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2. Poster DiscoverEU (format A4_21 × 29.7 cm)

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Proiect de parteneriat de cooperare „Legende și mituri”, nr 2021-1-RO01-KA220-SCH-000027735

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Proiect de parteneriat de cooperare „Legende și mituri”, nr 2021-1-RO01-KA220-SCH-000027735

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PERIOADA DE IMPLEMENTARE:

1 noiembrie 2020-30 noiembrie 2023

PARTENERI

LICEUL TEHNOLOGIC „FRANCISC NEUMAN” ARAD, ROMANIA
PROJETO  SCHOLE LDA Portugal MATOSINHOS , Portugalia,

Secondo Circolo Didattico Spoleto Italy Umbria Spoleto , Italia,

İstanbul Büyükşehir Belediyesi Akşemsettin Ortaokulu, Istanbul Turcia,

Szkola Podstawowa nr 1 w Zielonej Gorze Polonia

Proiectul

-vizează dezvoltarea creativității elevilor,a unor competențe cheie prin  activități croscurriculare bazate pe legende și mituri

-Se adresează elevilor din ciclul primar

-Va forma 17 cadre didactice din școlile partenere în domeniul utilizării platformelor colaborative și a învățării bazate pe proiecte.

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INOVAȚIE ÎN EDUCAȚIE CU eTwinning – UTILIZAREA PRACTICĂ A PLATFORMEI ESEP

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The MBH Game is an Educational Game of the point-and-click adventure genre, coupled with educational content on Ocean/Sustainability topics to respond to a Learning Framework created for primary…

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ANUARUL LICEULUI TEHNOLOGIC „STEFAN HELL” SÂNTANA 2024-2025.pdf

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Un ghid cuprinzător pentru crearea unui
Muzeu al Oceanului ca instrument de promovare
a cunoștințelor despre ocean în mediul școlar

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Web-based app for making ebooks in the classroom. Teachers can get started for free and invite students to join their library. Add text, images, audio and video and easily publish your books online.

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We're living in a very exciting time for education. Educational technology, or EdTech, is opening up endless new possibilities for teaching and learning. There's no better example of this than digital classrooms, which truly transform the way students interact with teachers, learning material and one another. What is a digital classroom, and how do you know you've succeeded in creating one? Read on to find out.

What is the meaning of "digital classroom"?

When most people hear the word "classroom," they probably think of a room in a school building with seats, desks, a whiteboard and so on. It's a place for learning that's rooted in things that you can physically touch.

In contrast, a digital classroom is a learning space that's not restricted to physical elements students can see and touch in a room or building.

Let's think about Facebook or X (formerly Twitter). Both of these entities feel like places, not just groupings of words and pictures on a computer screen, don't they? We can "go to" these places, see familiar faces, take part in conversations, and so on, just as we would in a physical location like a coffee shop.

In the same sense, a digital classroom is a digital place for learning. The starting point of a digital classroom may be the physical classroom in a school, but a digital classroom encapsulates so much more than that. Likewise, there is a physical Facebook headquarters in Silicon Valley, but Facebook itself doesn't just exist in that California office. It's everywhere.

"EdTech isn't just changing the way we teach; it's revolutionising the way we think about education. By breaking down the walls of the classroom, we open up a world where learning is boundless, collaborative, and tailored to each student's journey. This is the true power of educational technology." - Daniel Bryant (Integrated Development Leader & Immersive Technology)

How does learning work in a digital classroom?

In a digital classroom, conversations and learning are supported by and intertwined with technology. Students can connect with one another and with teachers digitally, and they can go to this online learning space to track their progress, see teacher feedback, access learning materials and much more. Students may also explore virtual environments or virtual objects through virtual reality and augmented reality.

"In the digital age, education is not just about transferring knowledge; it's about creating connections, fostering curiosity, and empowering students to shape their own learning paths. Our role as edtech innovators is to build the bridges between curiosity and knowledge, using technology as our foundation." - Daniel Bryant (Integrated Development Leader & Immersive Technology)

When you're creating a digital classroom, you'll likely use many elements of digital technology in the classroom. These include:

Physical devices like computers or virtual reality headsets

Websites and other online spaces

Apps and software

Later in this piece, we'll explore more specifics about uses of digital technology in the classroom.

