# data[].attributes.body
"In these games players create a character  which has an unique traits and assets with that character"

# data[].attributes.headline
Max                                            

# data[].attributes.subject
Max                                            

# data[].attributes.body
"In fact, systematic surveys have shown that regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play."

# data[].attributes.body
"which are even more social than were previous video games and offer endless opportunities for creativity and problem solving"

"along the way they meet other players, who might become friends or foes."

"Players may start off playing solo, avoiding others, but to advance to the higher levels the have to make friends and join with others in mutual quests."

"In fact, a study commissioned by the IBM Corporation concluded that the leadership skills exercised within MMORPGs are essentially the same as those required to run a modern company."

# data[].attributes.body
"video games can also increase scores on measures of working memory"

# data[].attributes.headline
Milo: "Regular Video game players are, if anything, more physically fit, less likely to be obese,  more likely to enjoy outdoor play, more socially engaged"

# data[].attributes.subject
Milo: "Regular Video game players are, if anything, more physically fit, less likely to be obese,  more likely to enjoy outdoor play, more socially engaged"

# data[].attributes.body
Milo: "Many studies designed to find effects of violent video games on real world violence have concluded that taken as a whole, there is precious little or no evidence at all of such effects"

Milo: "Video games promote social interaction and friendships"

Milo: "College students were presented with a frustrating mental task and then were assessed for there feelings both of depression and hostility. The significant finding was that regular players of violent video games felt less depressed and hostile."

# data[].attributes.body
"why pretend murder of animated characters in video game should be any more likely to prevoke real murder than say, shakespeare's account of hamlets muder of his step father."

# data[].attributes.body
"in a fantasy world where there are no real-life consequences for failing"

# data[].attributes.body
"The computer is without question, the single most important tool of modern society. Our limiting kids' computer time would be like hunter-gatherer adults limiting their kids' bow and arrow time."

# data[].attributes.body
"...Video games, far from being socially isolating, serve to connect young people with their peers and socially at large."

# data[].attributes.body
"Video games, far from being socially isolating, serve to connect young people with their peers and to society at large"

# data[].attributes.body
¨They are much better at that then adults are.¨¨ That´s why kids of immigrant families pay more attention to the language spoken by their new peers,in the new culture,than to the old language spoken by their parents.¨ ¨Plato, in The Republic, argued that plays poetry should be banned because of their harmful effects on the young.¨

# data[].attributes.body
In paragraph 10 the text says, "In fact, systematic surveys have shown that regualr video-game players are, if anything, more physically fit, less likey to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic minded."

In paragraph 11 the text says, "Its interesting, also, to note that over the decades in which violent video gaming has been steadily rising, there has been a steady and large decline in the real-world violence of youth."

# data[].attributes.body
¨Our limiting kids computer time would be like hunter-gathering adult limiting kids bow and arrow time

# data[].attributes.body
Quite a few well controlled research studies have documented positive effects of video games on mental development.

# data[].attributes.body
"In fact, a study commissioned by the IBM Corporation concluded that the leadership skills exercised within MMORPGs are essentially the same as those required to run a modern company."

# data[].attributes.body
"more social"

# data[].attributes.body
More physically fit.

# data[].attributes.body
"they meet other players who might become friends"

# data[].attributes.body
"simlure to thje real word , with leders, exutive bordes, and evan recurment personal"

# data[].attributes.body
"previously showed little interest in reading and writing are now aquiring advanced literacy skills"

# data[].attributes.body
"generally have structures that are similar to compainies in the real world

# data[].attributes.body
"Fast paced video games"

# data[].attributes.body
"Video games promote social interactions and friendships."

# data[].attributes.body
"at school and in other adult-dominated places contexts they  may be treated like idiots who need constant direction, but in the game they are in charge and solve difficult problems and exhibit extraordinary skills. In the game, age doesn't matter but skill does."
This shows that kids can take a break from the world where they are "treated like idiots" and can make there own decisions because of the game.

# data[].attributes.headline
people how play games have higher IQ grades 

# data[].attributes.subject
people how play games have higher IQ grades 

# data[].attributes.body
"Plato, in The Republic, argued that plays and poetry should be banned because of their harmful effects on the young. When writing came about and became technically easier, and was enthusiastically seized upon by the young

# data[].attributes.body
"...regular players of violent video games felt less depressed and was hostile... than did otherwise similar students who didn't play such games."

# data[].attributes.body
"fast paced action video games can quite markedly increase players' scores on test of visuospatial ability, including test that are used as components of standard IQ tests.

# data[].attributes.body
"making friends within the game requires essentially the same skills as making friends in the real world"

# data[].attributes.body
"depending on the type of game, video games can also increase scores on measures of working memory"

# data[].attributes.body
"...regular players of violent video games felt less depressed and less hostile for 45 minutes after the frustrating experience than did otherwise similar students who didn't play such games."

