.

Custom Configurations

In EO Browser, you can display and explore your own configurations with your custom visualization layers, which you can create using our Sentinel Hub Dashboard. Below you can see our personal configuration with two commercial Pleiades data layers.

Image and Data Download

Any image you see on the EO Browser screen, can be downloaded in various file formats. You can download quick PNG or JPG image, selecting whether you want to keep the logo, legend or captions, you can download high resolution imagery, or TIFF data for further analysis, all for free.

3D Feature

View Earth observation imagery in 3D! Navigate and even fly through terrain effortlessly, and when done exploring, pin, share or download your visualization. Terrain Viewer has a series of useful tools; using vertical terrain scaling you can make flatter areas appear more dynamic, and you can even simulate the movement of the sun and its projected shadows at any time of day. Using various tools, one can manipulate the accuracy and strength of shadows, and even control the ambient, diffuse, and specular light factors of terrain. Check our blog post, to find out what you can do with it and see some cool examples.

Commercial Data

In EO Browser, you can search, order and visualize commercial high-resolution data all in one place! You can choose between Planet PlanetScope, Planet SkySat Archive, Airbus Pleiades, Airbus SPOT and Maxar WorldView data. They offer global daily data in high spatial resolution of 0.5 meters (Pleiades, SkySat Archive and WorldView), 1.5 meters (SPOT) and 3 meters (PlanetScope). See how easy it is in the following demonstration video and check the PDF tutorial for step by step instructions.

License

Non-commercial use and media: The use of EO Browser application is free of charge for non-commercial use and any use in media.

CC BY 4.0 license: Data exported from EO Browser can be used under CC BY 4.0 license. Please mention Sentinel Hub EO Browser along with the relevant data collection in the credits.

Subscribers of Sentinel Hub services can use the license based on the subscription package when it suits them.
In addition to the above the standard terms and licenses of specific data collections (e.g. Landsat, Copernicus, etc.) apply. See "Collection specific terms and conditions" section in Sentinel Hub Terms of Service.
Note that timelapse, high resolution image download, pin saving and sharing, story builder and distance measurments are only available if logged in. The registration is completely free.
Contact us if special license is required.

Open EO Browser Free sign up for all features

Read about EO Browser features and updates in our Medium blog posts:

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EO Browser makes it possible to browse and compare full resolution images from all the data collections we provide with Sentinel Hub.

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most consulted

Brief History of ASCII code:

The American Standard Code for Information Interchange, or ASCII code, was created in 1963 by the "American Standards Association" Committee or "ASA", the agency changed its name in 1969 by "American National Standards Institute" or "ANSI" as it is known since.

This code arises from reorder and expand the set of symbols and characters already used in telegraphy at that time by the Bell company.

At first only included capital letters and numbers , but in 1967 was added the lowercase letters and some control characters, forming what is known as US-ASCII, ie the characters 0 through 127.
So with this set of only 128 characters was published in 1967 as standard, containing all you need to write in English language.

In 1981, IBM developed an extension of 8-bit ASCII code, called "code page 437", in this version were replaced some obsolete control characters for graphic characters. Also 128 characters were added , with new symbols, signs, graphics and latin letters, all punctuation signs and characters needed to write texts in other languages, ​​such as Spanish.
In this way was added the ASCII characters ranging from 128 to 255.

IBM includes support for this code page in the hardware of its model 5150, known as "IBM-PC", considered the first personal computer.
The operating system of this model, the "MS-DOS" also used this extended ASCII code.
Almost all computer systems today use the ASCII code to represent characters and texts. (300) .

How to use the ASCII code:

Without knowing it you use it all the time, every time you use a computer system, but if all you need is to get some of the characters not included in your keyboard should do the following, for example:

How typing: Spanish letter enye, uppercase N with tilde, EÑE, enie ?

WINDOWS: on computers with Windows operating system like Windows 8, Win 7, Vista, Windows XP, etc..

