# data[].attributes.body
Storyline
Once there was a man who's named Ragnok who suddenly woke up from a long slumber and end up in a forgotten castle. Lost in the castle, don't know where he is and had no idea why he was even there after he roaming in the castle. A strange looking creatures came up to him. The creature look likes a lost soul, he were told that the creature needs his help and he were chosen to protect the castle from any danger and the lost soul gives him a power to withstand any magic attack that hits him.
Then the lost soul bring him to the castle basement where the lost soul give him a sword that can pierce any dark soul or dark creature that maybe he has to faces on his way to protect the castle from the attack the the army that intended to destroy the castle. But Ragnok has to learn how to protect himself if he gonna protect the castle, he has got to learn some magic and spells that can wipe out a large scale of enemy at once. Until finally he save the castle from any attack from the dark enemy.

# data[].attributes.body
Stats
MAX HEALTH
Max Health determines how much Health you have in total. When you run out of Health, you will die.

Max Health is shown by a green bar.

MAX STAMINA

Max Stamina determines how many Stamina abilities you can cast, how much you can block, how you many times you can roll to dodge and break free, how long you can sprint and also increases the damage of your Stamina abilities.

Max Stamina is shown with a blue bar.

REGEN/ RECOVERY
Your Stats, health and stamina will regenerate when the player not in combat.

# data[].attributes.body
Level 1
Player must search and explore the castle to kill dark enemy to gain exp and scroll to power up strength and magic attack for further quest.

Level 2
Player must battle side bosses to regain some of the castle properties and gain more exp to kill the big boss.

Level 3
Player must kill all the remaining enemy and kill the boss of the game and finally regain the castle and the properties that belong the castle.

# data[].attributes.body
+ Actions / Movement : Walking, running, jumping, crawling, fighting, rolling and etc.

+ Skills : Martial arts, Arts Style, Swordsmanship, Summoning Magic, and Burst skill.

+ Control Button :
Space = jump
W = Move Front
S  = Move Back
A  = Move Left
D  = Move Right
Shift = Sprint
Tab = Arts Skill Slot
Q = Change Weapon
E = Summoning Skill Slot
Z = Prone
X = Crawling
I = Item Menu
O = Stat menu
K = Taunt
M/R Click = Light Attack
M/L Click = Heavy Attack
M/M Click = Aiming Set

+Gain/Loss in Battles :
- Gain : Exp, Rei(Money), Arts Point, Consumable and equipment.

- Loss : Exp(If lose battle)  and equipment endurance (Win and lose battle).

+ Sound FX : Environment, walking, battle, scene, cinematic and Special

# data[].attributes.body
- clear goals.
- continuous challenge.

# data[].attributes.body
Define as a feeling of complete and energized focus in an activity with a high level of enjoyment and fulfillment.

# data[].attributes.body
1. Space.
Game mechanics are the core of what the game truly is.
2. Objects/attribute, state.
Objects are : characters, props, coins, sounds (bgm music).
Attribute : ex: racing car : max speed.
3. Actions.
4. Rules.
5. Skills.

# data[].attributes.body
1. Mechanics : rules, prosecutors.
2. Story : control game.
3. Aesthetics : look, feel and touch.
4. Technology : Engine, tool, software.
5. Storyline.
6. Game : player, experience.

# data[].attributes.body
1. Mechanics : rules, prosecutors.
2. Story : control game.
3. Aesthetics : look, feel and touch.
4. Technology : Engine, tool, software.
5. Storyline.
6. Game : player, experience.