What does a digital classroom look like?

There are two ways to describe what a digital classroom "looks like."

Firstly, a digital classroom will likely involve a physical classroom that has EdTech such as laptops, smart whiteboards or VR headsets. You'll know you're in a successful digital classroom when this technology is being used every day - when it's inextricable from the learning that's happening. Laptops or tablets will be out on desks, students may be wearing VR headsets, and so on.

However, this physical classroom is only part of the picture. A digital classroom usually also involves an online space or spaces. This may have any number of appearances or facets. A digital classroom might look like a class site with grades and teacher feedback, a discussion forum, or an educational social media channel - just as a few examples.

What digital tools make up a digital classroom?

Part of what makes a digital classroom great is that its format is so flexible. It can be tailored to fit teachers' and students' needs and preferences, as well as the requirements of the curriculum.

Some typical components of digital technology in the classroom include:

Online resources such as file downloads and videos

Online discussion spaces such as forums, discussion threads or social spaces

Online collaboration spaces such virtual whiteboards

Online quizzes and tests

Gamified learning and educational games, especially those that allow collaboration between students

Adaptive learning software

Virtual lessons using platforms like Zoom, often including collaboration and discussion functions like online poll, breakout groups and chats.

Virtual reality (VR) immersive experiences

Augmented reality (AR) experiences in which students engage with virtual objects

Digital creation by students, including writing, graphs, art, music and video, sometimes using VR or AR.

What might a typical digital classroom equipment list look like?

As we've mentioned, digital classrooms are immensely customizable. However, here we'll list here some devices you might typically use, including the digital classroom equipment price you might expect for each.

Keep in mind that in addition to hardware, a digital classroom also relies on software and online platforms, both of which might involve subscription services with monthly or annual fees.

Tablets and laptops

Tablets and laptops are both great ways to open up students' access to the digital world. You can opt for a Chromebook for under $250 or go for a higher-end MacBook at around $1,000. For younger students, tablets such as an iPad can be a great choice, and these may cost around $350, or less for refurbished models.

Smart whiteboards

Move conversations from the physical classroom into the virtual space with smart whiteboards that can save the work that's written on them.

These can vary greatly in price, ranging from $1,000 for the simplest option to ten times that for the most sophisticated version.

Headsets for virtual reality and augmented reality

Virtual reality headsets such as those from ClassVR open up a whole new world of learning through immersive virtual experiences. And ClassVR's headsets also come with access to a teacher portal and thousands of expertly designed resources including VR and AR content and lesson plans. Pricing for these varies depending on your specifics, but many grant and funding streams are available.

"Virtual reality in education transcends the traditional boundaries of classrooms and textbooks, offering a universe of possibilities where learning is an adventure, not a task. It's our responsibility to navigate this universe, guiding our students to explore, discover, and learn in ways we once only dreamed of." - Daniel Bryant (Integrated Development Leader & Immersive Technology)

What's the difference between a digital classroom and a smart classroom?

If you're a keen educational innovator who keeps up to date about advances in EdTech, then you'll likely have heard about smart classrooms too. You might be wondering whether smart classrooms and digital classrooms are the same thing.

Actually, these two concepts are different, although they both involve digital technology in the classroom. According to @Rocco_Avantis - Educational Specialist, Avantis Education here at Avantis Education, smart classrooms can be defined as:

"[A] learning space that's been enhanced with educational technology and is designed to improve the teaching and learning experience."

The key word here is "enhanced." A smart classroom is a physical classroom that benefits from the innovations and enhancements of technology. However, although EdTech is present, the "core" of a smart classroom is still a room in a building.

In contrast, a digital classroom isn't just a physical space with enhancements. A digital classroom takes learning into digital spaces. While a digital classroom may be rooted in a physical space, the learning space is both physical and digital.