To get the letter, character, sign or symbol "Ñ" : ( Spanish letter enye, uppercase N with tilde, EÑE, enie ) on computers with Windows operating system:

1) Press the "Alt" key on your keyboard, and do not let go.
2) While keep press "Alt", on your keyboard type the number "165", which is the number of the letter or symbol "Ñ" in ASCII table.
3) Then stop pressing the "Alt" key, and ...you got it! (301)

Full list of ASCII characters, letters, symbols and signs with descriptions:

ASCII control characters non printable :

ASCII code 00 = NULL ( Null character )
ASCII code 01 = SOH ( Start of Header )
ASCII code 02 = STX ( Start of Text )
ASCII code 03 = ETX ( End of Text, hearts card suit )
ASCII code 04 = EOT ( End of Transmission, diamonds card suit )
ASCII code 05 = ENQ ( Enquiry, clubs card suit )
ASCII code 06 = ACK ( Acknowledgement, spade card suit )
ASCII code 07 = BEL ( Bell )
ASCII code 08 = BS ( Backspace )
ASCII code 09 = HT ( Horizontal Tab )
ASCII code 10 = LF ( Line feed )
ASCII code 11 = VT ( Vertical Tab, male symbol, symbol for Mars )
ASCII code 12 = FF ( Form feed, female symbol, symbol for Venus )
ASCII code 13 = CR ( Carriage return )
ASCII code 14 = SO ( Shift Out )
ASCII code 15 = SI ( Shift In )
ASCII code 16 = DLE ( Data link escape )
ASCII code 17 = DC1 ( Device control 1 )
ASCII code 18 = DC2 ( Device control 2 )
ASCII code 19 = DC3 ( Device control 3 )
ASCII code 20 = DC4 ( Device control 4 )
ASCII code 21 = NAK ( NAK Negative-acknowledge )
ASCII code 22 = SYN ( Synchronous idle )
ASCII code 23 = ETB ( End of trans. block )
ASCII code 24 = CAN ( Cancel )
ASCII code 25 = EM ( End of medium )
ASCII code 26 = SUB ( Substitute )
ASCII code 27 = ESC ( Escape )
ASCII code 28 = FS ( File separator )
ASCII code 29 = GS ( Group separator )
ASCII code 30 = RS ( Record separator )
ASCII code 31 = US ( Unit separator )
ASCII code 127 = DEL ( Delete )

Printable ASCII characters :
( alphanumeric, symbols and signs )

