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To be honest, I did not have the best disposition towards games in the classroom, but now I am more open-minded about them. Digital games include simulation games and virtual worlds. Three musts in a classroom are iCivics, Free Rice, and EdHeads. The great thing about games is that students learn without even realizing it!

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Don't limit yourself to Google! There are so many search engines available on the Web the provide information about specific subject areas, like art, literature. and computer definitions. Try out Artcyclopedia, Library of Congress American Memory, and Open Library to discover what's beyond Google's horizon!

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Although I prefer having an actual book when I read for leisure, I must admit that e-Books are a great tool to have in the classroom. They have useful features like a dictionary, a highlighter, and sticky notes, which are perfect for overnight reading assignments. Tablets are already making their way into schools, so we should take advantage and use them as much as possible!

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Digital magazines like Scoop.it! enable students to review and assemble information and images based on their topic of interest. They can also act as curators by adding commentaries to articles about their meaning and importance. This kind of interactive tool motivates students and cultivates their interest in school.

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All teachers want their students to take notes, and what better way to do so than electronically! Programs like Evernote, NoteStar, and OneNote allow students to access their notes at any time and on any device. And I learned something new! Word has a note-taking feature that will record audio and leave audio markers as you take notes that you can reference later. Why didn't I know this before???

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Google Earth, despite its complexity, can be used in any grade level! It can be used to  about different places on Earth, or about locations in novels. This is a great tool for class discussions, and can be used in English, science, and history lessons.