# data[].attributes.body
I chose student C. Most of student C's frustration seems to stem from a lack of reading skill. I have encountered this in my classroom and the student's parents actually informed me that the student was having trouble reading his/hers video game prompts at home. I wish that I would have explored more into the subject but at the time my main goal was getting them to be able to read their material at school, to encounter success and feel more confident in themselves. I researched and found apps that will read items to you on the web, ebooks, and even what is written on paper. An example of this technology is called Voice Aloud Reader. Here is the link if you would like to check it out. https://apps.apple.com/us/app/voice-aloud-reader/id1446876360
I should have probably led with the fact that my school does not have makey makey or any of that technology yet that I could make a proto-type with. However I did check out "Head Connect" and I think that this app would have been needed for student C to find success playing this game. Thanks for reading! - Holly Collins HIS Kids Christian School

# data[].attributes.attachment_link.readable_text
Are you too busy to read books, newspapers, or favorite websites? Or maybe you have health problems that make reading difficult? If so, then you must try this app. The app can read aloud any text document, e-book, website, or paper book.

Voice Aloud Reader - text to speech (TTS) converts text to a natural sounding voice.
The highest quality text-to-speech App available for the iPhone, iPod Touch, and now iPad!

Use iCloud or iTunes to share files between your computer and the app.

VOICES SUPPORT
Choose from 40 languages, listen in different voices

BOOKS SUPPORT
Supports the most popular text formats

CUSTOM INTERFACE
Customize the font and the read mode at your own discretion

CUSTOM SETTINGS
Change pitch, volume, and speed of reading

Supports text-to-speech in the following languages:
English, Chinese, French, Polish, Korean, Japanese, Catalan, Afrikaans, Danish, German, Russian, Finnish, Haitian Creole, Dutch, Czech, Latvian, Romanian, Macedonian, Norwegian, Portuguese, Swedish, Slovak, Swahili, Turkish, Welsh, Spanish, Greek, Hungarian, Italian, Hindi, Indonesian, and Vietnamese.

Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Version 2.2.3

* Add support for EPUB multi-level table of contents.
* Bug fixing.

Good Application

This is a really good app that reads words allowed. I'm using the application to read PDF books. It is working very well. It does a good job of reading books that may have two columns on one page with tables, charts and graphs. It does a good job of reading the left column of words first and then the right column of words. It will read the charts and graphs also, so if you don't want that read, all you have to do is press on the next section you want read. Its a life saver. Also, it works in multi task mode, so you can have PDF reader pulled up, highlighting within your PDF file and making notes while the app is reading to you (e.g. left side of screen has the voice app reading and the right side has the actual PDF book open) One other application I tried would not allow this, which was odd. For only about $8, I say this application is a bargain. I've already used the application to read hours of text to me. It is definitely saving me some eye strain. Word pronunciation is pretty decent, but I would follow along as the text reads to you, just Incase the reader pronounces some words awkwardly. Overall, a really good application.

Incredible so far!

I was using Speechify before I found this app and I thought it was great, even though it had some problems. Many of those problems, that I thought were minor annoyances at the time, actually made it so that I couldn't justify buying a premium subscription. I haven't had any of those problems here.

This app can be used in split screen, can play in the background while I take notes in a different app, works incredibly well with pdfs, even big ones (although gets easily thrown off by tables and graphs), and that has made it everything I couldn't rely on Speechify for.

That being said, I do have a suggestion. The developers could provide more options for speed, because it seems that there is a big market for that, and I'm also starting to feel like 2x is still too slow.

This is for all people

Hi if you're looking for an application that can read to you. This is the one I have dyslexia which is a reading disability this application allows me to take a picture of whatever I would like to read, and it would read it to me. No longer will I have to ask someone can read this for me no longer the embarrassment of going to a restaurant and not knowing what the menu will say. This application is so user-friendlyIt's ridiculous. From the beginning to the end I have modified this application to work for me as a police officer. As a student in school. When I'm going out with my friends or my significant love ones. This application will change your life it would actually make you more independent than you usually are no more asking people for help get this application and change your life today.

The developer, Marcin Olawski, indicated that the app's privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Identifiers

Usage Data

Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Compatibility

iPhone

Requires iOS 14.5 or later.

iPad

Requires iPadOS 14.5 or later.

iPod touch

Requires iOS 14.5 or later.

Mac

Requires macOS 11.3 or later and a Mac with Apple M1 chip or later.

Languages

English, Danish, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Turkish

Age Rating

17+ Unrestricted Web Access

In-App Purchases

1. Pro + Premium Voices 1m $9.99

2. Pro version $8.99

3. Premium OCR 800 $1.99

4. Premium OCR 100 $0.99

Family Sharing

Some in‑app purchases, including subscriptions, may be shareable with your family group when Family Sharing is enabled.