ASCII code 32 = space ( Space )
ASCII code 33 = ! ( Exclamation mark )
ASCII code 34 = " ( Double quotes ; Quotation mark ; speech marks )
ASCII code 35 = # ( Number sign )
ASCII code 36 = $ ( Dollar sign )
ASCII code 37 = % ( Percent sign )
ASCII code 38 = & ( Ampersand )
ASCII code 39 = ' ( Single quote or Apostrophe )
ASCII code 40 = ( ( round brackets or parentheses, opening round bracket )
ASCII code 41 = ) ( parentheses or round brackets, closing parentheses )
ASCII code 42 = * ( Asterisk )
ASCII code 43 = + ( Plus sign )
ASCII code 44 = , ( Comma )
ASCII code 45 = - ( Hyphen , minus sign )
ASCII code 46 = . ( Dot, full stop )
ASCII code 47 = / ( Slash , forward slash , fraction bar , division slash )
ASCII code 48 = 0 ( number zero )
ASCII code 49 = 1 ( number one )
ASCII code 50 = 2 ( number two )
ASCII code 51 = 3 ( number three )
ASCII code 52 = 4 ( number four )
ASCII code 53 = 5 ( number five )
ASCII code 54 = 6 ( number six )
ASCII code 55 = 7 ( number seven )
ASCII code 56 = 8 ( number eight )
ASCII code 57 = 9 ( number nine )
ASCII code 58 = : ( Colon )
ASCII code 59 = ; ( Semicolon )
ASCII code 60 = < ( Less-than sign )
ASCII code 61 = = ( Equals sign )
ASCII code 62 = > ( Greater-than sign ; Inequality )
ASCII code 63 = ? ( Question mark )
ASCII code 64 = @ ( At sign )
ASCII code 65 = A ( Capital letter A )
ASCII code 66 = B ( Capital letter B )
ASCII code 67 = C ( Capital letter C )
ASCII code 68 = D ( Capital letter D )
ASCII code 69 = E ( Capital letter E )
ASCII code 70 = F ( Capital letter F )
ASCII code 71 = G ( Capital letter G )
ASCII code 72 = H ( Capital letter H )
ASCII code 73 = I ( Capital letter I )
ASCII code 74 = J ( Capital letter J )
ASCII code 75 = K ( Capital letter K )
ASCII code 76 = L ( Capital letter L )
ASCII code 77 = M ( Capital letter M )
ASCII code 78 = N ( Capital letter N )
ASCII code 79 = O ( Capital letter O )
ASCII code 80 = P ( Capital letter P )
ASCII code 81 = Q ( Capital letter Q )
ASCII code 82 = R ( Capital letter R )
ASCII code 83 = S ( Capital letter S )
ASCII code 84 = T ( Capital letter T )
ASCII code 85 = U ( Capital letter U )
ASCII code 86 = V ( Capital letter V )
ASCII code 87 = W ( Capital letter W )
ASCII code 88 = X ( Capital letter X )
ASCII code 89 = Y ( Capital letter Y )
ASCII code 90 = Z ( Capital letter Z )
ASCII code 91 = [ ( square brackets or box brackets, opening bracket )
ASCII code 92 = \ ( Backslash , reverse slash )
ASCII code 93 = ] ( box brackets or square brackets, closing bracket )
ASCII code 94 = ^ ( Circumflex accent or Caret )
ASCII code 95 = _ ( underscore , understrike , underbar or low line )
ASCII code 96 = ` ( Grave accent )
ASCII code 97 = a ( Lowercase letter a , minuscule a )
ASCII code 98 = b ( Lowercase letter b , minuscule b )
ASCII code 99 = c ( Lowercase letter c , minuscule c )
ASCII code 100 = d ( Lowercase letter d , minuscule d )
ASCII code 101 = e ( Lowercase letter e , minuscule e )
ASCII code 102 = f ( Lowercase letter f , minuscule f )
ASCII code 103 = g ( Lowercase letter g , minuscule g )
ASCII code 104 = h ( Lowercase letter h , minuscule h )
ASCII code 105 = i ( Lowercase letter i , minuscule i )
ASCII code 106 = j ( Lowercase letter j , minuscule j )
ASCII code 107 = k ( Lowercase letter k , minuscule k )
ASCII code 108 = l ( Lowercase letter l , minuscule l )
ASCII code 109 = m ( Lowercase letter m , minuscule m )
ASCII code 110 = n ( Lowercase letter n , minuscule n )
ASCII code 111 = o ( Lowercase letter o , minuscule o )
ASCII code 112 = p ( Lowercase letter p , minuscule p )
ASCII code 113 = q ( Lowercase letter q , minuscule q )
ASCII code 114 = r ( Lowercase letter r , minuscule r )
ASCII code 115 = s ( Lowercase letter s , minuscule s )
ASCII code 116 = t ( Lowercase letter t , minuscule t )
ASCII code 117 = u ( Lowercase letter u , minuscule u )
ASCII code 118 = v ( Lowercase letter v , minuscule v )
ASCII code 119 = w ( Lowercase letter w , minuscule w )
ASCII code 120 = x ( Lowercase letter x , minuscule x )
ASCII code 121 = y ( Lowercase letter y , minuscule y )
ASCII code 122 = z ( Lowercase letter z , minuscule z )
ASCII code 123 = { ( braces or curly brackets, opening braces )
ASCII code 124 = | ( vertical-bar, vbar, vertical line or vertical slash )
ASCII code 125 = } ( curly brackets or braces, closing curly brackets )
ASCII code 126 = ~ ( Tilde ; swung dash )

ASCII Extended Characters :

