# data[].attributes.body
INCLUDED:
Case Study 1 - 15%
Case Study 2 - 15%
Quizzes - 20%
Final Project Presentation - 10%
TOTAL :    /60%

NOT INCLUDED:
Prototype - 20%
Documentation - 20%

# data[].attributes.body
Slides Content;
1. Introduction (what your project is about and why did you decide on the title)
2. Objectives
3. Target User
4. Learning Approach
5. Learning Strategies being used

Present your Mobile App using any available mobile-laptop simulator.

Presentation Schedule
30/9/19 (2.30 - 4.30)
1. Cancer
2. Global Warming
3. Volcane
4. Pregnancy Journal
5. Brain Anatomy

3/10/19 (12.30 - 2.30)
1. My Fitness
2. Physiotherapy
3. Air Pollution
4. Photography for Beginner

* Final Report must be submitted on Week 14 along with a copy of your Mobile App (in a CD), latest by Friday.

* Please be at the presentation venue ON TIME. Late Penalty will be charged if any of the group members failed to attend on the given time.

# data[].attributes.body
sabariah

# data[].attributes.body
Naufal
Amir
Aizat

# data[].attributes.body
Basya
Mai
Elly

# data[].attributes.body
Syafarin
Aqil

# data[].attributes.body
Jehan
Hakim

# data[].attributes.body
Farra
tira
Almas

# data[].attributes.body
Syafarin
Aqil

# data[].attributes.body
Syafarin
Aqil

# data[].attributes.body
Jehan
Hakim
Naufal

# data[].attributes.body
elly
nurin

# data[].attributes.body
a. Create storyboard
b. Interface Specification (printscreen all the main pages in your mobile app and give explanation)

Today's Lab Activity
1. Combine Phase 1, 2 and 3. Standardize the format : Font: Times New Roman, 12pt, 1.5 spacing, alignment: justified
2. Create Table of Content
3. Draw and color storyboard

# data[].attributes.headline
FINAL PROJECT COVER SHEET (Color : ORANGE)

# data[].attributes.subject
FINAL PROJECT COVER SHEET (Color : ORANGE)

# data[].attributes.body
Mai Sarah Zulaikha
Mohamad Basyarruddin

(choose content not done yet)

# data[].attributes.body
Atirah
Farah izliena
sabariah

# data[].attributes.body
Almas
Farra

# data[].attributes.body
aqil
syafarin

# data[].attributes.body
farah
sabariah

# data[].attributes.body
Aqil
Syafarin

# data[].attributes.body
jay
akim
nopal

# data[].attributes.body
elly
nurin

# data[].attributes.body
elly
nurin

# data[].attributes.headline
Chapter 7 : Factors Which Influence Design Decisions

# data[].attributes.subject
Chapter 7 : Factors Which Influence Design Decisions

# data[].attributes.attachment_link.title
CHAPTER 7 - FACTORS WHICH INFLUENCE DESIGN DECISIONS (PT1 & 2)

# data[].attributes.body
a.       Sequence objectives or concepts

Arrange the topic into specific sequence. Explain why the topic should be in that sequence. Provide a structure map outlining the hierarchy of these topics (topic also known as module). - lukis sitemap yang menggambarkan flow mobile app anda. Nyatakan apakah navigation structure yang digunakan : linear/hierarchy/web/etc dan kenapa structure itu digunapakai.

b.      Develop and describe modules

Explain in detail about each module. Identify the objective and briefly describe about each module (explain what learner will learn from the module). - Nyatakan isi kandungan setiap module dengan jelas.

c.       Choose content

Identify the multimedia elements that will be used on each module in order to deliver information. - buat dalam bentuk table

# data[].attributes.body
Aizat
Amir
Faris

# data[].attributes.body
Ahmad Firdaus Bin Abdul Rahman
Alfeq Nor Iqhwan Bin Aidel Riza

# data[].attributes.body
Almas farra

# data[].attributes.body
Nur Farah Izliena
Siti Sabariah

# data[].attributes.body
MAI SARAH ZULAIKHA
MOHAMAD BASYARRUDDIN

# data[].attributes.body
Alis Sahara Bt Amran

# data[].attributes.body
Syafarin Azmin, Aqil Islam

# data[].attributes.body
Syed Naufal
Shah Jehan
Muhamad Hakim

# data[].attributes.body
a.       Describe general learning strategies

Explain the learning strategies (presentation, demonstration, discussion, co-operative environment, discovery, problem solving, simulation, games, drill and practice, tutorial, etc) that you will use in your product. Explain how the chosen strategies can help learner to learn.

b.      Select ways of portraying what users know

Explain about the exercises provided in the product. Identify the type of questions, numbers of questions, level of difficulties and etc.

c.       Choose objectives or concepts

Identify the content of your product. Divide the content into specific topic. Give reason why that particular content (information) is essential in your product.

# data[].attributes.body
faris,aizat,buntat

# data[].attributes.body
Alis Sahara Bt Amran

# data[].attributes.body
Shah Jehan
Syed Naufal
Muhd Akim

# data[].attributes.body
Alis Sahara Bt Amran

# data[].attributes.body
Ahmad Firdaus Bin Abdul Rahman
Alfeq Nor Iqhwan Bin Aidel Riza

# data[].attributes.body
MAI SARAH ZULAIKHA BT MEOR ABDUL WAHAB
MOHAMAD BASYARRUDDIN B SAMSUDIN

# data[].attributes.body
Farra
Almas

# data[].attributes.body
Nur Atirah
Nur Farah Izliena
Siti Sabariah

# data[].attributes.body
a. Situation analysis

Argue a need for your product based upon a clear understanding of your
target audience, the availability of other software, and describe in what
circumstances your product will be used. Consider issues of budget,
time constraints, delivery platform and any other issues that will impact
upon the nature of the software.

b. Determine aims or outcomes

Define the overall aims and outcomes of your product. These will be theoretically
grounded in your own understanding of the nature of what learning is and how it
comes about. (provide at least 2)

c. Choose a learning approach

Choose and describe the learning theory as an approach of your product. Provide a clear reason for the implementation of the chosen theory. If a combination of
theories is to be implemented discuss how this will enhance the final product. Behaviorism/Cognitive/Constructivism or combination.

# data[].attributes.body
Cover Page : Lime Green