# data[].attributes.attachment_link.description
‎Are you too busy to read books, newspapers, or favorite websites? Or maybe you have health problems that make reading difficult? If so, then you must try this app. The app can read aloud any text document, e-book, website, or paper book. Voice Aloud Reader - text to speech (TTS) converts text to a...

# data[].attributes.body
C- design the lesson to give auditory and visual instructions/cues to student that are going to initially be very basic- make them succeed.... can increase difficulty and expectations with commands as it progresses.

# data[].attributes.body
^^inspired by the attached viral video

The student wants a gaming experience that does not overstimulate their brain and interrupt their ability to complete the task of the game. Thus, my goal is to make an existing Scratch game less overwhelming for the senses. Some ways to do that could include changing the colors of the computer screen, simplifying the audio to only what is necessary, directing noises and colors to where student should focus their attention, etc.

I decided to change the screen color settings on the computer to a black and white setting. Using motion sensors, I would also program the student’s computer (using a makey makey device and other hardware) to send audible warnings “On your left” or “on your right” when a soccer ball comes towards the student’s goal in a Scratch soccer game.
To test it out, I would play the game with the motion sensor warnings to focus the student’s brain on the incoming soccer ball instead of the other distractions on the screen (the other players’ avatar, etc). I would then adjust the motion sensors as needed and try it with other games, such as a car racing game.

# data[].attributes.attachment_link.title
Build an Arduino-based jumping Chrome Dinosaur T-Rex Game

# data[].attributes.body
Our thought was to make a video (using Loom) that gives auditory instructions as well as a visual representation of EXACTLY what the student will encounter on their own.

Sarah
sarah.rosa@glsd.us

# data[].attributes.body
I thought about how to create a controller using Makey Makey that would allow this student to play the game without hand coordination. For example, I thought about utilizing foot pedals made from play dough or even creating buttons the user could push with their head for different functions. This was a great way to think about how it might be possible for me and/or my students to actually create assistive technologies, rather than simply leaving it to the experts.

Hannah K

# data[].attributes.body
I thought of creating a controller using Makey Makey. The controller would be made of Play Doh and pie tins to allow for full body use. Including larger targets for the control and allowing for more than just finger movement to control the game could help individuals with limited dexterity.
Dan
dwolesla@wasd.org

# data[].attributes.body
I selected student C. My thought is to make a video game tutorial where the student can listen to the instructions while the student is testing out and getting the hang of playing. The tutorial could be a short program that starts with more hands on oral instruction and is slowly taken away as the student becomes more comfortable.

Nicole
nhepfinger@rhemachristianschool.org

# data[].attributes.headline
Language Deficits-Summer Vacation Bible School

# data[].attributes.subject
Language Deficits-Summer Vacation Bible School

# data[].attributes.body
Phoenixville Community has a variety of students with Activity Stations, summarized in a Daily Newspaper.  The reporters create an On-Line paper which is printed to summarize the week.  As an ELL teacher, I plan to make visuals which could be adapted into Microsoft word, translated into a cultural language for ELL students as needed.  I am in the Testing phase, where the needed directions could be initially created within a Chart System for Needed Cultural Students to preview as needed. Nadine Hoepfl nadine.hoepfl@mail.valleyforge.edu

# data[].attributes.body
When reviewing Student B, my thought was a combination of limiting input/output options, chunking of materials, a sequence of steps to follow.

# data[].attributes.body
To accommodate this student, we would scaffold the number of blocks or options that they can use. We would also "black out" buttons that are unnecessary and highlight the important buttons with clear and easy to read language. We would also provide visual instructions for the student to follow to help ease some of the frustration.

# data[].attributes.body
I would first use available materials to see which combination of adaptive materials would work best for the student. Since the student is unable to use both hands to game, staff could determine which buttons would be easiest for the student to use, for example is it easier for him to move around with his hands or feet. After determining the best use of the available XBox accessories, a grant could be filled out to allow the student to participate in gaming at school and at home.

# data[].attributes.headline
Scenario A: The student has difficulty physically controlling a traditional keyboard/mouse and game controllers.

# data[].attributes.subject
Scenario A: The student has difficulty physically controlling a traditional keyboard/mouse and game controllers.

# data[].attributes.body
I liked the idea in the one video where students constructed large left & right buttons using the MakeyMakey product. We have several students in our building who struggle with fine motor skills and the creation of a tool such as the large buttons to allow these students to participate in coding activities or even just enjoy some 'free time' playing a game that their peers are playing would be a big boost to their feelings of inclusion and confidence.
M.Mueller CVSD

# data[].attributes.body
I would create a video game style controller that is much more streamlined and has less buttons. I personally struggle with controllers today because I forget what button does what function and that is frustrating to me, so by limiting the number of buttons and allowing the controller to be used with one hand would be great. I also think that adapting the controller in a way to allow it to sit on the student's lap or rest against their chest while using it would be a helpful feature.