# data[].attributes.body
"they may be treated as idiots who need constant direction, but in the game, they are in charge and can solve difficult problems and exhibit extraordinary skills

# data[].attributes.body
"That's also why, whenever there's a new technological innovation, kids learn how to use it more quickly than their parents do. They know, instinctively, what they must learn in order to succeed."

# data[].attributes.body
"kids who previously showed little interest in reading and writing are now acquiring advanced literacy skills through the text based communication in online video games."

# data[].attributes.body
"A study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young people with their peers and to society at large."

# data[].attributes.body
"Infact, systematic surveys have shown that regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic minded than are their non-gaming peers."

# data[].attributes.body
"along the way they meet other players, who might become friends or foes." "making friends within the game requires essentially the same skills as making friends in the real world"

# data[].attributes.body
"the game offers players to have different personalities".

# data[].attributes.body
"positive effects of video games on mental development"

# data[].attributes.body
"Playing such games helps people learn how to control their hostility"

# data[].attributes.body
"One site warns that video games can cause depression, physical aggression, poor sleep, somatic complaints, obesity, attention disorders, and... the list went on. The only malady they seemed to have left out was acne."

# data[].attributes.body
"whenever there's a new technolagical innovation kids learn how to use it  more quickly than their parents do."

# data[].attributes.body
"video games can quite markedly increase players' scores on on tests of visuospatial ability, including tests that are used as components of standard IQ tests"

# data[].attributes.body
"positive effects of video games on mental development."

# data[].attributes.body
"Regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic minded than are their non-gaming peers."

# data[].attributes.body
"communication by online text raised up many notches  of social skills and exercise concepts too".

# data[].attributes.body
"Plato, in The Republic, argued that plays and poetry should be banned because of their harmful effects on the young. When writing came about and became technically easier, and was enthusiastically seized upon by the young, some of their elders warned that this would rot their minds; they would no longer have to exercise their memories. When printed novels became available to the masses, many warned that these would lead the young, especially girls and young women, to moral degeneracy. When televisions began to appear in people's homes."

# data[].attributes.body
"the game offers players to have different  personalities".

# data[].attributes.body
:leadership skills are the same as required to run a modern company"

# data[].attributes.body
"Making friends in the game requires essentially the same skills as making friends in real life."

# data[].attributes.body
The most common complaints about video games are that they (1) are socially isolating (2) reduce opportunities for outdoor activities and thereby leading to obesity and poor physical health, and (3) promote violence in kids, if the video games have violent content.

# data[].attributes.body
"The computer is, without question, the single most important tool of modern society."

# data[].attributes.body
"Our limiting kids computer time would be like hunter-gathering adult limiting kids bow and arrow time."

# data[].attributes.body
Kids could be more social towards others people

# data[].attributes.body
I'm not about to claim the the decline in real-world violence is in any way cause by the rise of violent video games, but,there is some evidence that playing such games help people learn to control their hostility.

# data[].attributes.body
"Repeated experiments have shown that playing fast-paced action video games can quite markedly increase players' scores on tests of visuospatial ability, including tests that are used as components of standard IQ tests."

# data[].attributes.body
"In fact, systematic surveys have shown that regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play."

# data[].attributes.body
" The computer is, without question, the single most important tool of modern society."

# data[].attributes.body
Kids could be more social towards  others people

# data[].attributes.body
" That's why  they learn language so quickly and learn abut the real world around them so much faster than adults do."

# data[].attributes.body
"to join a guild , a player must fill out an application form, much like a job application, explaining why she or he would be a valuable member.

# data[].attributes.body
"It's interesting, also, to note that over the decades in which violent video gaming has been steadily rising, there has been a steady and large decline in real-world violence by youth."

# data[].attributes.body
"That's also why whenever there's a new technological innovation, kids learn how to use it more quickly than their parents do.

# data[].attributes.body
"Regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic minded than are their non-gaming peers."

# data[].attributes.body
"[gamers are], more physically fit, less likely to be obese, more likely to enjoy outdoor play, more socially engaged and well adjusted, and more civic minded than are their non-gaming peers."

# data[].attributes.body
"There is some evidence that playing such games helps people learn how to control their hostility. In one experiment, college students were presented with a frustrating mental task and then were assessed for their feelings both of depression and hostility. The significant finding was that regular players of violent video games felt less depressed and less hostile 45 minutes after the frustrating experience than did otherwise similar students who didn't play such games."

# data[].attributes.body
in order to have fun at these games and beat them you have to develop social skills so you can make friends and get more poele

# data[].attributes.body
"Like all sociodramatic games,they are very much anchored in an understanding of the real world,and they exersize concepts and social skills that are quite relevant to that world."