What are the benefits of learning in a digital classroom?

We've already touched on a few benefits of learning in a digital classroom - and there are more we haven't mentioned yet, too.

Accessibility

Firstly, digital discussion spaces can be amazing for students who are shy, have anxiety, or have disabilities that mean they're less likely to speak out loud in class. For example, some students with disabilities need just a little extra "think time" to put together their thoughts. In a fast-moving class conversation, they may not get a chance to share all of their insights, even when a teacher is making every effort to ensure each student gets an opportunity to speak.

A digital conversation can be totally transformative for these students. In online conversations, they can share their understanding in as many posts as they like, and they can take the time they need to compose their ideas.

On a similar note, students with disabilities can end up missing school or not being able to attend school for the solid block of schooling hours. Perhaps they need breaks or time out for doctors' visits. A digital classroom can help break out learning from the restrictions of physical time and space.

Perhaps a student need to learn from home due to illness. A digital classroom means they can stay in the loop and feel as connected as possible to their peers through virtual lessons, digital discussions and more. Or let's say someone is absent during the day of a virtual "school trip" to the Great Wall of China. No problem - they can use the VR headset to have that experience another day. It's not like a physical school trip that can't be replicated for a student who can't attend.

Differentiation

Most teachers know that it's ideal for their classwork to be "differentiated." That just means that not every student is doing the exact same thing. Activities can be differentiated in different ways. They might be differentiated by ability, which means that students who need more support can have it, while those who want to go at a faster pace can do that too. Or they can be differentiated by interest, so that students can approach the same learning goal from different angles, depending on what inspires them.

However, as you can imagine, it's quite tricky to implement differentiation in a non-digital classroom when you have only one teacher and twenty-five (or more) students.

Digital technology in the classroom opens up endless doors for differentiation. Students can select their own "paths" through learning material, depending on which order of ideas makes the most sense to them. Teachers using virtual reality headsets, like those from ClassVR, can assign students to groups and send different virtual reality experiences to different groups.

"Technology in education isn't just about digital tools and platforms; it's about recognizing and nurturing the unique strengths, interests, and learning styles of each student. By leveraging AI and VR, we can create personalized learning experiences that adapt to the needs of every learner, making education accessible, engaging, and effective for everyone." - Daniel Bryant (Integrated Development Leader & Immersive Technology)

Empowerment

These days, we understand how important it is for students to be the drivers of their own learning rather than just receiving knowledge passively. For one thing, this approach to learning builds students' independence, their confidence and their problem-solving skills.

Digital classrooms are a perfect way to put students in charge of their own learning. Regular updates and feedback from teachers help ensure that students really understand their own progress and what they need to do next. Students are empowered to make decisions, and digital learning experiences are often more open-ended and investigative rather than being railroads from A to B. In contrast, educational material explained on a piece of paper has to be set out in a certain order - the rigidity is part of the medium.

What's the key to success when you're creating a digital classroom?

There are many aspects that play into the success of a digital classroom, but one key factor is that digital technology needs to be fully and deeply integrated into learning in every sense. With a digital classroom, you truly want to think outside the box - because that's the power of digital technology in the classroom!

One of the biggest challenges in creating a digital classroom is truly expanding your concept of learning and thinking outside the limitations of a physical space. The danger is that lessons and learning will still be designed as they were for a non-digital classroom, not taking advantage of the benefits of EdTech.

For example, if students go onto an online collaborative space and each writes one post and submits it - then that's mostly the same as if they had submitted the writing on paper.

However, if students engage in a real discussion online, posting, responding and engaging in fascinating conversations, then you're reaping the rewards of a digital classroom. This type of discussion just wouldn't be possible without digital technology.

"Innovation in education requires more than just new technologies; it demands a cultural shift. A shift towards embracing change, challenging the status quo, and reimagining what learning can be. This journey isn't just about adopting new tools; it's about transforming our mindset and unlocking the full potential of every learner." - Daniel Bryant (Integrated Development Leader & Immersive Technology)

Another similar pitfall is forgetting to set clear learning goals when you're implementing digital activities. Remember, in order for your digital classroom to thrive, your digital components need to work smoothly with your curriculum, the learning level of your students, your assessments and your learning goals.

