# data[].attributes.body
3/10

# data[].attributes.body
3/10

# data[].attributes.body
3-10
3/4

# data[].attributes.body
1/4

# data[].attributes.body
3/10

# data[].attributes.body
3/10

# data[].attributes.body
1/4

# data[].attributes.body
3/10

# data[].attributes.body
3/10

# data[].attributes.body
3/10

# data[].attributes.body
3/4

# data[].attributes.body
It is 1/4

# data[].attributes.body
1/4

# data[].attributes.body
1/4

# data[].attributes.body
It is 3/10

# data[].attributes.body
3/10

# data[].attributes.body
1/4

# data[].attributes.body
It is 3/10

# data[].attributes.body
I told you it was 3/10

# data[].attributes.body
3/10

# data[].attributes.body
8/10

# data[].attributes.body
3/10

# data[].attributes.body
3/10

# data[].attributes.body
1/4

# data[].attributes.body
1/4?

# data[].attributes.body
The answer is 1/4 because  if he saves 1/2 and the he uses 1/2 of that as well you get 1/4.

# data[].attributes.body
1/4

# data[].attributes.body
I/5