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Frame rate, the number of still pictures per unit of time of video, ranges from six or eight frames per second (frame/s) for old mechanical cameras to 120 or more frames per second for new professional cameras. PAL standards (Europe, Asia, Australia, etc.) and SECAM (France, Russia, parts of Africa etc.) specify 25 frame/s, while NTSC standards (USA, Canada, Japan, etc.) specify 29.97 frames.Film is shot at the slower frame rate of 24 frames per second, which slightly complicates the process of transferring a cinematic motion picture to video. The minimum frame rate to achieve a comfortable illusion of a moving image is about sixteen frames per second.

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Image compression may be lossy or lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics. Lossy compression methods, especially when used at low bit rates, introduce compression artifacts.

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Image compression may be lossy or lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics. Lossy compression methods, especially when used at low bit rates, introduce compression artifacts.

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The digital environment is taking a giant leap by integrating sense into devices and the way we interact with the devices

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Currently the digital video interface (DVI), Joint Photographic Experts Group (JPEG), and Motion Pictures Experts Group (MPEG) are the three compression techniques that are widely used. Many of these algorithms employ the discrete cosine transform (DCT) because of its excellent energy compaction to achieve data compression

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Storage infrastructure that is managed and automated by intelligent software as opposed to by the storage hardware itself. In this way, the pooled storage infrastructure resources in a software-defined storage (SDS) environment can be automatically and efficiently allocated to match the application needs of an enterprise.

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Short for S tandard Definition Television it is a type of digital television operation method which is able to transmit and produce images which are of a higher quality than standard analog broadcast

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Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer,game system, or simulator.

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Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.

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Short for Enhanced Definition Television, EDTV is a common name for a particular subset of the DTV (Digital Television) standards, but is considered to be specifically a part of the HDTVformat. EDTV offers advancements over SDTV, but not near the quality and performance of HDTV

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Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

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Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses often without any navigational control for the viewer such as a cinema presentation. Non-linear uses interactivity to control progress as with a video game or self-paced computer based training. Hypermedia is an example of non-linear content.

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In digital camera terminology, high definition photo is a shooting mode found on some digital cameras that produces a 1920x1080pixel high-definition (HD) quality photo that will perfectly fit a wide-screen HDTV (16:9) for full-screen viewing. High definition photos may also be available on some digital cameras when capturing motion picture recording (videos) using the camera, rather than still pictures. Digital cameras that have the high definition photo feature also will offer an optional component cable that you can use to connect the digital camera directly to the HDTV.

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Multimedia is usually recorded and played, displayed, or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia can be considered one particular multimedia application.

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Multimedia refers to content that uses a combination of different content forms. This contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, or interactivity content forms.

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An API for manipulating and displaying three-dimensional objects. Developed by Microsoft, Direct3D provides programmers with a way to develop 3-D programs that can utilize whatever graphics acceleration device is installed in the machine. Virtually all 3-D accelerator cards for PCs support Direct3D.

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An API for manipulating and displaying three-dimensional objects. Developed by Microsoft, Direct3D provides programmers with a way to develop 3-D programs that can utilize whatever graphics acceleration device is installed in the machine. Virtually all 3-D accelerator cards for PCs support Direct3D.

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A technology that provides a more realistic view of 3D game visuals providing a more real 3D scene that allows you to better interact with the on-screen media. 3D Stereo technology on the PC requires both a software driver and a hardware device, such as stereo glasses, virtual reality hardware, or 3D displays.  NVIDIA also incorporates 3D Stereo technology in some new GeForceGPUs which enable you to interact with realistic smoke, rain, explosions, and lighting at incredible frame rates when playing PC games.

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Adithi

Topic : Digital Culture

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1325919

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1325939

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On digital culture

Evolution of cameras

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Digital culture

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http://padlet.com/fabaadil007/6lo8xo0e2bx9

Link for our trip discussion

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