For example, it's amazing to think that students can hold a virtual cell in their hand through augmented reality. When you're designing a lesson to incorporate this activity, make sure you get the most out of it by incorporating your learning goals and the curricular standards and skills you're working toward.

Is the goal for students to be able to understand, identify and name the structures within an animal cell? Then you'll make sure your students understand this aim before you start, you'll structure the augmented reality activity to focus on these aspects, and your assessment will assess these same skills.

Most of all, be creative! Digital technologies allow you to make so many ideas into a reality - the possibilities are so vast that we couldn't possibly mention all of them here. One of the best things about digital technology in the classroom is that it removes limitations and enables communication in a completely new way. So, when you're creating a digital classroom, let yourself be innovative, try new things, and enjoy the new paradigm that a digital classroom brings.
EdTech Insights

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A digital classroom transforms how students interact with teachers, learning material & one another. We explore how to succeed in creating a digital classroom.

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Outdoor learning ideas | Learning through Landscapes

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Hundreds of free lesson ideas and activities for every age and subject area — ideal for curriculum-led outdoor learning and Forest School.

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Outdoor education includes any kind of activity school teachers can implement outside of the classroom, and possibly open-air, to turn student learning into an authentic lifelong experience.

Outdoor education can refer to teaching methodologies that make learning more connected to the city where the school is located as well as to learning activities a teacher can propose in external environments (e.g., cities, museums, forests).

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Outdoor education includes any kind of activity school teachers can implement outside of the classroom to turn student learning into a lifelong experience.

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Teachers and Schools can join as a member of the Global School Alliance for free.

Display a certificate and badge on the school website

Access to the free Global School Alliance platform and resources

Network with a global community of educators and Alliance schools

Start online joint projects with other classrooms around the world

Receive newsletters with free resources and content

Invitations to global education events

Be notified of the latest programmes and funding opportunities

Join Student Councils to offer students a voice and represent the school

Complete online courses for professional development

Access to the Awards & Accreditation programme

Become a globally recognised school

Strengthen the school's international links

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Teachers and Schools can join as a member of the Global School Alliance for free.

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💛 Education and support for Ukrainian refugees

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EASE- European Association of STEAM Educators

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EASE- European Association of STEAM Educators

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EASE- European Association of STEAM Educators | EASE- European Association of STEAM Educators is a non-profit association whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education. Join our network!

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EASE- European Association of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

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Job - shadowing_L.T.I.A. Arad_Granada - Spania_2023

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Job - shadowing_L.T.I.A. Arad_Granada - Spania_2023

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[Dimensiune originală] BROSURA DISEMINARE 2024

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L.T.I.A. - film de prezentare a mobilitatii elevilor si profesorilor_Granada 2023

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L.T.I.A. - film de prezentare a mobilitatii elevilor si profesorilor_Granada 2023

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Scurt film de diseminare a activitatilor din anul 1 de acreditare Erasmus al L.T.I.A., în Granada, Spania.

Organizatii de primire:

Domeniul Industrie alimentara -

Hotel Camino de Granada

Restaurante Casa Braulio

La Nina Valenciana

Horno del Progreso

Los Artesanos de Granada

Domeniul Agricultura: La Huerta de Gui

Organizatie intermediara: MEP Europrojects Granada

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Animoto's video maker turns your photos and video clips into professional videos in minutes. Fast and shockingly simple - we make video creation easy.

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https://peacejamforaninclusiveeurope.org/

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PeaceJam Youth Programme for an Inclusive Europe

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digitalis - Promoting the cultivation of digital skills from a young age.

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Primary education is the first step on an educational journey towards the acquisition of knowledge and skills that can guarantee a sustainable future for today's students. Today's jobs require at least some level of digital skills, while today's primary school students will more likely end up working in new job types that do not yet exist.

