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The 100 Numbers game was played by our cohort on Zoom.

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Our first strategy was to skip count from our beginning number, we noticed that our numbers were in a certain quadrant and if we were using a laptop, to use a mouse. After the second round, we realized that it was a click to add color while a couple of us highlighted which took longer.

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There were some drawbacks to working on this with a team - we couldn’t control what the other person was doing or whether they had found their number in advance or not.  The main drawback was doing it on a computer vs doing it in person - it would have been even more fun to do it in person for sure.

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There can be some potential drawbacks to the team activities being used in a classroom, particularly depending on grade and maturity level.  It has the potential to get out of hand if not managed correctly.  Students could decide they simply do not want to work on a team project or they may have concepts from prior team activities that one person does all the work.  Working to stop these things from happening before they start is important.

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As a group, we had to reflect on what we did well and what we didn't do so well on in the game. We then had to think collectively of strategies to improve our score. It was an opportunity to practice our communication to work more effectively and learn to think more strategically as a group.

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There are many benefits to doing team-building activities in the classroom.  One of the biggest is the opportunity to identify and solidify team-work norms for the year by doing an activity early-on.  Another benefits is the sense of community it builds within the class and with each student.  Students can begin to take ownership of their learning.

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Human Knot
Scavenger Hunt
Game of possibilities
Me Too!
Fact or Fiction

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by TeachThought Staff

Team-building activities are great. Not only can they help establish routines, tone, and expectations, they're also fun, and can help learners feel comfortable. Though many older students in high school and college may groan at their thought, they're usually fun, and great ways to help students feel at ease. Before you dismiss them as too juvenile, try one. You might be surprised.

Note that which game you choose, your rules for the game, and any revisions to the rules depend on the nature of the class you're using them with. Certain students may feel overly liberated-especially in middle school-with the idea of a "game," and so expectations must be carefully given to younger K-8 learners-and even 9-12-to ensure that every student is set up for success.
1. Me Too!
Ideal Grade Levels: K-20

First student gives a fact about themselves-I love basketball, I have two sisters, etc. If that statement or fact is true about another student, they stand up and say "Me too!" They can also stay seated, but simply raise their hand and say "Me too!"
2. Park Bench
Ideal Grade Levels: 6-20

Two chairs are placed together to resemble park bench. Two students volunteer-or are selected-to act out "what happened" in a fictional news story. They are given one minute to prepare a scene where they discuss the "event" without every actually saying what happened. After given time period (1-5 minutes), peers guess "what happened," but they must give up all four important details: Who, What, Where, and When, e.g.:

What: College Basketball game

Who: Kentucky and Kansas

When: Early April

Where: New Orleans
3. Fact or Fiction
Ideal Grade Levels: 3-12

In circle, first student offers two facts and one piece of fiction about themselves. Others raise hand or are called on to identify which were facts, and which were fiction. The correct guesser goes next. Play is completed when all students have gone.
4. Green Door
Ideal Grade Levels: 5-20

Leader chooses a topic, but keeps it quiet, only saying that "You can bring a ____ through the green door." Students are then forced to deduce the topic by asking if other things can be brought through the green door as well, e.g., "Can I bring a _____ through the green door?"

Leader can only reply yes or no. When topic is identified, topic resets. Topics can be content related, such as parts of speech, colors, geometric figures, historical figures, etc.
5. One Minute Talk
Ideal Grade Levels: 5-20

Students are chosen to give 60 second talks on anything, from self-selected topics they are passionate about, have specific expertise in, etc., to topics given from teacher.
6. Count to Ten
Ideal Grade Levels: 3-20

All students stand in circle. First student says "1," or "1,2." The next student picks up where that student left off, and can say a maximum number of 2 numbers. The movement continues clockwise until it gets to 10, where that student has to sit, and the game starts back over at 1 at the next student. Note that there can be no pausing or silent counting-any pauses or indications the student is counting/calculating forces them to sit. Also, pouting or talking during counting results in elimination from future rounds. The big idea is to count strategically so that you can keep from saying "10."
7. I Never
Ideal Grade Levels: K-20

Students form circle. First student says something they've never done. Each student that has done the thing the other student has not steps briefly into the center. The game continues until every person has stated something they've done.
8. Magic Ball
Ideal Grade Levels: K-20

Students form circle. First student is "given" imaginary magic ball. Student sculpts imaginary ball into new shape, handing it to person to their right. Activity is silent. Any talking/noise results in student sitting. After game, guessing may be done to predict what "sculpture" was.
9. Silent Line
Ideal Grade Levels: K-8

Students are given a criteria, and must silently put themselves in a line as quickly as possible, to meet a goal, compete against other classes, or receive some reward (free reading time, no homework, etc.) The criteria can simple (birthdays), or slightly more complicated (alphabetical order of college or career ambition).
10. Inside-Outside Circle
Ideal Grade Levels: 3-20

Students form a circle within a circle with (ideally) equal number of students in both circles. Inside circle members pair with outside circle members. Activity leader (usually teacher, but can be a student) presents a topic, prompt, or question. Partners share for 10 seconds (or less), leader asks inside circle to move clockwise a certain number of spaces to collaborate with new partners directly across from them. This is usually content focuses, and helps spur quick discussion on content related topics, or even current events.
Source: The Advisory Book by Linda Crawford

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10 Team-Building Games For The First Day Of Class

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by TeachThought Staff Team-building activities are great. Not only can they help establish routines, tone, and expectations, they're also fun, and can help learners feel comfortable. Though many older students in high school and college may groan at their thought, they're usually fun, and great ways to help students feel at ease.