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littleBits Electronics | Create. Play. Invent.

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littleBits Electronics | Create. Play. Invent.

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Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.
Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.
Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?
Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.
Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.
Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?
Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.

Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.

Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.

Cybersecurity Lessons Named Best of STEM!

Check out our award-winning lessons developed to make it easy to teach cybersecurity principles to students.

Learn More

STEAM Learning Solutions

We offer coding robots and STEAM (STEM + Art) educational tools that transform the way kids and teens learn, create, and invent through coding, science, engineering, and the arts. Looking to inspire your whole class? Shop our education packs.

STEAM Activities & Resources

The Sphero ecosystem of tools and the Sphero Edu platform gives kids, teachers, and parents of all learning and coding abilities a blank canvas to solve challenges at home, in school, and beyond.

September 2022 marks one year of Sphero indi bringing play-based learning to the classroom for the earliest learners. A lot has happened during indi's first year-it was named one of TIME Magazine's Best Inventions of 2021 , made its way into thousands of Pre-K and elementary classrooms across the world, and filled our feed with kiddos having so much fun learning! We'd love to celebrate this milestone with all of you, so here's a free printable activity for indi's first birthday party!

Universal Design for Learning is a teaching framework developed by Massachusetts-based education nonprofit CAST that caters to all students regardless of their personality type or academic ability. Based on scientific insights into the learning process, UDL provides guidelines for all forms of learning, both inside and outside the classroom.

Inquiry-based learning is a method of learning where students are asked questions based on real-life experiences. By contextualizing the questions, students explore how they think, rather than simply being told what to think. At its core, inquiry-based learning encourages students to be more curious about their learning and to reflect deeply on how they arrive at conclusions.

Looking to Bring Sphero to your Classroom?

Our team of education experts is here to help. Contact us today and get a demo.

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STEM Kits & Robotics for Kids | Inspire STEM Education with Sphero

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Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking.

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SAM Labs - Bringing steam and coding to life in your classroom!

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SAM Labs - Bringing steam and coding to life in your classroom!

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SAM Labs - Discover the Fun in Coding and Creating

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SAM Labs provides everything you need to deliver the most engaging STEAM learning experience in your classroom with Hardware, Software, Lesson Plans and Support

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Hummingbird Robotics Kit - BirdBrain Technologies

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Hummingbird Robotics Kit - BirdBrain Technologies

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Hummingbird Robotics Kit - BirdBrain Technologies

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The Hummingbird Robotics Kit is a spin-off product of Carnegie Mellon's CREATE Lab. Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (8 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting materials.

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Makey Makey: An Invention Kit for Everyone. Ever played Mario on Play-Doh or Piano on Bananas? Alligator clip to start inventing the future.

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Micro:bit Educational Foundation | micro:bit

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Micro:bit Educational Foundation | micro:bit

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Lesson resources for teachers

Planning and teaching with the micro:bit

Primary ages 7-11

Complete, editable computing units of work and resources with cross-curricular links for art, science, geography and more, curriculum-linked to England KS2 and Code.org elementary CS Fundamentals.
Search primary lessons
Secondary ages 11-14

Units of work with downloadable, editable resources covering computing fundamentals through to cyber security, cryptography and creative design projects, curriculum-linked to England KS3.
Search secondary lessons

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The BBC micro:bit: the pocket-sized computer transforming digital skills learning.

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Makey Makey Workshop - Checklist of Learning

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Makey Makey Workshop - Checklist of Learning

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Makey Makey Workshop - Checklist of Learning

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Step-by-step instructions to program your Hummingbird Duo using Scratch

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Middle Division Technology - 2016-2017 Archive

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Middle Division Technology - 2016-2017 Archive

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Middle Division Technology - 2016-2017 Archive

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Academic Ways to Use the MaKey-MaKey in the Classroom

What is a MaKey-MaKey?

A MaKey-MaKey is a small invention kit that comes with a MaKey-MaKey board, wires, alligator clips and a USB cable. You can take everyday objects and turn them into a touchpad that interacts with a computer program. Objects attached to the MaKey-MaKey become "buttons" that replace a basic keyboard or mouse.