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Discover our 'All Children, All Right(s)!' toolkit - providing youth workers with practical guidelines and methods to promote children's rights, empowering them to address the obstacles preventing vulnerable youth from exercising their fundamental right to provision, protection and participation.

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TED-Ed lessons on the subject Creativity. TED-Ed celebrates the ideas of teachers and students around the world. Discover hundreds of animated lessons, create customized lessons, and share your big ideas.

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[[en]]Counselling skills [[fr]]Compétences de conseil [[es]]Habilidades de consejería [[nl]]Counselingsvaardigheden[[pt]]Counselling skills

[[en]]Find out how to apply different interpersonal skills, or "counselling skills", to communicate and establish trusting relationships with children and youth. [[fr]] Découvrez comment appliquer différentes compétences interpersonnelles, ou "compétences de conseil", pour communiquer et établir des relations de confiance avec des enfants et des jeunes. [[es]] Descubra cómo aplicar diferentes habilidades interpersonales, o "habilidades de consejería", para comunicarse y establecer relaciones de confianza con niños y jóvenes. [[nl]]Ontdek hoe je verschillende interpersoonlijke vaardigheden, of "counsellingsvaardigheden", kunt toepassen om te communiceren en vertrouwensrelaties op te bouwen met kinderen en jongeren.[[pt]]Find out how to apply different interpersonal skills,or "counselling skills", to communicate and establish trusting relationshipswith children and youth.

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Our Ukraine refugee response toolkit is a valuable resource for individuals and organisations seeking to assist the millions of Ukrainians who have been affected by the ongoing war in their home country. With a focus on ensuring the safety and well-being of children on the move, our toolkit provides practical tips and guidance to help you make a positive difference in their lives.

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Proiect de parteneriat de cooperare „Legende și mituri”, nr 2021-1-RO01-KA220-SCH-000027735

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Proiect de parteneriat de cooperare „Legende și mituri”, nr 2021-1-RO01-KA220-SCH-000027735

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PERIOADA DE IMPLEMENTARE:

1 noiembrie 2020-30 noiembrie 2023

PARTENERI
PROJETO  SCHOLE LDA Portugal MATOSINHOS , Portugalia,

Secondo Circolo Didattico Spoleto Italy Umbria Spoleto , Italia,

İstanbul Büyükşehir Belediyesi Akşemsettin Ortaokulu, Istanbul Turcia,

Szkola Podstawowa nr 1 w Zielonej Gorze Polonia

Proiectul

-vizează dezvoltarea creativității elevilor,a unor competențe cheie prin  activități croscurriculare bazate pe legende și mituri

-Se adresează elevilor din ciclul primar

-Va forma 17 cadre didactice din școlile partenere în domeniul utilizării platformelor colaborative și a învățării bazate pe proiecte.

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Promovarea incluziunii tinerilor cu deficiențe de vedere prin metodologii sportive și activități sportive

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Promovarea incluziunii tinerilor cu deficiențe de vedere prin metodologii sportive și activități sportive

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https://4mbarriers.eu/index.php

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The "Four-minute BarrierS" project aims to include visually impaired young people, organising sport activities that involve sighted and visually impaired people.

The project is based on the idea that encouraging a VIP, particularly a child, in getting involved with sport is fundamental for:

their locomotor development and the related motor skills;

mental development such as space recognition, movement construction;

psychological wellbeing, increasing the self-confidence and love toward themselves;

social skills development connected with a high-quality inclusion in the sighted society high level health quality.

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The "Four-minute BarrierS" project aims to include visually impaired young people, organising sport activities that involve sighted and visually impaired people.

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Peers for Equality - metodologie online - ritm propriu de parcurgere a modulelor

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Peers for Equality - metodologie online - ritm propriu de parcurgere a modulelor

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https://peersforequality.eu/

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Welcome to the Peers for Equality platform, a place where you can find a comprehensive collection of resources aimed at supporting youth to learn more about and promote gender equality.

