# data[].attributes.body
(Between computers)

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Unity
ARkit and ARcore
Integrating Unity into native Apps
Shaders
experience with networking or streaming challenges
https://www.linkedin.com/jobs/view/2018740639

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(Interpersonal, not computers!)

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Entrepreneurial Skills: Definition and Examples

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Entrepreneurial Skills: Definition and Examples

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https://www.indeed.com/career-advice/career-development/entrepreneurial-skills

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Team-oriented but self-motivated.

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I enjoy:
Interesting game mechanics
Writing Shaders
Puzzle games

My skills are:
Puzzle/problem solving
Thinking outside of the box
C#
Unity
Spaghetti code

I'm not good at/would rather not do:
AI
Untangle my spaghetti code

My ideal job would be:
Indie game dev
writing shaders

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https://uk.linkedin.com/jobs/opengl-jobs?currentJobId=1852890928&position=4&pageNum=0

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Software Engineer @ JustEat
https://careers.just-eat.com/opportunities/R0004333

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Audio Soft Engineer @ Criterion
https://www.linkedin.com/jobs/search/?currentJobId=2149523381&pivotType=jymbii

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Post Grad Software Engineer @ Microsoft
https://www.linkedin.com/jobs/view/2006336683/?alternateChannel=search&refId=D2liCvxN9iJ3FJJjiMo8lg%3D%3D&trackingId=KoJmb43SkW8MbCVpwWKVUQ%3D%3D

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https://avalanchestudios.com/jobs/889184

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* Written
* Verbal

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c# and .net understanding

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JUNIOR GAME PROGRAMMER
https://antimattergames.bamboohr.com/jobs/view.php?id=51&source=indeed&src=indeed&postedDate=2020-09-08

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https://www.linkedin.com/jobs/view/2171086885/?alternateChannel=search&refId=1167dc94-7716-4264-a835-ccb6449e9bd9&trackingId=X8uS%2FaMjhiooGyGj53pU7Q%3D%3D

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https://www.entrepreneur.com/article/242327

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https://www.firesprite.com/careers/

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https://www.cwjobs.co.uk/job/developer-net-c/noir-job90812302 (100m, seems legit)

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https://www.linkedin.com/jobs/view/1987067206/?alternateChannel=search&refId=4ea6ef01-5256-4d8a-8ba0-4ea29ecc2768&trackingId=3Tcz%2Bjcmook%2FBDDzTZ1i%2Fw%3D%3D

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Ref: PROG1910002

With a passion to deliver experiences such as high-end interactive drama and immersive VR, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?

The Story

We've harnessed Unreal Engine 4 and built a suite of powerful, world-class systems on top of it. Now we need you to help us take this further.

You'll be engineering critical tools that will underpin development across all our games. You'll be involved in solving complex and technical challenges, as well as working with developers from all disciplines to understand and improve their workflows.

In other words you'll be playing a key role in developing our future games.

What we're looking for:

Experienced in C++ - you've got experience in C++, and have contributed to published software (games industry experience not essential)

Experienced in JS - you've got experience in JavaScript, with a good understanding of Node, Meteor, Electron and React and have contributed to published software.

Problem Solver - you enjoy understanding and working with complex systems. You're prepared to dive into unfamiliar code and learn new skills when necessary.

User Interface - you have some experience building easy-to-use UIs, using HTML, Unreal Engine's Slate, WinForms, WPF or a similar language.

Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.

Great Communicator - you can talk about your work. You'll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.

We'd be especially impressed by:

Wide Range of Experience. Knowledge of relational and document-orientated databases, multi-threading, Unreal editor.

Other Languages - if you know Typescript, C#, Python, Lua, that would also be useful

You also need to be:

Flexible and open-minded

Determined and self-motivated

Prepared to rise to a challenge

Always striving for quality

Creative and innovative

Back to Careers

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Supermassive Games - Tools Programmer - Careers - Supermassive Games

# data[].attributes.attachment_link.description
With a passion to deliver experiences such as high-end interactive drama and immersive VR, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey? We've harnessed Unreal Engine 4 and built a suite of powerful, world-class systems on top of it.

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Junior Gameplay Programmer @ Cloud Imperium (Remote)

# data[].attributes.subject
Junior Gameplay Programmer @ Cloud Imperium (Remote)

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The tools programmer will design, implement, enhance and ensure the proper functioning of the tools that will complete the engine possibilities and help improve the effectiveness of the production team.

The main tasks of the tools programmer are to:

Compile and understand system development needs and assess their feasibility to enhance the production pipeline;

Analyze existing features in the engine and available tools and suggest improvements by designing and implementing new systems whenever necessary;

Support the features and systems designed for production: production workflows in the engine, plugins for third-party applications (3DSMax, Maya, source control, etc.) and productivity tools (compilation, build process, etc.);

Analyze and correct the tools bugs determined by other working units and tools testers (and eventually the quality control team);

Document the work to transfer knowledge and enable users (production) to understand how to use the systems and features;

Carry out all other related tasks.

Training
Bachelor's degree in computer science or computer engineering or equivalent.
Relevant Experience
Minimum 3 years' experience in software programming, ideally in the video game industry, or any other relevant experience in programming tools.
Skills and Knowledge

Ability to understand and account for user needs

Autonomy and resourcefulness;

Initiative;

Problem-solving skills;

Analytical and synthesis skills;

Good interpersonal and communication skills;

User oriented;

Ability to work as part of a team;

Ability to adapt to change;

Results focus and attention to detail;

Knowledge of C++, C#, Python, WPF, SQL, etc.;

Knowledge of concepts in ergonomics.

