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https://www.youtube.com/user/rendermanpro/videos
https://www.youtube.com/watch?v=-H6z10A6i_Y
https://www.youtube.com/watch?v=cxxPonNkrJQ

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http://renderman.pro/_tmp/m222.htm

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Technical Artist / Shading TD -- http://www.linkedin.com/in/renderman (650) 933-6436 Maya / Nuke / Renderman / Houdini

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Technical Artist -- http://www.linkedin.com/in/renderman (650) 933 6436 Maya / Nuke / Renderman / Houdini Ulitka Postproduction October 2009 - May 2013 * Wrote clear and easy extandable presets system for Slim templates * Wrote photorealistic glass shader with dispersion and full internal refraction * Improved glass shader to reflect/refract AOV channels (raytracing with renderpasses) * Provide artist-friendly low level control to raytrace * Created multi patch texture reader from Zbrush and Mari * Integrated various diffuse models: Kruger, Minnaert, Oren Nayar, Wolff etc.

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Renderman Chromatic Aberration Glass Shader

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3D Renderman Chromatic Aberration Glass Shader (2)

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Shading, lighting and rendering for movies

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Shading, lighting and rendering for movies

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Technical Artist - Demoreel 2011-2012 - Maya, Nuke, PRman, RMS, SLIM, Tcl/Tk, Python, Houdini

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www.renderman.pro Dmitry Shulga. (650) 933-6436 Technical Artist / TD 3D Software: Maya, Houdini, Pixar Renderman Studio, Vray 3D Sculpting: Zbrush, Mudbox, 3D Coat Game Engines: Unity 4, Unreal Engine 4 2D Software: Photoshop, Painter Compositing: Nuke Programming: MEL, Python, RSL, TCL, C Version Control: SVN, GIT

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renderman.pro@gmail.com

(650) 933-6436