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http://communicate.oti-online.ro/index.php/en/

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Communication skills are very important as, whether or not the receiver or receivers understand what we intended to transmit, will have an effect not only on the perception of the message but also on the relationship between us.

Still, as important as communication is, the formal education often doesn't consider addressing communication with respect to the needs that appear while working in a team, public speaking, using social media or using other forms than speaking or writing (through videos, photo-voice, etc.). Our experience taught us that for NGOs to work better and allow youngsters to use their talents at full potential there is a need for a non-formal approach that will develop their teams in terms of communication.

It is in this context that the three partners of the project, Organizatia Tinerilor cu Initiativa - Arad, Pro Atlantico Association and Audele Association, have decided to join forces and to create a comprehensive training resource that will help organisations accross the world become more professional, communicate better and increase their stakeholders' engagement.

Hoping that this website will prove to be useful to you, we wish you an enjoyable time exploring it! :)

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Communication skills are very important as, whether or not the receiver or receivers understand what we intended to transmit, will have an effect not only on the perception of the message but also on the relationship between us.

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Peers for Equality - resurse pentru promovarea egalității de gen

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Peers for Equality - resurse pentru promovarea egalității de gen

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https://equality.ofetin.ro/index.php/ro/

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PLATFORMA WEB "PEERS FOR EQUALITY"

Bine ați venit la platforma Peers for Equality, locul în care puteți găsi o colecție cuprinzătoare de resurse care vizează sprijinirea organizațiilor de tineret pentru promovarea egalitatății de gen.

Programul de formare "Peers for Equality", care este principalul element al platformei, a fost dezvoltat în cadrul unei prime cooperarări între rețelele EPTO și Y-Peer. Fiind testat în peste xxx comunități, atât din Europa cât și din Asia Centrală, programul a demonstrat un mare potențial pentru schimbarea mentalităților tinerilor, în special în ceea ce privește:

dezvoltarea gândirii critice cu privire la tradițiile și stereotipurile care contravin drepturilor omului, luând în considerare aspectele culturale din Europa și Asia Centrală

sustinerea participanților penru a face față presiunii sociale existente care favorizează această formă de discriminare

conștientizarea implicațiilor negative ale diferitelor forme de discriminare de gen

devoltarea unei atitudini mai deschise către acceptarea diversității

Speram că vă veti bucura să descoperiți aceste resurse la fel de mult cât ne-am bucurat si not să le creăm și să le vedem în acțiune.

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Bine ați venit la platforma Peers for Equality, locul în care puteți găsi o colecție cuprinzătoare de resurse care vizează sprijinirea organizațiilor de tineret pentru promovarea egalitatății de gen. Programul de formare "Peers for Equality", care este principalul element al platformei, a fost dezvoltat în cadrul unei prime cooperarări între rețelele EPTO și Y-Peer.

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Peers for Integration - resurse pentru promovarea incluziunii

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Peers for Integration - resurse pentru promovarea incluziunii

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http://integration.ofetin.ro/index.php/ro/

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Platforma web - Peers for Integration
Bine ați venit la platforma de formare Peers for Integration, un loc unde puteți găsi o colecție cuprinzătoare de resurse menite să sprijine organizațiile care deservesc tinerii pentru a promova incluziunea refugiaților.

Programul de formare „Peers for Integration", care este elementul principal al platformei, a fost dezvoltat în cooperare de rețeaua EPTO, Asociația Ofensiva Tinerilor, Asociația Attiva Mente și Inspectoratul Școlar Județean Arad. Fiind testat în peste 10 comunități și pe mai mult de 200 de beneficiari, a demonstrat un mare potențial pentru schimbarea mentalităților tinerilor, în special în ceea ce privește:

dezvoltarea gândirii critice cu privire la stereotipurile care contravin drepturilor omului, luând în considerare aspectele culturale din Europa

sprijinirea participanților pentru a face față presiunii sociale existente care favorizează această formă de discriminare

conștientizarea implicațiilor negative ale discriminării bazate pe diferențele culturale și a altor forme de discriminare

promovarea toleranței și diversității

Sperăm cu adevărat că vă veți bucura să descoperiți aceste resurse la fel de mult pe cât ne-am bucurat să le creăm și să le vedem în acțiune.