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Job Description: The tools programmer will design, implement, enhance and ensure the proper functioning of the tools that will complete the engine possibilities and help improve the effectiveness of the production team.

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https://www.aurochdigital.com/jobs

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https://careers.frontier.co.uk/e/careers/positions/cqGQvctKbnI7LsjiLcj6v1

Open Application Coffee Stain Studios
https://www.coffeestainstudios.com/jobs/open-application/

Junior Programmer
https://jobs.gamesindustry.biz/kwalee/leamington-spa/midlands/united-kingdom/uk-and-europe/junior-game-programmer-id120556

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https://framestore.recruitee.com/l/en/o/senior-rd-software-engineer-crowd

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I enjoy:

Sleeping

Coffee... Way too much

Maths

Accidental Unity Crashes

My skills are:

Leading a group

Programming oddly enough

C#

OpenGL

Python

I am not good at/would rather not do:

Maths

Unreal

Existing

My ideal job would:

Something Teaching or IT related would be nice

# data[].attributes.body
I enjoy:

optimizing for large scale processing

modularity

classic Sci-Fi books/movies

cooking

My skills are:

C++

C#

Unity/Unreal

Procedural generation

I am not good at/would rather not do:

thoughtless-programming

My ideal job would:

involve creative problem solving

allow and incentivize collaborative work

systems programmer in AAA

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About me (its Alex Morgan idk why its not changing)

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About me (its Alex Morgan idk why its not changing)

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I enjoy:

programming (obviously)

games (again, obvious aint it)

watching videos on random things

old windows versions (could you not guess by my avatar)

My skills are:

C#

unity

maths

planning/organising things

suffering

bullying Dani Tilbey

I am not good at/would rather not do:

death (at least not now)

crying.

sleepless nights

My ideal job would:

do you think i thought this far ahead in my life i cant decide which of my 10 shirts im wearing in the morning

ok but seriously, I would like to continue working on the game im working on.

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I enjoy:

Cloud computing

Arduino

Cooking

Audio / SouperCollider

My skills are:

C#

Python

JavaScript

Version Control

Unity

I am not good at/would rather not do:

drawing

Animation

Java (it so long winded)

My ideal job would:

working on distributed systems

Games

Web Apps

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I enjoy:

Playing video games

painting miniatures

tinkering with Arduinos

My skills are:

C#

Python

MySql and php (web back end)

Http and CSS (i can do it but would rather not)

Fluent in french

I am not good at/would rather not do:

Web design

Shaders

My ideal job would:

working in a small games company

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I enjoy:

writing stories

reading

drawing

tea/coffee

My skills are:

C#

Python

Unity

Blender

HTML

I am not good at/would rather not do:

Unreal

C++

Planning

My ideal job would:

involve working with less experienced developers

Getting a job as a software/games tester

Working at a indie studio

Having my own indie business

# data[].attributes.body
I enjoy:

Coffee

Sleeping

Collecting weird/old games

My skills are:

C++

maths (Jamie has to help often)

OpenGL, Unity CG/HLSL

Systems planning

C#

Python

Typescript

I am not good at/would rather not do:

Being functionally awake

Dealing with stress

Anything art related

Anything rhythm related

Actually pretty bad at games in general

My ideal job would:

Continuing our 3rd year team as an indie studio

Working for Hopoo Games

Working for Atlus (maybe)

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I enjoy:

Gameplay programming

Prototyping

Fishing

Supporting people making cool things

Video Editing

Sinking way to much time into survival games

My skills are:

C#

Unity

Version control

I am not good at/would rather not do:

Anything that requires artistic skills

My ideal job would:

Let me rapidly prototype on concepts with designers

Let me experiment with new gameplay concepts

# data[].attributes.body
I enjoy:

Factorio

Efficiency

AI programming

Problem solving

Stealing Coffee from Byron

My skills are:

C#

Unity

Http/CSS

I am not good at/would rather not do:

maths

drawing

My ideal job would:

Working for Frontier

Working for Coffee Stain

Building Gameplay/AI

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I enjoy:

Finding ways to break games that I am playing

Making games that aren't necessarily good, but are fun

Listening to music and stuff

Playing games

My skills are:

I recently learned to juggle

Some programming...?

I guess I'm not too bad at maths?

C#

Python

Unity

I am not good at/would rather not do:

Unreal...

C++....

I despise making character controllers

My ideal job would:

Starting up an indie company with a team

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If the work is good enough just ship it.

# data[].attributes.body
I enjoy:
- physical computing
- making robots and physical things
- drawing
-Creative writing

My skills are:
- Team management
- Business dev
- UX/UI
- Cross platform dev.
- Unity
- Arduino

I am not good at/and would rather not do:
- Maths

My ideal job would be:
- To develop sustainable robotics for  the new green economy
- being paid to write a Sci-fi novel.

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Link the ads you found to the skills listed below (create new boxes for any skills that aren't already there).
Red = technical skill
Purple = 'soft' skill

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Post any interesting job adverts you find in a dark box below this one

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Write about yourselves in a blue box below this one

# data[].attributes.body
I enjoy:

writing simulations

mentoring junior developers

reading

dancing

My skills are:

C++

maths

Maya

planning/organising things

I am not good at/would rather not do:

drawing

My ideal job would:

involve working with less experienced developers

allow me to use maths to write simulations