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One way to incorporate games or change up technology into the classroom is by using a classroom system such as Classcraft. Classcraft uses a game-like structure with points, HP/health points, and many characters that students and yourself can choose from. Students can gain "powers" like being able to eat in class and gain XP. (All of the features are mentioned in the walkthrough when you first join Classcraft.) Classcraft is free, unless you want to open up extra features, and is accessible for parents, teachers, and students as well as administration.

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I would recommend using games to keep them interested, especially interactive ones. I know that there is a website that allows you to create a vide game quest for your students that is educational.

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One thing that I have found useful is the website PHET. It is a website that has education games. In an Alternative Learning Environment you often do not get many opportunities to do science labs. On PHET they have online learn labs that could coordinate with your lessons and standards.

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I think that students would be able to stay engaged in technology by finding games that are educational and have to do with the learning topics. I feel that would make it fun for the students and that'll keep them interested.

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I would suggest doing some group activities but still online. Such as some group games like kahoot. It can be fun and challenging for the kids and to keep everyone involved.

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One of the first thing that you may consider doing is having them make a list of technology they have used at school that they found interesting and see where that goes. Every child is different and by asking the child specifically what they are interested in when it comes to technology, it will help to keep the student engagement high because they are willing and interested to do the work that comes with it. This is beneficial for both you and them, since it allows them to feel like their opinion is voiced which gives them more respect for you.

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I feel that there are many ways that you can keep students interested in learning in the classroom. I would use websites that include games, activities, or storytelling. I would use comics and short stories to keep them engaged in learning. Here is a website that is good for making comics.

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Comic Creator Features

Instant drag & drop comics - You don't need to be a professional artist to design your own comics. Simply drag and drop whatever you need onto the page to see instant results.

Balloons & text effects - A picture may say a thousand words, but dialog and expressive text help guide the storyline. Add text to word balloons, and add stretchable text to visually show an action or express a character's mood.

Drawing & illustration tools - Leave the artwork to yourself. Use Comic Creator's professional drawing and shape tools to illustrate your comics from scratch.

Rich color control - Make colored comic panels pop by using grayscale on surrounding panels, add gradients to shape fills and strokes, and adjust other color aspects of your comic pages to create striking results.

Animate your comics - Bring your comics to life by animating your comic pages. Check the timeline to control your animation and use zooming tools to organize your entire comic book into a visual story!

Print or publish online - Publish your comic masterpiece! Print to PDF or post online in HTML, CBZ/CBR, WMV or Microsoft Silverlight format.

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Comic Creator Studio - Make Your Own Comics Right Now

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Instant drag & drop comics - You don't need to be a professional artist to design your own comics. Simply drag and drop whatever you need onto the page to see instant results. Balloons & text effects - A picture may say a thousand words, but dialog and expressive text help guide the storyline.

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I always like to use games and fun ways to help students review. I like making jeopardy games and going over questions where there are things that the certain teams can win if they have the most points. Kahoot is always a good one too. You can make questions over what they will be tested over or you can do it before a module to see what you will need to go over in depth when making lesson plans. That way they aren't bored going over certain stuff in depth if majority of them know about that topic.

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By Ashley Farrish
One way you could use technology would be to crate games that are fun and interactive for the whole group. I would probably not do individual games but get the whole class involved and talking with each other about the game or subject.

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By Isaac Navarro

I love to play games with my students and I try to gamify my classroom every change I get. Many websites like Kahoot, Quizziz, Gimkit, Quizlet Live, Word Wall, Blooket are allowing me to do that and my students get more engagement since they are playing a game but at the same time they are learning. I do try to alternate and spaced out how often we do it, otherwise it becomes boring as well. I highly recommend for you to check them out and have your students start playing.

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Kahoot!'s new student passes are a one-way ticket to take students from players to creators! Empower your students to engage in active learning with the tools they need to create and host kahoots that demonstrate their learning to the whole class.

With student passes your class will have access to:

The full functionality of the Kahoot! creator to make fun and engaging kahoots for their peers

Award-winning learning apps from Poio and DragonBox to master everything from the basics of reading and numeracy to algebra, geometry, and even chess

Premium Kahoot! features including exclusive question types like brainstorm, type answer, and puzzles, plus creation tools to create advanced slide layouts with our premium image library

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Make your students the hosts of their own learning experiences

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A student-centered learning platform and content hub designed to help students to take an active role in their education through powerful play

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by Kelly
Why not ask each student to make a list of what they are passionate about, fascinated by, or something they want to learn more about? You could review this list with them to quickly choose one or two for them to focus on for a classroom assignment or project. Once you find out if they are into language learning or history or physics, you can discern what technology would best help them learn that. For example, there are plenty of physics-based tech tools that students can interact with that students would find interesting. They could even write up their findings on physics found in the game Angry Birds. If math is the base subject behind their passion, they could use Khan Academy. If language learning is it then I recommend Duolingo. Therefore, I find that if it is student-centered, it will engage each student. (If someone thinks we do not have time to find out what interests our students, then I say we are not teaching with excellence since everything is about the student.) I am sure you work everyday to break down walls that these students put up, but that is a real challenge--no doubt.

There are plenty of tech tools that can keep even ADHD students sitting still and maybe some that purposely do not have them sitting still. ALE students may come from foster care, for example, and they may be good students who are simply hurting, but they could use a tech tool such as Penzu to do an online diary though I don't know how assessment could be done with that. Angry students, as I am sure you know, can be some of the most lovable people who have just been hurt, so they need acceptance too. Engaging at-risk students by working with them to find something they are fascinated by is a worthy way to support retention as well. I applaud you for your hard work, because I am sure it is difficult.

Ms. Jackson, what tech ideas have you thought of when answering your own question?

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I would have to agree that StoryJumper is great. I work with 7th and 8th graders and would love to teach them how to make their own stories. I also like the QR code. I think it would be fun to have the kids do a scavenger hunt and then after they are familiar with it, have them create their own hunt,

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I think the key to keeping students motivated is to find out what they are interested in. Are they competitive or creative? If their competitive creating a smart board lesson such as a jeopardy game that goes along with the content area could motivate them. Creativity could be a motivating factor using the StoryJumper site. Qr codes around the room, kind of like a scavenger hunt, would get students up and moving. I think motivation is just going to depend on the students.

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By: Araseli
This is true, if students don't have motivation to learn, it is difficult for them to be engaged or even interested. I say this from experience, so I could assume young ones would be more susceptible to this. From all the activities we have done in this class so far, I would say that StoryJumper and VoiceThread are the most engaging. StoryJumper would be fun for students to be able to edit a story, change to a different ending, or even just complete a story together. VoiceThread would encourage them to voice their thoughts on a teaching and do this with the rest of the class as well. Though I am not sure how prevalent motion sensing software is implemented in the classroom, it would be amazing to see that done, a software that gets students active as they learn (TPR) or even simulations. But if it is strictly Chromebook, I would say the only software I am most aware of so far is StoryJumper and VoiceThread (thanks to this class). Other than that fun applications like Kahoot would be highly engaging. I would be up to join this class for sure!

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Ideas for using technology to keep students engaged and interested? 

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Ideas for using technology to keep students engaged and interested? 

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I " love it", the storyjumper site, having students write there own books, with pictures, and a story line, open and closing i think is a great way to build on students developmental abilities. I also, 'love it" the game sites and activities.