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Platforma web - Peers for IntegrationBine ați venit la platforma de formare Peers for Integration, un loc unde puteți găsi o colecție cuprinzătoare de resurse menite să sprijine organizațiile care deservesc tinerii pentru a promova incluziunea refugiaților.

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This is the website for Project My Blue Home - an exciting project promoting Ocean Literacy education and encouraging the implementation of Sustainability practices by primary school children

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Erasmus+ strategic partnership nr. 2016-1-LV01-KA219-022646: NEW ANGLES OF GOOD PRACTICES ON INCLUSION FOR ALL STUDENTS

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E-learning tools for daily class work. This is a result in Erasmus+ project ”Effective elearning based on digital competences”, nr. 2018-1-LV01-KA229-046952

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MENTORAT REPUBLICA MOLDOVA - ROMANIA LECTOR UNIVERSITAR CAROLINA MOTPAN, PROFESOR CARMEN MIRELA BUTACIU ȘI VOICU CORINA VALENTINA Class code dlqem7p

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MENTORAT REPUBLICA MOLDOVA - ROMANIALECTOR UNIVERSITAR CAROLINA MOTPAN, PROFESOR CARMEN MIRELA BUTACIU ȘI VOICU CORINA VALENTINAClass codedlqem7p

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Despre proiect

Biblioteca digitală conține 7674 de lecții video: 4512 în limba română și 3162 lecții în limba rusă la disciplinele de bază, pentru clasele 1-12. Elevii pot viziona lecțiile de acasă, împreună cu familia, accesând link-ul www.educatieonline.md, fără a fi necesar să se logheze sau să-și creeze un cont. Lecțiile video sunt însoțite de activități interactive sub forma unor jocuri virtuale. Elevii pot exersa temele studiate independent, de acasă, pentru că exercițiile oferă feedback instantaneu, cu indicarea răspusnurilor corecte și greșite, și certificate digitale pe numele elevilor cu scorul obținut la final. Elevii care nu au acces la internet, pot accesa lecțiile de la TV, din grila disponibilă prin Rețeaua națională Radiocom.

Citeste mai mult

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Biblioteca digitală conține 7674 de lecții video: 4512 în limba română și 3162 lecții în limba rusă la disciplinele de bază, pentru clasele 1-12. Elevii pot viziona lecțiile de acasă, împreună cu familia, accesând link-ul www.educatieonline.md, fără a fi necesar să se logheze sau să-și creeze un cont.

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DIGITAL COMPETENCES

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digitalis - Promoting the cultivation of digital skills from a young age.

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Primary education is the first step on an educational journey towards the acquisition of knowledge and skills that can guarantee a sustainable future for today's students. Today's jobs require at least some level of digital skills, while today's primary school students will more likely end up working in new job types that do not yet exist.

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Despre EU

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The educational tool ' Europe@school - Active lessons about the European Union' has been developed to bring the EU into the classroom. It contains 7 modules, which can be used separately, and a teacher guide. The tool aids learning about the EU, its Member States, its history, its values and its impact on our daily lives. It also includes a module on media literacy and disinformation. The tool implements the idea of 'learning by playing', with quizzes, role-play games and exercises. It is the ideal tool for students from secondary and vocational schools and comes with a teacher's manual.

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The educational tool ' Europe@school - Active lessons about the European Union' has been developed to bring the EU into the classroom. It contains 7 modules, which can be used separately, and a teacher guide. The tool aids learning about the EU, its Member States, its history, its values and its impact on our daily lives.