# data[].attributes.headline
Overwhelmed student that wants to give up

# data[].attributes.subject
Overwhelmed student that wants to give up

# data[].attributes.body
We worked together to develop a plan that would allow all students to not only have the understanding to perform a sequence using Scratch, but also to have the ability to get the sequence completed without becoming overwhelmed. We would begin by eliminating the use of the keyboard. Using the Scratch Book and Card Set, we would map out a sequence with the cards for the students to use. We would then have the student use the cards to map out a sequence as well. Using the controller instead of the keyboard, the students would then begin to put together their sequence using the Scratch Program. If needed, we could also break this up into smaller sections by color coding it for the student. By doing this, the student would successfully complete the assignment without getting upset or overwhelmed.

# data[].attributes.headline
Language delays/problems with written communication 

# data[].attributes.subject
Language delays/problems with written communication 

# data[].attributes.body
I envision a video style option for instructions that guides the student through a task, limiting the need to read or listen to excessive text/speech. (Think visual daily schedule but in video format.) This will allow the student(s) to actually see the task come to life and more clearly understand the expectation. This will set them up for success and alleviate frustrations.

# data[].attributes.body
Our controller would incorporate the Makey Makey playdough control button which will enable them to use both hands. We would also include a foot pedal to see what the student prefers to use. We are attempting to limit the number of buttons the students would need to use. We know our student enjoys playing with playdough.

# data[].attributes.headline
One Handed Customizable Controller with Voice Commands and UI

# data[].attributes.subject
One Handed Customizable Controller with Voice Commands and UI

# data[].attributes.body
Our current iteration is based on the ergonomics and wireless capabilities of a VR right hand joystick and the technology of voice commands similar to Alexa.

The controller is programmable to meet the needs of a user and depending upon the type of game being played.

With voice commands, a user could change the function of each button during game play.  For example: User: “TRIGGER 1, FIRE” and on each button press the game play will perform the action of fire.  Then the user could then say “TRIGGER 1, JUMP” and the same button would perform that different action of jump.

The display on the top of the controller would display in real time the current function of each button.  The display and voice commands could also reflect the language of the user.

# data[].attributes.body
Our controller can help students with limited hand mobility. This controller would allow these students the ability to play a game that requires a character to move, jump, pick up objects, and use them. Detailed description is in the image below.

# data[].attributes.body
We wanted to create something for our students who have issues communicating what they understand and who are unable to read.  We are 1-1 with Chromebooks so the first step is to enable Chrome Vox (spoken feedback) and enable select to speak for the students. For some apps and websites this is enough to read the text to the students so they do not have to read. They have the ability to have it repeated so they can listen to it more than once if needed. For other apps and websites, including the scratch games, the directions are not able to be read just from the accessibility settings. For those, we can make a Google Doc or Slide with the directions and a link to a tutorial on how to play the game. This will allow students to hear the directions and see how the game is played before trying it themselves. All students would have access to the directions and tutorial before playing.

# data[].attributes.body
Our controller design featured over-sized buttons arranged in an easy-to-use layout so that a student with difficulty making precise movements could still use and enjoy the controller.

# data[].attributes.body
We wanted to create something that would help a variety of students from poor readers, readers with poor comprehension skills, or readers who are fluent in another language. We wanted to create sheet with game directions. The sheet the directions are contained on would have an autoreader available - this comes as a default in Google Docs (just need to turn it on) or Adobe PDF. In addition to the directions being read aloud, we wanted to have a hyperlink to difficult to understand words or concepts, this hyperlink would open up a prerecorded video with a brief demo and explanation of the concept being taught. This type of direction would allow the majority of users to understand how to play the game regardless of learning ability or language understanding.

# data[].attributes.headline
Combination controller for a child with one hand.

# data[].attributes.subject
Combination controller for a child with one hand.

# data[].attributes.body
Using the design process our team determined the needs of the user and how to best accommodate that individual. We settled on a controller which would allow a child with one hand to play Xbox by using a combination of foot pedals and a controller held by a plastic device which can raise to different heights.

# data[].attributes.body
This would be a controller to be used with the student's feet.  Each gray area is foil and can be programmed for what is needed for the game.

# data[].attributes.body
Thinking of the student who is poor at reading English, we thought of supplying an overlay for a controller. The overlay would have visuals associated to what that button would do in that game.  You would have different overlays for different games.  Here is an example:

# data[].attributes.body
After consulting with the ELL teacher, I would try making visuals with the work translated in their language, if the needs were that severe. Or, I could make a video with the directions that the student could reference while playing. The visuals can then be reordered depending on the directions. After testing the ELL teacher could preview the visuals with the student.

# data[].attributes.body
Many game controls have too much going on to understand and use. This controller is the basic control to play the game.