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10 Buddies How to Do Games and Activities Video

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10 Buddies How to Do Games and Activities Video

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Welcome to the Fuzz Bugs Factory where the Fuzz Bugs are hard at work creating Number Bonds!

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Math Lines Addition is a fast-paced educational game for kids to practice adding numbers.

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Answer as many questions as you can. Use the 'Enter' key or press 'Go' to submit each answer. Your time starts after you answer the first one.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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Curious George . Museum of Tens | PBS KIDS

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Help George determine how many things he needs to complete each set of ten.

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A video tutorial is also available to demonstrate how to use this applet.

Modes

How Many: Identify how many items or empty squares there are.

Build: Drag a certain number of items to the frame.

Fill: Determine how many items are needed to fill the remaining squares.

Add: Drag items to complete addition problems.

Choosing Play All from the Games menu will randomize which of the four games is played.

Options

The items to be used can be chosen in the upper left corner: circles, bugs, stars, or apples.

How to Use

The Next button advances to the next problem.

The Done button should be clicked when a student believes that she has correctly completed a frame.

The number buttons at the bottom of the screen can be used to enter an answer, or the computer keyboard can be used.

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The four games that can be played with this applet help to develop counting and addition skills.