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Cornelia Melcu

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(copy) NAIS: RECOMMENDATIONS FOR INCLUSIVE TEACHERS Part 1

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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(copy) NAIS: RECOMMENDATIONS FOR INCLUSIVE TEACHERS Part 2

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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PROIECT POCU 106247 PROACTIV,  Grupa 11-Școala Gimnazială ”Adam Nicolae” Arad

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A1.5. Consiliere online; A3.4. Desfășurarea activităților aplicative și de mentorat la nivelul școlilor

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Erasmus Day 2019  - "Two schools - two successful projects - 60 skilled students"

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Jurnal de practică în proiectele Erasmus+.    Material realizat  de LICEUL TEHNOLOGIC DE INDUSTRIE ALIMENTARĂ ARAD în colaborare cu  LICEUL TEHNOLOGIC FRANCISC NEUMAN ARAD

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Book Creator is a simple tool for creating awesome digital books. Create your own teaching resources or have your students take the reins.

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Concurs județean ,,Povestea mea - Mândria de a fi eu" Centrul Județean de Resurse și Asistență Educațională Arad și Liceul Tehnologic ,,Francisc Neuman" Arad

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Concurs județean ,,Povestea mea - Mândria de a fi eu" Centrul Județean de Resurse și Asistență Educațională Arad și Liceul Tehnologic ,,Francisc Neuman" Arad

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Concurs județean ,,Povestea mea - Mândria de a fi eu" Centrul Județean de Resurse și Asistență Educațională Arad și Liceul Tehnologic ,,Francisc Neuman" Arad

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Concurs județean ,,Povestea mea - Mândria de a fi eu" Centrul Județean de Resurse și Asistență Educațională Arad și Liceul Tehnologic ,,Francisc Neuman" Arad

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Outdoored.eu. 2,475 likes · 59 talking about this. Outdoor Education is a holistic approach to learning.

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Sunt profesor și m-am gândit că ar prinde bine un loc în care profesorii să găsească resurse de tehnologie educațională pentru profesori și să își poată împărtăși propriile propuneri de resurse pentru comunitate.

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Turin - Italian city located in Northern Italy. It is a city where business, innovation and cultural meets. The city is rich not only for its rich culture and history, (numerous art galleries, restaurants, churches, museums, piazzas, parks and gardens, theatres) but for being technological city full of international companies and startups.

Knowing a few facts will make your visit more meaningful:

In 1861 Turin was made the first capital of a unified Italy.

Turin is the fourth largest city in Italy behind Rome, Milan and Naples.

Turin is one of the few Italian cities that has a limited number of structures and sites from ancient Rome, the middle ages or the Renaissance.

Turin is Italy's center of industry where everything from cars to vermouth and chocolate are manufactured.

The soccer/football team, Juventus, located in Turin is the most successful team in Italian history.

The Piemonte region of Italy is home to the white truffle, one of the rarest foods in the world.

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Mark Otto, Jacob Thornton, and Bootstrap contributors

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Turin - Italian city located in Northern Italy. It is a city where business, innovation and cultural meets. The city is rich not only for its rich culture and history, (numerous art galleries, restaurants, churches, museums, piazzas, parks and gardens, theatres) but for being technological city full of international companies and startups.

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M.E.P. Europrojects Granada, S.L. is a private training organisation, organising and implementing different European projects in Granada. It has a PROFESSIONAL TEAM providing HELP and MONITORING during the whole project, counts on partner organisations and companies in all sectors.
Erasmus+ KA1 KA102 Mobility projects

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Erasmus+ ,,Policies for Roma Inclusive Dimension in Europe"

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Erasmus+ ,,Policies for Roma Inclusive Dimension in Europe"

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Integrarea școlară a elevilor cu cerințe educative speciale

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Integrarea școlară a elevilor cu cerințe educative speciale

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Educația incluzivă: o problemă ce trebuie rezolvată sau un alt tip de educație?

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Educația incluzivă: o problemă ce trebuie rezolvată sau un alt tip de educație?

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Modelul educațional promovat de pedagogia interactivă

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Modelul educațional promovat de pedagogia interactivă

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Soluții privind integrarea școlară a copiilor cu cerințe educaționale speciale

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Soluții privind integrarea școlară a copiilor cu cerințe educaționale speciale

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Cum sa utilizam Whiteboard.fi, prof. CDV