# data[].attributes.body
"The computer is without question the single most imported tool of modern day society." which i believe but not for all people they can stop them self from going on it all the time so its the the most important tool for some people

# data[].attributes.body
"along the way they meet other players, who might become friends or foes. Making friends within the game requires essentially the same skills as making friends in the real world."

# data[].attributes.body
"Repeated experiments have shown that playing fast-paced action video games can quite markedly increase players' scores on tests of visuospatial ability, including tests that are used as components of standard IQ tests."

"Other studies suggest that, depending on the type of game, video games can also increase scores on measures of working memory (the ability to hold several items of information in mind at once), critical thinking, and problem solving."

"In addition, there is growing evidence that kids who previously showed little interest in reading and writing are now acquiring advanced literacy skills through the text -based communication in online video games."

# data[].attributes.body
" What they like about video games is freedom and making their own desicions."

# data[].attributes.body
" Playing fast paced video games can mark that it can increase players scores on tests of visuospatial ability. Including tests that are used as components of stander IQ tests."

# data[].attributes.body
"Making friends within the game requires essentilly the same skills as making friends in the real world."

# data[].attributes.body
" there is some evidence that playing such games helps people learn how to control their honesty."

# data[].attributes.body
Playing fast paced action video games can quit remarkably increase players scores on tests.

# data[].attributes.body
"In fact, systematic surveys have shown that regular video-game players are, if anything, more physically fit, less likely to be obese, more likely to also enjoy outdoor play, more socially engaged, more socially well-adjusted, and more civic minded than are their non-gaming peers."

# data[].attributes.body
"Quite a few well-controlled research studies have documented positive effects of video games on mental development. Repeated experiments have shown that playing fast-paced action video games can quite markedly increased scores on testes of visuospatial ability, including tests that are used as components of standard IQ tests."

# data[].attributes.body
"Such games are, in many ways, like the imaginative sociodramatic games of preschool children, but played in a virtual world,with communication by online text, and raised up many notches in sophistication to fit the interests and abilities of the older children, teenagers, and adults who play them".

# data[].attributes.body
Video games can help kids be more socal and work together like playing minecraft for example,where people on online servers talk,build together and could be friends.

# data[].attributes.body
"Playing such games helps people learn how to control their hostility"

# data[].attributes.body
" general tendency on the part of us older folks to distrust any new media."

# data[].attributes.body
"That's also why, whenever there's a new technological innovation, kids learn how to use it more quickly than their parents do. They know, instinctively, what they must learn in order to succeed."

# data[].attributes.body
cumputers can help you in life

# data[].attributes.body
"why pretend murder of animated characters in video game should be any more likely to provoke real murder than, say, Shakespeare's account of Hamlets murder of his stepfather. Yet we make kids read Hamlet in school

# data[].attributes.body
"Other research has documented, qualitatively, the many ways that video games promoted social interactions and friendships. Kids make friends with other gamers, both in person and online."

# data[].attributes.body
"You have to understand etiquette of the culture you are in and abide by that etiquette"

# data[].attributes.body
systematic surveys have shown that regular video-game players re, if anything, more physically fit,less likely to be obese, and more likely to enjoy outdoor play.

# data[].attributes.body
"other studies suggest that, depending on the type of game, video games can also increase scores on measures of working memory (the ability to hold several items of information in mind at once), critical thinking, and problem solving."

# data[].attributes.body
" When writing came about and became technically easier, and was enthusiastically seized upon by the young, some of there elders warned that this would rot their minds; They would no longer have to exercise their memories."

# data[].attributes.body
IBM corporation concluded that leadership skills exercised within MMORPG are essentially the same as those required to run a modern company.

# data[].attributes.headline
"students who had little interest in reading and writing now aquuiring advanced literacy skills through the text-based communication in online video games."

# data[].attributes.subject
"students who had little interest in reading and writing now aquuiring advanced literacy skills through the text-based communication in online video games."

# data[].attributes.body
Kids when there on there break and they get on there phone and play games and other stuff like that.

# data[].attributes.body
" Video games have been under attack by fear-mogers ever since they first appeared."

# data[].attributes.body
"Systematic surveys have shown that regular video game players are if anything more physically fit less likely to be obese more likely to also enjoy outdoor play more socially engaged more socially well adjusted and more civic minded than are their non gaming peers."

# data[].attributes.body
"The game offers endless oppurtunitys to expirement with different personalities and ways of behaving, in a fantasy world where there are no real-life consequences for failing."

# data[].attributes.body
"In addition there is growing evidence that kids who previously showed little interest in reading and writing are now acquiring literacy skills through the text-based communication in online video games.

# data[].attributes.body
"Children come into the world designed to look around and figure out what they need to know in order to make it in the culture into which they are born."