ASCII code 128 = Ç ( Majuscule C-cedilla )
ASCII code 129 = ü ( letter u with umlaut or diaeresis , u-umlaut )
ASCII code 130 = é ( letter e with acute accent or e-acute )
ASCII code 131 = â ( letter a with circumflex accent or a-circumflex )
ASCII code 132 = ä ( letter a with umlaut or diaeresis , a-umlaut )
ASCII code 133 = à ( letter a with grave accent )
ASCII code 134 = å ( letter a with a ring )
ASCII code 135 = ç ( Minuscule c-cedilla )
ASCII code 136 = ê ( letter e with circumflex accent or e-circumflex )
ASCII code 137 = ë ( letter e with umlaut or diaeresis ; e-umlauts )
ASCII code 138 = è ( letter e with grave accent )
ASCII code 139 = ï ( letter i with umlaut or diaeresis ; i-umlaut )
ASCII code 140 = î ( letter i with circumflex accent or i-circumflex )
ASCII code 141 = ì ( letter i with grave accent )
ASCII code 142 = Ä ( letter A with umlaut or diaeresis ; A-umlaut )
ASCII code 143 = Å ( Capital letter A with a ring )
ASCII code 144 = É ( Capital letter E with acute accent or E-acute )
ASCII code 145 = æ ( Latin diphthong ae in lowercase )
ASCII code 146 = Æ ( Latin diphthong AE in uppercase )
ASCII code 147 = ô ( letter o with circumflex accent or o-circumflex )
ASCII code 148 = ö ( letter o with umlaut or diaeresis ; o-umlaut )
ASCII code 149 = ò ( letter o with grave accent )
ASCII code 150 = û ( letter u with circumflex accent or u-circumflex )
ASCII code 151 = ù ( letter u with grave accent )
ASCII code 152 = ÿ ( Lowercase letter y with diaeresis )
ASCII code 153 = Ö ( Letter O with umlaut or diaeresis ; O-umlaut )
ASCII code 154 = Ü ( Letter U with umlaut or diaeresis ; U-umlaut )
ASCII code 155 = ø ( Lowercase slashed zero or empty set )
ASCII code 156 = £ ( Pound sign ; symbol for the pound sterling )
ASCII code 157 = Ø ( Uppercase slashed zero or empty set )
ASCII code 158 = × ( Multiplication sign )
ASCII code 159 = ƒ ( Function sign ; f with hook sign ; florin sign )
ASCII code 160 = á ( Lowercase letter a with acute accent or a-acute )
ASCII code 161 = í ( Lowercase letter i with acute accent or i-acute )
ASCII code 162 = ó ( Lowercase letter o with acute accent or o-acute )
ASCII code 163 = ú ( Lowercase letter u with acute accent or u-acute )
ASCII code 164 = ñ ( eñe, enie, spanish letter enye, lowercase n with tilde )
ASCII code 165 = Ñ ( Spanish letter enye, uppercase N with tilde, EÑE, enie )
ASCII code 166 = ª ( feminine ordinal indicator )
ASCII code 167 = º ( masculine ordinal indicator )
ASCII code 168 = ¿ ( Inverted question marks )
ASCII code 169 = ® ( Registered trademark symbol )
ASCII code 170 = ¬ ( Logical negation symbol )
ASCII code 171 = ½ ( One half )
ASCII code 172 = ¼ ( Quarter, one fourth )
ASCII code 173 = ¡ ( Inverted exclamation marks )
ASCII code 174 = " ( Angle quotes, guillemets, right-pointing quotation mark )
ASCII code 175 = " ( Guillemets, angle quotes, left-pointing quotation marks )
ASCII code 176 = ░ ( Graphic character, low density dotted )
ASCII code 177 = ▒ ( Graphic character, medium density dotted )
ASCII code 178 = ▓ ( Graphic character, high density dotted )
ASCII code 179 = │ ( Box drawing character single vertical line )
ASCII code 180 = ┤ ( Box drawing character single vertical and left line )
ASCII code 181 = Á ( Capital letter A with acute accent or A-acute )
ASCII code 182 = Â ( Letter A with circumflex accent or A-circumflex )
ASCII code 183 = À ( Letter A with grave accent )
ASCII code 184 = © ( Copyright symbol )
ASCII code 185 = ╣ ( Box drawing character double line vertical and left )
ASCII code 186 = ║ ( Box drawing character double vertical line )
ASCII code 187 = ╗ ( Box drawing character double line upper right corner )
ASCII code 188 = ╝ ( Box drawing character double line lower right corner )
ASCII code 189 = ¢ ( Cent symbol )
ASCII code 190 = ¥ ( YEN and YUAN sign )
ASCII code 191 = ┐ ( Box drawing character single line upper right corner )
ASCII code 192 = └ ( Box drawing character single line lower left corner )
ASCII code 193 = ┴ ( Box drawing character single line horizontal and up )
ASCII code 194 = ┬ ( Box drawing character single line horizontal down )