Materials for the MaKey-MaKey

Connect any material that's even a little bit conductive. Some ideas include:

Introducing the MaKey-MaKey

When it comes to using the MaKey-MaKey in the classroom, my goal is for students to understand the how and why of using a MaKey-MaKey. It is a process. There is no right way to implement this incredible invention tool but I want to share what has worked for me. I like to do five 30-60 minute lessons that look like this:

Note: If your students are already familiar with coding then you can skip lessons 3+4.

Lesson One: HOOK DAY! Teacher assembles and connects a couple of MaKey-MaKeys to computers that has a program or game pulled up on the screen. Be sure to check out these free MaKey-MaKey apps (fun games) if you need an idea of something to use. Students learn how to control the games by holding the ground clip and touching whatever materials are hooked-up to the MaKey-MaKey. 8 out of 10 students always ask, "How does it do that?" Boom👊 They will learn in the next lesson. Here is a quick example of a 1st grader interacting with a MaKey-MaKey for the first time with the help of his teacher. Notice his question at the very end😉

Lesson Two: Students learn how to assemble the MaKey-MaKey. Teacher puts students into small groups and gives each group a laptop. Students are asked to find a school appropriate game online that operates by pressing the four different arrows on the keyboard (4 arrows= 4 alligator clips that will be attached to the arrow section on the MaKey-MaKey). It will blow your mind how quickly they will be able to pull up a game😉 In case you need back-up, here are a few games I have used in the past:

Alternative: Have students follow THESE visual directions. Supply a variety of materials for students to choose from in which they will attach the MaKey-MaKey alligator clips. It is fun to supply a variety of materials for students to test out-- those that conduct and those that do not.

Students play their game only using the MaKey-MaKey.

Lesson Three: INTROto CODING DAY! Students learn the basics of coding. I like to use code.org's Hour of Code for students to complete at their own pace. This teaches them the foundations of block coding. There are many different programs available for beginning coders but this is the one I always seem to use. The MaKey-MaKey is not used.

Lesson Four: SCRATCH DAY! Students transfer the skills they learned in lesson three to the Scratch program. I print out THESE FREE Scratch cards for students to use to learn the ins and outs of programming in Scratch. If time allows, students can start creating their own interactive story, game or animation that relates to a topic they are learning about in school. The MaKey-MaKey is not used.

Lesson Five: PROJECT DAY! Students use Scratch to design an interactive story, game or animation that is controlled by the four arrows on the computer keyboard. They will finish by assembling and hooking-up a MaKey-MaKey to control their program.

These culminating lessons only focus on the MaKey-MaKey taking control over the four arrow keys. The next step would be to introduce all of the other functions (spacebar, click, letters).

Academic Ideas Using a MaKey-MaKey

It wasn't until I saw some ideas on how to incorporate the MaKey-MaKey in the curriculum that I started to come up with a few projects to try out with students. Here are a few I have done in the past:

Projects Others Have Done:

ANY MaKey-MaKey activity is great for teaching open and closed circuits. Students can hold hands and as long as they are touching the person who is holding the MaKey-MaKey's ground alligator clip, they can operate the computer by touching whatever objects are hooked up. As soon as they let go, the circuit is broken and nothing will happen.

You might be interested in checking out this video I posted on Facebook:

I highly recommend purchasing a couple of MaKey-MaKey sets for your classrooms. Students will have a blast inventing all sorts of creations.

*Thank you so much Mariel Weibender for sending me the MaKey-MaKey images to use in this post*

You can purchase a MaKey-MaKey or multiple sets by visiting my affiliate link:

For a HUGE savings, you could purchase the STEM kit that includes 12 MaKey-MaKeys:

WIN a MaKey-MaKey for your classroom by entering the Rafflecopter below:

a Rafflecopter giveaway

Follow me on Pinterest to get more techie ideas:

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Academic Ways to Use the MaKey-MaKey in the Classroom

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A MaKey-MaKey is a small invention kit that comes with a MaKey-MaKey board, wires, alligator clips and a USB cable. You can take everyday objects and turn them into a touchpad that interacts with a computer program. Objects attached to the MaKey-MaKey become "buttons" that replace a basic keyboard or mouse.

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Make an interactive poster with Scratch and Makey Makey