ASCII code 195 = ├ ( Box drawing character single line vertical and right )
ASCII code 196 = ─ ( Box drawing character single horizontal line )
ASCII code 197 = ┼ ( Box drawing character single line horizontal vertical )
ASCII code 198 = ã ( Lowercase letter a with tilde or a-tilde )
ASCII code 199 = Ã ( Capital letter A with tilde or A-tilde )
ASCII code 200 = ╚ ( Box drawing character double line lower left corner )
ASCII code 201 = ╔ ( Box drawing character double line upper left corner )
ASCII code 202 = ╩ ( Box drawing character double line horizontal and up )
ASCII code 203 = ╦ ( Box drawing character double line horizontal down )
ASCII code 204 = ╠ ( Box drawing character double line vertical and right )
ASCII code 205 = ═ ( Box drawing character double horizontal line )
ASCII code 206 = ╬ ( Box drawing character double line horizontal vertical )
ASCII code 207 = ¤ ( Generic currency sign )
ASCII code 208 = ð ( Lowercase letter eth )
ASCII code 209 = Ð ( Capital letter Eth )
ASCII code 210 = Ê ( Letter E with circumflex accent or E-circumflex )
ASCII code 211 = Ë ( Letter E with umlaut or diaeresis, E-umlaut )
ASCII code 212 = È ( Capital letter E with grave accent )
ASCII code 213 = ı ( Lowercase dot less i )
ASCII code 214 = Í ( Capital letter I with acute accent or I-acute )
ASCII code 215 = Î ( Letter I with circumflex accent or I-circumflex )
ASCII code 216 = Ï ( Letter I with umlaut or diaeresis ; I-umlaut )
ASCII code 217 = ┘ ( Box drawing character single line lower right corner )
ASCII code 218 = ┌ ( Box drawing character single line upper left corner )
ASCII code 219 = █ ( Block, graphic character )
ASCII code 220 = ▄ ( Bottom half block )
ASCII code 221 = ¦ ( Vertical broken bar )
ASCII code 222 = Ì ( Capital letter I with grave accent )
ASCII code 223 = ▀ ( Top half block )
ASCII code 224 = Ó ( Capital letter O with acute accent or O-acute )
ASCII code 225 = ß ( Letter Eszett ; scharfes S or sharp S )
ASCII code 226 = Ô ( Letter O with circumflex accent or O-circumflex )
ASCII code 227 = Ò ( Capital letter O with grave accent )
ASCII code 228 = õ ( Lowercase letter o with tilde or o-tilde )
ASCII code 229 = Õ ( Capital letter O with tilde or O-tilde )
ASCII code 230 = µ ( Lowercase letter Mu ; micro sign or micron )
ASCII code 231 = þ ( Lowercase letter Thorn )
ASCII code 232 = Þ ( Capital letter Thorn )
ASCII code 233 = Ú ( Capital letter U with acute accent or U-acute )
ASCII code 234 = Û ( Letter U with circumflex accent or U-circumflex )
ASCII code 235 = Ù ( Capital letter U with grave accent )
ASCII code 236 = ý ( Lowercase letter y with acute accent )
ASCII code 237 = Ý ( Capital letter Y with acute accent )
ASCII code 238 = ¯ ( Macron symbol )
ASCII code 239 = ´ ( Acute accent )
ASCII code 240 = ≡ ( Congruence relation symbol )
ASCII code 241 = ± ( Plus-minus sign )
ASCII code 242 = ‗ ( underline or underscore )
ASCII code 243 = ¾ ( three quarters, three-fourths )
ASCII code 244 = ¶ ( Paragraph sign or pilcrow ; end paragraph mark )
ASCII code 245 = § ( Section sign )
ASCII code 246 = ÷ ( The division sign ; Obelus )
ASCII code 247 = ¸ ( cedilla )
ASCII code 248 = ° ( Degree symbol )
ASCII code 249 = ¨ ( Diaresis )
ASCII code 250 = · ( Interpunct or space dot )
ASCII code 251 = ¹ ( Superscript one, exponent 1, first power )
ASCII code 252 = ³ ( Superscript three, exponent 3, cube, third power )
ASCII code 253 = ² ( Superscript two, exponent 2, square, second power )
ASCII code 254 = ■ ( black square )
ASCII code 255 = nbsp ( Non-breaking space or no-break space )

Keywords for this page - The complete table of ASCII characters, codes, symbols and signs :

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# data[].attributes.attachment_link.title
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most consulted The American Standard Code for Information Interchange, or ASCII code, was created in 1963 by the "American Standards Association" Committee or "ASA", the agency changed its name in 1969 by "American National Standards Institute" or "ANSI" as it is known since.

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